1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 // Surface.h: Defines the Surface class, representing a drawing surface 16 // such as the client area of a window, including any back buffers. 17 18 #ifndef INCLUDE_SURFACE_H_ 19 #define INCLUDE_SURFACE_H_ 20 21 #include "Main/FrameBuffer.hpp" 22 23 #define _GDI32_ 24 #include <windows.h> 25 #include <GL/GL.h> 26 #include <GL/glext.h> 27 28 #if defined(_WIN32) 29 typedef HDC NativeDisplayType; 30 typedef HBITMAP NativePixmapType; 31 typedef HWND NativeWindowType; 32 #else 33 #error 34 #endif 35 36 namespace gl 37 { 38 class Image; 39 class Display; 40 41 class Surface 42 { 43 public: 44 Surface(Display *display, NativeWindowType window); 45 Surface(Display *display, GLint width, GLint height, GLenum textureFormat, GLenum textureTarget); 46 47 virtual ~Surface(); 48 49 bool initialize(); 50 void swap(); 51 52 virtual Image *getRenderTarget(); 53 virtual Image *getDepthStencil(); 54 55 void setSwapInterval(GLint interval); 56 57 virtual GLint getWidth() const; 58 virtual GLint getHeight() const; 59 virtual GLenum getTextureFormat() const; 60 virtual GLenum getTextureTarget() const; 61 62 bool checkForResize(); // Returns true if surface changed due to resize 63 64 private: 65 void release(); 66 bool reset(); 67 68 Display *const mDisplay; 69 Image *mDepthStencil; 70 sw::FrameBuffer *frameBuffer; 71 Image *backBuffer; 72 73 bool reset(int backbufferWidth, int backbufferHeight); 74 75 const NativeWindowType mWindow; // Window that the surface is created for. 76 bool mWindowSubclassed; // Indicates whether we successfully subclassed mWindow for WM_RESIZE hooking 77 GLint mHeight; // Height of surface 78 GLint mWidth; // Width of surface 79 GLenum mTextureFormat; // Format of texture: RGB, RGBA, or no texture 80 GLenum mTextureTarget; // Type of texture: 2D or no texture 81 GLint mSwapInterval; 82 }; 83 } 84 85 #endif // INCLUDE_SURFACE_H_ 86