1 /*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "BakedOpDispatcher.h"
18
19 #include "BakedOpRenderer.h"
20 #include "Caches.h"
21 #include "DeferredLayerUpdater.h"
22 #include "Glop.h"
23 #include "GlopBuilder.h"
24 #include "Patch.h"
25 #include "PathTessellator.h"
26 #include "renderstate/OffscreenBufferPool.h"
27 #include "renderstate/RenderState.h"
28 #include "utils/GLUtils.h"
29 #include "VertexBuffer.h"
30
31 #include <algorithm>
32 #include <math.h>
33 #include <SkPaintDefaults.h>
34 #include <SkPathOps.h>
35
36 namespace android {
37 namespace uirenderer {
38
storeTexturedRect(TextureVertex * vertices,const Rect & bounds)39 static void storeTexturedRect(TextureVertex* vertices, const Rect& bounds) {
40 vertices[0] = { bounds.left, bounds.top, 0, 0 };
41 vertices[1] = { bounds.right, bounds.top, 1, 0 };
42 vertices[2] = { bounds.left, bounds.bottom, 0, 1 };
43 vertices[3] = { bounds.right, bounds.bottom, 1, 1 };
44 }
45
onMergedBitmapOps(BakedOpRenderer & renderer,const MergedBakedOpList & opList)46 void BakedOpDispatcher::onMergedBitmapOps(BakedOpRenderer& renderer,
47 const MergedBakedOpList& opList) {
48
49 const BakedOpState& firstState = *(opList.states[0]);
50 Bitmap* bitmap = (static_cast<const BitmapOp*>(opList.states[0]->op))->bitmap;
51
52 Texture* texture = renderer.caches().textureCache.get(bitmap);
53 if (!texture) return;
54 const AutoTexture autoCleanup(texture);
55
56 TextureVertex vertices[opList.count * 4];
57 for (size_t i = 0; i < opList.count; i++) {
58 const BakedOpState& state = *(opList.states[i]);
59 TextureVertex* rectVerts = &vertices[i * 4];
60
61 // calculate unclipped bounds, since they'll determine texture coordinates
62 Rect opBounds = state.op->unmappedBounds;
63 state.computedState.transform.mapRect(opBounds);
64 if (CC_LIKELY(state.computedState.transform.isPureTranslate())) {
65 // pure translate, so snap (same behavior as onBitmapOp)
66 opBounds.snapToPixelBoundaries();
67 }
68 storeTexturedRect(rectVerts, opBounds);
69 renderer.dirtyRenderTarget(opBounds);
70 }
71
72 const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType)
73 ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
74 Glop glop;
75 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
76 .setRoundRectClipState(firstState.roundRectClipState)
77 .setMeshTexturedIndexedQuads(vertices, opList.count * 6)
78 .setFillTexturePaint(*texture, textureFillFlags, firstState.op->paint, firstState.alpha)
79 .setTransform(Matrix4::identity(), TransformFlags::None)
80 .setModelViewIdentityEmptyBounds()
81 .build();
82 ClipRect renderTargetClip(opList.clip);
83 const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
84 renderer.renderGlop(nullptr, clip, glop);
85 }
86
onMergedPatchOps(BakedOpRenderer & renderer,const MergedBakedOpList & opList)87 void BakedOpDispatcher::onMergedPatchOps(BakedOpRenderer& renderer,
88 const MergedBakedOpList& opList) {
89 const PatchOp& firstOp = *(static_cast<const PatchOp*>(opList.states[0]->op));
90 const BakedOpState& firstState = *(opList.states[0]);
91
92 // Batches will usually contain a small number of items so it's
93 // worth performing a first iteration to count the exact number
94 // of vertices we need in the new mesh
95 uint32_t totalVertices = 0;
96
97 for (size_t i = 0; i < opList.count; i++) {
98 const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op));
99
100 // TODO: cache mesh lookups
101 const Patch* opMesh = renderer.caches().patchCache.get(
102 op.bitmap->width(), op.bitmap->height(),
103 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
104 totalVertices += opMesh->verticesCount;
105 }
106
107 const bool dirtyRenderTarget = renderer.offscreenRenderTarget();
108
109 uint32_t indexCount = 0;
110
111 TextureVertex vertices[totalVertices];
112 TextureVertex* vertex = &vertices[0];
113 // Create a mesh that contains the transformed vertices for all the
114 // 9-patch objects that are part of the batch. Note that onDefer()
115 // enforces ops drawn by this function to have a pure translate or
116 // identity matrix
117 for (size_t i = 0; i < opList.count; i++) {
118 const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op));
119 const BakedOpState& state = *opList.states[i];
120
121 // TODO: cache mesh lookups
122 const Patch* opMesh = renderer.caches().patchCache.get(
123 op.bitmap->width(), op.bitmap->height(),
124 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
125
126
127 uint32_t vertexCount = opMesh->verticesCount;
128 if (vertexCount == 0) continue;
129
130 // We use the bounds to know where to translate our vertices
131 // Using patchOp->state.mBounds wouldn't work because these
132 // bounds are clipped
133 const float tx = floorf(state.computedState.transform.getTranslateX()
134 + op.unmappedBounds.left + 0.5f);
135 const float ty = floorf(state.computedState.transform.getTranslateY()
136 + op.unmappedBounds.top + 0.5f);
137
138 // Copy & transform all the vertices for the current operation
139 TextureVertex* opVertices = opMesh->vertices.get();
140 for (uint32_t j = 0; j < vertexCount; j++, opVertices++) {
141 TextureVertex::set(vertex++,
142 opVertices->x + tx, opVertices->y + ty,
143 opVertices->u, opVertices->v);
144 }
145
146 // Dirty the current layer if possible. When the 9-patch does not
147 // contain empty quads we can take a shortcut and simply set the
148 // dirty rect to the object's bounds.
149 if (dirtyRenderTarget) {
150 if (!opMesh->hasEmptyQuads) {
151 renderer.dirtyRenderTarget(Rect(tx, ty,
152 tx + op.unmappedBounds.getWidth(), ty + op.unmappedBounds.getHeight()));
153 } else {
154 const size_t count = opMesh->quads.size();
155 for (size_t i = 0; i < count; i++) {
156 const Rect& quadBounds = opMesh->quads[i];
157 const float x = tx + quadBounds.left;
158 const float y = ty + quadBounds.top;
159 renderer.dirtyRenderTarget(Rect(x, y,
160 x + quadBounds.getWidth(), y + quadBounds.getHeight()));
161 }
162 }
163 }
164
165 indexCount += opMesh->indexCount;
166 }
167
168
169 Texture* texture = renderer.caches().textureCache.get(firstOp.bitmap);
170 if (!texture) return;
171 const AutoTexture autoCleanup(texture);
172
173 // 9 patches are built for stretching - always filter
174 int textureFillFlags = TextureFillFlags::ForceFilter;
175 if (firstOp.bitmap->colorType() == kAlpha_8_SkColorType) {
176 textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
177 }
178 Glop glop;
179 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
180 .setRoundRectClipState(firstState.roundRectClipState)
181 .setMeshTexturedIndexedQuads(vertices, indexCount)
182 .setFillTexturePaint(*texture, textureFillFlags, firstOp.paint, firstState.alpha)
183 .setTransform(Matrix4::identity(), TransformFlags::None)
184 .setModelViewIdentityEmptyBounds()
185 .build();
186 ClipRect renderTargetClip(opList.clip);
187 const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
188 renderer.renderGlop(nullptr, clip, glop);
189 }
190
renderTextShadow(BakedOpRenderer & renderer,const TextOp & op,const BakedOpState & textOpState)191 static void renderTextShadow(BakedOpRenderer& renderer,
192 const TextOp& op, const BakedOpState& textOpState) {
193 if (CC_LIKELY(!PaintUtils::hasTextShadow(op.paint))) return;
194
195 FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
196 fontRenderer.setFont(op.paint, SkMatrix::I());
197 renderer.caches().textureState().activateTexture(0);
198
199 PaintUtils::TextShadow textShadow;
200 if (!PaintUtils::getTextShadow(op.paint, &textShadow)) {
201 LOG_ALWAYS_FATAL("failed to query shadow attributes");
202 }
203
204 renderer.caches().dropShadowCache.setFontRenderer(fontRenderer);
205 ShadowTexture* texture = renderer.caches().dropShadowCache.get(
206 op.paint, op.glyphs, op.glyphCount, textShadow.radius, op.positions);
207 // If the drop shadow exceeds the max texture size or couldn't be
208 // allocated, skip drawing
209 if (!texture) return;
210 const AutoTexture autoCleanup(texture);
211
212 const float sx = op.x - texture->left + textShadow.dx;
213 const float sy = op.y - texture->top + textShadow.dy;
214
215 Glop glop;
216 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
217 .setRoundRectClipState(textOpState.roundRectClipState)
218 .setMeshTexturedUnitQuad(nullptr)
219 .setFillShadowTexturePaint(*texture, textShadow.color, *op.paint, textOpState.alpha)
220 .setTransform(textOpState.computedState.transform, TransformFlags::None)
221 .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width(), sy + texture->height()))
222 .build();
223
224 // Compute damage bounds and clip (since may differ from those in textOpState).
225 // Bounds should be same as text op, but with dx/dy offset and radius outset
226 // applied in local space.
227 auto& transform = textOpState.computedState.transform;
228 Rect shadowBounds = op.unmappedBounds; // STROKE
229 const bool expandForStroke = op.paint->getStyle() != SkPaint::kFill_Style;
230 if (expandForStroke) {
231 shadowBounds.outset(op.paint->getStrokeWidth() * 0.5f);
232 }
233 shadowBounds.translate(textShadow.dx, textShadow.dy);
234 shadowBounds.outset(textShadow.radius, textShadow.radius);
235 transform.mapRect(shadowBounds);
236 if (CC_UNLIKELY(expandForStroke &&
237 (!transform.isPureTranslate() || op.paint->getStrokeWidth() < 1.0f))) {
238 shadowBounds.outset(0.5f);
239 }
240
241 auto clipState = textOpState.computedState.clipState;
242 if (clipState->mode != ClipMode::Rectangle
243 || !clipState->rect.contains(shadowBounds)) {
244 // need clip, so pass it and clip bounds
245 shadowBounds.doIntersect(clipState->rect);
246 } else {
247 // don't need clip, ignore
248 clipState = nullptr;
249 }
250
251 renderer.renderGlop(&shadowBounds, clipState, glop);
252 }
253
254 enum class TextRenderType {
255 Defer,
256 Flush
257 };
258
renderText(BakedOpRenderer & renderer,const TextOp & op,const BakedOpState & state,const ClipBase * renderClip,TextRenderType renderType)259 static void renderText(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state,
260 const ClipBase* renderClip, TextRenderType renderType) {
261 FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
262 float x = op.x;
263 float y = op.y;
264 const Matrix4& transform = state.computedState.transform;
265 const bool pureTranslate = transform.isPureTranslate();
266 if (CC_LIKELY(pureTranslate)) {
267 x = floorf(x + transform.getTranslateX() + 0.5f);
268 y = floorf(y + transform.getTranslateY() + 0.5f);
269 fontRenderer.setFont(op.paint, SkMatrix::I());
270 fontRenderer.setTextureFiltering(false);
271 } else if (CC_UNLIKELY(transform.isPerspective())) {
272 fontRenderer.setFont(op.paint, SkMatrix::I());
273 fontRenderer.setTextureFiltering(true);
274 } else {
275 // We only pass a partial transform to the font renderer. That partial
276 // matrix defines how glyphs are rasterized. Typically we want glyphs
277 // to be rasterized at their final size on screen, which means the partial
278 // matrix needs to take the scale factor into account.
279 // When a partial matrix is used to transform glyphs during rasterization,
280 // the mesh is generated with the inverse transform (in the case of scale,
281 // the mesh is generated at 1.0 / scale for instance.) This allows us to
282 // apply the full transform matrix at draw time in the vertex shader.
283 // Applying the full matrix in the shader is the easiest way to handle
284 // rotation and perspective and allows us to always generated quads in the
285 // font renderer which greatly simplifies the code, clipping in particular.
286 float sx, sy;
287 transform.decomposeScale(sx, sy);
288 fontRenderer.setFont(op.paint, SkMatrix::MakeScale(
289 roundf(std::max(1.0f, sx)),
290 roundf(std::max(1.0f, sy))));
291 fontRenderer.setTextureFiltering(true);
292 }
293 Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
294
295 int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha;
296 SkBlendMode mode = PaintUtils::getBlendModeDirect(op.paint);
297 TextDrawFunctor functor(&renderer, &state, renderClip,
298 x, y, pureTranslate, alpha, mode, op.paint);
299
300 bool forceFinish = (renderType == TextRenderType::Flush);
301 bool mustDirtyRenderTarget = renderer.offscreenRenderTarget();
302 const Rect* localOpClip = pureTranslate ? &state.computedState.clipRect() : nullptr;
303 fontRenderer.renderPosText(op.paint, localOpClip, op.glyphs, op.glyphCount, x, y,
304 op.positions, mustDirtyRenderTarget ? &layerBounds : nullptr, &functor, forceFinish);
305
306 if (mustDirtyRenderTarget) {
307 if (!pureTranslate) {
308 transform.mapRect(layerBounds);
309 }
310 renderer.dirtyRenderTarget(layerBounds);
311 }
312 }
313
onMergedTextOps(BakedOpRenderer & renderer,const MergedBakedOpList & opList)314 void BakedOpDispatcher::onMergedTextOps(BakedOpRenderer& renderer,
315 const MergedBakedOpList& opList) {
316 for (size_t i = 0; i < opList.count; i++) {
317 const BakedOpState& state = *(opList.states[i]);
318 const TextOp& op = *(static_cast<const TextOp*>(state.op));
319 renderTextShadow(renderer, op, state);
320 }
321
322 ClipRect renderTargetClip(opList.clip);
323 const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
324 for (size_t i = 0; i < opList.count; i++) {
325 const BakedOpState& state = *(opList.states[i]);
326 const TextOp& op = *(static_cast<const TextOp*>(state.op));
327 TextRenderType renderType = (i + 1 == opList.count)
328 ? TextRenderType::Flush : TextRenderType::Defer;
329 renderText(renderer, op, state, clip, renderType);
330 }
331 }
332
333 namespace VertexBufferRenderFlags {
334 enum {
335 Offset = 0x1,
336 ShadowInterp = 0x2,
337 };
338 }
339
renderVertexBuffer(BakedOpRenderer & renderer,const BakedOpState & state,const VertexBuffer & vertexBuffer,float translateX,float translateY,const SkPaint & paint,int vertexBufferRenderFlags)340 static void renderVertexBuffer(BakedOpRenderer& renderer, const BakedOpState& state,
341 const VertexBuffer& vertexBuffer, float translateX, float translateY,
342 const SkPaint& paint, int vertexBufferRenderFlags) {
343 if (CC_LIKELY(vertexBuffer.getVertexCount())) {
344 bool shadowInterp = vertexBufferRenderFlags & VertexBufferRenderFlags::ShadowInterp;
345 const int transformFlags = vertexBufferRenderFlags & VertexBufferRenderFlags::Offset
346 ? TransformFlags::OffsetByFudgeFactor : 0;
347
348 Glop glop;
349 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
350 .setRoundRectClipState(state.roundRectClipState)
351 .setMeshVertexBuffer(vertexBuffer)
352 .setFillPaint(paint, state.alpha, shadowInterp)
353 .setTransform(state.computedState.transform, transformFlags)
354 .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
355 .build();
356 renderer.renderGlop(state, glop);
357 }
358 }
359
renderConvexPath(BakedOpRenderer & renderer,const BakedOpState & state,const SkPath & path,const SkPaint & paint)360 static void renderConvexPath(BakedOpRenderer& renderer, const BakedOpState& state,
361 const SkPath& path, const SkPaint& paint) {
362 VertexBuffer vertexBuffer;
363 // TODO: try clipping large paths to viewport
364 PathTessellator::tessellatePath(path, &paint, state.computedState.transform, vertexBuffer);
365 renderVertexBuffer(renderer, state, vertexBuffer, 0.0f, 0.0f, paint, 0);
366 }
367
renderPathTexture(BakedOpRenderer & renderer,const BakedOpState & state,float xOffset,float yOffset,PathTexture & texture,const SkPaint & paint)368 static void renderPathTexture(BakedOpRenderer& renderer, const BakedOpState& state,
369 float xOffset, float yOffset, PathTexture& texture, const SkPaint& paint) {
370 Rect dest(texture.width(), texture.height());
371 dest.translate(xOffset + texture.left - texture.offset,
372 yOffset + texture.top - texture.offset);
373 Glop glop;
374 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
375 .setRoundRectClipState(state.roundRectClipState)
376 .setMeshTexturedUnitQuad(nullptr)
377 .setFillPathTexturePaint(texture, paint, state.alpha)
378 .setTransform(state.computedState.transform, TransformFlags::None)
379 .setModelViewMapUnitToRect(dest)
380 .build();
381 renderer.renderGlop(state, glop);
382 }
383
getBoundsOfFill(const RecordedOp & op)384 SkRect getBoundsOfFill(const RecordedOp& op) {
385 SkRect bounds = op.unmappedBounds.toSkRect();
386 if (op.paint->getStyle() == SkPaint::kStrokeAndFill_Style) {
387 float outsetDistance = op.paint->getStrokeWidth() / 2;
388 bounds.outset(outsetDistance, outsetDistance);
389 }
390 return bounds;
391 }
392
onArcOp(BakedOpRenderer & renderer,const ArcOp & op,const BakedOpState & state)393 void BakedOpDispatcher::onArcOp(BakedOpRenderer& renderer, const ArcOp& op, const BakedOpState& state) {
394 // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
395 if (op.paint->getStyle() != SkPaint::kStroke_Style
396 || op.paint->getPathEffect() != nullptr
397 || op.useCenter) {
398 PathTexture* texture = renderer.caches().pathCache.getArc(
399 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(),
400 op.startAngle, op.sweepAngle, op.useCenter, op.paint);
401 const AutoTexture holder(texture);
402 if (CC_LIKELY(holder.texture)) {
403 renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
404 *texture, *(op.paint));
405 }
406 } else {
407 SkRect rect = getBoundsOfFill(op);
408 SkPath path;
409 if (op.useCenter) {
410 path.moveTo(rect.centerX(), rect.centerY());
411 }
412 path.arcTo(rect, op.startAngle, op.sweepAngle, !op.useCenter);
413 if (op.useCenter) {
414 path.close();
415 }
416 renderConvexPath(renderer, state, path, *(op.paint));
417 }
418 }
419
onBitmapOp(BakedOpRenderer & renderer,const BitmapOp & op,const BakedOpState & state)420 void BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op, const BakedOpState& state) {
421 Texture* texture = renderer.getTexture(op.bitmap);
422 if (!texture) return;
423 const AutoTexture autoCleanup(texture);
424
425 const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
426 ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
427 Glop glop;
428 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
429 .setRoundRectClipState(state.roundRectClipState)
430 .setMeshTexturedUnitQuad(texture->uvMapper)
431 .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
432 .setTransform(state.computedState.transform, TransformFlags::None)
433 .setModelViewMapUnitToRectSnap(Rect(texture->width(), texture->height()))
434 .build();
435 renderer.renderGlop(state, glop);
436 }
437
onBitmapMeshOp(BakedOpRenderer & renderer,const BitmapMeshOp & op,const BakedOpState & state)438 void BakedOpDispatcher::onBitmapMeshOp(BakedOpRenderer& renderer, const BitmapMeshOp& op, const BakedOpState& state) {
439 Texture* texture = renderer.caches().textureCache.get(op.bitmap);
440 if (!texture) {
441 return;
442 }
443 const AutoTexture autoCleanup(texture);
444
445 const uint32_t elementCount = op.meshWidth * op.meshHeight * 6;
446
447 std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]);
448 ColorTextureVertex* vertex = &mesh[0];
449
450 const int* colors = op.colors;
451 std::unique_ptr<int[]> tempColors;
452 if (!colors) {
453 uint32_t colorsCount = (op.meshWidth + 1) * (op.meshHeight + 1);
454 tempColors.reset(new int[colorsCount]);
455 memset(tempColors.get(), 0xff, colorsCount * sizeof(int));
456 colors = tempColors.get();
457 }
458
459 for (int32_t y = 0; y < op.meshHeight; y++) {
460 for (int32_t x = 0; x < op.meshWidth; x++) {
461 uint32_t i = (y * (op.meshWidth + 1) + x) * 2;
462
463 float u1 = float(x) / op.meshWidth;
464 float u2 = float(x + 1) / op.meshWidth;
465 float v1 = float(y) / op.meshHeight;
466 float v2 = float(y + 1) / op.meshHeight;
467
468 int ax = i + (op.meshWidth + 1) * 2;
469 int ay = ax + 1;
470 int bx = i;
471 int by = bx + 1;
472 int cx = i + 2;
473 int cy = cx + 1;
474 int dx = i + (op.meshWidth + 1) * 2 + 2;
475 int dy = dx + 1;
476
477 const float* vertices = op.vertices;
478 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
479 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
480 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
481
482 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
483 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
484 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
485 }
486 }
487
488 /*
489 * TODO: handle alpha_8 textures correctly by applying paint color, but *not*
490 * shader in that case to mimic the behavior in SkiaCanvas::drawBitmapMesh.
491 */
492 const int textureFillFlags = TextureFillFlags::None;
493 Glop glop;
494 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
495 .setRoundRectClipState(state.roundRectClipState)
496 .setMeshColoredTexturedMesh(mesh.get(), elementCount)
497 .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
498 .setTransform(state.computedState.transform, TransformFlags::None)
499 .setModelViewOffsetRect(0, 0, op.unmappedBounds)
500 .build();
501 renderer.renderGlop(state, glop);
502 }
503
onBitmapRectOp(BakedOpRenderer & renderer,const BitmapRectOp & op,const BakedOpState & state)504 void BakedOpDispatcher::onBitmapRectOp(BakedOpRenderer& renderer, const BitmapRectOp& op, const BakedOpState& state) {
505 Texture* texture = renderer.getTexture(op.bitmap);
506 if (!texture) return;
507 const AutoTexture autoCleanup(texture);
508
509 Rect uv(std::max(0.0f, op.src.left / texture->width()),
510 std::max(0.0f, op.src.top / texture->height()),
511 std::min(1.0f, op.src.right / texture->width()),
512 std::min(1.0f, op.src.bottom / texture->height()));
513
514 const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
515 ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
516 const bool tryToSnap = MathUtils::areEqual(op.src.getWidth(), op.unmappedBounds.getWidth())
517 && MathUtils::areEqual(op.src.getHeight(), op.unmappedBounds.getHeight());
518 Glop glop;
519 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
520 .setRoundRectClipState(state.roundRectClipState)
521 .setMeshTexturedUvQuad(texture->uvMapper, uv)
522 .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
523 .setTransform(state.computedState.transform, TransformFlags::None)
524 .setModelViewMapUnitToRectOptionalSnap(tryToSnap, op.unmappedBounds)
525 .build();
526 renderer.renderGlop(state, glop);
527 }
528
onColorOp(BakedOpRenderer & renderer,const ColorOp & op,const BakedOpState & state)529 void BakedOpDispatcher::onColorOp(BakedOpRenderer& renderer, const ColorOp& op, const BakedOpState& state) {
530 SkPaint paint;
531 paint.setColor(op.color);
532 paint.setBlendMode(op.mode);
533
534 Glop glop;
535 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
536 .setRoundRectClipState(state.roundRectClipState)
537 .setMeshUnitQuad()
538 .setFillPaint(paint, state.alpha)
539 .setTransform(Matrix4::identity(), TransformFlags::None)
540 .setModelViewMapUnitToRect(state.computedState.clipState->rect)
541 .build();
542 renderer.renderGlop(state, glop);
543 }
544
onFunctorOp(BakedOpRenderer & renderer,const FunctorOp & op,const BakedOpState & state)545 void BakedOpDispatcher::onFunctorOp(BakedOpRenderer& renderer, const FunctorOp& op, const BakedOpState& state) {
546 renderer.renderFunctor(op, state);
547 }
548
onLinesOp(BakedOpRenderer & renderer,const LinesOp & op,const BakedOpState & state)549 void BakedOpDispatcher::onLinesOp(BakedOpRenderer& renderer, const LinesOp& op, const BakedOpState& state) {
550 VertexBuffer buffer;
551 PathTessellator::tessellateLines(op.points, op.floatCount, op.paint,
552 state.computedState.transform, buffer);
553 int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset;
554 renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags);
555 }
556
onOvalOp(BakedOpRenderer & renderer,const OvalOp & op,const BakedOpState & state)557 void BakedOpDispatcher::onOvalOp(BakedOpRenderer& renderer, const OvalOp& op, const BakedOpState& state) {
558 if (op.paint->getPathEffect() != nullptr) {
559 PathTexture* texture = renderer.caches().pathCache.getOval(
560 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint);
561 const AutoTexture holder(texture);
562 if (CC_LIKELY(holder.texture)) {
563 renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
564 *texture, *(op.paint));
565 }
566 } else {
567 SkPath path;
568 SkRect rect = getBoundsOfFill(op);
569 path.addOval(rect);
570
571 if (state.computedState.localProjectionPathMask != nullptr) {
572 // Mask the ripple path by the local space projection mask in local space.
573 // Note that this can create CCW paths.
574 Op(path, *state.computedState.localProjectionPathMask, kIntersect_SkPathOp, &path);
575 }
576 renderConvexPath(renderer, state, path, *(op.paint));
577 }
578 }
579
onPatchOp(BakedOpRenderer & renderer,const PatchOp & op,const BakedOpState & state)580 void BakedOpDispatcher::onPatchOp(BakedOpRenderer& renderer, const PatchOp& op, const BakedOpState& state) {
581 // 9 patches are built for stretching - always filter
582 int textureFillFlags = TextureFillFlags::ForceFilter;
583 if (op.bitmap->colorType() == kAlpha_8_SkColorType) {
584 textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
585 }
586
587 // TODO: avoid redoing the below work each frame:
588 const Patch* mesh = renderer.caches().patchCache.get(
589 op.bitmap->width(), op.bitmap->height(),
590 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
591
592 Texture* texture = renderer.caches().textureCache.get(op.bitmap);
593 if (CC_LIKELY(texture)) {
594 const AutoTexture autoCleanup(texture);
595 Glop glop;
596 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
597 .setRoundRectClipState(state.roundRectClipState)
598 .setMeshPatchQuads(*mesh)
599 .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
600 .setTransform(state.computedState.transform, TransformFlags::None)
601 .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top,
602 Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
603 .build();
604 renderer.renderGlop(state, glop);
605 }
606 }
607
onPathOp(BakedOpRenderer & renderer,const PathOp & op,const BakedOpState & state)608 void BakedOpDispatcher::onPathOp(BakedOpRenderer& renderer, const PathOp& op, const BakedOpState& state) {
609 PathTexture* texture = renderer.caches().pathCache.get(op.path, op.paint);
610 const AutoTexture holder(texture);
611 if (CC_LIKELY(holder.texture)) {
612 // Unlike other callers to renderPathTexture, no offsets are used because PathOp doesn't
613 // have any translate built in, other than what's in the SkPath itself
614 renderPathTexture(renderer, state, 0, 0, *texture, *(op.paint));
615 }
616 }
617
onPointsOp(BakedOpRenderer & renderer,const PointsOp & op,const BakedOpState & state)618 void BakedOpDispatcher::onPointsOp(BakedOpRenderer& renderer, const PointsOp& op, const BakedOpState& state) {
619 VertexBuffer buffer;
620 PathTessellator::tessellatePoints(op.points, op.floatCount, op.paint,
621 state.computedState.transform, buffer);
622 int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset;
623 renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags);
624 }
625
626 // See SkPaintDefaults.h
627 #define SkPaintDefaults_MiterLimit SkIntToScalar(4)
628
onRectOp(BakedOpRenderer & renderer,const RectOp & op,const BakedOpState & state)629 void BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op, const BakedOpState& state) {
630 if (op.paint->getStyle() != SkPaint::kFill_Style) {
631 // only fill + default miter is supported by drawConvexPath, since others must handle joins
632 static_assert(SkPaintDefaults_MiterLimit == 4.0f, "Miter limit has changed");
633 if (CC_UNLIKELY(op.paint->getPathEffect() != nullptr
634 || op.paint->getStrokeJoin() != SkPaint::kMiter_Join
635 || op.paint->getStrokeMiter() != SkPaintDefaults_MiterLimit)) {
636 PathTexture* texture = renderer.caches().pathCache.getRect(
637 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint);
638 const AutoTexture holder(texture);
639 if (CC_LIKELY(holder.texture)) {
640 renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
641 *texture, *(op.paint));
642 }
643 } else {
644 SkPath path;
645 path.addRect(getBoundsOfFill(op));
646 renderConvexPath(renderer, state, path, *(op.paint));
647 }
648 } else {
649 if (op.paint->isAntiAlias() && !state.computedState.transform.isSimple()) {
650 SkPath path;
651 path.addRect(op.unmappedBounds.toSkRect());
652 renderConvexPath(renderer, state, path, *(op.paint));
653 } else {
654 // render simple unit quad, no tessellation required
655 Glop glop;
656 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
657 .setRoundRectClipState(state.roundRectClipState)
658 .setMeshUnitQuad()
659 .setFillPaint(*op.paint, state.alpha)
660 .setTransform(state.computedState.transform, TransformFlags::None)
661 .setModelViewMapUnitToRect(op.unmappedBounds)
662 .build();
663 renderer.renderGlop(state, glop);
664 }
665 }
666 }
667
onRoundRectOp(BakedOpRenderer & renderer,const RoundRectOp & op,const BakedOpState & state)668 void BakedOpDispatcher::onRoundRectOp(BakedOpRenderer& renderer, const RoundRectOp& op, const BakedOpState& state) {
669 if (op.paint->getPathEffect() != nullptr) {
670 PathTexture* texture = renderer.caches().pathCache.getRoundRect(
671 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(),
672 op.rx, op.ry, op.paint);
673 const AutoTexture holder(texture);
674 if (CC_LIKELY(holder.texture)) {
675 renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
676 *texture, *(op.paint));
677 }
678 } else {
679 const VertexBuffer* buffer = renderer.caches().tessellationCache.getRoundRect(
680 state.computedState.transform, *(op.paint),
681 op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.rx, op.ry);
682 renderVertexBuffer(renderer, state, *buffer,
683 op.unmappedBounds.left, op.unmappedBounds.top, *(op.paint), 0);
684 }
685 }
686
renderShadow(BakedOpRenderer & renderer,const BakedOpState & state,float casterAlpha,const VertexBuffer * ambientShadowVertexBuffer,const VertexBuffer * spotShadowVertexBuffer)687 static void renderShadow(BakedOpRenderer& renderer, const BakedOpState& state, float casterAlpha,
688 const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) {
689 SkPaint paint;
690 paint.setAntiAlias(true); // want to use AlphaVertex
691
692 // The caller has made sure casterAlpha > 0.
693 uint8_t ambientShadowAlpha = renderer.getLightInfo().ambientShadowAlpha;
694 if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) {
695 ambientShadowAlpha = Properties::overrideAmbientShadowStrength;
696 }
697 if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) {
698 paint.setAlpha((uint8_t)(casterAlpha * ambientShadowAlpha));
699 renderVertexBuffer(renderer, state, *ambientShadowVertexBuffer, 0, 0,
700 paint, VertexBufferRenderFlags::ShadowInterp);
701 }
702
703 uint8_t spotShadowAlpha = renderer.getLightInfo().spotShadowAlpha;
704 if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) {
705 spotShadowAlpha = Properties::overrideSpotShadowStrength;
706 }
707 if (spotShadowVertexBuffer && spotShadowAlpha > 0) {
708 paint.setAlpha((uint8_t)(casterAlpha * spotShadowAlpha));
709 renderVertexBuffer(renderer, state, *spotShadowVertexBuffer, 0, 0,
710 paint, VertexBufferRenderFlags::ShadowInterp);
711 }
712 }
713
onShadowOp(BakedOpRenderer & renderer,const ShadowOp & op,const BakedOpState & state)714 void BakedOpDispatcher::onShadowOp(BakedOpRenderer& renderer, const ShadowOp& op, const BakedOpState& state) {
715 TessellationCache::vertexBuffer_pair_t buffers = op.shadowTask->getResult();
716 renderShadow(renderer, state, op.casterAlpha, buffers.first, buffers.second);
717 }
718
onSimpleRectsOp(BakedOpRenderer & renderer,const SimpleRectsOp & op,const BakedOpState & state)719 void BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op, const BakedOpState& state) {
720 Glop glop;
721 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
722 .setRoundRectClipState(state.roundRectClipState)
723 .setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4)
724 .setFillPaint(*op.paint, state.alpha)
725 .setTransform(state.computedState.transform, TransformFlags::None)
726 .setModelViewOffsetRect(0, 0, op.unmappedBounds)
727 .build();
728 renderer.renderGlop(state, glop);
729 }
730
onTextOp(BakedOpRenderer & renderer,const TextOp & op,const BakedOpState & state)731 void BakedOpDispatcher::onTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state) {
732 renderTextShadow(renderer, op, state);
733 renderText(renderer, op, state, state.computedState.getClipIfNeeded(), TextRenderType::Flush);
734 }
735
onTextOnPathOp(BakedOpRenderer & renderer,const TextOnPathOp & op,const BakedOpState & state)736 void BakedOpDispatcher::onTextOnPathOp(BakedOpRenderer& renderer, const TextOnPathOp& op, const BakedOpState& state) {
737 // Note: can't trust clipSideFlags since we record with unmappedBounds == clip.
738 // TODO: respect clipSideFlags, once we record with bounds
739 auto renderTargetClip = state.computedState.clipState;
740
741 FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
742 fontRenderer.setFont(op.paint, SkMatrix::I());
743 fontRenderer.setTextureFiltering(true);
744
745 Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
746
747 int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha;
748 SkBlendMode mode = PaintUtils::getBlendModeDirect(op.paint);
749 TextDrawFunctor functor(&renderer, &state, renderTargetClip,
750 0.0f, 0.0f, false, alpha, mode, op.paint);
751
752 bool mustDirtyRenderTarget = renderer.offscreenRenderTarget();
753 const Rect localSpaceClip = state.computedState.computeLocalSpaceClip();
754 if (fontRenderer.renderTextOnPath(op.paint, &localSpaceClip, op.glyphs, op.glyphCount,
755 op.path, op.hOffset, op.vOffset,
756 mustDirtyRenderTarget ? &layerBounds : nullptr, &functor)) {
757 if (mustDirtyRenderTarget) {
758 // manually dirty render target, since TextDrawFunctor won't
759 state.computedState.transform.mapRect(layerBounds);
760 renderer.dirtyRenderTarget(layerBounds);
761 }
762 }
763 }
764
onTextureLayerOp(BakedOpRenderer & renderer,const TextureLayerOp & op,const BakedOpState & state)765 void BakedOpDispatcher::onTextureLayerOp(BakedOpRenderer& renderer, const TextureLayerOp& op, const BakedOpState& state) {
766 GlLayer* layer = static_cast<GlLayer*>(op.layerHandle->backingLayer());
767 if (!layer) {
768 return;
769 }
770 const bool tryToSnap = layer->getForceFilter();
771 float alpha = (layer->getAlpha() / 255.0f) * state.alpha;
772 Glop glop;
773 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
774 .setRoundRectClipState(state.roundRectClipState)
775 .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO
776 .setFillTextureLayer(*(layer), alpha)
777 .setTransform(state.computedState.transform, TransformFlags::None)
778 .setModelViewMapUnitToRectOptionalSnap(tryToSnap, Rect(layer->getWidth(), layer->getHeight()))
779 .build();
780 renderer.renderGlop(state, glop);
781 }
782
renderRectForLayer(BakedOpRenderer & renderer,const LayerOp & op,const BakedOpState & state,int color,SkBlendMode mode,SkColorFilter * colorFilter)783 void renderRectForLayer(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state,
784 int color, SkBlendMode mode, SkColorFilter* colorFilter) {
785 SkPaint paint;
786 paint.setColor(color);
787 paint.setBlendMode(mode);
788 paint.setColorFilter(sk_ref_sp(colorFilter));
789 RectOp rectOp(op.unmappedBounds, op.localMatrix, op.localClip, &paint);
790 BakedOpDispatcher::onRectOp(renderer, rectOp, state);
791 }
792
onLayerOp(BakedOpRenderer & renderer,const LayerOp & op,const BakedOpState & state)793 void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state) {
794 // Note that we don't use op->paint in this function - it's never set on a LayerOp
795 OffscreenBuffer* buffer = *op.layerHandle;
796
797 if (CC_UNLIKELY(!buffer)) return;
798
799 float layerAlpha = op.alpha * state.alpha;
800 Glop glop;
801 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
802 .setRoundRectClipState(state.roundRectClipState)
803 .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount)
804 .setFillLayer(buffer->texture, op.colorFilter, layerAlpha, op.mode, Blend::ModeOrderSwap::NoSwap)
805 .setTransform(state.computedState.transform, TransformFlags::None)
806 .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top,
807 Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
808 .build();
809 renderer.renderGlop(state, glop);
810
811 if (!buffer->hasRenderedSinceRepaint) {
812 buffer->hasRenderedSinceRepaint = true;
813 if (CC_UNLIKELY(Properties::debugLayersUpdates)) {
814 // render debug layer highlight
815 renderRectForLayer(renderer, op, state,
816 0x7f00ff00, SkBlendMode::kSrcOver, nullptr);
817 } else if (CC_UNLIKELY(Properties::debugOverdraw)) {
818 // render transparent to increment overdraw for repaint area
819 renderRectForLayer(renderer, op, state,
820 SK_ColorTRANSPARENT, SkBlendMode::kSrcOver, nullptr);
821 }
822 }
823 }
824
onCopyToLayerOp(BakedOpRenderer & renderer,const CopyToLayerOp & op,const BakedOpState & state)825 void BakedOpDispatcher::onCopyToLayerOp(BakedOpRenderer& renderer, const CopyToLayerOp& op, const BakedOpState& state) {
826 LOG_ALWAYS_FATAL_IF(*(op.layerHandle) != nullptr, "layer already exists!");
827 *(op.layerHandle) = renderer.copyToLayer(state.computedState.clippedBounds);
828 LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "layer copy failed");
829 }
830
onCopyFromLayerOp(BakedOpRenderer & renderer,const CopyFromLayerOp & op,const BakedOpState & state)831 void BakedOpDispatcher::onCopyFromLayerOp(BakedOpRenderer& renderer, const CopyFromLayerOp& op, const BakedOpState& state) {
832 LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "no layer to draw underneath!");
833 if (!state.computedState.clippedBounds.isEmpty()) {
834 if (op.paint && op.paint->getAlpha() < 255) {
835 SkPaint layerPaint;
836 layerPaint.setAlpha(op.paint->getAlpha());
837 layerPaint.setBlendMode(SkBlendMode::kDstIn);
838 layerPaint.setColorFilter(sk_ref_sp(op.paint->getColorFilter()));
839 RectOp rectOp(state.computedState.clippedBounds, Matrix4::identity(), nullptr, &layerPaint);
840 BakedOpDispatcher::onRectOp(renderer, rectOp, state);
841 }
842
843 OffscreenBuffer& layer = **(op.layerHandle);
844 auto mode = PaintUtils::getBlendModeDirect(op.paint);
845 Glop glop;
846 GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
847 .setRoundRectClipState(state.roundRectClipState)
848 .setMeshTexturedUvQuad(nullptr, layer.getTextureCoordinates())
849 .setFillLayer(layer.texture, nullptr, 1.0f, mode, Blend::ModeOrderSwap::Swap)
850 .setTransform(state.computedState.transform, TransformFlags::None)
851 .setModelViewMapUnitToRect(state.computedState.clippedBounds)
852 .build();
853 renderer.renderGlop(state, glop);
854 }
855 renderer.renderState().layerPool().putOrDelete(*op.layerHandle);
856 }
857
858 } // namespace uirenderer
859 } // namespace android
860