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Searched refs:BBLoop (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/Analysis/
DProfileEstimatorPass.cpp126 Loop* BBLoop = LI->getLoopFor(BB); in recurseBasicBlock() local
142 if (BBisHeader && BBLoop->contains(*bbi)) { in recurseBasicBlock()
160 if (BBLoop) { in recurseBasicBlock()
161 BBLoop->getExitEdges(ExitEdges); in recurseBasicBlock()
203 BasicBlock *Latch = BBLoop->getLoopLatch(); in recurseBasicBlock()
DLoopInfo.cpp423 Loop *getNearestLoop(BasicBlock *BB, Loop *BBLoop);
522 Loop *UnloopUpdater::getNearestLoop(BasicBlock *BB, Loop *BBLoop) { in getNearestLoop() argument
526 Loop *NearLoop = BBLoop; in getNearestLoop()
583 return BBLoop; in getNearestLoop()
/external/llvm/lib/Analysis/
DLoopInfo.cpp426 Loop *getNearestLoop(BasicBlock *BB, Loop *BBLoop);
520 Loop *UnloopUpdater::getNearestLoop(BasicBlock *BB, Loop *BBLoop) { in getNearestLoop() argument
524 Loop *NearLoop = BBLoop; in getNearestLoop()
580 return BBLoop; in getNearestLoop()
/external/swiftshader/third_party/LLVM/lib/Transforms/Scalar/
DLoopUnswitch.cpp811 if (Loop *BBLoop = LI->getLoopFor(BB)) { in RemoveBlockIfDead() local
812 if (BBLoop->getLoopLatch() == BB) { in RemoveBlockIfDead()
813 RemoveLoopFromHierarchy(BBLoop); in RemoveBlockIfDead()
814 if (currentLoop == BBLoop) { in RemoveBlockIfDead()
/external/swiftshader/third_party/LLVM/lib/Target/CBackend/
DCBackend.cpp2312 Loop *BBLoop = LI->getLoopFor(BB); in printLoop() local
2313 if (BBLoop == L) in printLoop()
2315 else if (BB == BBLoop->getHeader() && BBLoop->getParentLoop() == L) in printLoop()
2316 printLoop(BBLoop); in printLoop()