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1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.launcher3;
18 
19 /**
20  * Keeps track of when thresholds are passed during a pinch gesture,
21  * used to inform {@link PinchAnimationManager} throughout.
22  *
23  * @see PinchToOverviewListener
24  * @see PinchAnimationManager
25  */
26 public class PinchThresholdManager {
27     public static final float THRESHOLD_ZERO = 0.0f;
28     public static final float THRESHOLD_ONE = 0.40f;
29     public static final float THRESHOLD_TWO = 0.70f;
30     public static final float THRESHOLD_THREE = 0.95f;
31 
32     private Workspace mWorkspace;
33 
34     private float mPassedThreshold = THRESHOLD_ZERO;
35 
PinchThresholdManager(Workspace workspace)36     public PinchThresholdManager(Workspace workspace) {
37         mWorkspace = workspace;
38     }
39 
40     /**
41      * Uses the pinch progress to determine whether a threshold has been passed,
42      * and asks the {@param animationManager} to animate if so.
43      * @param progress From 0 to 1, where 0 is overview and 1 is workspace.
44      * @param animationManager Animates the threshold change if one is passed.
45      * @return The last passed threshold, one of
46      *         {@link PinchThresholdManager#THRESHOLD_ZERO},
47      *         {@link PinchThresholdManager#THRESHOLD_ONE},
48      *         {@link PinchThresholdManager#THRESHOLD_TWO}, or
49      *         {@link PinchThresholdManager#THRESHOLD_THREE}
50      */
updateAndAnimatePassedThreshold(float progress, PinchAnimationManager animationManager)51     public float updateAndAnimatePassedThreshold(float progress,
52             PinchAnimationManager animationManager) {
53         if (!mWorkspace.isInOverviewMode()) {
54             // Invert the progress, because going from workspace to overview is 1 to 0.
55             progress = 1f - progress;
56         }
57 
58         float previousPassedThreshold = mPassedThreshold;
59 
60         if (progress < THRESHOLD_ONE) {
61             mPassedThreshold = THRESHOLD_ZERO;
62         } else if (progress < THRESHOLD_TWO) {
63             mPassedThreshold = THRESHOLD_ONE;
64         } else if (progress < THRESHOLD_THREE) {
65             mPassedThreshold = THRESHOLD_TWO;
66         } else {
67             mPassedThreshold = THRESHOLD_THREE;
68         }
69 
70         if (mPassedThreshold != previousPassedThreshold) {
71             Workspace.State fromState = mWorkspace.isInOverviewMode() ? Workspace.State.OVERVIEW
72                     : Workspace.State.NORMAL;
73             Workspace.State toState = mWorkspace.isInOverviewMode() ? Workspace.State.NORMAL
74                     : Workspace.State.OVERVIEW;
75             float thresholdToAnimate = mPassedThreshold;
76             if (mPassedThreshold < previousPassedThreshold) {
77                 // User reversed pinch, so heading back to the state that they started from.
78                 toState = fromState;
79                 thresholdToAnimate = previousPassedThreshold;
80             }
81             animationManager.animateThreshold(thresholdToAnimate, fromState, toState);
82         }
83         return mPassedThreshold;
84     }
85 
getPassedThreshold()86     public float getPassedThreshold() {
87         return mPassedThreshold;
88     }
89 
reset()90     public void reset() {
91         mPassedThreshold = THRESHOLD_ZERO;
92     }
93 }
94