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Searched +defs:round +defs:w +defs:d (Results 1 – 10 of 10) sorted by relevance

/external/libvpx/libvpx/vp9/encoder/x86/
Dvp9_frame_scale_ssse3.c23 uint8_t *dst, ptrdiff_t dst_stride, int w, in downsample_2_to_1_ssse3()
45 const __m128i *const c, const __m128i *const d, in filter()
67 const __m128i round = _mm_adds_epi16(terms, const64_x16); in filter() local
72 static void eight_tap_row_ssse3(const uint8_t *src, uint8_t *dst, int w) { in eight_tap_row_ssse3()
79 const __m128i d = _mm_loadl_epi64((const __m128i *)(src + x + 3)); in eight_tap_row_ssse3() local
130 const __m128i d = in upsample_1_to_2_ssse3() local
146 const __m128i d = _mm_loadl_epi64((const __m128i *)(tmp3 + x)); in upsample_1_to_2_ssse3() local
/external/webp/src/dsp/
Denc.c119 const int d = MUL(in[4], kC1) + MUL(in[12], kC2); in ITransformOne() local
134 const int d = MUL(tmp[4], kC1) + MUL(tmp[12], kC2); in ITransformOne() local
282 int size, int round, int shift) { in DCMode()
527 int w, int h) { in GetSSE()
577 static int TTransform(const uint8_t* in, const uint16_t* w) { in TTransform()
612 const uint16_t* const w) { in Disto4x4()
619 const uint16_t* const w) { in Disto16x16()
676 static WEBP_INLINE void Copy(const uint8_t* src, uint8_t* dst, int w, int h) { in Copy()
750 const uint32_t w = kWeight[VP8_SSIM_KERNEL + x - xo] in SSIMGetClipped_C() local
771 const uint32_t w = kWeight[x] * kWeight[y]; in SSIMGet_C() local
/external/libvpx/libvpx/vp9/encoder/
Dvp9_mcomp.c325 int y_stride, const uint8_t *second_pred, int w, int h, int offset, in setup_center_error()
364 static INLINE int divide_and_round(const int n, const int d) { in divide_and_round()
395 const uint8_t *second_pred, int w, int h) { in vp9_skip_sub_pixel_tree()
426 uint32_t *distortion, uint32_t *sse1, const uint8_t *second_pred, int w, in vp9_find_best_sub_pixel_tree_pruned_evenmore()
491 uint32_t *distortion, uint32_t *sse1, const uint8_t *second_pred, int w, in vp9_find_best_sub_pixel_tree_pruned_more()
551 uint32_t *distortion, uint32_t *sse1, const uint8_t *second_pred, int w, in vp9_find_best_sub_pixel_tree_pruned()
642 uint32_t *distortion, uint32_t *sse1, const uint8_t *second_pred, int w, in vp9_find_best_sub_pixel_tree()
660 int iter, round = 3 - forced_stop; in vp9_find_best_sub_pixel_tree() local
1722 int d; in vector_match() local
2472 uint32_t *distortion, uint32_t *sse1, const uint8_t *second_pred, int w, in vp9_return_max_sub_pixel_mv()
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/external/swiftshader/src/Shader/
DShaderCore.cpp33 Vector4s::Vector4s(unsigned short x, unsigned short y, unsigned short z, unsigned short w) in Vector4s()
76 Vector4f::Vector4f(float x, float y, float z, float w) in Vector4f()
1075 void ShaderCore::packHalf2x16(Vector4f &d, const Vector4f &s0) in packHalf2x16()
1089 void ShaderCore::packSnorm2x16(Vector4f &d, const Vector4f &s0) in packSnorm2x16()
1096 void ShaderCore::packUnorm2x16(Vector4f &d, const Vector4f &s0) in packUnorm2x16()
1169 void ShaderCore::round(Vector4f &dst, const Vector4f &src) in round() function in sw::ShaderCore
1265 Float4 d = N.x * I.x; in reflect1() local
1272 Float4 d = dot2(N, I); in reflect2() local
1280 Float4 d = dot3(N, I); in reflect3() local
1289 Float4 d = dot4(N, I); in reflect4() local
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/external/iproute2/ip/
Diproute.c759 unsigned w; in parse_one_nh() local
828 char *d = NULL; in iproute_modify() local
1501 int round = 0; in iproute_list_flush_or_save() local
/external/freetype/src/autofit/
Daflatin.c454 FT_Bool round = 0; in af_latin_metrics_init_blues() local
702 FT_Pos d; in af_latin_metrics_init_blues() local
2634 FT_Pos w; in af_latin_snap_width() local
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_tgsi_insn.c135 unsigned x, unsigned y, unsigned z, unsigned w) in swizzle()
741 unsigned idx, float a, float b, float c, float d) in emit_def_const()
909 float x, float y, float z, float w) in get_immediate()
2735 boolean round) in emit_trunc_round()
3096 float a, float b, float c, float d, in make_immediate()
/external/swiftshader/src/Reactor/
DSubzeroReactor.cpp3266 Short4::Short4(short x, short y, short z, short w) in Short4()
3747 UShort4::UShort4(unsigned short x, unsigned short y, unsigned short z, unsigned short w) in UShort4()
5550 Value *d = Nucleus::createBitCast(c, Short8::getType()); in Int4() local
5567 Value *d = Nucleus::createBitCast(c, Short8::getType()); in Int4() local
5592 Value *d = Nucleus::createBitCast(c, Int4::getType()); in Int4() local
5611 Int4::Int4(int x, int y, int z, int w) : XYZW(this) in Int4()
5616 void Int4::constant(int x, int y, int z, int w) in constant()
6039 UInt4::UInt4(int x, int y, int z, int w) : XYZW(this) in UInt4()
6044 void UInt4::constant(int x, int y, int z, int w) in constant()
6642 Float4::Float4(float x, float y, float z, float w) : XYZW(this) in Float4()
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/external/valgrind/VEX/priv/
Dguest_ppc_toIR.c581 UInt w = 0; in getUIntPPCendianly() local
9464 IRDirty* d = unsafeIRDirty_1_N( in dis_proc_ctl() local
9485 IRDirty* d = unsafeIRDirty_1_N( in dis_proc_ctl() local
9510 IRDirty* d = unsafeIRDirty_1_N( in dis_proc_ctl() local
12178 #define AND4(w, x, y, z) AND( AND( w, x ), AND( y, z ) ) argument
12181 #define OR4(w, x, y, z) OR( OR( w, x ), OR( y, z ) ) argument
12808 IRExpr* round = get_IR_roundingmode_DFP(); in dis_dfp_arith() local
12866 IRExpr* round = get_IR_roundingmode_DFP(); in dis_dfp_arithq() local
12991 IRExpr* round = get_IR_roundingmode_DFP(); in dis_dfp_fmt_conv() local
13057 IRExpr* round = get_IR_roundingmode_DFP(); in dis_dfp_fmt_convq() local
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Dguest_arm_toIR.c195 UInt w = 0; in getUIntLittleEndianly() local
207 UShort w = 0; in getUShortLittleEndianly() local
3883 IRTemp shval, old_shval, imm_val, round; in dis_neon_data_3same() local
4020 IRTemp tmp, shval, mask, old_shval, imm_val, round; in dis_neon_data_3same() local
12399 Bool round = False; in decode_V6MEDIA_instruction() local
15806 UInt d = dp_op ? ((bD << 4) | Vd) : ((Vd << 1) | bD); in decode_CP10_CP11_instruction() local