1 /*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "SkiaPipeline.h"
18
19 #include "utils/TraceUtils.h"
20 #include <SkImageEncoder.h>
21 #include <SkImagePriv.h>
22 #include <SkOverdrawCanvas.h>
23 #include <SkOverdrawColorFilter.h>
24 #include <SkPicture.h>
25 #include <SkPictureRecorder.h>
26 #include <SkPixelSerializer.h>
27 #include <SkStream.h>
28 #include "VectorDrawable.h"
29
30 #include <unistd.h>
31
32 using namespace android::uirenderer::renderthread;
33
34 namespace android {
35 namespace uirenderer {
36 namespace skiapipeline {
37
38 float SkiaPipeline::mLightRadius = 0;
39 uint8_t SkiaPipeline::mAmbientShadowAlpha = 0;
40 uint8_t SkiaPipeline::mSpotShadowAlpha = 0;
41
42 Vector3 SkiaPipeline::mLightCenter = {FLT_MIN, FLT_MIN, FLT_MIN};
43
SkiaPipeline(RenderThread & thread)44 SkiaPipeline::SkiaPipeline(RenderThread& thread) : mRenderThread(thread) {
45 mVectorDrawables.reserve(30);
46 }
47
getTaskManager()48 TaskManager* SkiaPipeline::getTaskManager() {
49 return &mTaskManager;
50 }
51
onDestroyHardwareResources()52 void SkiaPipeline::onDestroyHardwareResources() {
53 mRenderThread.cacheManager().trimStaleResources();
54 }
55
pinImages(std::vector<SkImage * > & mutableImages)56 bool SkiaPipeline::pinImages(std::vector<SkImage*>& mutableImages) {
57 for (SkImage* image : mutableImages) {
58 if (SkImage_pinAsTexture(image, mRenderThread.getGrContext())) {
59 mPinnedImages.emplace_back(sk_ref_sp(image));
60 } else {
61 return false;
62 }
63 }
64 return true;
65 }
66
unpinImages()67 void SkiaPipeline::unpinImages() {
68 for (auto& image : mPinnedImages) {
69 SkImage_unpinAsTexture(image.get(), mRenderThread.getGrContext());
70 }
71 mPinnedImages.clear();
72 }
73
renderLayers(const FrameBuilder::LightGeometry & lightGeometry,LayerUpdateQueue * layerUpdateQueue,bool opaque,bool wideColorGamut,const BakedOpRenderer::LightInfo & lightInfo)74 void SkiaPipeline::renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
75 LayerUpdateQueue* layerUpdateQueue, bool opaque, bool wideColorGamut,
76 const BakedOpRenderer::LightInfo& lightInfo) {
77 updateLighting(lightGeometry, lightInfo);
78 ATRACE_NAME("draw layers");
79 renderVectorDrawableCache();
80 renderLayersImpl(*layerUpdateQueue, opaque, wideColorGamut);
81 layerUpdateQueue->clear();
82 }
83
renderLayersImpl(const LayerUpdateQueue & layers,bool opaque,bool wideColorGamut)84 void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers,
85 bool opaque, bool wideColorGamut) {
86 // TODO: Handle wide color gamut
87 // Render all layers that need to be updated, in order.
88 for (size_t i = 0; i < layers.entries().size(); i++) {
89 RenderNode* layerNode = layers.entries()[i].renderNode.get();
90 // only schedule repaint if node still on layer - possible it may have been
91 // removed during a dropped frame, but layers may still remain scheduled so
92 // as not to lose info on what portion is damaged
93 if (CC_LIKELY(layerNode->getLayerSurface() != nullptr)) {
94 SkASSERT(layerNode->getLayerSurface());
95 SkASSERT(layerNode->getDisplayList()->isSkiaDL());
96 SkiaDisplayList* displayList = (SkiaDisplayList*)layerNode->getDisplayList();
97 if (!displayList || displayList->isEmpty()) {
98 SkDEBUGF(("%p drawLayers(%s) : missing drawable", layerNode, layerNode->getName()));
99 return;
100 }
101
102 const Rect& layerDamage = layers.entries()[i].damage;
103
104 SkCanvas* layerCanvas = layerNode->getLayerSurface()->getCanvas();
105
106 int saveCount = layerCanvas->save();
107 SkASSERT(saveCount == 1);
108
109 layerCanvas->androidFramework_setDeviceClipRestriction(layerDamage.toSkIRect());
110
111 auto savedLightCenter = mLightCenter;
112 // map current light center into RenderNode's coordinate space
113 layerNode->getSkiaLayer()->inverseTransformInWindow.mapPoint3d(mLightCenter);
114
115 const RenderProperties& properties = layerNode->properties();
116 const SkRect bounds = SkRect::MakeWH(properties.getWidth(), properties.getHeight());
117 if (properties.getClipToBounds() && layerCanvas->quickReject(bounds)) {
118 return;
119 }
120
121 layerNode->getSkiaLayer()->hasRenderedSinceRepaint = false;
122 layerCanvas->clear(SK_ColorTRANSPARENT);
123
124 RenderNodeDrawable root(layerNode, layerCanvas, false);
125 root.forceDraw(layerCanvas);
126 layerCanvas->restoreToCount(saveCount);
127 layerCanvas->flush();
128 mLightCenter = savedLightCenter;
129 }
130 }
131 }
132
createOrUpdateLayer(RenderNode * node,const DamageAccumulator & damageAccumulator,bool wideColorGamut)133 bool SkiaPipeline::createOrUpdateLayer(RenderNode* node,
134 const DamageAccumulator& damageAccumulator, bool wideColorGamut) {
135 SkSurface* layer = node->getLayerSurface();
136 if (!layer || layer->width() != node->getWidth() || layer->height() != node->getHeight()) {
137 SkImageInfo info = SkImageInfo::MakeN32Premul(node->getWidth(), node->getHeight());
138 SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
139 SkASSERT(mRenderThread.getGrContext() != nullptr);
140 // TODO: Handle wide color gamut requests
141 node->setLayerSurface(
142 SkSurface::MakeRenderTarget(mRenderThread.getGrContext(), SkBudgeted::kYes,
143 info, 0, &props));
144 if (node->getLayerSurface()) {
145 // update the transform in window of the layer to reset its origin wrt light source
146 // position
147 Matrix4 windowTransform;
148 damageAccumulator.computeCurrentTransform(&windowTransform);
149 node->getSkiaLayer()->inverseTransformInWindow = windowTransform;
150 }
151 return true;
152 }
153 return false;
154 }
155
destroyLayer(RenderNode * node)156 void SkiaPipeline::destroyLayer(RenderNode* node) {
157 node->setLayerSurface(nullptr);
158 }
159
prepareToDraw(const RenderThread & thread,Bitmap * bitmap)160 void SkiaPipeline::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) {
161 GrContext* context = thread.getGrContext();
162 if (context) {
163 ATRACE_FORMAT("Bitmap#prepareToDraw %dx%d", bitmap->width(), bitmap->height());
164 auto image = bitmap->makeImage();
165 if (image.get() && !bitmap->isHardware()) {
166 SkImage_pinAsTexture(image.get(), context);
167 SkImage_unpinAsTexture(image.get(), context);
168 }
169 }
170 }
171
172 // Encodes to PNG, unless there is already encoded data, in which case that gets
173 // used.
174 class PngPixelSerializer : public SkPixelSerializer {
175 public:
onUseEncodedData(const void *,size_t)176 bool onUseEncodedData(const void*, size_t) override { return true; }
onEncode(const SkPixmap & pixmap)177 SkData* onEncode(const SkPixmap& pixmap) override {
178 SkDynamicMemoryWStream buf;
179 return SkEncodeImage(&buf, pixmap, SkEncodedImageFormat::kPNG, 100)
180 ? buf.detachAsData().release()
181 : nullptr;
182 }
183 };
184
renderVectorDrawableCache()185 void SkiaPipeline::renderVectorDrawableCache() {
186 if (!mVectorDrawables.empty()) {
187 sp<VectorDrawableAtlas> atlas = mRenderThread.cacheManager().acquireVectorDrawableAtlas();
188 auto grContext = mRenderThread.getGrContext();
189 atlas->prepareForDraw(grContext);
190 for (auto vd : mVectorDrawables) {
191 vd->updateCache(atlas, grContext);
192 }
193 grContext->flush();
194 mVectorDrawables.clear();
195 }
196 }
197
renderFrame(const LayerUpdateQueue & layers,const SkRect & clip,const std::vector<sp<RenderNode>> & nodes,bool opaque,bool wideColorGamut,const Rect & contentDrawBounds,sk_sp<SkSurface> surface)198 void SkiaPipeline::renderFrame(const LayerUpdateQueue& layers, const SkRect& clip,
199 const std::vector<sp<RenderNode>>& nodes, bool opaque, bool wideColorGamut,
200 const Rect &contentDrawBounds, sk_sp<SkSurface> surface) {
201
202 renderVectorDrawableCache();
203
204 // draw all layers up front
205 renderLayersImpl(layers, opaque, wideColorGamut);
206
207 // initialize the canvas for the current frame
208 SkCanvas* canvas = surface->getCanvas();
209
210 std::unique_ptr<SkPictureRecorder> recorder;
211 bool recordingPicture = false;
212 char prop[PROPERTY_VALUE_MAX];
213 if (skpCaptureEnabled()) {
214 property_get("debug.hwui.capture_frame_as_skp", prop, "0");
215 recordingPicture = prop[0] != '0' && access(prop, F_OK) != 0;
216 if (recordingPicture) {
217 recorder.reset(new SkPictureRecorder());
218 canvas = recorder->beginRecording(surface->width(), surface->height(),
219 nullptr, SkPictureRecorder::kPlaybackDrawPicture_RecordFlag);
220 }
221 }
222
223 renderFrameImpl(layers, clip, nodes, opaque, wideColorGamut, contentDrawBounds, canvas);
224
225 if (skpCaptureEnabled() && recordingPicture) {
226 sk_sp<SkPicture> picture = recorder->finishRecordingAsPicture();
227 if (picture->approximateOpCount() > 0) {
228 SkFILEWStream stream(prop);
229 if (stream.isValid()) {
230 PngPixelSerializer serializer;
231 picture->serialize(&stream, &serializer);
232 stream.flush();
233 SkDebugf("Captured Drawing Output (%d bytes) for frame. %s", stream.bytesWritten(), prop);
234 }
235 }
236 surface->getCanvas()->drawPicture(picture);
237 }
238
239 if (CC_UNLIKELY(Properties::debugOverdraw)) {
240 renderOverdraw(layers, clip, nodes, contentDrawBounds, surface);
241 }
242
243 ATRACE_NAME("flush commands");
244 canvas->flush();
245 }
246
247 namespace {
nodeBounds(RenderNode & node)248 static Rect nodeBounds(RenderNode& node) {
249 auto& props = node.properties();
250 return Rect(props.getLeft(), props.getTop(),
251 props.getRight(), props.getBottom());
252 }
253 }
254
renderFrameImpl(const LayerUpdateQueue & layers,const SkRect & clip,const std::vector<sp<RenderNode>> & nodes,bool opaque,bool wideColorGamut,const Rect & contentDrawBounds,SkCanvas * canvas)255 void SkiaPipeline::renderFrameImpl(const LayerUpdateQueue& layers, const SkRect& clip,
256 const std::vector<sp<RenderNode>>& nodes, bool opaque, bool wideColorGamut,
257 const Rect &contentDrawBounds, SkCanvas* canvas) {
258 SkAutoCanvasRestore saver(canvas, true);
259 canvas->androidFramework_setDeviceClipRestriction(clip.roundOut());
260
261 if (!opaque) {
262 canvas->clear(SK_ColorTRANSPARENT);
263 }
264
265 if (1 == nodes.size()) {
266 if (!nodes[0]->nothingToDraw()) {
267 RenderNodeDrawable root(nodes[0].get(), canvas);
268 root.draw(canvas);
269 }
270 } else if (0 == nodes.size()) {
271 //nothing to draw
272 } else {
273 // It there are multiple render nodes, they are laid out as follows:
274 // #0 - backdrop (content + caption)
275 // #1 - content (local bounds are at (0,0), will be translated and clipped to backdrop)
276 // #2 - additional overlay nodes
277 // Usually the backdrop cannot be seen since it will be entirely covered by the content. While
278 // resizing however it might become partially visible. The following render loop will crop the
279 // backdrop against the content and draw the remaining part of it. It will then draw the content
280 // cropped to the backdrop (since that indicates a shrinking of the window).
281 //
282 // Additional nodes will be drawn on top with no particular clipping semantics.
283
284 // Usually the contents bounds should be mContentDrawBounds - however - we will
285 // move it towards the fixed edge to give it a more stable appearance (for the moment).
286 // If there is no content bounds we ignore the layering as stated above and start with 2.
287
288 // Backdrop bounds in render target space
289 const Rect backdrop = nodeBounds(*nodes[0]);
290
291 // Bounds that content will fill in render target space (note content node bounds may be bigger)
292 Rect content(contentDrawBounds.getWidth(), contentDrawBounds.getHeight());
293 content.translate(backdrop.left, backdrop.top);
294 if (!content.contains(backdrop) && !nodes[0]->nothingToDraw()) {
295 // Content doesn't entirely overlap backdrop, so fill around content (right/bottom)
296
297 // Note: in the future, if content doesn't snap to backdrop's left/top, this may need to
298 // also fill left/top. Currently, both 2up and freeform position content at the top/left of
299 // the backdrop, so this isn't necessary.
300 RenderNodeDrawable backdropNode(nodes[0].get(), canvas);
301 if (content.right < backdrop.right) {
302 // draw backdrop to right side of content
303 SkAutoCanvasRestore acr(canvas, true);
304 canvas->clipRect(SkRect::MakeLTRB(content.right, backdrop.top,
305 backdrop.right, backdrop.bottom));
306 backdropNode.draw(canvas);
307 }
308 if (content.bottom < backdrop.bottom) {
309 // draw backdrop to bottom of content
310 // Note: bottom fill uses content left/right, to avoid overdrawing left/right fill
311 SkAutoCanvasRestore acr(canvas, true);
312 canvas->clipRect(SkRect::MakeLTRB(content.left, content.bottom,
313 content.right, backdrop.bottom));
314 backdropNode.draw(canvas);
315 }
316 }
317
318 RenderNodeDrawable contentNode(nodes[1].get(), canvas);
319 if (!backdrop.isEmpty()) {
320 // content node translation to catch up with backdrop
321 float dx = backdrop.left - contentDrawBounds.left;
322 float dy = backdrop.top - contentDrawBounds.top;
323
324 SkAutoCanvasRestore acr(canvas, true);
325 canvas->translate(dx, dy);
326 const SkRect contentLocalClip = SkRect::MakeXYWH(contentDrawBounds.left,
327 contentDrawBounds.top, backdrop.getWidth(), backdrop.getHeight());
328 canvas->clipRect(contentLocalClip);
329 contentNode.draw(canvas);
330 } else {
331 SkAutoCanvasRestore acr(canvas, true);
332 contentNode.draw(canvas);
333 }
334
335 // remaining overlay nodes, simply defer
336 for (size_t index = 2; index < nodes.size(); index++) {
337 if (!nodes[index]->nothingToDraw()) {
338 SkAutoCanvasRestore acr(canvas, true);
339 RenderNodeDrawable overlayNode(nodes[index].get(), canvas);
340 overlayNode.draw(canvas);
341 }
342 }
343 }
344 }
345
dumpResourceCacheUsage() const346 void SkiaPipeline::dumpResourceCacheUsage() const {
347 int resources, maxResources;
348 size_t bytes, maxBytes;
349 mRenderThread.getGrContext()->getResourceCacheUsage(&resources, &bytes);
350 mRenderThread.getGrContext()->getResourceCacheLimits(&maxResources, &maxBytes);
351
352 SkString log("Resource Cache Usage:\n");
353 log.appendf("%8d items out of %d maximum items\n", resources, maxResources);
354 log.appendf("%8zu bytes (%.2f MB) out of %.2f MB maximum\n",
355 bytes, bytes * (1.0f / (1024.0f * 1024.0f)), maxBytes * (1.0f / (1024.0f * 1024.0f)));
356
357 ALOGD("%s", log.c_str());
358 }
359
360 // Overdraw debugging
361
362 // These colors should be kept in sync with Caches::getOverdrawColor() with a few differences.
363 // This implementation:
364 // (1) Requires transparent entries for "no overdraw" and "single draws".
365 // (2) Requires premul colors (instead of unpremul).
366 // (3) Requires RGBA colors (instead of BGRA).
367 static const uint32_t kOverdrawColors[2][6] = {
368 { 0x00000000, 0x00000000, 0x2f2f0000, 0x2f002f00, 0x3f00003f, 0x7f00007f, },
369 { 0x00000000, 0x00000000, 0x2f2f0000, 0x4f004f4f, 0x5f50335f, 0x7f00007f, },
370 };
371
renderOverdraw(const LayerUpdateQueue & layers,const SkRect & clip,const std::vector<sp<RenderNode>> & nodes,const Rect & contentDrawBounds,sk_sp<SkSurface> surface)372 void SkiaPipeline::renderOverdraw(const LayerUpdateQueue& layers, const SkRect& clip,
373 const std::vector<sp<RenderNode>>& nodes, const Rect &contentDrawBounds,
374 sk_sp<SkSurface> surface) {
375 // Set up the overdraw canvas.
376 SkImageInfo offscreenInfo = SkImageInfo::MakeA8(surface->width(), surface->height());
377 sk_sp<SkSurface> offscreen = surface->makeSurface(offscreenInfo);
378 SkOverdrawCanvas overdrawCanvas(offscreen->getCanvas());
379
380 // Fake a redraw to replay the draw commands. This will increment the alpha channel
381 // each time a pixel would have been drawn.
382 // Pass true for opaque so we skip the clear - the overdrawCanvas is already zero
383 // initialized.
384 renderFrameImpl(layers, clip, nodes, true, false, contentDrawBounds, &overdrawCanvas);
385 sk_sp<SkImage> counts = offscreen->makeImageSnapshot();
386
387 // Draw overdraw colors to the canvas. The color filter will convert counts to colors.
388 SkPaint paint;
389 const SkPMColor* colors = kOverdrawColors[static_cast<int>(Properties::overdrawColorSet)];
390 paint.setColorFilter(SkOverdrawColorFilter::Make(colors));
391 surface->getCanvas()->drawImage(counts.get(), 0.0f, 0.0f, &paint);
392 }
393
394 } /* namespace skiapipeline */
395 } /* namespace uirenderer */
396 } /* namespace android */
397