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Searched refs:GL_ALLOC_CALL (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLBuffer.cpp18 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call) macro
22 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call) macro
107 GL_ALLOC_CALL(gpu->glInterface(), BufferData(target, in GrGLBuffer()
DGrGLGpu.cpp48 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call) macro
52 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call) macro
927 GL_ALLOC_CALL(&interface, in allocate_and_populate_texture()
957 GL_ALLOC_CALL(&interface, in allocate_and_populate_texture()
978 GL_ALLOC_CALL(&interface, in allocate_and_populate_texture()
1211 GL_ALLOC_CALL(ctx.interface(), in renderbuffer_storage_msaa()
1218 GL_ALLOC_CALL(ctx.interface(), in renderbuffer_storage_msaa()
1226 GL_ALLOC_CALL(ctx.interface(), in renderbuffer_storage_msaa()
1529 GL_ALLOC_CALL(this->glInterface(), TexImage2D(GR_GL_TEXTURE_2D, in getCompatibleStencilIndex()
1566 GL_ALLOC_CALL(this->glInterface(), RenderbufferStorage(GR_GL_RENDERBUFFER, in getCompatibleStencilIndex()
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