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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 // Framebuffer.h: Defines the Framebuffer class. Implements GL framebuffer
16 // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
17 
18 #ifndef LIBGLESV2_FRAMEBUFFER_H_
19 #define LIBGLESV2_FRAMEBUFFER_H_
20 
21 #include "Context.h"
22 #include "common/Object.hpp"
23 #include "common/Image.hpp"
24 
25 #include <GLES2/gl2.h>
26 
27 namespace es2
28 {
29 class Renderbuffer;
30 class Colorbuffer;
31 class Depthbuffer;
32 class Stencilbuffer;
33 class DepthStencilbuffer;
34 
35 class Framebuffer
36 {
37 public:
38 	Framebuffer();
39 
40 	virtual ~Framebuffer();
41 
42 	void setColorbuffer(GLenum type, GLuint colorbuffer, GLuint index, GLint level = 0, GLint layer = 0);
43 	void setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level = 0, GLint layer = 0);
44 	void setStencilbuffer(GLenum type, GLuint stencilbuffer, GLint level = 0, GLint layer = 0);
45 
46 	void setReadBuffer(GLenum buf);
47 	void setDrawBuffer(GLuint index, GLenum buf);
48 	GLenum getReadBuffer() const;
49 	GLenum getDrawBuffer(GLuint index) const;
50 
51 	void detachTexture(GLuint texture);
52 	void detachRenderbuffer(GLuint renderbuffer);
53 
54 	egl::Image *getRenderTarget(GLuint index);
55 	egl::Image *getReadRenderTarget();
56 	egl::Image *getDepthBuffer();
57 	egl::Image *getStencilBuffer();
58 
59 	Renderbuffer *getColorbuffer(GLuint index) const;
60 	Renderbuffer *getReadColorbuffer() const;
61 	Renderbuffer *getDepthbuffer() const;
62 	Renderbuffer *getStencilbuffer() const;
63 
64 	GLenum getColorbufferType(GLuint index);
65 	GLenum getDepthbufferType();
66 	GLenum getStencilbufferType();
67 
68 	GLuint getColorbufferName(GLuint index);
69 	GLuint getDepthbufferName();
70 	GLuint getStencilbufferName();
71 
72 	GLint getColorbufferLayer(GLuint index);
73 	GLint getDepthbufferLayer();
74 	GLint getStencilbufferLayer();
75 
76 	bool hasStencil();
77 
78 	GLenum completeness();
79 	GLenum completeness(int &width, int &height, int &samples);
80 
81 	GLenum getImplementationColorReadFormat() const;
82 	GLenum getImplementationColorReadType() const;
83 	GLenum getDepthReadFormat() const;
84 	GLenum getDepthReadType() const;
85 
isDefaultFramebuffer()86 	virtual bool isDefaultFramebuffer() const { return false; }
87 
88 	static bool IsRenderbuffer(GLenum type);
89 
90 protected:
91 	GLenum mColorbufferType[MAX_COLOR_ATTACHMENTS];
92 	gl::BindingPointer<Renderbuffer> mColorbufferPointer[MAX_COLOR_ATTACHMENTS];
93 	GLenum readBuffer;
94 	GLenum drawBuffer[MAX_COLOR_ATTACHMENTS];
95 
96 	GLenum mDepthbufferType;
97 	gl::BindingPointer<Renderbuffer> mDepthbufferPointer;
98 
99 	GLenum mStencilbufferType;
100 	gl::BindingPointer<Renderbuffer> mStencilbufferPointer;
101 
102 private:
103 	Renderbuffer *lookupRenderbuffer(GLenum type, GLuint handle, GLint level, GLint layer) const;
104 };
105 
106 class DefaultFramebuffer : public Framebuffer
107 {
108 public:
109 	DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
110 
isDefaultFramebuffer()111 	bool isDefaultFramebuffer() const override { return true; }
112 };
113 
114 }
115 
116 #endif   // LIBGLESV2_FRAMEBUFFER_H_
117