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1 // Copyright 2013 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "src/base/utils/random-number-generator.h"
6 
7 #include <stdio.h>
8 #include <stdlib.h>
9 
10 #include <new>
11 
12 #include "src/base/macros.h"
13 #include "src/base/platform/mutex.h"
14 #include "src/base/platform/time.h"
15 
16 namespace v8 {
17 namespace base {
18 
19 static LazyMutex entropy_mutex = LAZY_MUTEX_INITIALIZER;
20 static RandomNumberGenerator::EntropySource entropy_source = NULL;
21 
22 
23 // static
SetEntropySource(EntropySource source)24 void RandomNumberGenerator::SetEntropySource(EntropySource source) {
25   LockGuard<Mutex> lock_guard(entropy_mutex.Pointer());
26   entropy_source = source;
27 }
28 
29 
RandomNumberGenerator()30 RandomNumberGenerator::RandomNumberGenerator() {
31   // Check if embedder supplied an entropy source.
32   { LockGuard<Mutex> lock_guard(entropy_mutex.Pointer());
33     if (entropy_source != NULL) {
34       int64_t seed;
35       if (entropy_source(reinterpret_cast<unsigned char*>(&seed),
36                          sizeof(seed))) {
37         SetSeed(seed);
38         return;
39       }
40     }
41   }
42 
43 #if V8_OS_CYGWIN || V8_OS_WIN
44   // Use rand_s() to gather entropy on Windows. See:
45   // https://code.google.com/p/v8/issues/detail?id=2905
46   unsigned first_half, second_half;
47   errno_t result = rand_s(&first_half);
48   DCHECK_EQ(0, result);
49   result = rand_s(&second_half);
50   DCHECK_EQ(0, result);
51   SetSeed((static_cast<int64_t>(first_half) << 32) + second_half);
52 #else
53   // Gather entropy from /dev/urandom if available.
54   FILE* fp = fopen("/dev/urandom", "rb");
55   if (fp != NULL) {
56     int64_t seed;
57     size_t n = fread(&seed, sizeof(seed), 1, fp);
58     fclose(fp);
59     if (n == 1) {
60       SetSeed(seed);
61       return;
62     }
63   }
64 
65   // We cannot assume that random() or rand() were seeded
66   // properly, so instead of relying on random() or rand(),
67   // we just seed our PRNG using timing data as fallback.
68   // This is weak entropy, but it's sufficient, because
69   // it is the responsibility of the embedder to install
70   // an entropy source using v8::V8::SetEntropySource(),
71   // which provides reasonable entropy, see:
72   // https://code.google.com/p/v8/issues/detail?id=2905
73   int64_t seed = Time::NowFromSystemTime().ToInternalValue() << 24;
74   seed ^= TimeTicks::HighResolutionNow().ToInternalValue() << 16;
75   seed ^= TimeTicks::Now().ToInternalValue() << 8;
76   SetSeed(seed);
77 #endif  // V8_OS_CYGWIN || V8_OS_WIN
78 }
79 
80 
NextInt(int max)81 int RandomNumberGenerator::NextInt(int max) {
82   DCHECK_LT(0, max);
83 
84   // Fast path if max is a power of 2.
85   if (IS_POWER_OF_TWO(max)) {
86     return static_cast<int>((max * static_cast<int64_t>(Next(31))) >> 31);
87   }
88 
89   while (true) {
90     int rnd = Next(31);
91     int val = rnd % max;
92     if (rnd - val + (max - 1) >= 0) {
93       return val;
94     }
95   }
96 }
97 
98 
NextDouble()99 double RandomNumberGenerator::NextDouble() {
100   XorShift128(&state0_, &state1_);
101   return ToDouble(state0_, state1_);
102 }
103 
104 
NextInt64()105 int64_t RandomNumberGenerator::NextInt64() {
106   XorShift128(&state0_, &state1_);
107   return bit_cast<int64_t>(state0_ + state1_);
108 }
109 
110 
NextBytes(void * buffer,size_t buflen)111 void RandomNumberGenerator::NextBytes(void* buffer, size_t buflen) {
112   for (size_t n = 0; n < buflen; ++n) {
113     static_cast<uint8_t*>(buffer)[n] = static_cast<uint8_t>(Next(8));
114   }
115 }
116 
117 
Next(int bits)118 int RandomNumberGenerator::Next(int bits) {
119   DCHECK_LT(0, bits);
120   DCHECK_GE(32, bits);
121   XorShift128(&state0_, &state1_);
122   return static_cast<int>((state0_ + state1_) >> (64 - bits));
123 }
124 
125 
SetSeed(int64_t seed)126 void RandomNumberGenerator::SetSeed(int64_t seed) {
127   initial_seed_ = seed;
128   state0_ = MurmurHash3(bit_cast<uint64_t>(seed));
129   state1_ = MurmurHash3(~state0_);
130   CHECK(state0_ != 0 || state1_ != 0);
131 }
132 
133 
MurmurHash3(uint64_t h)134 uint64_t RandomNumberGenerator::MurmurHash3(uint64_t h) {
135   h ^= h >> 33;
136   h *= V8_UINT64_C(0xFF51AFD7ED558CCD);
137   h ^= h >> 33;
138   h *= V8_UINT64_C(0xC4CEB9FE1A85EC53);
139   h ^= h >> 33;
140   return h;
141 }
142 
143 }  // namespace base
144 }  // namespace v8
145