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Searched defs:zNear (Results 1 – 25 of 29) sorted by relevance

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/external/vulkan-validation-layers/libs/glm/gtc/
Dmatrix_transform.inl163 T const & zNear,
222 valType const & zNear,
253 valType const & zNear,
284 T zNear
312 T zNear
/external/deqp/modules/gles2/functional/
Des2fDepthRangeTests.cpp105 inline float depthRangeTransform (const float zd, const float zNear, const float zFar) in depthRangeTransform()
127 …t, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float… in DepthRangeCompareCase()
277 …t, const char* name, const char* desc, const tcu::Vec4& depthCoord, const float zNear, const float… in DepthRangeWriteCase()
412 const float zNear; in init() member
Des2fShaderBuiltinVarTests.cpp166 float zNear; member
180 float zNear = deFloatClamp(m_params.zNear, 0.0f, 1.0f); in evaluate() local
/external/swiftshader/src/OpenGL/common/
DMatrixStack.cpp124 …void MatrixStack::frustum(float left, float right, float bottom, float top, float zNear, float zFa… in frustum()
146 …void MatrixStack::ortho(double left, double right, double bottom, double top, double zNear, double… in ortho()
/external/mesa3d/src/mesa/main/
Des1_conversion.c98 _mesa_DepthRangex(GLclampx zNear, GLclampx zFar) in _mesa_DepthRangex()
181 GLfloat zNear, GLfloat zFar) in _mesa_Frustumf()
193 GLfixed zNear, GLfixed zFar) in _mesa_Frustumx()
665 GLfloat zNear, GLfloat zFar) in _mesa_Orthof()
677 GLfixed zNear, GLfixed zFar) in _mesa_Orthox()
/external/mesa3d/src/gallium/tests/graw/
Dshader-leak.c53 float zNear, float zFar) in set_viewport()
Dtri-gs.c54 float zNear, float zFar) in set_viewport()
Dtri-instanced.c83 float zNear, float zFar) in set_viewport()
Dgraw_util.h190 float zNear, float zFar) in graw_util_viewport()
Dquad-sample.c63 float zNear, float zFar) in set_viewport()
Dfs-test.c135 float zNear, float zFar) in set_viewport()
Dvs-test.c116 float zNear, float zFar) in set_viewport()
Dgs-test.c194 float zNear, float zFar) in set_viewport()
/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DIMath.js669 J3DIMatrix4.prototype.perspective = function(fovy, aspect, zNear, zFar) argument
/external/swiftshader/src/OpenGL/libGLES_CM/
Dmain.cpp743 GL_API void GL_APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar) in glDepthRangex()
748 GL_API void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) in glDepthRangef()
828 …Y glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) in glFrustumf()
833 …Y glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) in glFrustumx()
1133 …TRY glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) in glOrthof()
1138 …TRY glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) in glOrthox()
DlibGLES_CM.cpp1183 void DepthRangef(GLclampf zNear, GLclampf zFar) in DepthRangef()
1195 void DepthRangex(GLclampx zNear, GLclampx zFar) in DepthRangex()
1726 void Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) in Frustumf()
1743 void Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) in Frustumx()
3096 void Orthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) in Orthof()
3113 void Orthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) in Orthox()
DContext.cpp412 void Context::setDepthRange(float zNear, float zFar) in setDepthRange()
1741 float zNear = clamp01(mState.zNear); in applyRenderTarget() local
3274 void Context::frustum(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfl… in frustum()
3279 void Context::ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloa… in ortho()
DContext.h266 float zNear; member
/external/replicaisland/src/com/replica/replicaisland/
DGLErrorLogger.java195 public void glDepthRangef(float zNear, float zFar) { in glDepthRangef()
200 public void glDepthRangex(int zNear, int zFar) { in glDepthRangex()
281 float top, float zNear, float zFar) { in glFrustumf()
288 int zNear, int zFar) { in glFrustumx()
511 float zNear, float zFar) { in glOrthof()
518 int zNear, int zFar) { in glOrthox()
/external/deqp/modules/gles3/functional/
Des3fShaderBuiltinVarTests.cpp177 float zNear; member
191 float zNear = deFloatClamp(m_params.zNear, 0.0f, 1.0f); in evaluate() local
/external/swiftshader/src/OpenGL/libGL/
DContext.cpp388 void Context::setDepthRange(float zNear, float zFar) in setDepthRange()
1668 float zNear = clamp01(mState.zNear); in applyRenderTarget() local
3136 void Context::frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear,… in frustum()
3146 void Context::ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, G… in ortho()
DContext.h474 float zNear; member
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Ddemo.c717 GLfloat zNear, GLfloat zFar) in gluPerspective()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h387 float zNear; member
DContext.cpp414 void Context::setDepthRange(float zNear, float zFar) in setDepthRange()
2685 float zNear = clamp01(mState.zNear); in applyRenderTarget() local

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