Lines Matching refs:nicest
133 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_mediump
134 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_highp
135 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_highp
136 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_lowp
137 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_mediump
189 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_mediump
190 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_highp
191 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_highp
192 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_mediump
241 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec3_mediump
242 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec3_highp
243 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec4_highp
244 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_lowp
245 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_mediump
302 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.float_highp
303 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec2_highp
304 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_highp
305 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_highp