1# Bug 21495208 2dEQP-GLES3.functional.attribute_location.bind_aliasing.* 3 4# Bug 21737600 5dEQP-GLES3.functional.shaders.preprocessor.predefined_macros.line_2_vertex 6dEQP-GLES3.functional.shaders.preprocessor.predefined_macros.line_2_fragment 7 8# Bug 22488431 9dEQP-GLES3.functional.shaders.fragdata.draw_buffers 10dEQP-GLES3.functional.shaders.fragdata.invalid_assign_to_1 11 12# Bug 22632106 13dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.usampler2darray_vertex 14dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.isampler3d_vertex 15dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_bias_fixed_fragment 16dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_bias_float_fragment 17dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.isampler3d_bias_fragment 18dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.usampler3d_bias_fragment 19 20# Bug 22632003 21dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_dst_y 22dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_dst_y 23dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_dst_y 24dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_src_dst_y 25 26# Bug 22760309 27dEQP-GLES3.functional.depth_stencil_clear.depth_stencil_scissored_masked 28dEQP-GLES3.functional.draw.random.50 29dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.red_unsigned_byte 30dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.red_float 31dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rg_unsigned_byte 32dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rg_float 33dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_linear 34dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_x_linear 35dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_y_linear 36dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_dst_x_linear 37dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_dst_y_linear 38dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_dst_x_linear 39dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_dst_y_linear 40dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.27 41dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.44 42dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.78 43dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.84 44dEQP-GLES3.functional.negative_api.buffer.read_buffer 45dEQP-GLES3.functional.negative_api.shader.program_parameteri 46dEQP-GLES3.functional.lifetime.attach.deleted_name.buffer_vertex_array 47dEQP-GLES3.functional.lifetime.attach.deleted_input.buffer_vertex_array 48dEQP-GLES3.functional.pbo.renderbuffer.rgb10_a2_clears 49dEQP-GLES3.functional.pbo.renderbuffer.rgb10_a2_triangles 50dEQP-GLES3.functional.pbo.renderbuffer.rgb565_triangles 51dEQP-GLES3.functional.pbo.renderbuffer.rgb5_a1_clears 52dEQP-GLES3.functional.pbo.renderbuffer.rgb5_a1_triangles 53dEQP-GLES3.functional.shaders.arrays.declaration.multiple_declarations_single_statement_explicit_vertex 54dEQP-GLES3.functional.shaders.arrays.declaration.multiple_declarations_single_statement_explicit_fragment 55dEQP-GLES3.functional.shaders.arrays.declaration.multiple_declarations_single_statement_implicit_vertex 56dEQP-GLES3.functional.shaders.arrays.declaration.multiple_declarations_single_statement_implicit_fragment 57dEQP-GLES3.functional.shaders.arrays.invalid.empty_declaration_with_var_name_vertex 58dEQP-GLES3.functional.shaders.arrays.invalid.empty_declaration_with_var_name_fragment 59dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_vertex.scalar 60dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_vertex.vec2 61dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_vertex.vec3 62dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_vertex.vec4 63dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_fragment.scalar 64dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_fragment.vec2 65dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_fragment.vec3 66dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_fragment.vec4 67dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_vertex.scalar 68dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_vertex.vec2 69dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_vertex.vec3 70dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_vertex.vec4 71dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_fragment.scalar 72dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_fragment.vec2 73dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_fragment.vec3 74dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_fragment.vec4 75dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_vertex.scalar 76dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_vertex.vec2 77dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_vertex.vec3 78dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_vertex.vec4 79dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_fragment.scalar 80dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_fragment.vec2 81dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_fragment.vec3 82dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_fragment.vec4 83dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_vertex.scalar 84dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_vertex.vec2 85dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_vertex.vec3 86dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_vertex.vec4 87dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_fragment.scalar 88dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_fragment.vec2 89dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_fragment.vec3 90dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_fragment.vec4 91dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_vertex.scalar 92dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_vertex.vec2 93dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_fragment.scalar 94dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_fragment.vec2 95dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_vertex.scalar 96dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_vertex.vec2 97dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_fragment.scalar 98dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_fragment.vec2 99dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_vertex.scalar 100dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_vertex.vec2 101dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_fragment.scalar 102dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_fragment.vec2 103dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.mediump_vertex.scalar 104dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.mediump_vertex.vec2 105dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.mediump_fragment.scalar 106dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.mediump_fragment.vec2 107dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_vertex.scalar 108dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_vertex.vec2 109dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_fragment.scalar 110dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_fragment.vec2 111dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_vertex.vec2 112dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_fragment.vec2 113dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_vertex.vec2 114dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_fragment.vec2 115dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.highp_vertex.vec2 116dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.highp_fragment.vec2 117dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_out_vertex 118dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_out_fragment 119dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_const_vertex 120dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_const_fragment 121dEQP-GLES3.functional.shaders.fragdepth.write.fragcoord_z 122dEQP-GLES3.functional.shaders.functions.datatypes.bool_bvec2_vertex 123dEQP-GLES3.functional.shaders.functions.datatypes.bool_bvec2_fragment 124dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function_vertex 125dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function_fragment 126dEQP-GLES3.functional.shaders.functions.invalid.redefine_builtin_function_vertex 127dEQP-GLES3.functional.shaders.functions.invalid.redefine_builtin_function_fragment 128dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec3_mediump 129dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec3_highp 130dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_highp 131dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_lowp 132dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_mediump 133dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_mediump 134dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_highp 135dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_highp 136dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_lowp 137dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_mediump 138dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec3_mediump 139dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec3_highp 140dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec4_highp 141dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_mediump 142dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_highp 143dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_highp 144dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.float_highp 145dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec2_highp 146dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec3_lowp 147dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec3_mediump 148dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec3_highp 149dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec4_highp 150dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.float_highp 151dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec2_highp 152dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec3_lowp 153dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec3_mediump 154dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec3_highp 155dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec4_highp 156dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_mediump 157dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_highp 158dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec4_highp 159dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec3_mediump 160dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec3_highp 161dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec4_highp 162dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec3_mediump 163dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec3_highp 164dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec4_highp 165dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec3_mediump 166dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec3_highp 167dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec4_highp 168dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec3_mediump 169dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec3_highp 170dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec4_highp 171dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec3_mediump 172dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec3_highp 173dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec4_highp 174dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec3_mediump 175dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec3_highp 176dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec4_highp 177dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec3_mediump 178dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec3_highp 179dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec4_highp 180dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_mediump 181dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_highp 182dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_highp 183dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_lowp 184dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_mediump 185dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec3_mediump 186dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec3_highp 187dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_highp 188dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_mediump 189dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_mediump 190dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_highp 191dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_highp 192dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_mediump 193dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec3_mediump 194dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec3_highp 195dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec4_highp 196dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_mediump 197dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_highp 198dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_highp 199dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec2_highp 200dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec3_mediump 201dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec3_highp 202dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec4_highp 203dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec2_highp 204dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec3_mediump 205dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec3_highp 206dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec4_highp 207dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_lowp 208dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_mediump 209dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_highp 210dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_highp 211dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec3_mediump 212dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec3_highp 213dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec4_highp 214dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec3_mediump 215dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec3_highp 216dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec4_highp 217dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec3_mediump 218dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec3_highp 219dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec4_highp 220dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec3_mediump 221dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec3_highp 222dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec4_highp 223dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec3_mediump 224dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec3_highp 225dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec4_highp 226dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec3_mediump 227dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec3_highp 228dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec4_highp 229dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec3_mediump 230dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec3_highp 231dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec4_highp 232dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec3_mediump 233dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec3_highp 234dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_highp 235dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_mediump 236dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec3_mediump 237dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec3_highp 238dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec4_highp 239dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec3_lowp 240dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec3_mediump 241dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec3_mediump 242dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec3_highp 243dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec4_highp 244dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_lowp 245dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_mediump 246dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec3_mediump 247dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec3_highp 248dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec4_highp 249dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_mediump 250dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_highp 251dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec4_highp 252dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.float_highp 253dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec2_highp 254dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec3_lowp 255dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec3_mediump 256dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec3_highp 257dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec4_highp 258dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.float_highp 259dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec2_highp 260dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec3_lowp 261dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec3_mediump 262dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec3_highp 263dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec4_highp 264dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec3_lowp 265dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec3_mediump 266dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec3_highp 267dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec4_highp 268dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec3_mediump 269dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec3_highp 270dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec4_highp 271dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec3_mediump 272dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec3_highp 273dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec4_highp 274dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec3_mediump 275dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec3_highp 276dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec4_highp 277dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec3_mediump 278dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec3_highp 279dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec4_highp 280dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec3_mediump 281dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec3_highp 282dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec4_highp 283dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec3_mediump 284dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec3_highp 285dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec4_highp 286dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec3_mediump 287dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec3_highp 288dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec4_highp 289dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec3_mediump 290dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec3_highp 291dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec4_highp 292dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.float_highp 293dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec2_highp 294dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec3_lowp 295dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec3_mediump 296dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec3_highp 297dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec4_highp 298dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.float_highp 299dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec2_highp 300dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec3_highp 301dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec4_highp 302dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.float_highp 303dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec2_highp 304dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_highp 305dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_highp 306dEQP-GLES3.functional.shaders.keywords.reserved_keywords.coherent_vertex 307dEQP-GLES3.functional.shaders.keywords.reserved_keywords.coherent_fragment 308dEQP-GLES3.functional.shaders.keywords.reserved_keywords.atomic_uint_vertex 309dEQP-GLES3.functional.shaders.keywords.reserved_keywords.atomic_uint_fragment 310dEQP-GLES3.functional.shaders.keywords.reserved_keywords.common_vertex 311dEQP-GLES3.functional.shaders.keywords.reserved_keywords.common_fragment 312dEQP-GLES3.functional.shaders.keywords.reserved_keywords.active_vertex 313dEQP-GLES3.functional.shaders.keywords.reserved_keywords.active_fragment 314dEQP-GLES3.functional.shaders.keywords.reserved_keywords.filter_vertex 315dEQP-GLES3.functional.shaders.keywords.reserved_keywords.filter_fragment 316dEQP-GLES3.functional.shaders.keywords.reserved_keywords.iimage1D_vertex 317dEQP-GLES3.functional.shaders.keywords.reserved_keywords.iimage1D_fragment 318dEQP-GLES3.functional.shaders.keywords.reserved_keywords.iimage2D_vertex 319dEQP-GLES3.functional.shaders.keywords.reserved_keywords.iimage2D_fragment 320dEQP-GLES3.functional.shaders.keywords.reserved_keywords.iimage3D_fragment 321dEQP-GLES3.functional.shaders.keywords.reserved_keywords.iimage1DArray_vertex 322dEQP-GLES3.functional.shaders.keywords.reserved_keywords.iimage1DArray_fragment 323dEQP-GLES3.functional.shaders.keywords.reserved_keywords.iimage2DArray_vertex 324dEQP-GLES3.functional.shaders.keywords.reserved_keywords.iimage2DArray_fragment 325dEQP-GLES3.functional.shaders.keywords.reserved_keywords.restrict_vertex 326dEQP-GLES3.functional.shaders.keywords.reserved_keywords.restrict_fragment 327dEQP-GLES3.functional.shaders.keywords.reserved_keywords.readonly_vertex 328dEQP-GLES3.functional.shaders.keywords.reserved_keywords.readonly_fragment 329dEQP-GLES3.functional.shaders.keywords.reserved_keywords.writeonly_vertex 330dEQP-GLES3.functional.shaders.keywords.reserved_keywords.writeonly_fragment 331dEQP-GLES3.functional.shaders.keywords.reserved_keywords.resource_vertex 332dEQP-GLES3.functional.shaders.keywords.reserved_keywords.resource_fragment 333dEQP-GLES3.functional.shaders.keywords.reserved_keywords.patch_vertex 334dEQP-GLES3.functional.shaders.keywords.reserved_keywords.patch_fragment 335dEQP-GLES3.functional.shaders.keywords.reserved_keywords.sample_vertex 336dEQP-GLES3.functional.shaders.keywords.reserved_keywords.sample_fragment 337dEQP-GLES3.functional.shaders.keywords.reserved_keywords.partition_vertex 338dEQP-GLES3.functional.shaders.keywords.reserved_keywords.partition_fragment 339dEQP-GLES3.functional.shaders.keywords.reserved_keywords.image1D_vertex 340dEQP-GLES3.functional.shaders.keywords.reserved_keywords.image1D_fragment 341dEQP-GLES3.functional.shaders.keywords.reserved_keywords.image2D_vertex 342dEQP-GLES3.functional.shaders.keywords.reserved_keywords.image2D_fragment 343dEQP-GLES3.functional.shaders.keywords.reserved_keywords.image3D_vertex 344dEQP-GLES3.functional.shaders.keywords.reserved_keywords.image3D_fragment 345dEQP-GLES3.functional.shaders.keywords.reserved_keywords.imageCube_vertex 346dEQP-GLES3.functional.shaders.keywords.reserved_keywords.imageCube_fragment 347dEQP-GLES3.functional.shaders.keywords.reserved_keywords.iimage3D_vertex 348dEQP-GLES3.functional.shaders.keywords.reserved_keywords.iimageCube_vertex 349dEQP-GLES3.functional.shaders.keywords.reserved_keywords.iimageCube_fragment 350dEQP-GLES3.functional.shaders.keywords.reserved_keywords.uimage1D_vertex 351dEQP-GLES3.functional.shaders.keywords.reserved_keywords.uimage1D_fragment 352dEQP-GLES3.functional.shaders.keywords.reserved_keywords.uimage2D_vertex 353dEQP-GLES3.functional.shaders.keywords.reserved_keywords.uimage2D_fragment 354dEQP-GLES3.functional.shaders.keywords.reserved_keywords.uimage3D_vertex 355dEQP-GLES3.functional.shaders.keywords.reserved_keywords.uimage3D_fragment 356dEQP-GLES3.functional.shaders.keywords.reserved_keywords.uimageCube_vertex 357dEQP-GLES3.functional.shaders.keywords.reserved_keywords.uimageCube_fragment 358dEQP-GLES3.functional.shaders.keywords.reserved_keywords.image1DArray_vertex 359dEQP-GLES3.functional.shaders.keywords.reserved_keywords.image1DArray_fragment 360dEQP-GLES3.functional.shaders.keywords.reserved_keywords.image2DArray_vertex 361dEQP-GLES3.functional.shaders.keywords.reserved_keywords.image2DArray_fragment 362dEQP-GLES3.functional.shaders.keywords.reserved_keywords.uimage1DArray_vertex 363dEQP-GLES3.functional.shaders.keywords.reserved_keywords.uimage1DArray_fragment 364dEQP-GLES3.functional.shaders.keywords.reserved_keywords.uimage2DArray_vertex 365dEQP-GLES3.functional.shaders.keywords.reserved_keywords.uimage2DArray_fragment 366dEQP-GLES3.functional.shaders.keywords.reserved_keywords.image1DShadow_vertex 367dEQP-GLES3.functional.shaders.keywords.reserved_keywords.image1DShadow_fragment 368dEQP-GLES3.functional.shaders.keywords.reserved_keywords.image2DShadow_vertex 369dEQP-GLES3.functional.shaders.keywords.reserved_keywords.image2DShadow_fragment 370dEQP-GLES3.functional.shaders.keywords.reserved_keywords.image1DArrayShadow_vertex 371dEQP-GLES3.functional.shaders.keywords.reserved_keywords.image1DArrayShadow_fragment 372dEQP-GLES3.functional.shaders.keywords.reserved_keywords.image2DArrayShadow_vertex 373dEQP-GLES3.functional.shaders.keywords.reserved_keywords.image2DArrayShadow_fragment 374dEQP-GLES3.functional.shaders.keywords.reserved_keywords.imageBuffer_vertex 375dEQP-GLES3.functional.shaders.keywords.reserved_keywords.imageBuffer_fragment 376dEQP-GLES3.functional.shaders.keywords.reserved_keywords.iimageBuffer_vertex 377dEQP-GLES3.functional.shaders.keywords.reserved_keywords.iimageBuffer_fragment 378dEQP-GLES3.functional.shaders.keywords.reserved_keywords.uimageBuffer_vertex 379dEQP-GLES3.functional.shaders.keywords.reserved_keywords.uimageBuffer_fragment 380dEQP-GLES3.functional.shaders.keywords.reserved_keywords.samplerBuffer_vertex 381dEQP-GLES3.functional.shaders.keywords.reserved_keywords.samplerBuffer_fragment 382dEQP-GLES3.functional.shaders.keywords.reserved_keywords.isamplerBuffer_vertex 383dEQP-GLES3.functional.shaders.keywords.reserved_keywords.isamplerBuffer_fragment 384dEQP-GLES3.functional.shaders.keywords.reserved_keywords.usamplerBuffer_vertex 385dEQP-GLES3.functional.shaders.keywords.reserved_keywords.usamplerBuffer_fragment 386dEQP-GLES3.functional.shaders.keywords.invalid_identifiers.max_length_vertex 387dEQP-GLES3.functional.shaders.keywords.invalid_identifiers.max_length_fragment 388dEQP-GLES3.functional.shaders.linkage.uniform.basic.precision_conflict_1 389dEQP-GLES3.functional.shaders.linkage.uniform.basic.precision_conflict_2 390dEQP-GLES3.functional.shaders.linkage.uniform.basic.precision_conflict_3 391dEQP-GLES3.functional.shaders.linkage.uniform.basic.precision_conflict_4 392dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.lowp_uint_vertex 393dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.lowp_uint_fragment 394dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.mediump_uint_vertex 395dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.mediump_uint_fragment 396dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.highp_uint_vertex 397dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.highp_uint_fragment 398dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.lowp_uvec2_vertex 399dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.lowp_uvec2_fragment 400dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.mediump_uvec2_vertex 401dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.mediump_uvec2_fragment 402dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.highp_uvec2_vertex 403dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.highp_uvec2_fragment 404dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.lowp_uvec3_vertex 405dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.lowp_uvec3_fragment 406dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.mediump_uvec3_vertex 407dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.mediump_uvec3_fragment 408dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.highp_uvec3_vertex 409dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.highp_uvec3_fragment 410dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.lowp_uvec4_vertex 411dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.lowp_uvec4_fragment 412dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.mediump_uvec4_vertex 413dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.mediump_uvec4_fragment 414dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.highp_uvec4_vertex 415dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_effect.highp_uvec4_fragment 416dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.lowp_uint_vertex 417dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.lowp_uint_fragment 418dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.mediump_uint_vertex 419dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.mediump_uint_fragment 420dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.highp_uint_vertex 421dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.highp_uint_fragment 422dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.lowp_uvec2_vertex 423dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.lowp_uvec2_fragment 424dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.mediump_uvec2_vertex 425dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.mediump_uvec2_fragment 426dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.highp_uvec2_vertex 427dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.highp_uvec2_fragment 428dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.lowp_uvec3_vertex 429dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.lowp_uvec3_fragment 430dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.mediump_uvec3_vertex 431dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.mediump_uvec3_fragment 432dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.highp_uvec3_vertex 433dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.highp_uvec3_fragment 434dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.lowp_uvec4_vertex 435dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.lowp_uvec4_fragment 436dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.mediump_uvec4_vertex 437dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.mediump_uvec4_fragment 438dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.highp_uvec4_vertex 439dEQP-GLES3.functional.shaders.operator.unary_operator.post_decrement_effect.highp_uvec4_fragment 440dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.lowp_uint_vertex 441dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.lowp_uint_fragment 442dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.mediump_uint_vertex 443dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.mediump_uint_fragment 444dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.highp_uint_vertex 445dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.highp_uint_fragment 446dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.lowp_uvec2_vertex 447dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.lowp_uvec2_fragment 448dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.mediump_uvec2_vertex 449dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.mediump_uvec2_fragment 450dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.highp_uvec2_vertex 451dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.highp_uvec2_fragment 452dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.lowp_uvec3_vertex 453dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.lowp_uvec3_fragment 454dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.mediump_uvec3_vertex 455dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.mediump_uvec3_fragment 456dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.highp_uvec3_vertex 457dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.highp_uvec3_fragment 458dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.lowp_uvec4_vertex 459dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.lowp_uvec4_fragment 460dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.mediump_uvec4_vertex 461dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.mediump_uvec4_fragment 462dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.highp_uvec4_vertex 463dEQP-GLES3.functional.shaders.operator.unary_operator.pre_decrement_result.highp_uvec4_fragment 464dEQP-GLES3.functional.shaders.preprocessor.comments.backslash_in_a_comment_1_vertex 465dEQP-GLES3.functional.shaders.preprocessor.comments.backslash_in_a_comment_1_fragment 466dEQP-GLES3.functional.shaders.random.all_features.fragment.48 467dEQP-GLES3.functional.shaders.random.all_features.fragment.76 468dEQP-GLES3.functional.shaders.random.scalar_conversion.fragment.72 469dEQP-GLES3.functional.shaders.random.scalar_conversion.combined.72 470dEQP-GLES3.functional.shaders.random.trigonometric.vertex.97 471dEQP-GLES3.functional.shaders.random.texture.fragment.72 472dEQP-GLES3.functional.shaders.scoping.valid.for_init_statement_variable_hides_global_variable_vertex 473dEQP-GLES3.functional.shaders.scoping.valid.variable_in_if_hides_global_variable_vertex 474dEQP-GLES3.functional.shaders.scoping.valid.variable_in_if_hides_global_variable_fragment 475dEQP-GLES3.functional.shaders.scoping.invalid.redeclare_for_init_statement_variable_vertex 476dEQP-GLES3.functional.shaders.scoping.invalid.redeclare_for_init_statement_variable_fragment 477dEQP-GLES3.functional.shaders.scoping.invalid.redefine_builtin_vertex 478dEQP-GLES3.functional.shaders.scoping.invalid.redefine_builtin_fragment 479dEQP-GLES3.functional.shaders.scoping.invalid.use_variable_from_if_in_outer_scope_vertex 480dEQP-GLES3.functional.shaders.scoping.invalid.use_variable_from_if_in_outer_scope_fragment 481dEQP-GLES3.functional.shaders.scoping.invalid.use_variable_from_else_in_outer_scope_vertex 482dEQP-GLES3.functional.shaders.scoping.invalid.use_variable_from_else_in_outer_scope_fragment 483dEQP-GLES3.functional.shaders.struct.local.basic_equal_vertex 484dEQP-GLES3.functional.shaders.struct.local.basic_equal_fragment 485dEQP-GLES3.functional.shaders.struct.local.basic_not_equal_vertex 486dEQP-GLES3.functional.shaders.struct.local.basic_not_equal_fragment 487dEQP-GLES3.functional.shaders.struct.local.nested_not_equal_fragment 488dEQP-GLES3.functional.shaders.struct.local.nested_not_equal_vertex 489dEQP-GLES3.functional.shaders.struct.local.nested_equal_fragment 490dEQP-GLES3.functional.shaders.struct.local.nested_equal_vertex 491dEQP-GLES3.functional.shaders.struct.uniform.array_member_dynamic_index_vertex 492dEQP-GLES3.functional.shaders.struct.uniform.dynamic_loop_nested_struct_array_fragment 493dEQP-GLES3.functional.shaders.struct.uniform.sampler_nested_vertex 494dEQP-GLES3.functional.shaders.texture_functions.invalid.texture_sampler2darrayshadow_vec4_float_vertex 495dEQP-GLES3.functional.shaders.texture_functions.invalid.texture_sampler2darrayshadow_vec4_float_fragment 496dEQP-GLES3.functional.shaders.uniform_block.valid.member_layout_row_major_vec4_vertex 497dEQP-GLES3.functional.shaders.uniform_block.valid.member_layout_row_major_vec4_fragment 498dEQP-GLES3.functional.shaders.uniform_block.valid.member_layout_column_major_vec4_vertex 499dEQP-GLES3.functional.shaders.uniform_block.valid.member_layout_column_major_vec4_fragment 500dEQP-GLES3.functional.shaders.uniform_block.valid.struct_member_layout_row_major_vertex 501dEQP-GLES3.functional.shaders.uniform_block.valid.struct_member_layout_row_major_fragment 502dEQP-GLES3.functional.shaders.uniform_block.valid.struct_member_layout_column_major_vertex 503dEQP-GLES3.functional.shaders.uniform_block.valid.struct_member_layout_column_major_fragment 504dEQP-GLES3.functional.shaders.uniform_block.valid.struct_member_layout_all_vertex 505dEQP-GLES3.functional.shaders.uniform_block.valid.struct_member_layout_all_fragment 506dEQP-GLES3.functional.shaders.uniform_block.valid.struct_member_layout_all_8_times_vertex 507dEQP-GLES3.functional.shaders.uniform_block.valid.struct_member_layout_all_8_times_fragment 508dEQP-GLES3.functional.shaders.uniform_block.invalid.member_in_interface_qualifier_vertex 509dEQP-GLES3.functional.shaders.uniform_block.invalid.member_in_interface_qualifier_fragment 510dEQP-GLES3.functional.shaders.uniform_block.invalid.member_out_interface_qualifier_vertex 511dEQP-GLES3.functional.shaders.uniform_block.invalid.member_out_interface_qualifier_fragment 512dEQP-GLES3.functional.shaders.uniform_block.invalid.structure_definition_vertex 513dEQP-GLES3.functional.shaders.uniform_block.invalid.structure_definition_fragment 514dEQP-GLES3.functional.shaders.uniform_block.invalid.too_long_block_name_vertex 515dEQP-GLES3.functional.shaders.uniform_block.invalid.too_long_block_name_fragment 516dEQP-GLES3.functional.shaders.constants.invalid_octal_1_vertex 517dEQP-GLES3.functional.shaders.constants.invalid_octal_1_fragment 518dEQP-GLES3.functional.shaders.switch.while_loop_in_switch_uniform_vertex 519dEQP-GLES3.functional.state_query.integers.draw_buffer_getboolean 520dEQP-GLES3.functional.state_query.integers.draw_buffer_getinteger 521dEQP-GLES3.functional.state_query.integers.draw_buffer_getinteger64 522dEQP-GLES3.functional.state_query.integers.draw_buffer_getfloat 523dEQP-GLES3.functional.state_query.shader.uniform_value_boolean 524dEQP-GLES3.functional.state_query.internal_format.rgba_samples 525dEQP-GLES3.functional.state_query.internal_format.rgb_samples 526dEQP-GLES3.functional.state_query.string.extensions 527dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_clamp_clamp_clamp 528dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_clamp_clamp_mirror 529dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_clamp_mirror_clamp 530dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_clamp_repeat_clamp 531dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_clamp_repeat_mirror 532dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_clamp_clamp_clamp 533dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_clamp_clamp_mirror 534dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_clamp_mirror_clamp 535dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_clamp_repeat_clamp 536dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_clamp_repeat_mirror 537dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_clamp_clamp_clamp 538dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_clamp_clamp_mirror 539dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_clamp_mirror_clamp 540dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_clamp_mirror_mirror 541dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_clamp_repeat_clamp 542dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_clamp_clamp 543dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_clamp_mirror 544dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_mirror_clamp 545dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_mirror_mirror 546dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_repeat_clamp 547dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_repeat_mirror 548dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth_component16_2d_array 549dEQP-GLES3.functional.texture.specification.texstorage2d.size.2d_57x63_6_levels 550dEQP-GLES3.functional.transform_feedback.random.separate.triangles.1 551dEQP-GLES3.functional.transform_feedback.random.interleaved.lines.3 552dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.7 553dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.8 554dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.10 555dEQP-GLES3.functional.ubo.random.all_per_block_buffers.35 556dEQP-GLES3.functional.ubo.random.nested_structs_arrays.9 557