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Searched refs:GL_FRAGMENT_SHADER (Results 1 – 25 of 86) sorted by relevance

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/external/deqp/modules/gles31/functional/
Des31fNegativeShaderStorageTests.cpp76 case GL_FRAGMENT_SHADER: return glu::SHADERTYPE_FRAGMENT; in getGLUShaderType()
92 case GL_FRAGMENT_SHADER: return GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS; in getMaxSSBlockSizeEnum()
123 case GL_FRAGMENT_SHADER: in genBlockSource()
201 GL_FRAGMENT_SHADER, in block_number_limits()
209 const std::string fragSource = genCommonSource(ctx, GL_FRAGMENT_SHADER); in block_number_limits()
241 case GL_FRAGMENT_SHADER: in block_number_limits()
290 combinedSSBlocks += genMaxSSBlocksSource(ctx, GL_FRAGMENT_SHADER, sources); in max_combined_block_number_limit()
Des31fNegativeSSBOBlockTests.cpp269 case GL_FRAGMENT_SHADER: in generateVaryingSSBOShader()
409 shaderFragmentString = generateVaryingSSBOShader(GL_FRAGMENT_SHADER, ssboArgs, log); in ssbo_block_matching()
411 shaderFragmentGL = ctx.glCreateShader(GL_FRAGMENT_SHADER); in ssbo_block_matching()
513 shaderFragmentString = generateVaryingSSBOShader(GL_FRAGMENT_SHADER, ssboArgs, log); in ssbo_block_shared_qualifier()
515 shaderFragmentGL = ctx.glCreateShader(GL_FRAGMENT_SHADER); in ssbo_block_shared_qualifier()
Des31fProgramPipelineStateQueryTests.cpp169 : (m_targetStage == GL_FRAGMENT_SHADER) ? (GL_FRAGMENT_SHADER_BIT) in iterate()
175 else if (m_targetStage == GL_FRAGMENT_SHADER) in iterate()
404 …string("fragment_shader_") + verifierSuffix).c_str(), "Test FRAGMENT_SHADER", GL_FRAGMENT_SHADER)); in init()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTBackground.cpp127 GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG, &m_pAPI->m_ui32FragShader, pszError) == PVR_SUCCESS) in Init()
134 …bResult = (PVRTShaderLoadSourceFromMemory(_BackgroundFragShader_fsh, GL_FRAGMENT_SHADER, &m_pAPI->… in Init()
DPVRTPrint3DAPI.cpp381 …bRes &= (PVRTShaderLoadSourceFromMemory(_Print3DFragShaderLogo_fsh, GL_FRAGMENT_SHADER, &Data.uFra… in APIInit()
399 …bRes &= (PVRTShaderLoadSourceFromMemory(_Print3DFragShader_fsh, GL_FRAGMENT_SHADER, &Data.uFragmen… in APIInit()
DPVRTPFXParserAPI.cpp333 GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG, &uiFragShader, &error) == PVR_SUCCESS) in LoadShadersForEffect()
350 …if (PVRTShaderLoadSourceFromMemory(pszFragmentShader, GL_FRAGMENT_SHADER, &uiFragShader, &error) !… in LoadShadersForEffect()
/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp503 const GLenum shaderTypes[] = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER}; in test()
526 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
761 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
976 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1044 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1075 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1118 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1221 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1352 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1435 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
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/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp671 const GLenum shaderTypes[] = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER}; in test()
692 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
923 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1233 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1334 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1365 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1408 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1513 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1674 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
1761 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
[all …]
Des3fIndexedStateQueryTests.cpp93 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
270 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
/external/swiftshader/src/OpenGL/compiler/
DInitialize.cpp255 if(type == GL_FRAGMENT_SHADER) in InsertBuiltInFunctions()
301 if(type == GL_FRAGMENT_SHADER) in InsertBuiltInFunctions()
322 if(type == GL_FRAGMENT_SHADER) in InsertBuiltInFunctions()
337 if(type == GL_FRAGMENT_SHADER) in InsertBuiltInFunctions()
349 if(type == GL_FRAGMENT_SHADER) in InsertBuiltInFunctions()
362 if(type == GL_FRAGMENT_SHADER) in InsertBuiltInFunctions()
462 case GL_FRAGMENT_SHADER: in IdentifyBuiltIns()
482 case GL_FRAGMENT_SHADER: in IdentifyBuiltIns()
DCompiler.h66 #define GL_FRAGMENT_SHADER 0x8B30 macro
Dglslang.y124 if (context->getShaderType() != GL_FRAGMENT_SHADER && \
139 if (context->getShaderType() != GL_FRAGMENT_SHADER) { \
963 … $$.qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqFragmentIn : EvqVertexIn;
967 … $$.qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqFragmentOut : EvqVertexOut;
976 … $$.qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqCentroidIn : EvqVertexIn;
980 if (context->getShaderType() == GL_FRAGMENT_SHADER)
985 … $$.qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqFragmentOut : EvqCentroidOut;
DCompiler.cpp185 case GL_FRAGMENT_SHADER: in InitBuiltInSymbolTable()
/external/deqp/modules/egl/
DteglGLES2SharingTests.cpp832 case GL_FRAGMENT_SHADER: in createResource()
858 case GL_FRAGMENT_SHADER: in createResource()
906 otherShader = m_gl.createShader(GL_FRAGMENT_SHADER); in renderResource()
911 case GL_FRAGMENT_SHADER: in renderResource()
935 case GL_FRAGMENT_SHADER: in renderResource()
1294 …glTestCtx, "create_delete_frag", "Create and delete on shared context", GL_FRAGMENT_SHADER, spec)); in init()
1307 … "create_delete_mixed_frag", "Create and delete on different contexts", GL_FRAGMENT_SHADER, spec)); in init()
1320 …eglTestCtx, "render_frag", "Create, render on two contexts and delete", GL_FRAGMENT_SHADER, spec)); in init()
/external/mesa3d/src/compiler/glsl/
Dstandalone_scaffolding.h85 case GL_FRAGMENT_SHADER: in _mesa_shader_enum_to_shader_stage()
Dtest_optpass.cpp178 { "fragment-shader", no_argument, &shader_type, GL_FRAGMENT_SHADER }, in test_optpass()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
DOGLES3ColourGrading.cpp251 …if(PVRTShaderLoadFromFile(NULL, c_szFragShaderSrcFile, GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG, &m_u… in LoadShaders()
269 …if(PVRTShaderLoadFromFile(NULL, c_szBackgroundFragShaderSrcFile, GL_FRAGMENT_SHADER, GL_SGX_BINARY… in LoadShaders()
290 …if(PVRTShaderLoadFromFile(NULL, c_szSceneFragShaderSrcFile, GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG,… in LoadShaders()
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
DGlShader.java63 fragmentShader = compileShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in GlShader()
/external/mesa3d/src/mesa/main/
Dshaderobj.h125 case GL_FRAGMENT_SHADER: in _mesa_shader_enum_to_shader_stage()
Dpipelineobj.c331 _mesa_use_shader_program(ctx, GL_FRAGMENT_SHADER, shProg, pipe); in _mesa_UseProgramStages()
676 case GL_FRAGMENT_SHADER: in _mesa_GetProgramPipelineiv()
/external/mesa3d/src/gallium/drivers/radeonsi/glsl_tests/
Damdgcn_glslc.c250 type = GL_FRAGMENT_SHADER; in main()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dshader.c73 GLuint shaderFragment = createShader(srcFragment, GL_FRAGMENT_SHADER); in createProgram()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
DOGLES2ChameleonMan.cpp282 …c_szSkinnedFragShaderBinFile, c_szSkinnedFragShaderSrcFile, GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG,… in LoadShaders()
313 …c_szDefaultFragShaderBinFile, c_szDefaultFragShaderSrcFile, GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG,… in LoadShaders()
/external/swiftshader/src/OpenGL/libGL/
DResourceManager.cpp105 else if(type == GL_FRAGMENT_SHADER) in createShader()
/external/swiftshader/src/OpenGL/libGLESv2/
DResourceManager.cpp101 else if(type == GL_FRAGMENT_SHADER) in createShader()

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