Searched refs:BindingPointer (Results 1 – 15 of 15) sorted by relevance
70 class BindingPointer class73 BindingPointer() : object(nullptr) { } in BindingPointer() function in gl::BindingPointer75 BindingPointer(const BindingPointer<ObjectType> &other) : object(nullptr) in BindingPointer() function in gl::BindingPointer80 ~BindingPointer() in ~BindingPointer()95 ObjectType *operator=(const BindingPointer<ObjectType> &other) in operator =()
310 gl::BindingPointer<Buffer> mBoundBuffer; // Captured when glVertexAttribPointer is called.402 gl::BindingPointer<Buffer> arrayBuffer;403 gl::BindingPointer<Buffer> copyReadBuffer;404 gl::BindingPointer<Buffer> copyWriteBuffer;405 gl::BindingPointer<Buffer> pixelPackBuffer;406 gl::BindingPointer<Buffer> pixelUnpackBuffer;407 gl::BindingPointer<Buffer> genericUniformBuffer;412 gl::BindingPointer<Renderbuffer> renderbuffer;416 gl::BindingPointer<Sampler> sampler[MAX_COMBINED_TEXTURE_IMAGE_UNITS];419 gl::BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_COMBINED_TEXTURE_IMAGE_UNITS];[all …]
92 gl::BindingPointer<Renderbuffer> mColorbufferPointer[MAX_COLOR_ATTACHMENTS];97 gl::BindingPointer<Renderbuffer> mDepthbufferPointer;100 gl::BindingPointer<Renderbuffer> mStencilbufferPointer;
80 const gl::BindingPointer<Buffer>& get() const { return buffer; } in get()83 gl::BindingPointer<Buffer> buffer;
95 gl::BindingPointer<Texture2D> mTexture2D;126 gl::BindingPointer<Texture3D> mTexture3D;155 gl::BindingPointer<TextureCubeMap> mTextureCubeMap;
48 gl::BindingPointer<Buffer> mElementArrayBuffer;
59 gl::BindingPointer<Buffer> mGenericBuffer;
3783 gl::BindingPointer<Sampler> &samplerBinding = mState.sampler[textureUnit]; in detachSampler()
73 BindingPointer<Renderbuffer> mColorbufferPointer;76 BindingPointer<Renderbuffer> mDepthbufferPointer;79 BindingPointer<Renderbuffer> mStencilbufferPointer;
410 BindingPointer<Buffer> mBoundBuffer; // Captured when glVertexAttribPointer is called.489 BindingPointer<Buffer> arrayBuffer;490 BindingPointer<Buffer> elementArrayBuffer;493 BindingPointer<Renderbuffer> renderbuffer;497 BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_COMBINED_TEXTURE_IMAGE_UNITS];498 BindingPointer<Query> activeQuery[QUERY_TYPE_COUNT];755 BindingPointer<Texture2D> mTexture2DZero;756 BindingPointer<Texture2D> mProxyTexture2DZero;757 BindingPointer<TextureCubeMap> mTextureCubeMapZero;
84 BindingPointer<Texture2D> mTexture2D;106 BindingPointer<TextureCubeMap> mTextureCubeMap;
74 gl::BindingPointer<Renderbuffer> mColorbufferPointer;77 gl::BindingPointer<Renderbuffer> mDepthbufferPointer;80 gl::BindingPointer<Renderbuffer> mStencilbufferPointer;
190 gl::BindingPointer<Buffer> mBoundBuffer; // Captured when glVertexAttribPointer is called.281 gl::BindingPointer<Buffer> arrayBuffer;282 gl::BindingPointer<Buffer> elementArrayBuffer;284 gl::BindingPointer<Renderbuffer> renderbuffer;287 gl::BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_TEXTURE_UNITS];605 gl::BindingPointer<Texture2D> mTexture2DZero;606 gl::BindingPointer<TextureExternal> mTextureExternalZero;
84 gl::BindingPointer<Texture2D> mTexture2D;
2823 gl::BindingPointer<Buffer> oldArrayBuffer = mState.arrayBuffer; in drawTexture()