Searched defs:createOrUpdateLayer (Results 1 – 3 of 3) sorted by relevance
/frameworks/base/libs/hwui/renderthread/ | ||
D | CanvasContext.h | 77 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& dmgAccumulator) { in createOrUpdateLayer() function |
D | OpenGLPipeline.cpp | 207 bool OpenGLPipeline::createOrUpdateLayer(RenderNode* node, in createOrUpdateLayer() function in android::uirenderer::renderthread::OpenGLPipeline |
/frameworks/base/libs/hwui/pipeline/skia/ | ||
D | SkiaPipeline.cpp | 133 bool SkiaPipeline::createOrUpdateLayer(RenderNode* node, in createOrUpdateLayer() function in android::uirenderer::skiapipeline::SkiaPipeline |