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1 /*
2  * Copyright (C) 2015 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "BakedOpDispatcher.h"
18 
19 #include "BakedOpRenderer.h"
20 #include "Caches.h"
21 #include "DeferredLayerUpdater.h"
22 #include "Glop.h"
23 #include "GlopBuilder.h"
24 #include "Patch.h"
25 #include "PathTessellator.h"
26 #include "renderstate/OffscreenBufferPool.h"
27 #include "renderstate/RenderState.h"
28 #include "utils/GLUtils.h"
29 #include "VertexBuffer.h"
30 
31 #include <algorithm>
32 #include <math.h>
33 #include <SkPaintDefaults.h>
34 #include <SkPathOps.h>
35 
36 namespace android {
37 namespace uirenderer {
38 
storeTexturedRect(TextureVertex * vertices,const Rect & bounds)39 static void storeTexturedRect(TextureVertex* vertices, const Rect& bounds) {
40     vertices[0] = { bounds.left,  bounds.top,    0, 0 };
41     vertices[1] = { bounds.right, bounds.top,    1, 0 };
42     vertices[2] = { bounds.left,  bounds.bottom, 0, 1 };
43     vertices[3] = { bounds.right, bounds.bottom, 1, 1 };
44 }
45 
onMergedBitmapOps(BakedOpRenderer & renderer,const MergedBakedOpList & opList)46 void BakedOpDispatcher::onMergedBitmapOps(BakedOpRenderer& renderer,
47         const MergedBakedOpList& opList) {
48 
49     const BakedOpState& firstState = *(opList.states[0]);
50     Bitmap* bitmap = (static_cast<const BitmapOp*>(opList.states[0]->op))->bitmap;
51 
52     Texture* texture = renderer.caches().textureCache.get(bitmap);
53     if (!texture) return;
54     const AutoTexture autoCleanup(texture);
55 
56     TextureVertex vertices[opList.count * 4];
57     for (size_t i = 0; i < opList.count; i++) {
58         const BakedOpState& state = *(opList.states[i]);
59         TextureVertex* rectVerts = &vertices[i * 4];
60 
61         // calculate unclipped bounds, since they'll determine texture coordinates
62         Rect opBounds = state.op->unmappedBounds;
63         state.computedState.transform.mapRect(opBounds);
64         if (CC_LIKELY(state.computedState.transform.isPureTranslate())) {
65             // pure translate, so snap (same behavior as onBitmapOp)
66             opBounds.snapToPixelBoundaries();
67         }
68         storeTexturedRect(rectVerts, opBounds);
69         renderer.dirtyRenderTarget(opBounds);
70     }
71 
72     const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType)
73             ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
74     Glop glop;
75     GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
76             .setRoundRectClipState(firstState.roundRectClipState)
77             .setMeshTexturedIndexedQuads(vertices, opList.count * 6)
78             .setFillTexturePaint(*texture, textureFillFlags, firstState.op->paint, firstState.alpha)
79             .setTransform(Matrix4::identity(), TransformFlags::None)
80             .setModelViewIdentityEmptyBounds()
81             .build();
82     ClipRect renderTargetClip(opList.clip);
83     const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
84     renderer.renderGlop(nullptr, clip, glop);
85 }
86 
onMergedPatchOps(BakedOpRenderer & renderer,const MergedBakedOpList & opList)87 void BakedOpDispatcher::onMergedPatchOps(BakedOpRenderer& renderer,
88         const MergedBakedOpList& opList) {
89     const PatchOp& firstOp = *(static_cast<const PatchOp*>(opList.states[0]->op));
90     const BakedOpState& firstState = *(opList.states[0]);
91 
92     // Batches will usually contain a small number of items so it's
93     // worth performing a first iteration to count the exact number
94     // of vertices we need in the new mesh
95     uint32_t totalVertices = 0;
96 
97     for (size_t i = 0; i < opList.count; i++) {
98         const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op));
99 
100         // TODO: cache mesh lookups
101         const Patch* opMesh = renderer.caches().patchCache.get(
102                 op.bitmap->width(), op.bitmap->height(),
103                 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
104         totalVertices += opMesh->verticesCount;
105     }
106 
107     const bool dirtyRenderTarget = renderer.offscreenRenderTarget();
108 
109     uint32_t indexCount = 0;
110 
111     TextureVertex vertices[totalVertices];
112     TextureVertex* vertex = &vertices[0];
113     // Create a mesh that contains the transformed vertices for all the
114     // 9-patch objects that are part of the batch. Note that onDefer()
115     // enforces ops drawn by this function to have a pure translate or
116     // identity matrix
117     for (size_t i = 0; i < opList.count; i++) {
118         const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op));
119         const BakedOpState& state = *opList.states[i];
120 
121         // TODO: cache mesh lookups
122         const Patch* opMesh = renderer.caches().patchCache.get(
123                 op.bitmap->width(), op.bitmap->height(),
124                 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
125 
126 
127         uint32_t vertexCount = opMesh->verticesCount;
128         if (vertexCount == 0) continue;
129 
130         // We use the bounds to know where to translate our vertices
131         // Using patchOp->state.mBounds wouldn't work because these
132         // bounds are clipped
133         const float tx = floorf(state.computedState.transform.getTranslateX()
134                 + op.unmappedBounds.left + 0.5f);
135         const float ty = floorf(state.computedState.transform.getTranslateY()
136                 + op.unmappedBounds.top + 0.5f);
137 
138         // Copy & transform all the vertices for the current operation
139         TextureVertex* opVertices = opMesh->vertices.get();
140         for (uint32_t j = 0; j < vertexCount; j++, opVertices++) {
141             TextureVertex::set(vertex++,
142                     opVertices->x + tx, opVertices->y + ty,
143                     opVertices->u, opVertices->v);
144         }
145 
146         // Dirty the current layer if possible. When the 9-patch does not
147         // contain empty quads we can take a shortcut and simply set the
148         // dirty rect to the object's bounds.
149         if (dirtyRenderTarget) {
150             if (!opMesh->hasEmptyQuads) {
151                 renderer.dirtyRenderTarget(Rect(tx, ty,
152                         tx + op.unmappedBounds.getWidth(), ty + op.unmappedBounds.getHeight()));
153             } else {
154                 const size_t count = opMesh->quads.size();
155                 for (size_t i = 0; i < count; i++) {
156                     const Rect& quadBounds = opMesh->quads[i];
157                     const float x = tx + quadBounds.left;
158                     const float y = ty + quadBounds.top;
159                     renderer.dirtyRenderTarget(Rect(x, y,
160                             x + quadBounds.getWidth(), y + quadBounds.getHeight()));
161                 }
162             }
163         }
164 
165         indexCount += opMesh->indexCount;
166     }
167 
168 
169     Texture* texture = renderer.caches().textureCache.get(firstOp.bitmap);
170     if (!texture) return;
171     const AutoTexture autoCleanup(texture);
172 
173     // 9 patches are built for stretching - always filter
174     int textureFillFlags = TextureFillFlags::ForceFilter;
175     if (firstOp.bitmap->colorType() == kAlpha_8_SkColorType) {
176         textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
177     }
178     Glop glop;
179     GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
180             .setRoundRectClipState(firstState.roundRectClipState)
181             .setMeshTexturedIndexedQuads(vertices, indexCount)
182             .setFillTexturePaint(*texture, textureFillFlags, firstOp.paint, firstState.alpha)
183             .setTransform(Matrix4::identity(), TransformFlags::None)
184             .setModelViewIdentityEmptyBounds()
185             .build();
186     ClipRect renderTargetClip(opList.clip);
187     const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
188     renderer.renderGlop(nullptr, clip, glop);
189 }
190 
renderTextShadow(BakedOpRenderer & renderer,const TextOp & op,const BakedOpState & textOpState)191 static void renderTextShadow(BakedOpRenderer& renderer,
192         const TextOp& op, const BakedOpState& textOpState) {
193     if (CC_LIKELY(!PaintUtils::hasTextShadow(op.paint))) return;
194 
195     FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
196     fontRenderer.setFont(op.paint, SkMatrix::I());
197     renderer.caches().textureState().activateTexture(0);
198 
199     PaintUtils::TextShadow textShadow;
200     if (!PaintUtils::getTextShadow(op.paint, &textShadow)) {
201         LOG_ALWAYS_FATAL("failed to query shadow attributes");
202     }
203 
204     renderer.caches().dropShadowCache.setFontRenderer(fontRenderer);
205     ShadowTexture* texture = renderer.caches().dropShadowCache.get(
206             op.paint, op.glyphs, op.glyphCount, textShadow.radius, op.positions);
207     // If the drop shadow exceeds the max texture size or couldn't be
208     // allocated, skip drawing
209     if (!texture) return;
210     const AutoTexture autoCleanup(texture);
211 
212     const float sx = op.x - texture->left + textShadow.dx;
213     const float sy = op.y - texture->top + textShadow.dy;
214 
215     Glop glop;
216     GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
217             .setRoundRectClipState(textOpState.roundRectClipState)
218             .setMeshTexturedUnitQuad(nullptr)
219             .setFillShadowTexturePaint(*texture, textShadow.color, *op.paint, textOpState.alpha)
220             .setTransform(textOpState.computedState.transform, TransformFlags::None)
221             .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width(), sy + texture->height()))
222             .build();
223 
224     // Compute damage bounds and clip (since may differ from those in textOpState).
225     // Bounds should be same as text op, but with dx/dy offset and radius outset
226     // applied in local space.
227     auto& transform = textOpState.computedState.transform;
228     Rect shadowBounds = op.unmappedBounds; // STROKE
229     const bool expandForStroke = op.paint->getStyle() != SkPaint::kFill_Style;
230     if (expandForStroke) {
231         shadowBounds.outset(op.paint->getStrokeWidth() * 0.5f);
232     }
233     shadowBounds.translate(textShadow.dx, textShadow.dy);
234     shadowBounds.outset(textShadow.radius, textShadow.radius);
235     transform.mapRect(shadowBounds);
236     if (CC_UNLIKELY(expandForStroke &&
237             (!transform.isPureTranslate() || op.paint->getStrokeWidth() < 1.0f))) {
238         shadowBounds.outset(0.5f);
239     }
240 
241     auto clipState = textOpState.computedState.clipState;
242     if (clipState->mode != ClipMode::Rectangle
243             || !clipState->rect.contains(shadowBounds)) {
244         // need clip, so pass it and clip bounds
245         shadowBounds.doIntersect(clipState->rect);
246     } else {
247         // don't need clip, ignore
248         clipState = nullptr;
249     }
250 
251     renderer.renderGlop(&shadowBounds, clipState, glop);
252 }
253 
254 enum class TextRenderType {
255     Defer,
256     Flush
257 };
258 
renderText(BakedOpRenderer & renderer,const TextOp & op,const BakedOpState & state,const ClipBase * renderClip,TextRenderType renderType)259 static void renderText(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state,
260         const ClipBase* renderClip, TextRenderType renderType) {
261     FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
262     float x = op.x;
263     float y = op.y;
264     const Matrix4& transform = state.computedState.transform;
265     const bool pureTranslate = transform.isPureTranslate();
266     if (CC_LIKELY(pureTranslate)) {
267         x = floorf(x + transform.getTranslateX() + 0.5f);
268         y = floorf(y + transform.getTranslateY() + 0.5f);
269         fontRenderer.setFont(op.paint, SkMatrix::I());
270         fontRenderer.setTextureFiltering(false);
271     } else if (CC_UNLIKELY(transform.isPerspective())) {
272         fontRenderer.setFont(op.paint, SkMatrix::I());
273         fontRenderer.setTextureFiltering(true);
274     } else {
275         // We only pass a partial transform to the font renderer. That partial
276         // matrix defines how glyphs are rasterized. Typically we want glyphs
277         // to be rasterized at their final size on screen, which means the partial
278         // matrix needs to take the scale factor into account.
279         // When a partial matrix is used to transform glyphs during rasterization,
280         // the mesh is generated with the inverse transform (in the case of scale,
281         // the mesh is generated at 1.0 / scale for instance.) This allows us to
282         // apply the full transform matrix at draw time in the vertex shader.
283         // Applying the full matrix in the shader is the easiest way to handle
284         // rotation and perspective and allows us to always generated quads in the
285         // font renderer which greatly simplifies the code, clipping in particular.
286         float sx, sy;
287         transform.decomposeScale(sx, sy);
288         fontRenderer.setFont(op.paint, SkMatrix::MakeScale(
289                 roundf(std::max(1.0f, sx)),
290                 roundf(std::max(1.0f, sy))));
291         fontRenderer.setTextureFiltering(true);
292     }
293     Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
294 
295     int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha;
296     SkBlendMode mode = PaintUtils::getBlendModeDirect(op.paint);
297     TextDrawFunctor functor(&renderer, &state, renderClip,
298             x, y, pureTranslate, alpha, mode, op.paint);
299 
300     bool forceFinish = (renderType == TextRenderType::Flush);
301     bool mustDirtyRenderTarget = renderer.offscreenRenderTarget();
302     const Rect* localOpClip = pureTranslate ? &state.computedState.clipRect() : nullptr;
303     fontRenderer.renderPosText(op.paint, localOpClip, op.glyphs, op.glyphCount, x, y,
304             op.positions, mustDirtyRenderTarget ? &layerBounds : nullptr, &functor, forceFinish);
305 
306     if (mustDirtyRenderTarget) {
307         if (!pureTranslate) {
308             transform.mapRect(layerBounds);
309         }
310         renderer.dirtyRenderTarget(layerBounds);
311     }
312 }
313 
onMergedTextOps(BakedOpRenderer & renderer,const MergedBakedOpList & opList)314 void BakedOpDispatcher::onMergedTextOps(BakedOpRenderer& renderer,
315         const MergedBakedOpList& opList) {
316     for (size_t i = 0; i < opList.count; i++) {
317         const BakedOpState& state = *(opList.states[i]);
318         const TextOp& op = *(static_cast<const TextOp*>(state.op));
319         renderTextShadow(renderer, op, state);
320     }
321 
322     ClipRect renderTargetClip(opList.clip);
323     const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
324     for (size_t i = 0; i < opList.count; i++) {
325         const BakedOpState& state = *(opList.states[i]);
326         const TextOp& op = *(static_cast<const TextOp*>(state.op));
327         TextRenderType renderType = (i + 1 == opList.count)
328                 ? TextRenderType::Flush : TextRenderType::Defer;
329         renderText(renderer, op, state, clip, renderType);
330     }
331 }
332 
333 namespace VertexBufferRenderFlags {
334     enum {
335         Offset = 0x1,
336         ShadowInterp = 0x2,
337     };
338 }
339 
renderVertexBuffer(BakedOpRenderer & renderer,const BakedOpState & state,const VertexBuffer & vertexBuffer,float translateX,float translateY,const SkPaint & paint,int vertexBufferRenderFlags)340 static void renderVertexBuffer(BakedOpRenderer& renderer, const BakedOpState& state,
341         const VertexBuffer& vertexBuffer, float translateX, float translateY,
342         const SkPaint& paint, int vertexBufferRenderFlags) {
343     if (CC_LIKELY(vertexBuffer.getVertexCount())) {
344         bool shadowInterp = vertexBufferRenderFlags & VertexBufferRenderFlags::ShadowInterp;
345         const int transformFlags = vertexBufferRenderFlags & VertexBufferRenderFlags::Offset
346                 ? TransformFlags::OffsetByFudgeFactor : 0;
347 
348         Glop glop;
349         GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
350                 .setRoundRectClipState(state.roundRectClipState)
351                 .setMeshVertexBuffer(vertexBuffer)
352                 .setFillPaint(paint, state.alpha, shadowInterp)
353                 .setTransform(state.computedState.transform, transformFlags)
354                 .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
355                 .build();
356         renderer.renderGlop(state, glop);
357     }
358 }
359 
renderConvexPath(BakedOpRenderer & renderer,const BakedOpState & state,const SkPath & path,const SkPaint & paint)360 static void renderConvexPath(BakedOpRenderer& renderer, const BakedOpState& state,
361         const SkPath& path, const SkPaint& paint) {
362     VertexBuffer vertexBuffer;
363     // TODO: try clipping large paths to viewport
364     PathTessellator::tessellatePath(path, &paint, state.computedState.transform, vertexBuffer);
365     renderVertexBuffer(renderer, state, vertexBuffer, 0.0f, 0.0f, paint, 0);
366 }
367 
renderPathTexture(BakedOpRenderer & renderer,const BakedOpState & state,float xOffset,float yOffset,PathTexture & texture,const SkPaint & paint)368 static void renderPathTexture(BakedOpRenderer& renderer, const BakedOpState& state,
369         float xOffset, float yOffset, PathTexture& texture, const SkPaint& paint) {
370     Rect dest(texture.width(), texture.height());
371     dest.translate(xOffset + texture.left - texture.offset,
372             yOffset + texture.top - texture.offset);
373     Glop glop;
374     GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
375             .setRoundRectClipState(state.roundRectClipState)
376             .setMeshTexturedUnitQuad(nullptr)
377             .setFillPathTexturePaint(texture, paint, state.alpha)
378             .setTransform(state.computedState.transform,  TransformFlags::None)
379             .setModelViewMapUnitToRect(dest)
380             .build();
381     renderer.renderGlop(state, glop);
382 }
383 
getBoundsOfFill(const RecordedOp & op)384 SkRect getBoundsOfFill(const RecordedOp& op) {
385     SkRect bounds = op.unmappedBounds.toSkRect();
386     if (op.paint->getStyle() == SkPaint::kStrokeAndFill_Style) {
387         float outsetDistance = op.paint->getStrokeWidth() / 2;
388         bounds.outset(outsetDistance, outsetDistance);
389     }
390     return bounds;
391 }
392 
onArcOp(BakedOpRenderer & renderer,const ArcOp & op,const BakedOpState & state)393 void BakedOpDispatcher::onArcOp(BakedOpRenderer& renderer, const ArcOp& op, const BakedOpState& state) {
394     // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
395     if (op.paint->getStyle() != SkPaint::kStroke_Style
396             || op.paint->getPathEffect() != nullptr
397             || op.useCenter) {
398         PathTexture* texture = renderer.caches().pathCache.getArc(
399                 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(),
400                 op.startAngle, op.sweepAngle, op.useCenter, op.paint);
401         const AutoTexture holder(texture);
402         if (CC_LIKELY(holder.texture)) {
403             renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
404                     *texture, *(op.paint));
405         }
406     } else {
407         SkRect rect = getBoundsOfFill(op);
408         SkPath path;
409         if (op.useCenter) {
410             path.moveTo(rect.centerX(), rect.centerY());
411         }
412         path.arcTo(rect, op.startAngle, op.sweepAngle, !op.useCenter);
413         if (op.useCenter) {
414             path.close();
415         }
416         renderConvexPath(renderer, state, path, *(op.paint));
417     }
418 }
419 
onBitmapOp(BakedOpRenderer & renderer,const BitmapOp & op,const BakedOpState & state)420 void BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op, const BakedOpState& state) {
421     Texture* texture = renderer.getTexture(op.bitmap);
422     if (!texture) return;
423     const AutoTexture autoCleanup(texture);
424 
425     const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
426             ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
427     Glop glop;
428     GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
429             .setRoundRectClipState(state.roundRectClipState)
430             .setMeshTexturedUnitQuad(texture->uvMapper)
431             .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
432             .setTransform(state.computedState.transform, TransformFlags::None)
433             .setModelViewMapUnitToRectSnap(Rect(texture->width(), texture->height()))
434             .build();
435     renderer.renderGlop(state, glop);
436 }
437 
onBitmapMeshOp(BakedOpRenderer & renderer,const BitmapMeshOp & op,const BakedOpState & state)438 void BakedOpDispatcher::onBitmapMeshOp(BakedOpRenderer& renderer, const BitmapMeshOp& op, const BakedOpState& state) {
439     Texture* texture = renderer.caches().textureCache.get(op.bitmap);
440     if (!texture) {
441         return;
442     }
443     const AutoTexture autoCleanup(texture);
444 
445     const uint32_t elementCount = op.meshWidth * op.meshHeight * 6;
446 
447     std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]);
448     ColorTextureVertex* vertex = &mesh[0];
449 
450     const int* colors = op.colors;
451     std::unique_ptr<int[]> tempColors;
452     if (!colors) {
453         uint32_t colorsCount = (op.meshWidth + 1) * (op.meshHeight + 1);
454         tempColors.reset(new int[colorsCount]);
455         memset(tempColors.get(), 0xff, colorsCount * sizeof(int));
456         colors = tempColors.get();
457     }
458 
459     for (int32_t y = 0; y < op.meshHeight; y++) {
460         for (int32_t x = 0; x < op.meshWidth; x++) {
461             uint32_t i = (y * (op.meshWidth + 1) + x) * 2;
462 
463             float u1 = float(x) / op.meshWidth;
464             float u2 = float(x + 1) / op.meshWidth;
465             float v1 = float(y) / op.meshHeight;
466             float v2 = float(y + 1) / op.meshHeight;
467 
468             int ax = i + (op.meshWidth + 1) * 2;
469             int ay = ax + 1;
470             int bx = i;
471             int by = bx + 1;
472             int cx = i + 2;
473             int cy = cx + 1;
474             int dx = i + (op.meshWidth + 1) * 2 + 2;
475             int dy = dx + 1;
476 
477             const float* vertices = op.vertices;
478             ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
479             ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
480             ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
481 
482             ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
483             ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
484             ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
485         }
486     }
487 
488     /*
489      * TODO: handle alpha_8 textures correctly by applying paint color, but *not*
490      * shader in that case to mimic the behavior in SkiaCanvas::drawBitmapMesh.
491      */
492     const int textureFillFlags = TextureFillFlags::None;
493     Glop glop;
494     GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
495             .setRoundRectClipState(state.roundRectClipState)
496             .setMeshColoredTexturedMesh(mesh.get(), elementCount)
497             .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
498             .setTransform(state.computedState.transform,  TransformFlags::None)
499             .setModelViewOffsetRect(0, 0, op.unmappedBounds)
500             .build();
501     renderer.renderGlop(state, glop);
502 }
503 
onBitmapRectOp(BakedOpRenderer & renderer,const BitmapRectOp & op,const BakedOpState & state)504 void BakedOpDispatcher::onBitmapRectOp(BakedOpRenderer& renderer, const BitmapRectOp& op, const BakedOpState& state) {
505     Texture* texture = renderer.getTexture(op.bitmap);
506     if (!texture) return;
507     const AutoTexture autoCleanup(texture);
508 
509     Rect uv(std::max(0.0f, op.src.left / texture->width()),
510             std::max(0.0f, op.src.top / texture->height()),
511             std::min(1.0f, op.src.right / texture->width()),
512             std::min(1.0f, op.src.bottom / texture->height()));
513 
514     const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
515             ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
516     const bool tryToSnap = MathUtils::areEqual(op.src.getWidth(), op.unmappedBounds.getWidth())
517             && MathUtils::areEqual(op.src.getHeight(), op.unmappedBounds.getHeight());
518     Glop glop;
519     GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
520             .setRoundRectClipState(state.roundRectClipState)
521             .setMeshTexturedUvQuad(texture->uvMapper, uv)
522             .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
523             .setTransform(state.computedState.transform, TransformFlags::None)
524             .setModelViewMapUnitToRectOptionalSnap(tryToSnap, op.unmappedBounds)
525             .build();
526     renderer.renderGlop(state, glop);
527 }
528 
onColorOp(BakedOpRenderer & renderer,const ColorOp & op,const BakedOpState & state)529 void BakedOpDispatcher::onColorOp(BakedOpRenderer& renderer, const ColorOp& op, const BakedOpState& state) {
530     SkPaint paint;
531     paint.setColor(op.color);
532     paint.setBlendMode(op.mode);
533 
534     Glop glop;
535     GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
536             .setRoundRectClipState(state.roundRectClipState)
537             .setMeshUnitQuad()
538             .setFillPaint(paint, state.alpha)
539             .setTransform(Matrix4::identity(), TransformFlags::None)
540             .setModelViewMapUnitToRect(state.computedState.clipState->rect)
541             .build();
542     renderer.renderGlop(state, glop);
543 }
544 
onFunctorOp(BakedOpRenderer & renderer,const FunctorOp & op,const BakedOpState & state)545 void BakedOpDispatcher::onFunctorOp(BakedOpRenderer& renderer, const FunctorOp& op, const BakedOpState& state) {
546     renderer.renderFunctor(op, state);
547 }
548 
onLinesOp(BakedOpRenderer & renderer,const LinesOp & op,const BakedOpState & state)549 void BakedOpDispatcher::onLinesOp(BakedOpRenderer& renderer, const LinesOp& op, const BakedOpState& state) {
550     VertexBuffer buffer;
551     PathTessellator::tessellateLines(op.points, op.floatCount, op.paint,
552             state.computedState.transform, buffer);
553     int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset;
554     renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags);
555 }
556 
onOvalOp(BakedOpRenderer & renderer,const OvalOp & op,const BakedOpState & state)557 void BakedOpDispatcher::onOvalOp(BakedOpRenderer& renderer, const OvalOp& op, const BakedOpState& state) {
558     if (op.paint->getPathEffect() != nullptr) {
559         PathTexture* texture = renderer.caches().pathCache.getOval(
560                 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint);
561         const AutoTexture holder(texture);
562         if (CC_LIKELY(holder.texture)) {
563             renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
564                     *texture, *(op.paint));
565         }
566     } else {
567         SkPath path;
568         SkRect rect = getBoundsOfFill(op);
569         path.addOval(rect);
570 
571         if (state.computedState.localProjectionPathMask != nullptr) {
572             // Mask the ripple path by the local space projection mask in local space.
573             // Note that this can create CCW paths.
574             Op(path, *state.computedState.localProjectionPathMask, kIntersect_SkPathOp, &path);
575         }
576         renderConvexPath(renderer, state, path, *(op.paint));
577     }
578 }
579 
onPatchOp(BakedOpRenderer & renderer,const PatchOp & op,const BakedOpState & state)580 void BakedOpDispatcher::onPatchOp(BakedOpRenderer& renderer, const PatchOp& op, const BakedOpState& state) {
581     // 9 patches are built for stretching - always filter
582     int textureFillFlags = TextureFillFlags::ForceFilter;
583     if (op.bitmap->colorType() == kAlpha_8_SkColorType) {
584         textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
585     }
586 
587     // TODO: avoid redoing the below work each frame:
588     const Patch* mesh = renderer.caches().patchCache.get(
589             op.bitmap->width(), op.bitmap->height(),
590             op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
591 
592     Texture* texture = renderer.caches().textureCache.get(op.bitmap);
593     if (CC_LIKELY(texture)) {
594         const AutoTexture autoCleanup(texture);
595         Glop glop;
596         GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
597                 .setRoundRectClipState(state.roundRectClipState)
598                 .setMeshPatchQuads(*mesh)
599                 .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
600                 .setTransform(state.computedState.transform, TransformFlags::None)
601                 .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top,
602                         Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
603                 .build();
604         renderer.renderGlop(state, glop);
605     }
606 }
607 
onPathOp(BakedOpRenderer & renderer,const PathOp & op,const BakedOpState & state)608 void BakedOpDispatcher::onPathOp(BakedOpRenderer& renderer, const PathOp& op, const BakedOpState& state) {
609     PathTexture* texture = renderer.caches().pathCache.get(op.path, op.paint);
610     const AutoTexture holder(texture);
611     if (CC_LIKELY(holder.texture)) {
612         // Unlike other callers to renderPathTexture, no offsets are used because PathOp doesn't
613         // have any translate built in, other than what's in the SkPath itself
614         renderPathTexture(renderer, state, 0, 0, *texture, *(op.paint));
615     }
616 }
617 
onPointsOp(BakedOpRenderer & renderer,const PointsOp & op,const BakedOpState & state)618 void BakedOpDispatcher::onPointsOp(BakedOpRenderer& renderer, const PointsOp& op, const BakedOpState& state) {
619     VertexBuffer buffer;
620     PathTessellator::tessellatePoints(op.points, op.floatCount, op.paint,
621             state.computedState.transform, buffer);
622     int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset;
623     renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags);
624 }
625 
626 // See SkPaintDefaults.h
627 #define SkPaintDefaults_MiterLimit SkIntToScalar(4)
628 
onRectOp(BakedOpRenderer & renderer,const RectOp & op,const BakedOpState & state)629 void BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op, const BakedOpState& state) {
630     if (op.paint->getStyle() != SkPaint::kFill_Style) {
631         // only fill + default miter is supported by drawConvexPath, since others must handle joins
632         static_assert(SkPaintDefaults_MiterLimit == 4.0f, "Miter limit has changed");
633         if (CC_UNLIKELY(op.paint->getPathEffect() != nullptr
634                 || op.paint->getStrokeJoin() != SkPaint::kMiter_Join
635                 || op.paint->getStrokeMiter() != SkPaintDefaults_MiterLimit)) {
636              PathTexture* texture = renderer.caches().pathCache.getRect(
637                      op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint);
638              const AutoTexture holder(texture);
639              if (CC_LIKELY(holder.texture)) {
640                  renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
641                          *texture, *(op.paint));
642              }
643         } else {
644             SkPath path;
645             path.addRect(getBoundsOfFill(op));
646             renderConvexPath(renderer, state, path, *(op.paint));
647         }
648     } else {
649         if (op.paint->isAntiAlias() && !state.computedState.transform.isSimple()) {
650             SkPath path;
651             path.addRect(op.unmappedBounds.toSkRect());
652             renderConvexPath(renderer, state, path, *(op.paint));
653         } else {
654             // render simple unit quad, no tessellation required
655             Glop glop;
656             GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
657                     .setRoundRectClipState(state.roundRectClipState)
658                     .setMeshUnitQuad()
659                     .setFillPaint(*op.paint, state.alpha)
660                     .setTransform(state.computedState.transform, TransformFlags::None)
661                     .setModelViewMapUnitToRect(op.unmappedBounds)
662                     .build();
663             renderer.renderGlop(state, glop);
664         }
665     }
666 }
667 
onRoundRectOp(BakedOpRenderer & renderer,const RoundRectOp & op,const BakedOpState & state)668 void BakedOpDispatcher::onRoundRectOp(BakedOpRenderer& renderer, const RoundRectOp& op, const BakedOpState& state) {
669     if (op.paint->getPathEffect() != nullptr) {
670         PathTexture* texture = renderer.caches().pathCache.getRoundRect(
671                 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(),
672                 op.rx, op.ry, op.paint);
673         const AutoTexture holder(texture);
674         if (CC_LIKELY(holder.texture)) {
675             renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
676                     *texture, *(op.paint));
677         }
678     } else {
679         const VertexBuffer* buffer = renderer.caches().tessellationCache.getRoundRect(
680                 state.computedState.transform, *(op.paint),
681                 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.rx, op.ry);
682         renderVertexBuffer(renderer, state, *buffer,
683                 op.unmappedBounds.left, op.unmappedBounds.top, *(op.paint), 0);
684     }
685 }
686 
renderShadow(BakedOpRenderer & renderer,const BakedOpState & state,float casterAlpha,const VertexBuffer * ambientShadowVertexBuffer,const VertexBuffer * spotShadowVertexBuffer)687 static void renderShadow(BakedOpRenderer& renderer, const BakedOpState& state, float casterAlpha,
688         const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) {
689     SkPaint paint;
690     paint.setAntiAlias(true); // want to use AlphaVertex
691 
692     // The caller has made sure casterAlpha > 0.
693     uint8_t ambientShadowAlpha = renderer.getLightInfo().ambientShadowAlpha;
694     if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) {
695         ambientShadowAlpha = Properties::overrideAmbientShadowStrength;
696     }
697     if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) {
698         paint.setAlpha((uint8_t)(casterAlpha * ambientShadowAlpha));
699         renderVertexBuffer(renderer, state, *ambientShadowVertexBuffer, 0, 0,
700                 paint, VertexBufferRenderFlags::ShadowInterp);
701     }
702 
703     uint8_t spotShadowAlpha = renderer.getLightInfo().spotShadowAlpha;
704     if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) {
705         spotShadowAlpha = Properties::overrideSpotShadowStrength;
706     }
707     if (spotShadowVertexBuffer && spotShadowAlpha > 0) {
708         paint.setAlpha((uint8_t)(casterAlpha * spotShadowAlpha));
709         renderVertexBuffer(renderer, state, *spotShadowVertexBuffer, 0, 0,
710                 paint, VertexBufferRenderFlags::ShadowInterp);
711     }
712 }
713 
onShadowOp(BakedOpRenderer & renderer,const ShadowOp & op,const BakedOpState & state)714 void BakedOpDispatcher::onShadowOp(BakedOpRenderer& renderer, const ShadowOp& op, const BakedOpState& state) {
715     TessellationCache::vertexBuffer_pair_t buffers = op.shadowTask->getResult();
716     renderShadow(renderer, state, op.casterAlpha, buffers.first, buffers.second);
717 }
718 
onSimpleRectsOp(BakedOpRenderer & renderer,const SimpleRectsOp & op,const BakedOpState & state)719 void BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op, const BakedOpState& state) {
720     Glop glop;
721     GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
722             .setRoundRectClipState(state.roundRectClipState)
723             .setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4)
724             .setFillPaint(*op.paint, state.alpha)
725             .setTransform(state.computedState.transform, TransformFlags::None)
726             .setModelViewOffsetRect(0, 0, op.unmappedBounds)
727             .build();
728     renderer.renderGlop(state, glop);
729 }
730 
onTextOp(BakedOpRenderer & renderer,const TextOp & op,const BakedOpState & state)731 void BakedOpDispatcher::onTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state) {
732     renderTextShadow(renderer, op, state);
733     renderText(renderer, op, state, state.computedState.getClipIfNeeded(), TextRenderType::Flush);
734 }
735 
onTextOnPathOp(BakedOpRenderer & renderer,const TextOnPathOp & op,const BakedOpState & state)736 void BakedOpDispatcher::onTextOnPathOp(BakedOpRenderer& renderer, const TextOnPathOp& op, const BakedOpState& state) {
737     // Note: can't trust clipSideFlags since we record with unmappedBounds == clip.
738     // TODO: respect clipSideFlags, once we record with bounds
739     auto renderTargetClip = state.computedState.clipState;
740 
741     FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
742     fontRenderer.setFont(op.paint, SkMatrix::I());
743     fontRenderer.setTextureFiltering(true);
744 
745     Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
746 
747     int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha;
748     SkBlendMode mode = PaintUtils::getBlendModeDirect(op.paint);
749     TextDrawFunctor functor(&renderer, &state, renderTargetClip,
750             0.0f, 0.0f, false, alpha, mode, op.paint);
751 
752     bool mustDirtyRenderTarget = renderer.offscreenRenderTarget();
753     const Rect localSpaceClip = state.computedState.computeLocalSpaceClip();
754     if (fontRenderer.renderTextOnPath(op.paint, &localSpaceClip, op.glyphs, op.glyphCount,
755             op.path, op.hOffset, op.vOffset,
756             mustDirtyRenderTarget ? &layerBounds : nullptr, &functor)) {
757         if (mustDirtyRenderTarget) {
758             // manually dirty render target, since TextDrawFunctor won't
759             state.computedState.transform.mapRect(layerBounds);
760             renderer.dirtyRenderTarget(layerBounds);
761         }
762     }
763 }
764 
onTextureLayerOp(BakedOpRenderer & renderer,const TextureLayerOp & op,const BakedOpState & state)765 void BakedOpDispatcher::onTextureLayerOp(BakedOpRenderer& renderer, const TextureLayerOp& op, const BakedOpState& state) {
766     GlLayer* layer = static_cast<GlLayer*>(op.layerHandle->backingLayer());
767     if (!layer) {
768         return;
769     }
770     const bool tryToSnap = layer->getForceFilter();
771     float alpha = (layer->getAlpha() / 255.0f) * state.alpha;
772     Glop glop;
773     GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
774             .setRoundRectClipState(state.roundRectClipState)
775             .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO
776             .setFillTextureLayer(*(layer), alpha)
777             .setTransform(state.computedState.transform, TransformFlags::None)
778             .setModelViewMapUnitToRectOptionalSnap(tryToSnap, Rect(layer->getWidth(), layer->getHeight()))
779             .build();
780     renderer.renderGlop(state, glop);
781 }
782 
renderRectForLayer(BakedOpRenderer & renderer,const LayerOp & op,const BakedOpState & state,int color,SkBlendMode mode,SkColorFilter * colorFilter)783 void renderRectForLayer(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state,
784         int color, SkBlendMode mode, SkColorFilter* colorFilter) {
785     SkPaint paint;
786     paint.setColor(color);
787     paint.setBlendMode(mode);
788     paint.setColorFilter(sk_ref_sp(colorFilter));
789     RectOp rectOp(op.unmappedBounds, op.localMatrix, op.localClip, &paint);
790     BakedOpDispatcher::onRectOp(renderer, rectOp, state);
791 }
792 
onLayerOp(BakedOpRenderer & renderer,const LayerOp & op,const BakedOpState & state)793 void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state) {
794     // Note that we don't use op->paint in this function - it's never set on a LayerOp
795     OffscreenBuffer* buffer = *op.layerHandle;
796 
797     if (CC_UNLIKELY(!buffer)) return;
798 
799     float layerAlpha = op.alpha * state.alpha;
800     Glop glop;
801     GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
802             .setRoundRectClipState(state.roundRectClipState)
803             .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount)
804             .setFillLayer(buffer->texture, op.colorFilter, layerAlpha, op.mode, Blend::ModeOrderSwap::NoSwap)
805             .setTransform(state.computedState.transform, TransformFlags::None)
806             .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top,
807                     Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
808             .build();
809     renderer.renderGlop(state, glop);
810 
811     if (!buffer->hasRenderedSinceRepaint) {
812         buffer->hasRenderedSinceRepaint = true;
813         if (CC_UNLIKELY(Properties::debugLayersUpdates)) {
814             // render debug layer highlight
815             renderRectForLayer(renderer, op, state,
816                     0x7f00ff00, SkBlendMode::kSrcOver, nullptr);
817         } else if (CC_UNLIKELY(Properties::debugOverdraw)) {
818             // render transparent to increment overdraw for repaint area
819             renderRectForLayer(renderer, op, state,
820                     SK_ColorTRANSPARENT, SkBlendMode::kSrcOver, nullptr);
821         }
822     }
823 }
824 
onCopyToLayerOp(BakedOpRenderer & renderer,const CopyToLayerOp & op,const BakedOpState & state)825 void BakedOpDispatcher::onCopyToLayerOp(BakedOpRenderer& renderer, const CopyToLayerOp& op, const BakedOpState& state) {
826     LOG_ALWAYS_FATAL_IF(*(op.layerHandle) != nullptr, "layer already exists!");
827     *(op.layerHandle) = renderer.copyToLayer(state.computedState.clippedBounds);
828     LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "layer copy failed");
829 }
830 
onCopyFromLayerOp(BakedOpRenderer & renderer,const CopyFromLayerOp & op,const BakedOpState & state)831 void BakedOpDispatcher::onCopyFromLayerOp(BakedOpRenderer& renderer, const CopyFromLayerOp& op, const BakedOpState& state) {
832     LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "no layer to draw underneath!");
833     if (!state.computedState.clippedBounds.isEmpty()) {
834         if (op.paint && op.paint->getAlpha() < 255) {
835             SkPaint layerPaint;
836             layerPaint.setAlpha(op.paint->getAlpha());
837             layerPaint.setBlendMode(SkBlendMode::kDstIn);
838             layerPaint.setColorFilter(sk_ref_sp(op.paint->getColorFilter()));
839             RectOp rectOp(state.computedState.clippedBounds, Matrix4::identity(), nullptr, &layerPaint);
840             BakedOpDispatcher::onRectOp(renderer, rectOp, state);
841         }
842 
843         OffscreenBuffer& layer = **(op.layerHandle);
844         auto mode = PaintUtils::getBlendModeDirect(op.paint);
845         Glop glop;
846         GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
847                 .setRoundRectClipState(state.roundRectClipState)
848                 .setMeshTexturedUvQuad(nullptr, layer.getTextureCoordinates())
849                 .setFillLayer(layer.texture, nullptr, 1.0f, mode, Blend::ModeOrderSwap::Swap)
850                 .setTransform(state.computedState.transform, TransformFlags::None)
851                 .setModelViewMapUnitToRect(state.computedState.clippedBounds)
852                 .build();
853         renderer.renderGlop(state, glop);
854     }
855     renderer.renderState().layerPool().putOrDelete(*op.layerHandle);
856 }
857 
858 } // namespace uirenderer
859 } // namespace android
860