• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License
15  */
16 
17 package com.android.incallui.answer.impl.classifier;
18 
19 import android.util.ArrayMap;
20 import android.view.MotionEvent;
21 import java.util.ArrayList;
22 import java.util.List;
23 import java.util.Map;
24 
25 /**
26  * A classifier which calculates the variance of differences between successive angles in a stroke.
27  * For each stroke it keeps its last three points. If some successive points are the same, it
28  * ignores the repetitions. If a new point is added, the classifier calculates the angle between the
29  * last three points. After that, it calculates the difference between this angle and the previously
30  * calculated angle. Then it calculates the variance of the differences from a stroke. To the
31  * differences there is artificially added value 0.0 and the difference between the first angle and
32  * PI (angles are in radians). It helps with strokes which have few points and punishes more strokes
33  * which are not smooth.
34  *
35  * <p>This classifier also tries to split the stroke into two parts in the place in which the
36  * biggest angle is. It calculates the angle variance of the two parts and sums them up. The reason
37  * the classifier is doing this, is because some human swipes at the beginning go for a moment in
38  * one direction and then they rapidly change direction for the rest of the stroke (like a tick).
39  * The final result is the minimum of angle variance of the whole stroke and the sum of angle
40  * variances of the two parts split up. The classifier tries the tick option only if the first part
41  * is shorter than the second part.
42  *
43  * <p>Additionally, the classifier classifies the angles as left angles (those angles which value is
44  * in [0.0, PI - ANGLE_DEVIATION) interval), straight angles ([PI - ANGLE_DEVIATION, PI +
45  * ANGLE_DEVIATION] interval) and right angles ((PI + ANGLE_DEVIATION, 2 * PI) interval) and then
46  * calculates the percentage of angles which are in the same direction (straight angles can be left
47  * angels or right angles)
48  */
49 class AnglesClassifier extends StrokeClassifier {
50   private Map<Stroke, Data> mStrokeMap = new ArrayMap<>();
51 
AnglesClassifier(ClassifierData classifierData)52   public AnglesClassifier(ClassifierData classifierData) {
53     mClassifierData = classifierData;
54   }
55 
56   @Override
getTag()57   public String getTag() {
58     return "ANG";
59   }
60 
61   @Override
onTouchEvent(MotionEvent event)62   public void onTouchEvent(MotionEvent event) {
63     int action = event.getActionMasked();
64 
65     if (action == MotionEvent.ACTION_DOWN) {
66       mStrokeMap.clear();
67     }
68 
69     for (int i = 0; i < event.getPointerCount(); i++) {
70       Stroke stroke = mClassifierData.getStroke(event.getPointerId(i));
71 
72       if (mStrokeMap.get(stroke) == null) {
73         mStrokeMap.put(stroke, new Data());
74       }
75       mStrokeMap.get(stroke).addPoint(stroke.getPoints().get(stroke.getPoints().size() - 1));
76     }
77   }
78 
79   @Override
getFalseTouchEvaluation(Stroke stroke)80   public float getFalseTouchEvaluation(Stroke stroke) {
81     Data data = mStrokeMap.get(stroke);
82     return AnglesVarianceEvaluator.evaluate(data.getAnglesVariance())
83         + AnglesPercentageEvaluator.evaluate(data.getAnglesPercentage());
84   }
85 
86   private static class Data {
87     private static final float ANGLE_DEVIATION = (float) Math.PI / 20.0f;
88     private static final float MIN_MOVE_DIST_DP = .01f;
89 
90     private List<Point> mLastThreePoints = new ArrayList<>();
91     private float mFirstAngleVariance;
92     private float mPreviousAngle;
93     private float mBiggestAngle;
94     private float mSumSquares;
95     private float mSecondSumSquares;
96     private float mSum;
97     private float mSecondSum;
98     private float mCount;
99     private float mSecondCount;
100     private float mFirstLength;
101     private float mLength;
102     private float mAnglesCount;
103     private float mLeftAngles;
104     private float mRightAngles;
105     private float mStraightAngles;
106 
Data()107     public Data() {
108       mFirstAngleVariance = 0.0f;
109       mPreviousAngle = (float) Math.PI;
110       mBiggestAngle = 0.0f;
111       mSumSquares = mSecondSumSquares = 0.0f;
112       mSum = mSecondSum = 0.0f;
113       mCount = mSecondCount = 1.0f;
114       mLength = mFirstLength = 0.0f;
115       mAnglesCount = mLeftAngles = mRightAngles = mStraightAngles = 0.0f;
116     }
117 
addPoint(Point point)118     public void addPoint(Point point) {
119       // Checking if the added point is different than the previously added point
120       // Repetitions and short distances are being ignored so that proper angles are calculated.
121       if (mLastThreePoints.isEmpty()
122           || (!mLastThreePoints.get(mLastThreePoints.size() - 1).equals(point)
123               && (mLastThreePoints.get(mLastThreePoints.size() - 1).dist(point)
124                   > MIN_MOVE_DIST_DP))) {
125         if (!mLastThreePoints.isEmpty()) {
126           mLength += mLastThreePoints.get(mLastThreePoints.size() - 1).dist(point);
127         }
128         mLastThreePoints.add(point);
129         if (mLastThreePoints.size() == 4) {
130           mLastThreePoints.remove(0);
131 
132           float angle =
133               mLastThreePoints.get(1).getAngle(mLastThreePoints.get(0), mLastThreePoints.get(2));
134 
135           mAnglesCount++;
136           if (angle < Math.PI - ANGLE_DEVIATION) {
137             mLeftAngles++;
138           } else if (angle <= Math.PI + ANGLE_DEVIATION) {
139             mStraightAngles++;
140           } else {
141             mRightAngles++;
142           }
143 
144           float difference = angle - mPreviousAngle;
145 
146           // If this is the biggest angle of the stroke so then we save the value of
147           // the angle variance so far and start to count the values for the angle
148           // variance of the second part.
149           if (mBiggestAngle < angle) {
150             mBiggestAngle = angle;
151             mFirstLength = mLength;
152             mFirstAngleVariance = getAnglesVariance(mSumSquares, mSum, mCount);
153             mSecondSumSquares = 0.0f;
154             mSecondSum = 0.0f;
155             mSecondCount = 1.0f;
156           } else {
157             mSecondSum += difference;
158             mSecondSumSquares += difference * difference;
159             mSecondCount += 1.0f;
160           }
161 
162           mSum += difference;
163           mSumSquares += difference * difference;
164           mCount += 1.0f;
165           mPreviousAngle = angle;
166         }
167       }
168     }
169 
getAnglesVariance(float sumSquares, float sum, float count)170     public float getAnglesVariance(float sumSquares, float sum, float count) {
171       return sumSquares / count - (sum / count) * (sum / count);
172     }
173 
getAnglesVariance()174     public float getAnglesVariance() {
175       float anglesVariance = getAnglesVariance(mSumSquares, mSum, mCount);
176       if (mFirstLength < mLength / 2f) {
177         anglesVariance =
178             Math.min(
179                 anglesVariance,
180                 mFirstAngleVariance
181                     + getAnglesVariance(mSecondSumSquares, mSecondSum, mSecondCount));
182       }
183       return anglesVariance;
184     }
185 
getAnglesPercentage()186     public float getAnglesPercentage() {
187       if (mAnglesCount == 0.0f) {
188         return 1.0f;
189       }
190       return (Math.max(mLeftAngles, mRightAngles) + mStraightAngles) / mAnglesCount;
191     }
192   }
193 }
194