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Searched defs:quadPts (Results 1 – 14 of 14) sorted by relevance

/external/skia/src/core/
DSkStroke.cpp39 #define STROKER_RESULT(resultType, depth, quadPts, format, ...) \ argument
45 #define STROKER_RESULT(resultType, depth, quadPts, format, ...) \ argument
481 void SkPathStroker::init(StrokeType strokeType, SkQuadConstruct* quadPts, SkScalar tStart, in init()
711 SkQuadConstruct quadPts; in conicTo() local
749 SkQuadConstruct quadPts; in quadTo() local
839 void SkPathStroker::cubicQuadEnds(const SkPoint cubic[4], SkQuadConstruct* quadPts) { in cubicQuadEnds()
854 void SkPathStroker::cubicQuadMid(const SkPoint cubic[4], const SkQuadConstruct* quadPts, in cubicQuadMid()
874 SkPathStroker::ResultType SkPathStroker::intersectRay(SkQuadConstruct* quadPts, in intersectRay()
930 SkQuadConstruct* quadPts) { in tangentsMeet()
1041 SkQuadConstruct* quadPts) { in compareQuadCubic()
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DSkEdgeBuilder.cpp385 const SkPoint* quadPts = quadder.computeQuads( in build() local
420 const SkPoint* quadPts = quadder.computeQuads( in build() local
DSkScan_Hairline.cpp567 const SkPoint* quadPts = converter.computeQuads(pts, in hair_path() local
DSkPath.cpp315 SkPoint quadPts[5]; in conservativelyContainsRect() local
/external/skia/src/gpu/ops/
DGrMSAAPathRenderer.cpp301 int quadPts = converter.countQuads(); in ComputeWorstCasePointCount() local
310 SkSTArray<15, SkPoint, true> quadPts; in ComputeWorstCasePointCount() local
534 const SkPoint* quadPts = converter.computeQuads(pts, weight, tolerance); in createGeom() local
546 SkSTArray<15, SkPoint, true> quadPts; in createGeom() local
DGrDefaultPathRenderer.cpp121 const SkPoint* quadPts = converter.computeQuads(pts, weight, srcSpaceTol); in addConic() local
DGrAAConvexTessellator.cpp975 SkPoint quadPts[3]; in conicTo() local
DGrAAConvexPathRenderer.cpp306 const SkPoint* quadPts = converter.computeQuads(pts, weight, 0.5f); in get_segments() local
DGrAAHairLinePathRenderer.cpp340 SkPoint* quadPts = choppedPts + i * 2; in gather_lines_and_quads() local
/external/skia/src/utils/
DSkParsePath.cpp243 const SkPoint* quadPts = quadder.computeQuads(pts, iter.conicWeight(), tol); in ToSVGString() local
DSkShadowTessellator.cpp230 SkPoint quadPts[3]; in handleConic() local
/external/skia/src/gpu/
DGrPathUtils.cpp179 const SkPoint* quadPts = converter.computeQuads(pts, weight, tol); in worstCasePointCount() local
DGrDistanceFieldGenFromVector.cpp806 const SkPoint* quadPts = converter.computeQuads(pts, weight, kConicTolerance); in GrGenerateDistanceFieldFromPath() local
DGrTessellator.cpp718 const SkPoint* quadPts = converter.computeQuads(pts, weight, toleranceSqd); in path_to_contours() local