Searched refs:Direct3DPixelShader8 (Results 1 – 4 of 4) sorted by relevance
21 …Direct3DPixelShader8::Direct3DPixelShader8(Direct3DDevice8 *device, const unsigned long *shaderTok… in Direct3DPixelShader8() function in D3D8::Direct3DPixelShader838 Direct3DPixelShader8::~Direct3DPixelShader8() in ~Direct3DPixelShader8()44 long Direct3DPixelShader8::QueryInterface(const IID &iid, void **object) in QueryInterface()53 unsigned long Direct3DPixelShader8::AddRef() in AddRef()60 unsigned long Direct3DPixelShader8::Release() in Release()67 void Direct3DPixelShader8::GetFunction(void *data, unsigned int *size) in GetFunction()79 const sw::PixelShader *Direct3DPixelShader8::getPixelShader() const in getPixelShader()
26 class Direct3DPixelShader8 : public Unknown class29 Direct3DPixelShader8(Direct3DDevice8 *device, const unsigned long *shaderToken);31 ~Direct3DPixelShader8() override;
40 class Direct3DPixelShader8;244 std::vector<Direct3DPixelShader8*> pixelShader;
667 pixelShader[index] = new Direct3DPixelShader8(this, function); // FIXME: Check for null in CreatePixelShader()675 pixelShader.push_back(new Direct3DPixelShader8(this, function)); in CreatePixelShader()