/frameworks/base/libs/hwui/ |
D | TextureCache.cpp | 66 void TextureCache::operator()(uint32_t&, Texture*& texture) { in operator ()() 103 Texture* texture = new Texture(Caches::getInstance()); in createTexture() local 116 Texture* texture = createTexture(bitmap); in getCachedTexture() local 127 Texture* texture = mCache.get(bitmap->getStableID()); in getCachedTexture() local 167 Texture* texture = getCachedTexture(bitmap); in prefetchAndMarkInUse() local 179 Texture* texture = getCachedTexture(bitmap); in get() local
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D | PathCache.cpp | 128 static void computePathBounds(const SkPath* path, const SkPaint* paint, PathTexture* texture, in computePathBounds() 154 static sk_sp<Bitmap> drawPath(const SkPath* path, const SkPaint* paint, PathTexture* texture, in drawPath() 210 void PathCache::operator()(PathDescription& entry, PathTexture*& texture) { in operator ()() 218 void PathCache::removeTexture(PathTexture* texture) { in removeTexture() 271 PathTexture* texture = new PathTexture(Caches::getInstance(), path->getGenerationID()); in addTexture() local 284 PathTexture* texture, bool addToCache) { in generateTexture() 306 void PathCache::generateTexture(Bitmap& bitmap, Texture* texture) { in generateTexture() 362 PathTexture* texture = mCache.get(entry); in get() local 402 PathTexture* texture = mCache.get(entry); in precache() local 444 PathTexture* texture = get(entry); in getRoundRect() local [all …]
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D | Texture.h | 233 explicit AutoTexture(Texture* texture) in AutoTexture() 238 delete texture; in ~AutoTexture() local 242 Texture* const texture; variable
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D | GradientCache.cpp | 98 void GradientCache::operator()(GradientCacheEntry&, Texture*& texture) { in operator ()() 112 Texture* texture = mCache.get(gradient); in get() local 154 Texture* texture = new Texture(Caches::getInstance()); in addLinearGradient() local 219 const uint32_t width, const uint32_t height, Texture* texture) { in generateTexture()
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D | BakedOpDispatcher.cpp | 52 Texture* texture = renderer.caches().textureCache.get(bitmap); in onMergedBitmapOps() local 169 Texture* texture = renderer.caches().textureCache.get(firstOp.bitmap); in onMergedPatchOps() local 205 ShadowTexture* texture = renderer.caches().dropShadowCache.get( in renderTextShadow() local 369 float xOffset, float yOffset, PathTexture& texture, const SkPaint& paint) { in renderPathTexture() 398 PathTexture* texture = renderer.caches().pathCache.getArc( in onArcOp() local 421 Texture* texture = renderer.getTexture(op.bitmap); in onBitmapOp() local 439 Texture* texture = renderer.caches().textureCache.get(op.bitmap); in onBitmapMeshOp() local 505 Texture* texture = renderer.getTexture(op.bitmap); in onBitmapRectOp() local 559 PathTexture* texture = renderer.caches().pathCache.getOval( in onOvalOp() local 592 Texture* texture = renderer.caches().textureCache.get(op.bitmap); in onPatchOp() local [all …]
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D | TextDropShadowCache.cpp | 127 void TextDropShadowCache::operator()(ShadowText&, ShadowTexture*& texture) { in operator ()() 151 ShadowTexture* texture = mCache.get(entry); in get() local
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D | GlopBuilder.cpp | 306 GlopBuilder& GlopBuilder::setFillTexturePaint(Texture& texture, in setFillTexturePaint() 371 GlopBuilder& GlopBuilder::setFillPathTexturePaint(PathTexture& texture, in setFillPathTexturePaint() 388 GlopBuilder& GlopBuilder::setFillShadowTexturePaint(ShadowTexture& texture, int shadowColor, in setFillShadowTexturePaint() 432 GlopBuilder& GlopBuilder::setFillLayer(Texture& texture, const SkColorFilter* colorFilter, in setFillLayer() 460 GlopBuilder& GlopBuilder::setFillExternalTexture(Texture& texture, Matrix4& textureTransform, in setFillExternalTexture() 606 Texture* texture = mOutGlop->fill.texture.texture; in build() local
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D | GpuMemoryTracker.cpp | 125 const Texture* texture = static_cast<Texture*>(obj); in onFrameCompleted() local 133 for (auto& texture : freeList) { in onFrameCompleted() local
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D | GlLayer.h | 91 Texture texture; variable
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/frameworks/base/libs/hwui/renderstate/ |
D | TextureState.cpp | 101 void TextureState::bindTexture(GLuint texture) { in bindTexture() 108 void TextureState::bindTexture(GLenum target, GLuint texture) { in bindTexture() 119 void TextureState::deleteTexture(GLuint texture) { in deleteTexture() 144 void TextureState::unbindTexture(GLuint texture) { in unbindTexture()
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D | RenderState.cpp | 337 const Glop::Fill::TextureData& texture = fill.texture; in render() local 380 Texture* texture = (fill.skiaShaderData.skiaShaderType & kBitmap_SkiaShaderType) ? in render() local
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
D | GLCanvas.java | 94 BasicTexture texture, int x, int y, int width, int height); in drawTexture() 100 public abstract void drawTexture(BasicTexture texture, RectF source, RectF target); in drawTexture() 103 public abstract void drawTexture(BasicTexture texture, float[] mTextureTransform, in drawTexture() 123 public abstract boolean unloadTexture(BasicTexture texture); in unloadTexture() 135 public abstract void beginRenderTarget(RawTexture texture); in beginRenderTarget() 147 public abstract void setTextureParameters(BasicTexture texture); in setTextureParameters() 156 public abstract void initializeTextureSize(BasicTexture texture, int format, int type); in initializeTextureSize() 164 public abstract void initializeTexture(BasicTexture texture, Bitmap bitmap); in initializeTexture() 177 public abstract void texSubImage2D(BasicTexture texture, int xOffset, int yOffset, in texSubImage2D()
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D | GLES20Canvas.java | 582 public void drawTexture(BasicTexture texture, int x, int y, int width, int height) { in drawTexture() 592 private static void copyTextureCoordinates(BasicTexture texture, RectF outRect) { in copyTextureCoordinates() 607 public void drawTexture(BasicTexture texture, RectF source, RectF target) { in drawTexture() 619 public void drawTexture(BasicTexture texture, float[] textureTransform, int x, int y, int w, in drawTexture() 628 private void drawTextureRect(BasicTexture texture, RectF source, RectF target) { in drawTextureRect() 643 private static void convertCoordinate(RectF source, RectF target, BasicTexture texture) { in convertCoordinate() 667 private void drawTextureRect(BasicTexture texture, float[] textureMatrix, RectF target) { in drawTextureRect() 686 private ShaderParameter[] prepareTexture(BasicTexture texture) { in prepareTexture() 700 private void prepareTexture(BasicTexture texture, int program, ShaderParameter[] params) { in prepareTexture() 716 public void drawMesh(BasicTexture texture, int x, int y, int xyBuffer, int uvBuffer, in drawMesh() [all …]
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
D | TransformUtils.java | 67 TextureSource texture = frame.lockTextureSource(); in generateMipMaps() local 73 TextureSource texture = frame.lockTextureSource(); in setTextureParameter() local
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/frameworks/base/libs/hwui/font/ |
D | FontCacheHistoryTracker.cpp | 75 void FontCacheHistoryTracker::glyphUploaded(CacheTexture* texture, uint32_t x, uint32_t y, in glyphUploaded() 86 void FontCacheHistoryTracker::glyphsCleared(CacheTexture* texture) { in glyphsCleared()
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D | FontCacheHistoryTracker.h | 40 void* texture; member
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/frameworks/base/libs/hwui/tests/unit/ |
D | GradientCacheTests.cpp | 33 Texture* texture = cache.get(colors, positions, 3); in RENDERTHREAD_OPENGL_PIPELINE_TEST() local
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D | TextDropShadowCacheTests.cpp | 47 ShadowTexture* texture = cache.get(&paint, glyphs.data(), glyphs.size(), 10, positions.data()); in RENDERTHREAD_OPENGL_PIPELINE_TEST() local
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/frameworks/base/opengl/java/android/opengl/ |
D | ETC1Util.java | 65 int fallbackFormat, int fallbackType, ETC1Texture texture) { in loadTexture() 206 public static void writeTexture(ETC1Texture texture, OutputStream output) throws IOException { in writeTexture()
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | Alpha8BitmapActivity.java | 49 Bitmap texture = BitmapFactory.decodeResource(c.getResources(), R.drawable.spot_mask); in BitmapsView() local
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D | AdvancedBlendActivity.java | 63 Bitmap texture = BitmapFactory.decodeResource(c.getResources(), R.drawable.sunset1); in ShadersView() local
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D | MoreShadersActivity.java | 65 Bitmap texture = BitmapFactory.decodeResource(c.getResources(), R.drawable.sunset1); in ShadersView() local
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/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
D | ImageFlipRenderThread.java | 141 int texture = loadTexture(R.drawable.large_photo); in run() local 213 int texture = textures[0]; in loadTexture() local
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
D | Description.cpp | 54 void Description::setTexture(const Texture& texture) { in setTexture()
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D | GLES20RenderEngine.h | 47 GLuint texture; member
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