/external/swiftshader/src/Main/ |
D | FrameBuffer.cpp | 36 FrameBuffer::Cursor FrameBuffer::cursor = {}; 37 bool FrameBuffer::topLeftOrigin = false; 39 FrameBuffer::FrameBuffer(int width, int height, bool fullscreen, bool topLeftOrigin) in FrameBuffer() function in sw::FrameBuffer 71 FrameBuffer *parameters = this; in FrameBuffer() 76 FrameBuffer::~FrameBuffer() in ~FrameBuffer() 89 int FrameBuffer::getWidth() const in getWidth() 94 int FrameBuffer::getHeight() const in getHeight() 99 int FrameBuffer::getStride() const in getStride() 104 void FrameBuffer::setCursorImage(sw::Surface *cursorImage) in setCursorImage() 121 void FrameBuffer::setCursorOrigin(int x0, int y0) in setCursorOrigin() [all …]
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D | FrameBuffer.hpp | 37 class [[clang::lto_visibility_public]] FrameBuffer class 40 FrameBuffer(int width, int height, bool fullscreen, bool topLeftOrigin); 42 virtual ~FrameBuffer() = 0;
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D | FrameBufferOzone.cpp | 19 …ufferOzone(intptr_t display, intptr_t window, int width, int height) : FrameBuffer(width, height, … in FrameBufferOzone() 51 NO_SANITIZE_FUNCTION sw::FrameBuffer *createFrameBuffer(void* display, intptr_t window, int width, … in createFrameBuffer()
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D | FrameBufferWin.cpp | 19 …wHandle, int width, int height, bool fullscreen, bool topLeftOrigin) : FrameBuffer(width, height, … in FrameBufferWin() 75 sw::FrameBuffer *createFrameBuffer(void *display, HWND window, int width, int height) in createFrameBuffer()
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D | FrameBufferAndroid.cpp | 51 : FrameBuffer(width, height, false, false), in FrameBufferAndroid() 142 sw::FrameBuffer *createFrameBuffer(void *display, ANativeWindow* window, int width, int height) in createFrameBuffer()
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D | FrameBufferX11.cpp | 43 …ameBufferX11(Display *display, Window window, int width, int height) : FrameBuffer(width, height, … in FrameBufferX11() 146 NO_SANITIZE_FUNCTION sw::FrameBuffer *createFrameBuffer(void *display, Window window, int width, in… in createFrameBuffer()
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D | FrameBufferOSX.mm | 25 : FrameBuffer(width, height, false, false), width(width), height(height), 85 sw::FrameBuffer *createFrameBuffer(void *display, EGLNativeWindowType nativeWindow, int width, int …
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D | FrameBufferOzone.hpp | 22 class FrameBufferOzone : public FrameBuffer
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D | FrameBufferAndroid.hpp | 26 class FrameBufferAndroid : public FrameBuffer
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D | FrameBufferOSX.hpp | 26 class FrameBufferOSX : public FrameBuffer
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D | FrameBufferX11.hpp | 27 class FrameBufferX11 : public FrameBuffer
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D | FrameBufferWin.hpp | 29 class FrameBufferWin : public FrameBuffer
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D | BUILD.gn | 46 "FrameBuffer.cpp",
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/external/autotest/client/site_tests/graphics_WebGLAquarium/ |
D | sampler.py | 211 self.frame_buffers[key] = FrameBuffer(pipe, fb) 215 class FrameBuffer(): class
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/external/swiftshader/src/OpenGL/libGL/ |
D | main.h | 72 extern sw::FrameBuffer *createFrameBuffer(void *display, NativeWindowType window, int width, int he…
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D | Surface.h | 70 sw::FrameBuffer *frameBuffer;
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/external/swiftshader/src/OpenGL/libEGL/ |
D | Surface.hpp | 118 sw::FrameBuffer *frameBuffer;
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/external/swiftshader/src/ |
D | Android.mk | 51 Main/FrameBuffer.cpp \
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | libGLES_CM.hpp | 26 class FrameBuffer; 226 …sw::FrameBuffer *(*createFrameBuffer)(void *nativeDisplay, EGLNativeWindowType window, int width, …
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D | main.cpp | 337 sw::FrameBuffer *createFrameBuffer(void *nativeDisplay, EGLNativeWindowType window, int width, int …
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.hpp | 26 class FrameBuffer; 249 …sw::FrameBuffer *(*createFrameBuffer)(void *nativeDisplay, EGLNativeWindowType window, int width, …
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D | main.cpp | 1345 sw::FrameBuffer *createFrameBuffer(void *nativeDisplay, EGLNativeWindowType window, int width, int …
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 1850 blitRoutine = sw::FrameBuffer::copyRoutine(blitState); in GetRenderTargetData() 2641 sw::FrameBuffer::setCursorPosition(point.x, point.y); in SetCursorPosition() 2672 sw::FrameBuffer::setCursorImage(cursor); in SetCursorProperties() 2676 sw::FrameBuffer::setCursorImage(0); in SetCursorProperties() 2679 sw::FrameBuffer::setCursorOrigin(x0, y0); in SetCursorProperties() 5336 sw::FrameBuffer::setCursorImage(cursor); in ShowCursor() 5340 sw::FrameBuffer::setCursorImage(0); in ShowCursor()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 2133 sw::FrameBuffer::setCursorPosition(point.x, point.y); in SetCursorPosition() 2160 sw::FrameBuffer::setCursorOrigin(x0, y0); in SetCursorProperties() 4844 sw::FrameBuffer::setCursorImage(cursor); in bindCursor() 4855 sw::FrameBuffer::setCursorImage(0); in bindCursor()
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/external/swiftshader/ |
D | CMakeLists.txt | 721 ${SOURCE_DIR}/Main/FrameBuffer.cpp 722 ${SOURCE_DIR}/Main/FrameBuffer.hpp
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