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1 /*
2  * Copyright 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 
18 #ifndef SF_GLES20RENDERENGINE_H_
19 #define SF_GLES20RENDERENGINE_H_
20 
21 #include <stdint.h>
22 #include <sys/types.h>
23 
24 #include <GLES2/gl2.h>
25 #include <Transform.h>
26 
27 #include "RenderEngine.h"
28 #include "ProgramCache.h"
29 #include "Description.h"
30 
31 // ---------------------------------------------------------------------------
32 namespace android {
33 // ---------------------------------------------------------------------------
34 
35 class String8;
36 class Mesh;
37 class Texture;
38 
39 class GLES20RenderEngine : public RenderEngine {
40     GLuint mProtectedTexName;
41     GLint mMaxViewportDims[2];
42     GLint mMaxTextureSize;
43     GLuint mVpWidth;
44     GLuint mVpHeight;
45 
46     struct Group {
47         GLuint texture;
48         GLuint fbo;
49         GLuint width;
50         GLuint height;
51         mat4 colorTransform;
52     };
53 
54     Description mState;
55     Vector<Group> mGroupStack;
56 
57     virtual void bindImageAsFramebuffer(EGLImageKHR image,
58             uint32_t* texName, uint32_t* fbName, uint32_t* status);
59     virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName);
60 
61 public:
62     GLES20RenderEngine();
63 
64 protected:
65     virtual ~GLES20RenderEngine();
66 
67     virtual void dump(String8& result);
68     virtual void setViewportAndProjection(size_t vpw, size_t vph,
69             Rect sourceCrop, size_t hwh, bool yswap,
70             Transform::orientation_flags rotation);
71 #ifdef USE_HWC2
72     virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque,
73             float alpha) override;
74     virtual void setupDimLayerBlending(float alpha) override;
75 
76     // Color management related functions and state
77     void setColorMode(android_color_mode mode);
78     void setSourceDataSpace(android_dataspace source);
79     void setWideColor(bool hasWideColor);
80     bool usesWideColor();
81 
82     // Current color mode of display using the render engine
83     android_color_mode mColorMode = HAL_COLOR_MODE_NATIVE;
84 
85     // Current dataspace of layer being rendered
86     android_dataspace mDataSpace = HAL_DATASPACE_V0_SRGB;
87 
88     // Indicate if wide-color mode is needed or not
89     bool mPlatformHasWideColor = false;
90     bool mDisplayHasWideColor = false;
91     bool mUseWideColor = false;
92     uint64_t mWideColorFrameCount = 0;
93 
94     // Currently only supporting sRGB and DisplayP3 color spaces
95     mat4 mSrgbToDisplayP3;
96 #else
97     virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque,
98             int alpha);
99     virtual void setupDimLayerBlending(int alpha);
100 #endif
101     virtual void setupLayerTexturing(const Texture& texture);
102     virtual void setupLayerBlackedOut();
103     virtual void setupFillWithColor(float r, float g, float b, float a);
104     virtual mat4 setupColorTransform(const mat4& colorTransform);
105     virtual void disableTexturing();
106     virtual void disableBlending();
107 
108     virtual void drawMesh(const Mesh& mesh);
109 
110     virtual size_t getMaxTextureSize() const;
111     virtual size_t getMaxViewportDims() const;
112 };
113 
114 // ---------------------------------------------------------------------------
115 }; // namespace android
116 // ---------------------------------------------------------------------------
117 
118 #endif /* SF_GLES20RENDERENGINE_H_ */
119