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Searched defs:zFar (Results 1 – 25 of 29) sorted by relevance

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/external/deqp/modules/gles2/functional/
Des2fDepthRangeTests.cpp105 inline float depthRangeTransform (const float zd, const float zNear, const float zFar) in depthRangeTransform()
127 …, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar, const deUint… in DepthRangeCompareCase()
277 …nst char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float zFar) in DepthRangeWriteCase()
413 const float zFar; in init() member
Des2fShaderBuiltinVarTests.cpp167 float zFar; member
181 float zFar = deFloatClamp(m_params.zFar, 0.0f, 1.0f); in evaluate() local
/external/swiftshader/src/OpenGL/common/
DMatrixStack.cpp124 …oid MatrixStack::frustum(float left, float right, float bottom, float top, float zNear, float zFar) in frustum()
146 …MatrixStack::ortho(double left, double right, double bottom, double top, double zNear, double zFar) in ortho()
/external/mesa3d/src/mesa/main/
Des1_conversion.c98 _mesa_DepthRangex(GLclampx zNear, GLclampx zFar) in _mesa_DepthRangex()
181 GLfloat zNear, GLfloat zFar) in _mesa_Frustumf()
193 GLfixed zNear, GLfixed zFar) in _mesa_Frustumx()
665 GLfloat zNear, GLfloat zFar) in _mesa_Orthof()
677 GLfixed zNear, GLfixed zFar) in _mesa_Orthox()
/external/vulkan-validation-layers/libs/glm/gtc/
Dmatrix_transform.inl164 T const & zFar
223 valType const & zFar
254 valType const & zFar
/external/mesa3d/src/gallium/tests/graw/
Dshader-leak.c53 float zNear, float zFar) in set_viewport()
Dtri-gs.c54 float zNear, float zFar) in set_viewport()
Dtri-instanced.c83 float zNear, float zFar) in set_viewport()
Dgraw_util.h190 float zNear, float zFar) in graw_util_viewport()
Dquad-sample.c63 float zNear, float zFar) in set_viewport()
Dfs-test.c135 float zNear, float zFar) in set_viewport()
Dvs-test.c116 float zNear, float zFar) in set_viewport()
Dgs-test.c194 float zNear, float zFar) in set_viewport()
/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DIMath.js669 J3DIMatrix4.prototype.perspective = function(fovy, aspect, zNear, zFar) argument
/external/swiftshader/src/OpenGL/libGLES_CM/
Dmain.cpp743 GL_API void GL_APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar) in glDepthRangex()
748 GL_API void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) in glDepthRangef()
828 …Y glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) in glFrustumf()
833 …Y glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) in glFrustumx()
1133 …TRY glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) in glOrthof()
1138 …TRY glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) in glOrthox()
DlibGLES_CM.cpp1183 void DepthRangef(GLclampf zNear, GLclampf zFar) in DepthRangef()
1195 void DepthRangex(GLclampx zNear, GLclampx zFar) in DepthRangex()
1726 void Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) in Frustumf()
1743 void Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) in Frustumx()
3096 void Orthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) in Orthof()
3113 void Orthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) in Orthox()
DContext.cpp412 void Context::setDepthRange(float zNear, float zFar) in setDepthRange()
1742 float zFar = clamp01(mState.zFar); in applyRenderTarget() local
3274 …ext::frustum(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) in frustum()
3279 …ntext::ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) in ortho()
DContext.h267 float zFar; member
/external/replicaisland/src/com/replica/replicaisland/
DGLErrorLogger.java195 public void glDepthRangef(float zNear, float zFar) { in glDepthRangef()
200 public void glDepthRangex(int zNear, int zFar) { in glDepthRangex()
281 float top, float zNear, float zFar) { in glFrustumf()
288 int zNear, int zFar) { in glFrustumx()
511 float zNear, float zFar) { in glOrthof()
518 int zNear, int zFar) { in glOrthox()
/external/deqp/modules/gles3/functional/
Des3fShaderBuiltinVarTests.cpp178 float zFar; member
192 float zFar = deFloatClamp(m_params.zFar, 0.0f, 1.0f); in evaluate() local
/external/swiftshader/src/OpenGL/libGL/
DContext.cpp388 void Context::setDepthRange(float zNear, float zFar) in setDepthRange()
1669 float zFar = clamp01(mState.zFar); in applyRenderTarget() local
3136 …rustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) in frustum()
3146 …:ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) in ortho()
DContext.h475 float zFar; member
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Ddemo.c717 GLfloat zNear, GLfloat zFar) in gluPerspective()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h388 float zFar; member
DContext.cpp414 void Context::setDepthRange(float zNear, float zFar) in setDepthRange()
2686 float zFar = clamp01(mState.zFar); in applyRenderTarget() local

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