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1# Bug 21495208
2dEQP-GLES3.functional.attribute_location.bind_aliasing.*
3
4# Bug 21737600
5dEQP-GLES3.functional.shaders.preprocessor.predefined_macros.line_2_vertex
6dEQP-GLES3.functional.shaders.preprocessor.predefined_macros.line_2_fragment
7
8# Bug 22488431
9dEQP-GLES3.functional.shaders.fragdata.draw_buffers
10dEQP-GLES3.functional.shaders.fragdata.invalid_assign_to_1
11
12# Bug 22632106
13dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.usampler2darray_vertex
14dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.isampler3d_vertex
15dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_bias_fixed_fragment
16dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_bias_float_fragment
17dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.isampler3d_bias_fragment
18dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.usampler3d_bias_fragment
19
20# Bug 22632003
21dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_dst_y
22dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_dst_y
23dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_dst_y
24dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_src_dst_y
25
26# Bug 22760309
27dEQP-GLES3.functional.depth_stencil_clear.depth_stencil_scissored_masked
28dEQP-GLES3.functional.draw.random.50
29dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.red_unsigned_byte
30dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.red_float
31dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rg_unsigned_byte
32dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rg_float
33dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_linear
34dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_x_linear
35dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_y_linear
36dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_dst_x_linear
37dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_dst_y_linear
38dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_dst_x_linear
39dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_dst_y_linear
40dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.27
41dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.44
42dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.78
43dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.84
44dEQP-GLES3.functional.negative_api.buffer.read_buffer
45dEQP-GLES3.functional.negative_api.shader.program_parameteri
46dEQP-GLES3.functional.lifetime.attach.deleted_name.buffer_vertex_array
47dEQP-GLES3.functional.lifetime.attach.deleted_input.buffer_vertex_array
48dEQP-GLES3.functional.pbo.renderbuffer.rgb10_a2_clears
49dEQP-GLES3.functional.pbo.renderbuffer.rgb10_a2_triangles
50dEQP-GLES3.functional.pbo.renderbuffer.rgb565_triangles
51dEQP-GLES3.functional.pbo.renderbuffer.rgb5_a1_clears
52dEQP-GLES3.functional.pbo.renderbuffer.rgb5_a1_triangles
53dEQP-GLES3.functional.shaders.arrays.declaration.multiple_declarations_single_statement_explicit_vertex
54dEQP-GLES3.functional.shaders.arrays.declaration.multiple_declarations_single_statement_explicit_fragment
55dEQP-GLES3.functional.shaders.arrays.declaration.multiple_declarations_single_statement_implicit_vertex
56dEQP-GLES3.functional.shaders.arrays.declaration.multiple_declarations_single_statement_implicit_fragment
57dEQP-GLES3.functional.shaders.arrays.invalid.empty_declaration_with_var_name_vertex
58dEQP-GLES3.functional.shaders.arrays.invalid.empty_declaration_with_var_name_fragment
59dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_vertex.scalar
60dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_vertex.vec2
61dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_vertex.vec3
62dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_vertex.vec4
63dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_fragment.scalar
64dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_fragment.vec2
65dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_fragment.vec3
66dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_fragment.vec4
67dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_vertex.scalar
68dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_vertex.vec2
69dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_vertex.vec3
70dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_vertex.vec4
71dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_fragment.scalar
72dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_fragment.vec2
73dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_fragment.vec3
74dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_fragment.vec4
75dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_vertex.scalar
76dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_vertex.vec2
77dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_vertex.vec3
78dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_vertex.vec4
79dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_fragment.scalar
80dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_fragment.vec2
81dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_fragment.vec3
82dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_fragment.vec4
83dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_vertex.scalar
84dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_vertex.vec2
85dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_vertex.vec3
86dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_vertex.vec4
87dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_fragment.scalar
88dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_fragment.vec2
89dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_fragment.vec3
90dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_fragment.vec4
91dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_vertex.scalar
92dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_vertex.vec2
93dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_fragment.scalar
94dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_fragment.vec2
95dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_vertex.scalar
96dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_vertex.vec2
97dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_fragment.scalar
98dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_fragment.vec2
99dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_vertex.scalar
100dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_vertex.vec2
101dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_fragment.scalar
102dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_fragment.vec2
103dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.mediump_vertex.scalar
104dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.mediump_vertex.vec2
105dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.mediump_fragment.scalar
106dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.mediump_fragment.vec2
107dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_vertex.scalar
108dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_vertex.vec2
109dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_fragment.scalar
110dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_fragment.vec2
111dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_vertex.vec2
112dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_fragment.vec2
113dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_vertex.vec2
114dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_fragment.vec2
115dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.highp_vertex.vec2
116dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.highp_fragment.vec2
117dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_out_vertex
118dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_out_fragment
119dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_const_vertex
120dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_const_fragment
121dEQP-GLES3.functional.shaders.fragdepth.write.fragcoord_z
122dEQP-GLES3.functional.shaders.functions.datatypes.bool_bvec2_vertex
123dEQP-GLES3.functional.shaders.functions.datatypes.bool_bvec2_fragment
124dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function_vertex
125dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function_fragment
126dEQP-GLES3.functional.shaders.functions.invalid.redefine_builtin_function_vertex
127dEQP-GLES3.functional.shaders.functions.invalid.redefine_builtin_function_fragment
128dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec3_mediump
129dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec3_highp
130dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_highp
131dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_lowp
132dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_mediump
133dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_mediump
134dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_highp
135dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_highp
136dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_lowp
137dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_mediump
138dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec3_mediump
139dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec3_highp
140dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec4_highp
141dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_mediump
142dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_highp
143dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_highp
144dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.float_highp
145dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec2_highp
146dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec3_lowp
147dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec3_mediump
148dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec3_highp
149dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec4_highp
150dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.float_highp
151dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec2_highp
152dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec3_lowp
153dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec3_mediump
154dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec3_highp
155dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec4_highp
156dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_mediump
157dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_highp
158dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec4_highp
159dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec3_mediump
160dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec3_highp
161dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec4_highp
162dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec3_mediump
163dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec3_highp
164dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec4_highp
165dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec3_mediump
166dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec3_highp
167dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec4_highp
168dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec3_mediump
169dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec3_highp
170dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec4_highp
171dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec3_mediump
172dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec3_highp
173dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec4_highp
174dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec3_mediump
175dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec3_highp
176dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec4_highp
177dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec3_mediump
178dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec3_highp
179dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec4_highp
180dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_mediump
181dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_highp
182dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_highp
183dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_lowp
184dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_mediump
185dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec3_mediump
186dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec3_highp
187dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_highp
188dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_mediump
189dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_mediump
190dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_highp
191dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_highp
192dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_mediump
193dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec3_mediump
194dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec3_highp
195dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec4_highp
196dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_mediump
197dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_highp
198dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_highp
199dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec2_highp
200dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec3_mediump
201dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec3_highp
202dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec4_highp
203dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec2_highp
204dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec3_mediump
205dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec3_highp
206dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec4_highp
207dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_lowp
208dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_mediump
209dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_highp
210dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_highp
211dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec3_mediump
212dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec3_highp
213dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec4_highp
214dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec3_mediump
215dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec3_highp
216dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec4_highp
217dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec3_mediump
218dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec3_highp
219dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec4_highp
220dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec3_mediump
221dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec3_highp
222dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec4_highp
223dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec3_mediump
224dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec3_highp
225dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec4_highp
226dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec3_mediump
227dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec3_highp
228dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec4_highp
229dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec3_mediump
230dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec3_highp
231dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec4_highp
232dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec3_mediump
233dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec3_highp
234dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_highp
235dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_mediump
236dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec3_mediump
237dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec3_highp
238dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec4_highp
239dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec3_lowp
240dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec3_mediump
241dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec3_mediump
242dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec3_highp
243dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec4_highp
244dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_lowp
245dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_mediump
246dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec3_mediump
247dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec3_highp
248dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec4_highp
249dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_mediump
250dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_highp
251dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec4_highp
252dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.float_highp
253dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec2_highp
254dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec3_lowp
255dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec3_mediump
256dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec3_highp
257dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec4_highp
258dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.float_highp
259dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec2_highp
260dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec3_lowp
261dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec3_mediump
262dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec3_highp
263dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec4_highp
264dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec3_lowp
265dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec3_mediump
266dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec3_highp
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524dEQP-GLES3.functional.state_query.internal_format.rgba_samples
525dEQP-GLES3.functional.state_query.internal_format.rgb_samples
526dEQP-GLES3.functional.state_query.string.extensions
527dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_clamp_clamp_clamp
528dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_clamp_clamp_mirror
529dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_clamp_mirror_clamp
530dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_clamp_repeat_clamp
531dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_clamp_repeat_mirror
532dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_clamp_clamp_clamp
533dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_clamp_clamp_mirror
534dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_clamp_mirror_clamp
535dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_clamp_repeat_clamp
536dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_clamp_repeat_mirror
537dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_clamp_clamp_clamp
538dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_clamp_clamp_mirror
539dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_clamp_mirror_clamp
540dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_clamp_mirror_mirror
541dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_clamp_repeat_clamp
542dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_clamp_clamp
543dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_clamp_mirror
544dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_mirror_clamp
545dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_mirror_mirror
546dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_repeat_clamp
547dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_repeat_mirror
548dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth_component16_2d_array
549dEQP-GLES3.functional.texture.specification.texstorage2d.size.2d_57x63_6_levels
550dEQP-GLES3.functional.transform_feedback.random.separate.triangles.1
551dEQP-GLES3.functional.transform_feedback.random.interleaved.lines.3
552dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.7
553dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.8
554dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.10
555dEQP-GLES3.functional.ubo.random.all_per_block_buffers.35
556dEQP-GLES3.functional.ubo.random.nested_structs_arrays.9
557