/external/skia/src/core/ |
D | SkStroke.cpp | 39 #define STROKER_RESULT(resultType, depth, quadPts, format, ...) \ argument 45 #define STROKER_RESULT(resultType, depth, quadPts, format, ...) \ argument 481 void SkPathStroker::init(StrokeType strokeType, SkQuadConstruct* quadPts, SkScalar tStart, in init() 711 SkQuadConstruct quadPts; in conicTo() local 749 SkQuadConstruct quadPts; in quadTo() local 839 void SkPathStroker::cubicQuadEnds(const SkPoint cubic[4], SkQuadConstruct* quadPts) { in cubicQuadEnds() 854 void SkPathStroker::cubicQuadMid(const SkPoint cubic[4], const SkQuadConstruct* quadPts, in cubicQuadMid() 874 SkPathStroker::ResultType SkPathStroker::intersectRay(SkQuadConstruct* quadPts, in intersectRay() 930 SkQuadConstruct* quadPts) { in tangentsMeet() 1041 SkQuadConstruct* quadPts) { in compareQuadCubic() [all …]
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D | SkEdgeBuilder.cpp | 385 const SkPoint* quadPts = quadder.computeQuads( in build() local 420 const SkPoint* quadPts = quadder.computeQuads( in build() local
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D | SkScan_Hairline.cpp | 567 const SkPoint* quadPts = converter.computeQuads(pts, in hair_path() local
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D | SkPath.cpp | 315 SkPoint quadPts[5]; in conservativelyContainsRect() local
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/external/skia/src/gpu/ops/ |
D | GrMSAAPathRenderer.cpp | 301 int quadPts = converter.countQuads(); in ComputeWorstCasePointCount() local 310 SkSTArray<15, SkPoint, true> quadPts; in ComputeWorstCasePointCount() local 534 const SkPoint* quadPts = converter.computeQuads(pts, weight, tolerance); in createGeom() local 546 SkSTArray<15, SkPoint, true> quadPts; in createGeom() local
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D | GrDefaultPathRenderer.cpp | 121 const SkPoint* quadPts = converter.computeQuads(pts, weight, srcSpaceTol); in addConic() local
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D | GrAAConvexTessellator.cpp | 975 SkPoint quadPts[3]; in conicTo() local
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D | GrAAConvexPathRenderer.cpp | 306 const SkPoint* quadPts = converter.computeQuads(pts, weight, 0.5f); in get_segments() local
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D | GrAAHairLinePathRenderer.cpp | 340 SkPoint* quadPts = choppedPts + i * 2; in gather_lines_and_quads() local
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/external/skia/src/utils/ |
D | SkParsePath.cpp | 243 const SkPoint* quadPts = quadder.computeQuads(pts, iter.conicWeight(), tol); in ToSVGString() local
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D | SkShadowTessellator.cpp | 230 SkPoint quadPts[3]; in handleConic() local
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/external/skia/src/gpu/ |
D | GrPathUtils.cpp | 179 const SkPoint* quadPts = converter.computeQuads(pts, weight, tol); in worstCasePointCount() local
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D | GrDistanceFieldGenFromVector.cpp | 806 const SkPoint* quadPts = converter.computeQuads(pts, weight, kConicTolerance); in GrGenerateDistanceFieldFromPath() local
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D | GrTessellator.cpp | 718 const SkPoint* quadPts = converter.computeQuads(pts, weight, toleranceSqd); in path_to_contours() local
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