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Searched refs:GLSL_VERSION_100_ES (Results 1 – 25 of 28) sorted by relevance

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/external/deqp/modules/glshared/
DglsFragmentOpUtil.cpp112 if (glslVersion == glu::GLSL_VERSION_100_ES) in getVertSrc()
125 if (glslVersion == glu::GLSL_VERSION_100_ES) in getFragSrc()
144 DE_ASSERT(glslVersion == glu::GLSL_VERSION_100_ES || in QuadRenderer()
DglsTextureTestUtil.cpp136 if (m_glslVersion == glu::GLSL_VERSION_100_ES) in getProgram()
236 else if (m_glslVersion == glu::GLSL_VERSION_100_ES) in getProgram()
DglsMemoryStressCase.cpp188 else if (glu::isGLSLVersionSupported(ctxType, glu::GLSL_VERSION_100_ES)) in TextureRenderer()
350 else if (glu::isGLSLVersionSupported(ctxType, glu::GLSL_VERSION_100_ES)) in BufferRenderer()
DglsLongStressTestUtil.cpp85 DE_ASSERT(glslVersion == glu::GLSL_VERSION_100_ES || glslVersion == glu::GLSL_VERSION_300_ES); in ProgramLibrary()
DglsAttributeLocationTests.cpp258 …tributeAliasing && glu::glslVersionIsES(contextGLSLVersion) ? glu::GLSL_VERSION_100_ES : contextGL… in createVertexShaderSource()
289 …tributeAliasing && glu::glslVersionIsES(contextGLSLVersion) ? glu::GLSL_VERSION_100_ES : contextGL… in createFragmentShaderSource()
DglsScissorTests.cpp146 case glu::GLSL_VERSION_100_ES: in genShaders()
DglsVertexArrayTests.cpp890 else if (glu::isGLSLVersionSupported(ctx.getType(), glu::GLSL_VERSION_100_ES)) in genVertexSource()
1033 else if (glu::isGLSLVersionSupported(ctx.getType(), glu::GLSL_VERSION_100_ES)) in genFragmentSource()
/external/deqp/modules/gles31/functional/
Des31fNegativeShaderFramebufferFetchTests.cpp149 args["GLSL_VERSION_STRING"] = getGLSLVersionDeclaration(glu::GLSL_VERSION_100_ES); in last_frag_data_readonly()
174 args["GLSL_VERSION_STRING"] = getGLSLVersionDeclaration(glu::GLSL_VERSION_100_ES); in invalid_inout_version()
/external/deqp/modules/gles2/functional/
Des2fTextureFormatTests.cpp101 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in Texture2DFormatCase()
245 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in TextureCubeFormatCase()
425 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in Compressed2DFormatCase()
530 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in CompressedCubeFormatCase()
Des2fTextureWrapTests.cpp103 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in TextureWrapCase()
121 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in TextureWrapCase()
Des2fTextureSizeTests.cpp86 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in Texture2DSizeCase()
206 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in TextureCubeSizeCase()
Des2fTextureFilteringTests.cpp130 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in Texture2DFilteringCase()
148 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in Texture2DFilteringCase()
393 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in TextureCubeFilteringCase()
411 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in TextureCubeFilteringCase()
Des2fTextureMipmapTests.cpp142 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, in Texture2DMipmapCase()
492 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, in TextureCubeMipmapCase()
787 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in Texture2DGenMipmapCase()
920 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in TextureCubeGenMipmapCase()
Des2fShaderConstExprTests.cpp55 …context.getRenderContext(), m_context.getContextInfo(), cases, numCases, glu::GLSL_VERSION_100_ES); in addChildGroup()
Des2fDitheringTests.cpp158 m_renderer = new QuadRenderer(m_renderCtx, glu::GLSL_VERSION_100_ES); in init()
Des2fBlendTests.cpp182 m_renderer = new QuadRenderer(m_context.getRenderContext(), glu::GLSL_VERSION_100_ES); in init()
Des2fRandomFragmentOpTests.cpp268 … = new gls::FragmentOpUtil::QuadRenderer(m_context.getRenderContext(), glu::GLSL_VERSION_100_ES); in init()
Des2fTextureCompletenessTests.cpp151 TextureRenderer renderer (m_renderCtx, log, glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP); in iterate()
204 TextureRenderer renderer (m_renderCtx, log, glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP); in iterate()
/external/deqp/modules/gles2/accuracy/
Des2aTextureFilteringTests.cpp102 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in Texture2DFilteringCase()
119 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in Texture2DFilteringCase()
363 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in TextureCubeFilteringCase()
380 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_MEDIUMP) in TextureCubeFilteringCase()
Des2aTextureMipmapTests.cpp142 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, in Texture2DMipmapCase()
439 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, in TextureCubeMipmapCase()
/external/deqp/framework/opengl/
DgluShaderUtil.hpp40 GLSL_VERSION_100_ES = 0, //!< GLSL ES 1.0 enumerator
DgluShaderLibrary.cpp110 if (spec.targetVersion != GLSL_VERSION_100_ES) in isValid()
238 static const glu::GLSLVersion DEFAULT_GLSL_VERSION = glu::GLSL_VERSION_100_ES;
1265 if (versionNum == 100 && postfix == "es") version = glu::GLSL_VERSION_100_ES; in parseGLSLVersion()
DgluShaderUtil.cpp89 if (version == GLSL_VERSION_100_ES || in glslVersionIsES()
/external/deqp/modules/gles2/stress/
Des2sLongRunningTests.cpp52 const gls::LongStressTestUtil::ProgramLibrary progLib (glu::GLSL_VERSION_100_ES); in init()
/external/deqp/modules/gles3/accuracy/
Des3aTextureFilteringTests.cpp110 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_HIGHP) in Texture2DFilteringCase()

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