1 /*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
18 //#define LOG_NDEBUG 0
19
20 #include "SurfaceFlingerConsumer.h"
21 #include "Layer.h"
22
23 #include <private/gui/SyncFeatures.h>
24
25 #include <gui/BufferItem.h>
26 #include <gui/BufferQueue.h>
27
28 #include <utils/Errors.h>
29 #include <utils/NativeHandle.h>
30 #include <utils/Trace.h>
31
32 namespace android {
33
34 // ---------------------------------------------------------------------------
35
updateTexImage(BufferRejecter * rejecter,const DispSync & dispSync,bool * autoRefresh,bool * queuedBuffer,uint64_t maxFrameNumber)36 status_t SurfaceFlingerConsumer::updateTexImage(BufferRejecter* rejecter,
37 const DispSync& dispSync, bool* autoRefresh, bool* queuedBuffer,
38 uint64_t maxFrameNumber)
39 {
40 ATRACE_CALL();
41 ALOGV("updateTexImage");
42 Mutex::Autolock lock(mMutex);
43
44 if (mAbandoned) {
45 ALOGE("updateTexImage: GLConsumer is abandoned!");
46 return NO_INIT;
47 }
48
49 // Make sure the EGL state is the same as in previous calls.
50 status_t err = checkAndUpdateEglStateLocked();
51 if (err != NO_ERROR) {
52 return err;
53 }
54
55 BufferItem item;
56
57 // Acquire the next buffer.
58 // In asynchronous mode the list is guaranteed to be one buffer
59 // deep, while in synchronous mode we use the oldest buffer.
60 err = acquireBufferLocked(&item, computeExpectedPresent(dispSync),
61 maxFrameNumber);
62 if (err != NO_ERROR) {
63 if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
64 err = NO_ERROR;
65 } else if (err == BufferQueue::PRESENT_LATER) {
66 // return the error, without logging
67 } else {
68 ALOGE("updateTexImage: acquire failed: %s (%d)",
69 strerror(-err), err);
70 }
71 return err;
72 }
73
74 if (autoRefresh) {
75 *autoRefresh = item.mAutoRefresh;
76 }
77
78 if (queuedBuffer) {
79 *queuedBuffer = item.mQueuedBuffer;
80 }
81
82 // We call the rejecter here, in case the caller has a reason to
83 // not accept this buffer. This is used by SurfaceFlinger to
84 // reject buffers which have the wrong size
85 int slot = item.mSlot;
86 if (rejecter && rejecter->reject(mSlots[slot].mGraphicBuffer, item)) {
87 releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer, EGL_NO_SYNC_KHR);
88 return BUFFER_REJECTED;
89 }
90
91 // Release the previous buffer.
92 #ifdef USE_HWC2
93 err = updateAndReleaseLocked(item, &mPendingRelease);
94 #else
95 err = updateAndReleaseLocked(item);
96 #endif
97 if (err != NO_ERROR) {
98 return err;
99 }
100
101 if (!SyncFeatures::getInstance().useNativeFenceSync()) {
102 // Bind the new buffer to the GL texture.
103 //
104 // Older devices require the "implicit" synchronization provided
105 // by glEGLImageTargetTexture2DOES, which this method calls. Newer
106 // devices will either call this in Layer::onDraw, or (if it's not
107 // a GL-composited layer) not at all.
108 err = bindTextureImageLocked();
109 }
110
111 return err;
112 }
113
bindTextureImage()114 status_t SurfaceFlingerConsumer::bindTextureImage()
115 {
116 Mutex::Autolock lock(mMutex);
117
118 return bindTextureImageLocked();
119 }
120
acquireBufferLocked(BufferItem * item,nsecs_t presentWhen,uint64_t maxFrameNumber)121 status_t SurfaceFlingerConsumer::acquireBufferLocked(BufferItem* item,
122 nsecs_t presentWhen, uint64_t maxFrameNumber) {
123 status_t result = GLConsumer::acquireBufferLocked(item, presentWhen,
124 maxFrameNumber);
125 if (result == NO_ERROR) {
126 mTransformToDisplayInverse = item->mTransformToDisplayInverse;
127 mSurfaceDamage = item->mSurfaceDamage;
128 }
129 return result;
130 }
131
getTransformToDisplayInverse() const132 bool SurfaceFlingerConsumer::getTransformToDisplayInverse() const {
133 Mutex::Autolock lock(mMutex);
134 return mTransformToDisplayInverse;
135 }
136
getSurfaceDamage() const137 const Region& SurfaceFlingerConsumer::getSurfaceDamage() const {
138 return mSurfaceDamage;
139 }
140
getSidebandStream() const141 sp<NativeHandle> SurfaceFlingerConsumer::getSidebandStream() const {
142 sp<NativeHandle> stream;
143 mConsumer->getSidebandStream(&stream);
144 return stream;
145 }
146
147 // We need to determine the time when a buffer acquired now will be
148 // displayed. This can be calculated:
149 // time when previous buffer's actual-present fence was signaled
150 // + current display refresh rate * HWC latency
151 // + a little extra padding
152 //
153 // Buffer producers are expected to set their desired presentation time
154 // based on choreographer time stamps, which (coming from vsync events)
155 // will be slightly later then the actual-present timing. If we get a
156 // desired-present time that is unintentionally a hair after the next
157 // vsync, we'll hold the frame when we really want to display it. We
158 // need to take the offset between actual-present and reported-vsync
159 // into account.
160 //
161 // If the system is configured without a DispSync phase offset for the app,
162 // we also want to throw in a bit of padding to avoid edge cases where we
163 // just barely miss. We want to do it here, not in every app. A major
164 // source of trouble is the app's use of the display's ideal refresh time
165 // (via Display.getRefreshRate()), which could be off of the actual refresh
166 // by a few percent, with the error multiplied by the number of frames
167 // between now and when the buffer should be displayed.
168 //
169 // If the refresh reported to the app has a phase offset, we shouldn't need
170 // to tweak anything here.
computeExpectedPresent(const DispSync & dispSync)171 nsecs_t SurfaceFlingerConsumer::computeExpectedPresent(const DispSync& dispSync)
172 {
173 // The HWC doesn't currently have a way to report additional latency.
174 // Assume that whatever we submit now will appear right after the flip.
175 // For a smart panel this might be 1. This is expressed in frames,
176 // rather than time, because we expect to have a constant frame delay
177 // regardless of the refresh rate.
178 const uint32_t hwcLatency = 0;
179
180 // Ask DispSync when the next refresh will be (CLOCK_MONOTONIC).
181 const nsecs_t nextRefresh = dispSync.computeNextRefresh(hwcLatency);
182
183 // The DispSync time is already adjusted for the difference between
184 // vsync and reported-vsync (SurfaceFlinger::dispSyncPresentTimeOffset), so
185 // we don't need to factor that in here. Pad a little to avoid
186 // weird effects if apps might be requesting times right on the edge.
187 nsecs_t extraPadding = 0;
188 if (SurfaceFlinger::vsyncPhaseOffsetNs == 0) {
189 extraPadding = 1000000; // 1ms (6% of 60Hz)
190 }
191
192 return nextRefresh + extraPadding;
193 }
194
getPrevFinalReleaseFence() const195 sp<Fence> SurfaceFlingerConsumer::getPrevFinalReleaseFence() const {
196 Mutex::Autolock lock(mMutex);
197 return ConsumerBase::mPrevFinalReleaseFence;
198 }
199
200 #ifdef USE_HWC2
setReleaseFence(const sp<Fence> & fence)201 void SurfaceFlingerConsumer::setReleaseFence(const sp<Fence>& fence)
202 {
203 if (!mPendingRelease.isPending) {
204 GLConsumer::setReleaseFence(fence);
205 return;
206 }
207 auto currentTexture = mPendingRelease.currentTexture;
208 if (fence->isValid() &&
209 currentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
210 status_t result = addReleaseFence(currentTexture,
211 mPendingRelease.graphicBuffer, fence);
212 ALOGE_IF(result != NO_ERROR, "setReleaseFence: failed to add the"
213 " fence: %s (%d)", strerror(-result), result);
214 }
215 }
216
releasePendingBuffer()217 bool SurfaceFlingerConsumer::releasePendingBuffer()
218 {
219 if (!mPendingRelease.isPending) {
220 ALOGV("Pending buffer already released");
221 return false;
222 }
223 ALOGV("Releasing pending buffer");
224 Mutex::Autolock lock(mMutex);
225 status_t result = releaseBufferLocked(mPendingRelease.currentTexture,
226 mPendingRelease.graphicBuffer, mPendingRelease.display,
227 mPendingRelease.fence);
228 ALOGE_IF(result < NO_ERROR, "releasePendingBuffer failed: %s (%d)",
229 strerror(-result), result);
230 mPendingRelease = PendingRelease();
231 return true;
232 }
233 #endif
234
setContentsChangedListener(const wp<ContentsChangedListener> & listener)235 void SurfaceFlingerConsumer::setContentsChangedListener(
236 const wp<ContentsChangedListener>& listener) {
237 setFrameAvailableListener(listener);
238 Mutex::Autolock lock(mMutex);
239 mContentsChangedListener = listener;
240 }
241
onSidebandStreamChanged()242 void SurfaceFlingerConsumer::onSidebandStreamChanged() {
243 FrameAvailableListener* unsafeFrameAvailableListener = nullptr;
244 {
245 Mutex::Autolock lock(mFrameAvailableMutex);
246 unsafeFrameAvailableListener = mFrameAvailableListener.unsafe_get();
247 }
248 sp<ContentsChangedListener> listener;
249 { // scope for the lock
250 Mutex::Autolock lock(mMutex);
251 ALOG_ASSERT(unsafeFrameAvailableListener == mContentsChangedListener.unsafe_get());
252 listener = mContentsChangedListener.promote();
253 }
254
255 if (listener != NULL) {
256 listener->onSidebandStreamChanged();
257 }
258 }
259
onDisconnect()260 void SurfaceFlingerConsumer::onDisconnect() {
261 sp<Layer> l = mLayer.promote();
262 if (l.get()) {
263 l->onDisconnect();
264 }
265 }
266
addAndGetFrameTimestamps(const NewFrameEventsEntry * newTimestamps,FrameEventHistoryDelta * outDelta)267 void SurfaceFlingerConsumer::addAndGetFrameTimestamps(
268 const NewFrameEventsEntry* newTimestamps,
269 FrameEventHistoryDelta *outDelta) {
270 sp<Layer> l = mLayer.promote();
271 if (l.get()) {
272 l->addAndGetFrameTimestamps(newTimestamps, outDelta);
273 }
274 }
275
276 // ---------------------------------------------------------------------------
277 }; // namespace android
278
279