/external/deqp/modules/gles2/functional/ |
D | es2fDepthRangeTests.cpp | 105 inline float depthRangeTransform (const float zd, const float zNear, const float zFar) in depthRangeTransform() 127 …, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar, const deUint… in DepthRangeCompareCase() 277 …nst char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar) in DepthRangeWriteCase() 413 const float zFar; in init() member
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D | es2fShaderBuiltinVarTests.cpp | 167 float zFar; member 181 float zFar = deFloatClamp(m_params.zFar, 0.0f, 1.0f); in evaluate() local
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/external/swiftshader/src/OpenGL/common/ |
D | MatrixStack.cpp | 124 …oid MatrixStack::frustum(float left, float right, float bottom, float top, float zNear, float zFar) in frustum() 146 …MatrixStack::ortho(double left, double right, double bottom, double top, double zNear, double zFar) in ortho()
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/external/mesa3d/src/mesa/main/ |
D | es1_conversion.c | 98 _mesa_DepthRangex(GLclampx zNear, GLclampx zFar) in _mesa_DepthRangex() 181 GLfloat zNear, GLfloat zFar) in _mesa_Frustumf() 193 GLfixed zNear, GLfixed zFar) in _mesa_Frustumx() 665 GLfloat zNear, GLfloat zFar) in _mesa_Orthof() 677 GLfixed zNear, GLfixed zFar) in _mesa_Orthox()
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/external/vulkan-validation-layers/libs/glm/gtc/ |
D | matrix_transform.inl | 164 T const & zFar 223 valType const & zFar 254 valType const & zFar
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/external/mesa3d/src/gallium/tests/graw/ |
D | shader-leak.c | 53 float zNear, float zFar) in set_viewport()
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D | tri-gs.c | 54 float zNear, float zFar) in set_viewport()
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D | tri-instanced.c | 83 float zNear, float zFar) in set_viewport()
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D | graw_util.h | 190 float zNear, float zFar) in graw_util_viewport()
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D | quad-sample.c | 63 float zNear, float zFar) in set_viewport()
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D | fs-test.c | 135 float zNear, float zFar) in set_viewport()
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D | vs-test.c | 116 float zNear, float zFar) in set_viewport()
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D | gs-test.c | 194 float zNear, float zFar) in set_viewport()
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/external/autotest/client/deps/webgl_mpd/src/resources/ |
D | J3DIMath.js | 669 J3DIMatrix4.prototype.perspective = function(fovy, aspect, zNear, zFar) argument
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | main.cpp | 743 GL_API void GL_APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar) in glDepthRangex() 748 GL_API void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) in glDepthRangef() 828 …Y glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) in glFrustumf() 833 …Y glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) in glFrustumx() 1133 …TRY glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) in glOrthof() 1138 …TRY glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) in glOrthox()
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D | libGLES_CM.cpp | 1183 void DepthRangef(GLclampf zNear, GLclampf zFar) in DepthRangef() 1195 void DepthRangex(GLclampx zNear, GLclampx zFar) in DepthRangex() 1726 void Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) in Frustumf() 1743 void Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) in Frustumx() 3096 void Orthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) in Orthof() 3113 void Orthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) in Orthox()
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D | Context.cpp | 412 void Context::setDepthRange(float zNear, float zFar) in setDepthRange() 1742 float zFar = clamp01(mState.zFar); in applyRenderTarget() local 3274 …ext::frustum(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) in frustum() 3279 …ntext::ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) in ortho()
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D | Context.h | 267 float zFar; member
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/external/replicaisland/src/com/replica/replicaisland/ |
D | GLErrorLogger.java | 195 public void glDepthRangef(float zNear, float zFar) { in glDepthRangef() 200 public void glDepthRangex(int zNear, int zFar) { in glDepthRangex() 281 float top, float zNear, float zFar) { in glFrustumf() 288 int zNear, int zFar) { in glFrustumx() 511 float zNear, float zFar) { in glOrthof() 518 int zNear, int zFar) { in glOrthox()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderBuiltinVarTests.cpp | 178 float zFar; member 192 float zFar = deFloatClamp(m_params.zFar, 0.0f, 1.0f); in evaluate() local
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/external/swiftshader/src/OpenGL/libGL/ |
D | Context.cpp | 388 void Context::setDepthRange(float zNear, float zFar) in setDepthRange() 1669 float zFar = clamp01(mState.zFar); in applyRenderTarget() local 3136 …rustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) in frustum() 3146 …:ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) in ortho()
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D | Context.h | 475 float zFar; member
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | demo.c | 717 GLfloat zNear, GLfloat zFar) in gluPerspective()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.h | 388 float zFar; member
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D | Context.cpp | 414 void Context::setDepthRange(float zNear, float zFar) in setDepthRange() 2686 float zFar = clamp01(mState.zFar); in applyRenderTarget() local
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