Searched defs:contentDrawBounds (Results 1 – 7 of 7) sorted by relevance
/frameworks/base/libs/hwui/tests/unit/ |
D | SkiaPipelineTests.cpp | 49 android::uirenderer::Rect contentDrawBounds(0, 0, 1, 1); in RENDERTHREAD_SKIA_PIPELINE_TEST() local 71 android::uirenderer::Rect contentDrawBounds(0, 0, 2, 2); in RENDERTHREAD_SKIA_PIPELINE_TEST() local 95 android::uirenderer::Rect contentDrawBounds(0, 0, 2, 2); in RENDERTHREAD_SKIA_PIPELINE_TEST() local 164 android::uirenderer::Rect contentDrawBounds(0, 0, 0, 0); in RENDERTHREAD_SKIA_PIPELINE_TEST() local 275 android::uirenderer::Rect contentDrawBounds(150, 150, 650, 450); // 500x300 in RENDERTHREAD_SKIA_PIPELINE_TEST() local
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D | FrameBuilderTests.cpp | 327 Rect contentDrawBounds(150, 150, 650, 450); // 500x300 in RENDERTHREAD_OPENGL_PIPELINE_TEST() local
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/frameworks/base/libs/hwui/pipeline/skia/ |
D | SkiaPipeline.cpp | 200 const Rect &contentDrawBounds, sk_sp<SkSurface> surface) { in renderFrame() 257 const Rect &contentDrawBounds, SkCanvas* canvas) { in renderFrameImpl() 373 const std::vector<sp<RenderNode>>& nodes, const Rect &contentDrawBounds, in renderOverdraw()
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D | SkiaVulkanPipeline.cpp | 69 const Rect& contentDrawBounds, bool opaque, bool wideColorGamut, in draw()
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D | SkiaOpenGLPipeline.cpp | 66 const Rect& contentDrawBounds, bool opaque, bool wideColorGamut, in draw()
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/frameworks/base/libs/hwui/renderthread/ |
D | OpenGLPipeline.cpp | 61 const Rect& contentDrawBounds, bool opaque, bool wideColorGamut, in draw()
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/frameworks/base/libs/hwui/ |
D | FrameBuilder.cpp | 136 const Rect& contentDrawBounds) { in deferRenderNodeScene()
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