Searched refs:DEPTH_RENDERABLE (Results 1 – 5 of 5) sorted by relevance
/external/deqp/modules/glshared/ |
D | glsFboCompletenessTests.cpp | 217 (deUint32)(REQUIRED_RENDERABLE | DEPTH_RENDERABLE | TEXTURE_VALID), 222 (deUint32)(REQUIRED_RENDERABLE | DEPTH_RENDERABLE | STENCIL_RENDERABLE | RENDERBUFFER_VALID), 232 (deUint32)(DEPTH_RENDERABLE | STENCIL_RENDERABLE | TEXTURE_VALID), 238 (deUint32)(REQUIRED_RENDERABLE | DEPTH_RENDERABLE | TEXTURE_VALID), 261 (deUint32)(DEPTH_RENDERABLE | TEXTURE_VALID), 347 (deUint32)(REQUIRED_RENDERABLE | DEPTH_RENDERABLE | RENDERBUFFER_VALID), 358 (deUint32)(REQUIRED_RENDERABLE | DEPTH_RENDERABLE | RENDERBUFFER_VALID), 473 { "depth-renderable", DEPTH_RENDERABLE }, in logFormatInfo() 883 DEPTH_RENDERABLE | STENCIL_RENDERABLE | formatFlag(m_params.stencilKind); in makeDepthAndStencil()
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D | glsFboUtil.hpp | 124 DEPTH_RENDERABLE = 1 << 1, enumerator
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D | glsFboUtil.cpp | 283 return DEPTH_RENDERABLE; in formatFlag() 295 case GL_DEPTH_ATTACHMENT: return DEPTH_RENDERABLE; in getAttachmentRenderabilityFlag()
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/external/deqp/modules/gles2/functional/ |
D | es2fFboCompletenessTests.cpp | 76 { REQUIRED_RENDERABLE | DEPTH_RENDERABLE | RENDERBUFFER_VALID, 300 Formats depthFmts = db.getFormats(DEPTH_RENDERABLE); in iterate()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboCompletenessTests.cpp | 111 { REQUIRED_RENDERABLE | DEPTH_RENDERABLE | RENDERBUFFER_VALID | TEXTURE_VALID,
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