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1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "SkiaPipeline.h"
18 
19 #include "utils/TraceUtils.h"
20 #include <SkImageEncoder.h>
21 #include <SkImagePriv.h>
22 #include <SkOverdrawCanvas.h>
23 #include <SkOverdrawColorFilter.h>
24 #include <SkPicture.h>
25 #include <SkPictureRecorder.h>
26 #include <SkPixelSerializer.h>
27 #include <SkStream.h>
28 #include "VectorDrawable.h"
29 
30 #include <unistd.h>
31 
32 using namespace android::uirenderer::renderthread;
33 
34 namespace android {
35 namespace uirenderer {
36 namespace skiapipeline {
37 
38 float   SkiaPipeline::mLightRadius = 0;
39 uint8_t SkiaPipeline::mAmbientShadowAlpha = 0;
40 uint8_t SkiaPipeline::mSpotShadowAlpha = 0;
41 
42 Vector3 SkiaPipeline::mLightCenter = {FLT_MIN, FLT_MIN, FLT_MIN};
43 
SkiaPipeline(RenderThread & thread)44 SkiaPipeline::SkiaPipeline(RenderThread& thread) :  mRenderThread(thread) {
45     mVectorDrawables.reserve(30);
46 }
47 
getTaskManager()48 TaskManager* SkiaPipeline::getTaskManager() {
49     return &mTaskManager;
50 }
51 
onDestroyHardwareResources()52 void SkiaPipeline::onDestroyHardwareResources() {
53     mRenderThread.cacheManager().trimStaleResources();
54 }
55 
pinImages(std::vector<SkImage * > & mutableImages)56 bool SkiaPipeline::pinImages(std::vector<SkImage*>& mutableImages) {
57     for (SkImage* image : mutableImages) {
58         if (SkImage_pinAsTexture(image, mRenderThread.getGrContext())) {
59             mPinnedImages.emplace_back(sk_ref_sp(image));
60         } else {
61             return false;
62         }
63     }
64     return true;
65 }
66 
unpinImages()67 void SkiaPipeline::unpinImages() {
68     for (auto& image : mPinnedImages) {
69         SkImage_unpinAsTexture(image.get(), mRenderThread.getGrContext());
70     }
71     mPinnedImages.clear();
72 }
73 
renderLayers(const FrameBuilder::LightGeometry & lightGeometry,LayerUpdateQueue * layerUpdateQueue,bool opaque,bool wideColorGamut,const BakedOpRenderer::LightInfo & lightInfo)74 void SkiaPipeline::renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
75         LayerUpdateQueue* layerUpdateQueue, bool opaque, bool wideColorGamut,
76         const BakedOpRenderer::LightInfo& lightInfo) {
77     updateLighting(lightGeometry, lightInfo);
78     ATRACE_NAME("draw layers");
79     renderVectorDrawableCache();
80     renderLayersImpl(*layerUpdateQueue, opaque, wideColorGamut);
81     layerUpdateQueue->clear();
82 }
83 
renderLayersImpl(const LayerUpdateQueue & layers,bool opaque,bool wideColorGamut)84 void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers,
85         bool opaque, bool wideColorGamut) {
86     // TODO: Handle wide color gamut
87     // Render all layers that need to be updated, in order.
88     for (size_t i = 0; i < layers.entries().size(); i++) {
89         RenderNode* layerNode = layers.entries()[i].renderNode.get();
90         // only schedule repaint if node still on layer - possible it may have been
91         // removed during a dropped frame, but layers may still remain scheduled so
92         // as not to lose info on what portion is damaged
93         if (CC_LIKELY(layerNode->getLayerSurface() != nullptr)) {
94             SkASSERT(layerNode->getLayerSurface());
95             SkASSERT(layerNode->getDisplayList()->isSkiaDL());
96             SkiaDisplayList* displayList = (SkiaDisplayList*)layerNode->getDisplayList();
97             if (!displayList || displayList->isEmpty()) {
98                 SkDEBUGF(("%p drawLayers(%s) : missing drawable", layerNode, layerNode->getName()));
99                 return;
100             }
101 
102             const Rect& layerDamage = layers.entries()[i].damage;
103 
104             SkCanvas* layerCanvas = layerNode->getLayerSurface()->getCanvas();
105 
106             int saveCount = layerCanvas->save();
107             SkASSERT(saveCount == 1);
108 
109             layerCanvas->androidFramework_setDeviceClipRestriction(layerDamage.toSkIRect());
110 
111             auto savedLightCenter = mLightCenter;
112             // map current light center into RenderNode's coordinate space
113             layerNode->getSkiaLayer()->inverseTransformInWindow.mapPoint3d(mLightCenter);
114 
115             const RenderProperties& properties = layerNode->properties();
116             const SkRect bounds = SkRect::MakeWH(properties.getWidth(), properties.getHeight());
117             if (properties.getClipToBounds() && layerCanvas->quickReject(bounds)) {
118                 return;
119             }
120 
121             layerNode->getSkiaLayer()->hasRenderedSinceRepaint = false;
122             layerCanvas->clear(SK_ColorTRANSPARENT);
123 
124             RenderNodeDrawable root(layerNode, layerCanvas, false);
125             root.forceDraw(layerCanvas);
126             layerCanvas->restoreToCount(saveCount);
127             layerCanvas->flush();
128             mLightCenter = savedLightCenter;
129         }
130     }
131 }
132 
createOrUpdateLayer(RenderNode * node,const DamageAccumulator & damageAccumulator,bool wideColorGamut)133 bool SkiaPipeline::createOrUpdateLayer(RenderNode* node,
134         const DamageAccumulator& damageAccumulator, bool wideColorGamut) {
135     SkSurface* layer = node->getLayerSurface();
136     if (!layer || layer->width() != node->getWidth() || layer->height() != node->getHeight()) {
137         SkImageInfo info = SkImageInfo::MakeN32Premul(node->getWidth(), node->getHeight());
138         SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
139         SkASSERT(mRenderThread.getGrContext() != nullptr);
140         // TODO: Handle wide color gamut requests
141         node->setLayerSurface(
142                 SkSurface::MakeRenderTarget(mRenderThread.getGrContext(), SkBudgeted::kYes,
143                         info, 0, &props));
144         if (node->getLayerSurface()) {
145             // update the transform in window of the layer to reset its origin wrt light source
146             // position
147             Matrix4 windowTransform;
148             damageAccumulator.computeCurrentTransform(&windowTransform);
149             node->getSkiaLayer()->inverseTransformInWindow = windowTransform;
150         }
151         return true;
152     }
153     return false;
154 }
155 
destroyLayer(RenderNode * node)156 void SkiaPipeline::destroyLayer(RenderNode* node) {
157     node->setLayerSurface(nullptr);
158 }
159 
prepareToDraw(const RenderThread & thread,Bitmap * bitmap)160 void SkiaPipeline::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) {
161     GrContext* context = thread.getGrContext();
162     if (context) {
163         ATRACE_FORMAT("Bitmap#prepareToDraw %dx%d", bitmap->width(), bitmap->height());
164         auto image = bitmap->makeImage();
165         if (image.get() && !bitmap->isHardware()) {
166             SkImage_pinAsTexture(image.get(), context);
167             SkImage_unpinAsTexture(image.get(), context);
168         }
169     }
170 }
171 
172 // Encodes to PNG, unless there is already encoded data, in which case that gets
173 // used.
174 class PngPixelSerializer : public SkPixelSerializer {
175 public:
onUseEncodedData(const void *,size_t)176     bool onUseEncodedData(const void*, size_t) override { return true; }
onEncode(const SkPixmap & pixmap)177     SkData* onEncode(const SkPixmap& pixmap) override {
178         SkDynamicMemoryWStream buf;
179         return SkEncodeImage(&buf, pixmap, SkEncodedImageFormat::kPNG, 100)
180                ? buf.detachAsData().release()
181                : nullptr;
182     }
183 };
184 
renderVectorDrawableCache()185 void SkiaPipeline::renderVectorDrawableCache() {
186     if (!mVectorDrawables.empty()) {
187         sp<VectorDrawableAtlas> atlas = mRenderThread.cacheManager().acquireVectorDrawableAtlas();
188         auto grContext = mRenderThread.getGrContext();
189         atlas->prepareForDraw(grContext);
190         for (auto vd : mVectorDrawables) {
191             vd->updateCache(atlas, grContext);
192         }
193         grContext->flush();
194         mVectorDrawables.clear();
195     }
196 }
197 
renderFrame(const LayerUpdateQueue & layers,const SkRect & clip,const std::vector<sp<RenderNode>> & nodes,bool opaque,bool wideColorGamut,const Rect & contentDrawBounds,sk_sp<SkSurface> surface)198 void SkiaPipeline::renderFrame(const LayerUpdateQueue& layers, const SkRect& clip,
199         const std::vector<sp<RenderNode>>& nodes, bool opaque, bool wideColorGamut,
200         const Rect &contentDrawBounds, sk_sp<SkSurface> surface) {
201 
202     renderVectorDrawableCache();
203 
204     // draw all layers up front
205     renderLayersImpl(layers, opaque, wideColorGamut);
206 
207     // initialize the canvas for the current frame
208     SkCanvas* canvas = surface->getCanvas();
209 
210     std::unique_ptr<SkPictureRecorder> recorder;
211     bool recordingPicture = false;
212     char prop[PROPERTY_VALUE_MAX];
213     if (skpCaptureEnabled()) {
214         property_get("debug.hwui.capture_frame_as_skp", prop, "0");
215         recordingPicture = prop[0] != '0' && access(prop, F_OK) != 0;
216         if (recordingPicture) {
217             recorder.reset(new SkPictureRecorder());
218             canvas = recorder->beginRecording(surface->width(), surface->height(),
219                     nullptr, SkPictureRecorder::kPlaybackDrawPicture_RecordFlag);
220         }
221     }
222 
223     renderFrameImpl(layers, clip, nodes, opaque, wideColorGamut, contentDrawBounds, canvas);
224 
225     if (skpCaptureEnabled() && recordingPicture) {
226         sk_sp<SkPicture> picture = recorder->finishRecordingAsPicture();
227         if (picture->approximateOpCount() > 0) {
228             SkFILEWStream stream(prop);
229             if (stream.isValid()) {
230                 PngPixelSerializer serializer;
231                 picture->serialize(&stream, &serializer);
232                 stream.flush();
233                 SkDebugf("Captured Drawing Output (%d bytes) for frame. %s", stream.bytesWritten(), prop);
234             }
235         }
236         surface->getCanvas()->drawPicture(picture);
237     }
238 
239     if (CC_UNLIKELY(Properties::debugOverdraw)) {
240         renderOverdraw(layers, clip, nodes, contentDrawBounds, surface);
241     }
242 
243     ATRACE_NAME("flush commands");
244     canvas->flush();
245 }
246 
247 namespace {
nodeBounds(RenderNode & node)248 static Rect nodeBounds(RenderNode& node) {
249     auto& props = node.properties();
250     return Rect(props.getLeft(), props.getTop(),
251             props.getRight(), props.getBottom());
252 }
253 }
254 
renderFrameImpl(const LayerUpdateQueue & layers,const SkRect & clip,const std::vector<sp<RenderNode>> & nodes,bool opaque,bool wideColorGamut,const Rect & contentDrawBounds,SkCanvas * canvas)255 void SkiaPipeline::renderFrameImpl(const LayerUpdateQueue& layers, const SkRect& clip,
256         const std::vector<sp<RenderNode>>& nodes, bool opaque, bool wideColorGamut,
257         const Rect &contentDrawBounds, SkCanvas* canvas) {
258     SkAutoCanvasRestore saver(canvas, true);
259     canvas->androidFramework_setDeviceClipRestriction(clip.roundOut());
260 
261     if (!opaque) {
262         canvas->clear(SK_ColorTRANSPARENT);
263     }
264 
265     if (1 == nodes.size()) {
266         if (!nodes[0]->nothingToDraw()) {
267             RenderNodeDrawable root(nodes[0].get(), canvas);
268             root.draw(canvas);
269         }
270     } else if (0 == nodes.size()) {
271         //nothing to draw
272     } else {
273         // It there are multiple render nodes, they are laid out as follows:
274         // #0 - backdrop (content + caption)
275         // #1 - content (local bounds are at (0,0), will be translated and clipped to backdrop)
276         // #2 - additional overlay nodes
277         // Usually the backdrop cannot be seen since it will be entirely covered by the content. While
278         // resizing however it might become partially visible. The following render loop will crop the
279         // backdrop against the content and draw the remaining part of it. It will then draw the content
280         // cropped to the backdrop (since that indicates a shrinking of the window).
281         //
282         // Additional nodes will be drawn on top with no particular clipping semantics.
283 
284         // Usually the contents bounds should be mContentDrawBounds - however - we will
285         // move it towards the fixed edge to give it a more stable appearance (for the moment).
286         // If there is no content bounds we ignore the layering as stated above and start with 2.
287 
288         // Backdrop bounds in render target space
289         const Rect backdrop = nodeBounds(*nodes[0]);
290 
291         // Bounds that content will fill in render target space (note content node bounds may be bigger)
292         Rect content(contentDrawBounds.getWidth(), contentDrawBounds.getHeight());
293         content.translate(backdrop.left, backdrop.top);
294         if (!content.contains(backdrop) && !nodes[0]->nothingToDraw()) {
295             // Content doesn't entirely overlap backdrop, so fill around content (right/bottom)
296 
297             // Note: in the future, if content doesn't snap to backdrop's left/top, this may need to
298             // also fill left/top. Currently, both 2up and freeform position content at the top/left of
299             // the backdrop, so this isn't necessary.
300             RenderNodeDrawable backdropNode(nodes[0].get(), canvas);
301             if (content.right < backdrop.right) {
302                 // draw backdrop to right side of content
303                 SkAutoCanvasRestore acr(canvas, true);
304                 canvas->clipRect(SkRect::MakeLTRB(content.right, backdrop.top,
305                         backdrop.right, backdrop.bottom));
306                 backdropNode.draw(canvas);
307             }
308             if (content.bottom < backdrop.bottom) {
309                 // draw backdrop to bottom of content
310                 // Note: bottom fill uses content left/right, to avoid overdrawing left/right fill
311                 SkAutoCanvasRestore acr(canvas, true);
312                 canvas->clipRect(SkRect::MakeLTRB(content.left, content.bottom,
313                         content.right, backdrop.bottom));
314                 backdropNode.draw(canvas);
315             }
316         }
317 
318         RenderNodeDrawable contentNode(nodes[1].get(), canvas);
319         if (!backdrop.isEmpty()) {
320             // content node translation to catch up with backdrop
321             float dx = backdrop.left - contentDrawBounds.left;
322             float dy = backdrop.top - contentDrawBounds.top;
323 
324             SkAutoCanvasRestore acr(canvas, true);
325             canvas->translate(dx, dy);
326             const SkRect contentLocalClip = SkRect::MakeXYWH(contentDrawBounds.left,
327                     contentDrawBounds.top, backdrop.getWidth(), backdrop.getHeight());
328             canvas->clipRect(contentLocalClip);
329             contentNode.draw(canvas);
330         } else {
331             SkAutoCanvasRestore acr(canvas, true);
332             contentNode.draw(canvas);
333         }
334 
335         // remaining overlay nodes, simply defer
336         for (size_t index = 2; index < nodes.size(); index++) {
337             if (!nodes[index]->nothingToDraw()) {
338                 SkAutoCanvasRestore acr(canvas, true);
339                 RenderNodeDrawable overlayNode(nodes[index].get(), canvas);
340                 overlayNode.draw(canvas);
341             }
342         }
343     }
344 }
345 
dumpResourceCacheUsage() const346 void SkiaPipeline::dumpResourceCacheUsage() const {
347     int resources, maxResources;
348     size_t bytes, maxBytes;
349     mRenderThread.getGrContext()->getResourceCacheUsage(&resources, &bytes);
350     mRenderThread.getGrContext()->getResourceCacheLimits(&maxResources, &maxBytes);
351 
352     SkString log("Resource Cache Usage:\n");
353     log.appendf("%8d items out of %d maximum items\n", resources, maxResources);
354     log.appendf("%8zu bytes (%.2f MB) out of %.2f MB maximum\n",
355             bytes, bytes * (1.0f / (1024.0f * 1024.0f)), maxBytes * (1.0f / (1024.0f * 1024.0f)));
356 
357     ALOGD("%s", log.c_str());
358 }
359 
360 // Overdraw debugging
361 
362 // These colors should be kept in sync with Caches::getOverdrawColor() with a few differences.
363 // This implementation:
364 // (1) Requires transparent entries for "no overdraw" and "single draws".
365 // (2) Requires premul colors (instead of unpremul).
366 // (3) Requires RGBA colors (instead of BGRA).
367 static const uint32_t kOverdrawColors[2][6] = {
368         { 0x00000000, 0x00000000, 0x2f2f0000, 0x2f002f00, 0x3f00003f, 0x7f00007f, },
369         { 0x00000000, 0x00000000, 0x2f2f0000, 0x4f004f4f, 0x5f50335f, 0x7f00007f, },
370 };
371 
renderOverdraw(const LayerUpdateQueue & layers,const SkRect & clip,const std::vector<sp<RenderNode>> & nodes,const Rect & contentDrawBounds,sk_sp<SkSurface> surface)372 void SkiaPipeline::renderOverdraw(const LayerUpdateQueue& layers, const SkRect& clip,
373         const std::vector<sp<RenderNode>>& nodes, const Rect &contentDrawBounds,
374         sk_sp<SkSurface> surface) {
375     // Set up the overdraw canvas.
376     SkImageInfo offscreenInfo = SkImageInfo::MakeA8(surface->width(), surface->height());
377     sk_sp<SkSurface> offscreen = surface->makeSurface(offscreenInfo);
378     SkOverdrawCanvas overdrawCanvas(offscreen->getCanvas());
379 
380     // Fake a redraw to replay the draw commands.  This will increment the alpha channel
381     // each time a pixel would have been drawn.
382     // Pass true for opaque so we skip the clear - the overdrawCanvas is already zero
383     // initialized.
384     renderFrameImpl(layers, clip, nodes, true, false, contentDrawBounds, &overdrawCanvas);
385     sk_sp<SkImage> counts = offscreen->makeImageSnapshot();
386 
387     // Draw overdraw colors to the canvas.  The color filter will convert counts to colors.
388     SkPaint paint;
389     const SkPMColor* colors = kOverdrawColors[static_cast<int>(Properties::overdrawColorSet)];
390     paint.setColorFilter(SkOverdrawColorFilter::Make(colors));
391     surface->getCanvas()->drawImage(counts.get(), 0.0f, 0.0f, &paint);
392 }
393 
394 } /* namespace skiapipeline */
395 } /* namespace uirenderer */
396 } /* namespace android */
397