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1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 2.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Shader built-in variable tests.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es2fShaderBuiltinVarTests.hpp"
25 #include "glsShaderRenderCase.hpp"
26 #include "deRandom.hpp"
27 #include "deString.h"
28 #include "deMath.h"
29 #include "deStringUtil.hpp"
30 #include "tcuTestLog.hpp"
31 #include "tcuTestCase.hpp"
32 #include "tcuTextureUtil.hpp"
33 #include "tcuRenderTarget.hpp"
34 #include "tcuImageCompare.hpp"
35 #include "gluPixelTransfer.hpp"
36 #include "gluDrawUtil.hpp"
37 
38 #include "glwEnums.hpp"
39 #include "glwFunctions.hpp"
40 
41 using std::string;
42 using std::vector;
43 using tcu::TestLog;
44 
45 namespace deqp
46 {
47 namespace gles2
48 {
49 namespace Functional
50 {
51 
52 const float builtinConstScale = 4.0f;
53 
evalBuiltinConstant(gls::ShaderEvalContext & c)54 void evalBuiltinConstant (gls::ShaderEvalContext& c)
55 {
56 	bool isOk = 0 == (int)(deFloatFloor(c.coords.x() * builtinConstScale) + 0.05f);
57 	c.color = isOk ? tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f) : tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f);
58 }
59 
60 class ShaderBuiltinConstantCase : public gls::ShaderRenderCase
61 {
62 public:
63 						ShaderBuiltinConstantCase				(Context& context, const char* name, const char* desc, const char* varName, deUint32 paramName, bool isVertexCase);
64 						~ShaderBuiltinConstantCase				(void);
65 
66 	int					getRefValue								(void);
67 	void				init									(void);
68 
69 private:
70 	const std::string	m_varName;
71 	const deUint32		m_paramName;
72 };
73 
ShaderBuiltinConstantCase(Context & context,const char * name,const char * desc,const char * varName,deUint32 paramName,bool isVertexCase)74 ShaderBuiltinConstantCase::ShaderBuiltinConstantCase (Context& context, const char* name, const char* desc, const char* varName, deUint32 paramName, bool isVertexCase)
75 	: ShaderRenderCase	(context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, desc, isVertexCase, evalBuiltinConstant)
76 	, m_varName			(varName)
77 	, m_paramName		(paramName)
78 {
79 }
80 
~ShaderBuiltinConstantCase(void)81 ShaderBuiltinConstantCase::~ShaderBuiltinConstantCase (void)
82 {
83 }
84 
getRefValue(void)85 int ShaderBuiltinConstantCase::getRefValue (void)
86 {
87 	if (m_varName == "gl_MaxDrawBuffers")
88 	{
89 		if (m_ctxInfo.isExtensionSupported("GL_EXT_draw_buffers"))
90 			return m_ctxInfo.getInt(GL_MAX_DRAW_BUFFERS);
91 		else
92 			return 1;
93 	}
94 	else
95 	{
96 		DE_ASSERT(m_paramName != GL_NONE);
97 		return m_ctxInfo.getInt(m_paramName);
98 	}
99 }
100 
init(void)101 void ShaderBuiltinConstantCase::init (void)
102 {
103 	const int refValue = getRefValue();
104 	m_testCtx.getLog() << tcu::TestLog::Message << m_varName << " = " << refValue << tcu::TestLog::EndMessage;
105 
106 	static const char* defaultVertSrc =
107 		"attribute highp vec4 a_position;\n"
108 		"attribute highp vec4 a_coords;\n"
109 		"varying mediump vec4 v_coords;\n\n"
110 		"void main (void)\n"
111 		"{\n"
112 		"	v_coords = a_coords;\n"
113 		"	gl_Position = a_position;\n"
114 		"}\n";
115 	static const char* defaultFragSrc =
116 		"varying mediump vec4 v_color;\n\n"
117 		"void main (void)\n"
118 		"{\n"
119 		"	gl_FragColor = v_color;\n"
120 		"}\n";
121 
122 	// Construct shader.
123 	std::ostringstream src;
124 	if (m_isVertexCase)
125 	{
126 		src << "attribute highp vec4 a_position;\n"
127 			<< "attribute highp vec4 a_coords;\n"
128 			<< "varying mediump vec4 v_color;\n";
129 	}
130 	else
131 		src << "varying mediump vec4 v_coords;\n";
132 
133 	src << "void main (void)\n{\n";
134 
135 	src << "\tbool isOk = " << m_varName << " == (" << refValue << " + int(floor(" << (m_isVertexCase ? "a_coords" : "v_coords") << ".x * " << de::floatToString(builtinConstScale, 1) << ") + 0.05));\n";
136 	src << "\t" << (m_isVertexCase ? "v_color" : "gl_FragColor") << " = isOk ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);\n";
137 
138 	if (m_isVertexCase)
139 		src << "\tgl_Position = a_position;\n";
140 
141 	src << "}\n";
142 
143 	m_vertShaderSource		= m_isVertexCase ? src.str()		: defaultVertSrc;
144 	m_fragShaderSource		= m_isVertexCase ? defaultFragSrc	: src.str();
145 
146 	gls::ShaderRenderCase::init();
147 }
148 
149 namespace
150 {
151 
152 struct DepthRangeParams
153 {
DepthRangeParamsdeqp::gles2::Functional::__anone7d81e6a0111::DepthRangeParams154 	DepthRangeParams (void)
155 		: zNear	(0.0f)
156 		, zFar	(1.0f)
157 	{
158 	}
159 
DepthRangeParamsdeqp::gles2::Functional::__anone7d81e6a0111::DepthRangeParams160 	DepthRangeParams (float zNear_, float zFar_)
161 		: zNear	(zNear_)
162 		, zFar	(zFar_)
163 	{
164 	}
165 
166 	float	zNear;
167 	float	zFar;
168 };
169 
170 class DepthRangeEvaluator : public gls::ShaderEvaluator
171 {
172 public:
DepthRangeEvaluator(const DepthRangeParams & params)173 	DepthRangeEvaluator (const DepthRangeParams& params)
174 		: m_params(params)
175 	{
176 	}
177 
evaluate(gls::ShaderEvalContext & c)178 	void evaluate (gls::ShaderEvalContext& c)
179 	{
180 		float zNear	= deFloatClamp(m_params.zNear, 0.0f, 1.0f);
181 		float zFar	= deFloatClamp(m_params.zFar, 0.0f, 1.0f);
182 		float diff	= zFar - zNear;
183 		c.color.xyz() = tcu::Vec3(zNear, zFar, diff*0.5f + 0.5f);
184 	}
185 
186 private:
187 	const DepthRangeParams& m_params;
188 };
189 
190 } // anonymous
191 
192 class ShaderDepthRangeTest : public gls::ShaderRenderCase
193 {
194 public:
ShaderDepthRangeTest(Context & context,const char * name,const char * desc,bool isVertexCase)195 	ShaderDepthRangeTest (Context& context, const char* name, const char* desc, bool isVertexCase)
196 		: ShaderRenderCase	(context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, desc, isVertexCase, m_evaluator)
197 		, m_evaluator		(m_depthRange)
198 		, m_iterNdx			(0)
199 	{
200 	}
201 
init(void)202 	void init (void)
203 	{
204 		static const char* defaultVertSrc =
205 			"attribute highp vec4 a_position;\n"
206 			"void main (void)\n"
207 			"{\n"
208 			"	gl_Position = a_position;\n"
209 			"}\n";
210 		static const char* defaultFragSrc =
211 			"varying mediump vec4 v_color;\n\n"
212 			"void main (void)\n"
213 			"{\n"
214 			"	gl_FragColor = v_color;\n"
215 			"}\n";
216 
217 		// Construct shader.
218 		std::ostringstream src;
219 		if (m_isVertexCase)
220 			src << "attribute highp vec4 a_position;\n"
221 				<< "varying mediump vec4 v_color;\n";
222 
223 		src << "void main (void)\n{\n";
224 		src << "\t" << (m_isVertexCase ? "v_color" : "gl_FragColor") << " = vec4(gl_DepthRange.near, gl_DepthRange.far, gl_DepthRange.diff*0.5 + 0.5, 1.0);\n";
225 
226 		if (m_isVertexCase)
227 			src << "\tgl_Position = a_position;\n";
228 
229 		src << "}\n";
230 
231 		m_vertShaderSource		= m_isVertexCase ? src.str()		: defaultVertSrc;
232 		m_fragShaderSource		= m_isVertexCase ? defaultFragSrc	: src.str();
233 
234 		gls::ShaderRenderCase::init();
235 	}
236 
iterate(void)237 	IterateResult iterate (void)
238 	{
239 		const glw::Functions& gl = m_renderCtx.getFunctions();
240 
241 		const DepthRangeParams cases[] =
242 		{
243 			DepthRangeParams(0.0f,  1.0f),
244 			DepthRangeParams(1.5f, -1.0f),
245 			DepthRangeParams(0.7f,  0.3f)
246 		};
247 
248 		m_depthRange = cases[m_iterNdx];
249 		m_testCtx.getLog() << tcu::TestLog::Message << "glDepthRangef(" << m_depthRange.zNear << ", " << m_depthRange.zFar << ")" << tcu::TestLog::EndMessage;
250 		gl.depthRangef(m_depthRange.zNear, m_depthRange.zFar);
251 		GLU_EXPECT_NO_ERROR(gl.getError(), "glDepthRangef()");
252 
253 		gls::ShaderRenderCase::iterate();
254 		m_iterNdx += 1;
255 
256 		if (m_iterNdx == DE_LENGTH_OF_ARRAY(cases) || m_testCtx.getTestResult() != QP_TEST_RESULT_PASS)
257 			return STOP;
258 		else
259 			return CONTINUE;
260 	}
261 
262 private:
263 	DepthRangeParams		m_depthRange;
264 	DepthRangeEvaluator		m_evaluator;
265 	int						m_iterNdx;
266 };
267 
268 class FragCoordXYZCase : public TestCase
269 {
270 public:
FragCoordXYZCase(Context & context)271 	FragCoordXYZCase (Context& context)
272 		: TestCase(context, "fragcoord_xyz", "gl_FragCoord.xyz Test")
273 	{
274 	}
275 
iterate(void)276 	IterateResult iterate (void)
277 	{
278 		TestLog&				log			= m_testCtx.getLog();
279 		const glw::Functions&	gl			= m_context.getRenderContext().getFunctions();
280 		const int				width		= m_context.getRenderTarget().getWidth();
281 		const int				height		= m_context.getRenderTarget().getHeight();
282 		const tcu::RGBA			threshold	= tcu::RGBA(1,1,1,1) + m_context.getRenderTarget().getPixelFormat().getColorThreshold();
283 		const tcu::Vec3			scale		(1.f / float(width), 1.f / float(height), 1.0f);
284 
285 		tcu::Surface			testImg		(width, height);
286 		tcu::Surface			refImg		(width, height);
287 
288 		const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(
289 			"attribute highp vec4 a_position;\n"
290 			"void main (void)\n"
291 			"{\n"
292 			"	gl_Position = a_position;\n"
293 			"}\n",
294 
295 			"uniform mediump vec3 u_scale;\n"
296 			"void main (void)\n"
297 			"{\n"
298 			"	gl_FragColor = vec4(gl_FragCoord.xyz*u_scale, 1.0);\n"
299 			"}\n"));
300 
301 		log << program;
302 
303 		if (!program.isOk())
304 			throw tcu::TestError("Compile failed");
305 
306 		// Draw with GL.
307 		{
308 			const float positions[] =
309 			{
310 				-1.0f,  1.0f, -1.0f, 1.0f,
311 				-1.0f, -1.0f,  0.0f, 1.0f,
312 				 1.0f,  1.0f,  0.0f, 1.0f,
313 				 1.0f, -1.0f,  1.0f, 1.0f
314 			};
315 			const deUint16 indices[] = { 0, 1, 2, 2, 1, 3 };
316 
317 			const int				scaleLoc	= gl.getUniformLocation(program.getProgram(), "u_scale");
318 			glu::VertexArrayBinding	posBinding	= glu::va::Float("a_position", 4, 4, 0, &positions[0]);
319 
320 			gl.useProgram(program.getProgram());
321 			gl.uniform3fv(scaleLoc, 1, scale.getPtr());
322 
323 			glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
324 					  glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0]));
325 
326 			glu::readPixels(m_context.getRenderContext(), 0, 0, testImg.getAccess());
327 			GLU_EXPECT_NO_ERROR(gl.getError(), "Draw");
328 		}
329 
330 		// Draw reference
331 		for (int y = 0; y < refImg.getHeight(); y++)
332 		{
333 			for (int x = 0; x < refImg.getWidth(); x++)
334 			{
335 				const float			xf			= (float(x)+.5f) / float(refImg.getWidth());
336 				const float			yf			= (float(refImg.getHeight()-y-1)+.5f) / float(refImg.getHeight());
337 				const float			z			= (xf + yf) / 2.0f;
338 				const tcu::Vec3		fragCoord	(float(x)+.5f, float(y)+.5f, z);
339 				const tcu::Vec3		scaledFC	= fragCoord*scale;
340 				const tcu::Vec4		color		(scaledFC.x(), scaledFC.y(), scaledFC.z(), 1.0f);
341 
342 				refImg.setPixel(x, y, tcu::RGBA(color));
343 			}
344 		}
345 
346 		// Compare
347 		{
348 			bool isOk = tcu::pixelThresholdCompare(log, "Result", "Image comparison result", refImg, testImg, threshold, tcu::COMPARE_LOG_RESULT);
349 			m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS	: QP_TEST_RESULT_FAIL,
350 									isOk ? "Pass"				: "Image comparison failed");
351 		}
352 
353 		return STOP;
354 	}
355 };
356 
projectedTriInterpolate(const tcu::Vec3 & s,const tcu::Vec3 & w,float nx,float ny)357 static inline float projectedTriInterpolate (const tcu::Vec3& s, const tcu::Vec3& w, float nx, float ny)
358 {
359 	return (s[0]*(1.0f-nx-ny)/w[0] + s[1]*ny/w[1] + s[2]*nx/w[2]) / ((1.0f-nx-ny)/w[0] + ny/w[1] + nx/w[2]);
360 }
361 
362 class FragCoordWCase : public TestCase
363 {
364 public:
FragCoordWCase(Context & context)365 	FragCoordWCase (Context& context)
366 		: TestCase(context, "fragcoord_w", "gl_FragCoord.w Test")
367 	{
368 	}
369 
iterate(void)370 	IterateResult iterate (void)
371 	{
372 		TestLog&				log			= m_testCtx.getLog();
373 		const glw::Functions&	gl			= m_context.getRenderContext().getFunctions();
374 		const int				width		= m_context.getRenderTarget().getWidth();
375 		const int				height		= m_context.getRenderTarget().getHeight();
376 		const tcu::RGBA			threshold	= tcu::RGBA(1,1,1,1) + m_context.getRenderTarget().getPixelFormat().getColorThreshold();
377 
378 		tcu::Surface			testImg		(width, height);
379 		tcu::Surface			refImg		(width, height);
380 
381 		const float				w[4]		= { 1.7f, 2.0f, 1.2f, 1.0f };
382 
383 		const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(
384 			"attribute highp vec4 a_position;\n"
385 			"void main (void)\n"
386 			"{\n"
387 			"	gl_Position = a_position;\n"
388 			"}\n",
389 
390 			"void main (void)\n"
391 			"{\n"
392 			"	gl_FragColor = vec4(0.0, 1.0/gl_FragCoord.w - 1.0, 0.0, 1.0);\n"
393 			"}\n"));
394 
395 		log << program;
396 
397 		if (!program.isOk())
398 			throw tcu::TestError("Compile failed");
399 
400 		// Draw with GL.
401 		{
402 			const float positions[] =
403 			{
404 				-w[0],  w[0], 0.0f, w[0],
405 				-w[1], -w[1], 0.0f, w[1],
406 				 w[2],  w[2], 0.0f, w[2],
407 				 w[3], -w[3], 0.0f, w[3]
408 			};
409 			const deUint16 indices[] = { 0, 1, 2, 2, 1, 3 };
410 
411 			glu::VertexArrayBinding	posBinding	= glu::va::Float("a_position", 4, 4, 0, &positions[0]);
412 
413 			gl.useProgram(program.getProgram());
414 
415 			glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
416 					  glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0]));
417 
418 			glu::readPixels(m_context.getRenderContext(), 0, 0, testImg.getAccess());
419 			GLU_EXPECT_NO_ERROR(gl.getError(), "Draw");
420 		}
421 
422 		// Draw reference
423 		for (int y = 0; y < refImg.getHeight(); y++)
424 		{
425 			for (int x = 0; x < refImg.getWidth(); x++)
426 			{
427 				const float			xf			= (float(x)+.5f) / float(refImg.getWidth());
428 				const float			yf			= (float(refImg.getHeight()-y-1)+.5f) / float(refImg.getHeight());
429 				const float			oow			= ((xf + yf) < 1.0f)
430 												? projectedTriInterpolate(tcu::Vec3(w[0], w[1], w[2]), tcu::Vec3(w[0], w[1], w[2]), xf, yf)
431 												: projectedTriInterpolate(tcu::Vec3(w[3], w[2], w[1]), tcu::Vec3(w[3], w[2], w[1]), 1.0f-xf, 1.0f-yf);
432 				const tcu::Vec4		color		(0.0f, oow - 1.0f, 0.0f, 1.0f);
433 
434 				refImg.setPixel(x, y, tcu::RGBA(color));
435 			}
436 		}
437 
438 		// Compare
439 		{
440 			bool isOk = tcu::pixelThresholdCompare(log, "Result", "Image comparison result", refImg, testImg, threshold, tcu::COMPARE_LOG_RESULT);
441 			m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS	: QP_TEST_RESULT_FAIL,
442 									isOk ? "Pass"				: "Image comparison failed");
443 		}
444 
445 		return STOP;
446 	}
447 };
448 
449 class PointCoordCase : public TestCase
450 {
451 public:
PointCoordCase(Context & context)452 	PointCoordCase (Context& context)
453 		: TestCase(context, "pointcoord", "gl_PointCoord Test")
454 	{
455 	}
456 
iterate(void)457 	IterateResult iterate (void)
458 	{
459 		TestLog&				log			= m_testCtx.getLog();
460 		const glw::Functions&	gl			= m_context.getRenderContext().getFunctions();
461 		const int				width		= de::min(256, m_context.getRenderTarget().getWidth());
462 		const int				height		= de::min(256, m_context.getRenderTarget().getHeight());
463 		const float				threshold	= 0.02f;
464 
465 		const int				numPoints	= 8;
466 
467 		vector<tcu::Vec3>		coords		(numPoints);
468 		float					pointSizeRange[2]	= { 0.0f, 0.0f };
469 
470 		de::Random				rnd			(0x145fa);
471 		tcu::Surface			testImg		(width, height);
472 		tcu::Surface			refImg		(width, height);
473 
474 		gl.getFloatv(GL_ALIASED_POINT_SIZE_RANGE, &pointSizeRange[0]);
475 		GLU_EXPECT_NO_ERROR(gl.getError(), "glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE)");
476 
477 		if (pointSizeRange[0] <= 0.0f || pointSizeRange[1] <= 0.0f || pointSizeRange[1] < pointSizeRange[0])
478 			throw tcu::TestError("Invalid GL_ALIASED_POINT_SIZE_RANGE");
479 
480 		// Compute coordinates.
481 		{
482 
483 			for (vector<tcu::Vec3>::iterator coord = coords.begin(); coord != coords.end(); ++coord)
484 			{
485 				coord->x() = rnd.getFloat(-0.9f, 0.9f);
486 				coord->y() = rnd.getFloat(-0.9f, 0.9f);
487 				coord->z() = rnd.getFloat(pointSizeRange[0], pointSizeRange[1]);
488 			}
489 		}
490 
491 		const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(
492 			"attribute highp vec3 a_positionSize;\n"
493 			"void main (void)\n"
494 			"{\n"
495 			"	gl_Position = vec4(a_positionSize.xy, 0.0, 1.0);\n"
496 			"	gl_PointSize = a_positionSize.z;\n"
497 			"}\n",
498 
499 			"void main (void)\n"
500 			"{\n"
501 			"	gl_FragColor = vec4(gl_PointCoord, 0.0, 1.0);\n"
502 			"}\n"));
503 
504 		log << program;
505 
506 		if (!program.isOk())
507 			throw tcu::TestError("Compile failed");
508 
509 		// Draw with GL.
510 		{
511 			glu::VertexArrayBinding	posBinding	= glu::va::Float("a_positionSize", 3, (int)coords.size(), 0, (const float*)&coords[0]);
512 			const int				viewportX	= rnd.getInt(0, m_context.getRenderTarget().getWidth()-width);
513 			const int				viewportY	= rnd.getInt(0, m_context.getRenderTarget().getHeight()-height);
514 
515 			gl.viewport(viewportX, viewportY, width, height);
516 			gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
517 			gl.clear(GL_COLOR_BUFFER_BIT);
518 
519 			gl.useProgram(program.getProgram());
520 
521 			glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
522 					  glu::pr::Points((int)coords.size()));
523 
524 			glu::readPixels(m_context.getRenderContext(), viewportX, viewportY, testImg.getAccess());
525 			GLU_EXPECT_NO_ERROR(gl.getError(), "Draw");
526 		}
527 
528 		// Draw reference
529 		tcu::clear(refImg.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
530 		for (vector<tcu::Vec3>::const_iterator pointIter = coords.begin(); pointIter != coords.end(); ++pointIter)
531 		{
532 			const int	x0		= deRoundFloatToInt32(float(width) *(pointIter->x()*0.5f + 0.5f) - pointIter->z()*0.5f);
533 			const int	y0		= deRoundFloatToInt32(float(height)*(pointIter->y()*0.5f + 0.5f) - pointIter->z()*0.5f);
534 			const int	x1		= deRoundFloatToInt32(float(width) *(pointIter->x()*0.5f + 0.5f) + pointIter->z()*0.5f);
535 			const int	y1		= deRoundFloatToInt32(float(height)*(pointIter->y()*0.5f + 0.5f) + pointIter->z()*0.5f);
536 			const int	w		= x1-x0;
537 			const int	h		= y1-y0;
538 
539 			for (int yo = 0; yo < h; yo++)
540 			{
541 				for (int xo = 0; xo < w; xo++)
542 				{
543 					const float			xf		= (float(xo)+0.5f) / float(w);
544 					const float			yf		= (float(h-yo-1)+0.5f) / float(h);
545 					const tcu::Vec4		color	(xf, yf, 0.0f, 1.0f);
546 					const int			dx		= x0+xo;
547 					const int			dy		= y0+yo;
548 
549 					if (de::inBounds(dx, 0, refImg.getWidth()) && de::inBounds(dy, 0, refImg.getHeight()))
550 						refImg.setPixel(dx, dy, tcu::RGBA(color));
551 				}
552 			}
553 		}
554 
555 		// Compare
556 		{
557 			bool isOk = tcu::fuzzyCompare(log, "Result", "Image comparison result", refImg, testImg, threshold, tcu::COMPARE_LOG_RESULT);
558 			m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS	: QP_TEST_RESULT_FAIL,
559 									isOk ? "Pass"				: "Image comparison failed");
560 		}
561 
562 		return STOP;
563 	}
564 };
565 
566 class FrontFacingCase : public TestCase
567 {
568 public:
FrontFacingCase(Context & context)569 	FrontFacingCase (Context& context)
570 		: TestCase(context, "frontfacing", "gl_FrontFacing Test")
571 	{
572 	}
573 
iterate(void)574 	IterateResult iterate (void)
575 	{
576 		// Test case renders two adjecent quads, where left is has front-facing
577 		// triagles and right back-facing. Color is selected based on gl_FrontFacing
578 		// value.
579 
580 		TestLog&				log			= m_testCtx.getLog();
581 		const glw::Functions&	gl			= m_context.getRenderContext().getFunctions();
582 		de::Random				rnd			(0x89f2c);
583 		const int				width		= de::min(64, m_context.getRenderTarget().getWidth());
584 		const int				height		= de::min(64, m_context.getRenderTarget().getHeight());
585 		const int				viewportX	= rnd.getInt(0, m_context.getRenderTarget().getWidth()-width);
586 		const int				viewportY	= rnd.getInt(0, m_context.getRenderTarget().getHeight()-height);
587 		const tcu::RGBA			threshold	= tcu::RGBA(1,1,1,1) + m_context.getRenderTarget().getPixelFormat().getColorThreshold();
588 
589 		tcu::Surface			testImg		(width, height);
590 		tcu::Surface			refImg		(width, height);
591 
592 		const glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(
593 			"attribute highp vec4 a_position;\n"
594 			"void main (void)\n"
595 			"{\n"
596 			"	gl_Position = a_position;\n"
597 			"}\n",
598 
599 			"void main (void)\n"
600 			"{\n"
601 			"	if (gl_FrontFacing)\n"
602 			"		gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
603 			"	else\n"
604 			"		gl_FragColor = vec4(0.0, 0.0, 1.0, 1.0);\n"
605 			"}\n"));
606 
607 		log << program;
608 
609 		if (!program.isOk())
610 			throw tcu::TestError("Compile failed");
611 
612 		// Draw with GL.
613 		{
614 			const float positions[] =
615 			{
616 				-1.0f,  1.0f, 0.0f, 1.0f,
617 				-1.0f, -1.0f, 0.0f, 1.0f,
618 				 1.0f,  1.0f, 0.0f, 1.0f,
619 				 1.0f, -1.0f, 0.0f, 1.0f
620 			};
621 			const deUint16 indicesCCW[]	= { 0, 1, 2, 2, 1, 3 };
622 			const deUint16 indicesCW[]	= { 2, 1, 0, 3, 1, 2 };
623 
624 			glu::VertexArrayBinding	posBinding	= glu::va::Float("a_position", 4, 4, 0, &positions[0]);
625 
626 			gl.useProgram(program.getProgram());
627 
628 			gl.viewport(viewportX, viewportY, width/2, height);
629 			glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
630 					  glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indicesCCW), &indicesCCW[0]));
631 
632 			gl.viewport(viewportX + width/2, viewportY, width-width/2, height);
633 			glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
634 					  glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indicesCW), &indicesCW[0]));
635 
636 			glu::readPixels(m_context.getRenderContext(), viewportX, viewportY, testImg.getAccess());
637 			GLU_EXPECT_NO_ERROR(gl.getError(), "Draw");
638 		}
639 
640 		// Draw reference
641 		for (int y = 0; y < refImg.getHeight(); y++)
642 		{
643 			for (int x = 0; x < refImg.getWidth()/2; x++)
644 				refImg.setPixel(x, y, tcu::RGBA::green());
645 
646 			for (int x = refImg.getWidth()/2; x < refImg.getWidth(); x++)
647 				refImg.setPixel(x, y, tcu::RGBA::blue());
648 		}
649 
650 		// Compare
651 		{
652 			bool isOk = tcu::pixelThresholdCompare(log, "Result", "Image comparison result", refImg, testImg, threshold, tcu::COMPARE_LOG_RESULT);
653 			m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS	: QP_TEST_RESULT_FAIL,
654 									isOk ? "Pass"				: "Image comparison failed");
655 		}
656 
657 		return STOP;
658 	}
659 };
660 
ShaderBuiltinVarTests(Context & context)661 ShaderBuiltinVarTests::ShaderBuiltinVarTests (Context& context)
662 	: TestCaseGroup(context, "builtin_variable", "Built-in Variable Tests")
663 {
664 }
665 
~ShaderBuiltinVarTests(void)666 ShaderBuiltinVarTests::~ShaderBuiltinVarTests (void)
667 {
668 }
669 
init(void)670 void ShaderBuiltinVarTests::init (void)
671 {
672 	// Builtin constants.
673 
674 	static const struct
675 	{
676 		const char*		caseName;
677 		const char*		varName;
678 		deUint32		paramName;
679 	} builtinConstants[] =
680 	{
681 		{ "max_vertex_attribs",					"gl_MaxVertexAttribs",				GL_MAX_VERTEX_ATTRIBS },
682 		{ "max_vertex_uniform_vectors",			"gl_MaxVertexUniformVectors",		GL_MAX_VERTEX_UNIFORM_VECTORS },
683 		{ "max_fragment_uniform_vectors",		"gl_MaxFragmentUniformVectors",		GL_MAX_FRAGMENT_UNIFORM_VECTORS },
684 		{ "max_varying_vectors",				"gl_MaxVaryingVectors",				GL_MAX_VARYING_VECTORS },
685 		{ "max_texture_image_units",			"gl_MaxTextureImageUnits",			GL_MAX_TEXTURE_IMAGE_UNITS },
686 		{ "max_vertex_texture_image_units",		"gl_MaxVertexTextureImageUnits",	GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS },
687 		{ "max_combined_texture_image_units",	"gl_MaxCombinedTextureImageUnits",	GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS },
688 		{ "max_draw_buffers",					"gl_MaxDrawBuffers",				GL_NONE }
689 	};
690 
691 	for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(builtinConstants); ndx++)
692 	{
693 		const char*		caseName	= builtinConstants[ndx].caseName;
694 		const char*		varName		= builtinConstants[ndx].varName;
695 		deUint32		paramName	= builtinConstants[ndx].paramName;
696 
697 		addChild(new ShaderBuiltinConstantCase(m_context, (string(caseName) + "_vertex").c_str(),	varName, varName, paramName, true));
698 		addChild(new ShaderBuiltinConstantCase(m_context, (string(caseName) + "_fragment").c_str(),	varName, varName, paramName, false));
699 	}
700 
701 	addChild(new ShaderDepthRangeTest(m_context, "depth_range_vertex",		"gl_DepthRange", true));
702 	addChild(new ShaderDepthRangeTest(m_context, "depth_range_fragment",	"gl_DepthRange", false));
703 
704 	// Fragment shader builtin variables.
705 
706 	addChild(new FragCoordXYZCase	(m_context));
707 	addChild(new FragCoordWCase		(m_context));
708 	addChild(new PointCoordCase		(m_context));
709 	addChild(new FrontFacingCase	(m_context));
710 }
711 
712 } // Functional
713 } // gles2
714 } // deqp
715