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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef D3D8_Direct3DPixelShader8_hpp
16 #define D3D8_Direct3DPixelShader8_hpp
17 
18 #include "PixelShader.hpp"
19 
20 #include "Unknown.hpp"
21 
22 namespace D3D8
23 {
24 	class Direct3DDevice8;
25 
26 	class Direct3DPixelShader8 : public Unknown
27 	{
28 	public:
29 		Direct3DPixelShader8(Direct3DDevice8 *device, const unsigned long *shaderToken);
30 
31 		~Direct3DPixelShader8() override;
32 
33 		// IUnknown methods
34 		long __stdcall QueryInterface(const IID &iid, void **object) override;
35 		unsigned long __stdcall AddRef() override;
36 		unsigned long __stdcall Release() override;
37 
38 		void __stdcall GetFunction(void *data, unsigned int *size);
39 
40 		// Internal methods
41 		const sw::PixelShader *getPixelShader() const;
42 
43 	private:
44 		// Creation parameters
45 		Direct3DDevice8 *const device;
46 		unsigned long *shaderToken;
47 		unsigned int size;
48 
49 		sw::PixelShader pixelShader;
50 	};
51 }
52 
53 #endif   // D3D8_Direct3DPixelShader8_hpp