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Searched defs:createOrUpdateLayer (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DCanvasContext.h77 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& dmgAccumulator) { in createOrUpdateLayer() function
DOpenGLPipeline.cpp207 bool OpenGLPipeline::createOrUpdateLayer(RenderNode* node, in createOrUpdateLayer() function in android::uirenderer::renderthread::OpenGLPipeline
/frameworks/base/libs/hwui/pipeline/skia/
DSkiaPipeline.cpp133 bool SkiaPipeline::createOrUpdateLayer(RenderNode* node, in createOrUpdateLayer() function in android::uirenderer::skiapipeline::SkiaPipeline