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1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 
18 package com.android.documentsui.ui;
19 
20 import android.graphics.Point;
21 
22 /**
23  * Provides auto-scrolling upon request when user's interaction with the application
24  * introduces a natural intent to scroll. Used by BandController, GestureSelector,
25  * and DragHoverListener to allow auto scrolling when user either does band selection,
26  * attempting to drag and drop files to somewhere off the current screen, or trying to motion select
27  * past top/bottom of the screen.
28  */
29 public final class ViewAutoScroller implements Runnable {
30     public static final int NOT_SET = -1;
31     // ratio used to calculate the top/bottom hotspot region; used with view height
32     public static final float TOP_BOTTOM_THRESHOLD_RATIO = 0.125f;
33     public static final int MAX_SCROLL_STEP = 70;
34 
35     // Top and bottom inner buffer such that user's cursor does not have to be exactly off screen
36     // for auto scrolling to begin
37     private final ScrollDistanceDelegate mCalcDelegate;
38     private final ScrollActionDelegate mUiDelegate;
39 
ViewAutoScroller(ScrollDistanceDelegate calcDelegate, ScrollActionDelegate uiDelegate)40     public ViewAutoScroller(ScrollDistanceDelegate calcDelegate, ScrollActionDelegate uiDelegate) {
41         mCalcDelegate = calcDelegate;
42         mUiDelegate = uiDelegate;
43     }
44 
45     /**
46      * Attempts to smooth-scroll the view at the given UI frame. Application should be
47      * responsible to do any clean up (such as unsubscribing scrollListeners) after the run has
48      * finished, and re-run this method on the next UI frame if applicable.
49      */
50     @Override
run()51     public void run() {
52         // Compute the number of pixels the pointer's y-coordinate is past the view.
53         // Negative values mean the pointer is at or before the top of the view, and
54         // positive values mean that the pointer is at or after the bottom of the view. Note
55         // that top/bottom threshold is added here so that the view still scrolls when the
56         // pointer are in these buffer pixels.
57         int pixelsPastView = 0;
58 
59         final int topBottomThreshold = (int) (mCalcDelegate.getViewHeight()
60                 * TOP_BOTTOM_THRESHOLD_RATIO);
61 
62         if (mCalcDelegate.getCurrentPosition().y <= topBottomThreshold) {
63             pixelsPastView = mCalcDelegate.getCurrentPosition().y - topBottomThreshold;
64         } else if (mCalcDelegate.getCurrentPosition().y >= mCalcDelegate.getViewHeight()
65                 - topBottomThreshold) {
66             pixelsPastView = mCalcDelegate.getCurrentPosition().y - mCalcDelegate.getViewHeight()
67                     + topBottomThreshold;
68         }
69 
70         if (!mCalcDelegate.isActive() || pixelsPastView == 0) {
71             // If the operation that started the scrolling is no longer inactive, or if it is active
72             // but not at the edge of the view, no scrolling is necessary.
73             return;
74         }
75 
76         if (pixelsPastView > topBottomThreshold) {
77             pixelsPastView = topBottomThreshold;
78         }
79 
80         // Compute the number of pixels to scroll, and scroll that many pixels.
81         final int numPixels = computeScrollDistance(pixelsPastView);
82         mUiDelegate.scrollBy(numPixels);
83 
84         // Remove callback to this, and then properly run at next frame again
85         mUiDelegate.removeCallback(this);
86         mUiDelegate.runAtNextFrame(this);
87     }
88 
89     /**
90      * Computes the number of pixels to scroll based on how far the pointer is past the end
91      * of the region. Roughly based on ItemTouchHelper's algorithm for computing the number of
92      * pixels to scroll when an item is dragged to the end of a view.
93      * @return
94      */
computeScrollDistance(int pixelsPastView)95     public int computeScrollDistance(int pixelsPastView) {
96         final int topBottomThreshold = (int) (mCalcDelegate.getViewHeight()
97                 * TOP_BOTTOM_THRESHOLD_RATIO);
98 
99         final int direction = (int) Math.signum(pixelsPastView);
100         final int absPastView = Math.abs(pixelsPastView);
101 
102         // Calculate the ratio of how far out of the view the pointer currently resides to
103         // the top/bottom scrolling hotspot of the view.
104         final float outOfBoundsRatio = Math.min(
105                 1.0f, (float) absPastView / topBottomThreshold);
106         // Interpolate this ratio and use it to compute the maximum scroll that should be
107         // possible for this step.
108         final int cappedScrollStep =
109                 (int) (direction * MAX_SCROLL_STEP * smoothOutOfBoundsRatio(outOfBoundsRatio));
110 
111         // If the final number of pixels to scroll ends up being 0, the view should still
112         // scroll at least one pixel.
113         return cappedScrollStep != 0 ? cappedScrollStep : direction;
114     }
115 
116     /**
117      * Interpolates the given out of bounds ratio on a curve which starts at (0,0) and ends
118      * at (1,1) and quickly approaches 1 near the start of that interval. This ensures that
119      * drags that are at the edge or barely past the edge of the threshold does little to no
120      * scrolling, while drags that are near the edge of the view does a lot of
121      * scrolling. The equation y=x^10 is used, but this could also be tweaked if
122      * needed.
123      * @param ratio A ratio which is in the range [0, 1].
124      * @return A "smoothed" value, also in the range [0, 1].
125      */
smoothOutOfBoundsRatio(float ratio)126     private float smoothOutOfBoundsRatio(float ratio) {
127         return (float) Math.pow(ratio, 10);
128     }
129 
130     /**
131      * Used by {@link run} to properly calculate the proper amount of pixels to scroll given time
132      * passed since scroll started, and to properly scroll / proper listener clean up if necessary.
133      */
134     public interface ScrollDistanceDelegate {
getCurrentPosition()135         public Point getCurrentPosition();
getViewHeight()136         public int getViewHeight();
isActive()137         public boolean isActive();
138     }
139 
140     /**
141      * Used by {@link run} to do UI tasks, such as scrolling and rerunning at next UI cycle.
142      */
143     public interface ScrollActionDelegate {
scrollBy(int dy)144         public void scrollBy(int dy);
runAtNextFrame(Runnable r)145         public void runAtNextFrame(Runnable r);
removeCallback(Runnable r)146         public void removeCallback(Runnable r);
147     }
148 }