/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderStorageTests.cpp | 76 case GL_FRAGMENT_SHADER: return glu::SHADERTYPE_FRAGMENT; in getGLUShaderType() 92 case GL_FRAGMENT_SHADER: return GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS; in getMaxSSBlockSizeEnum() 123 case GL_FRAGMENT_SHADER: in genBlockSource() 201 GL_FRAGMENT_SHADER, in block_number_limits() 209 const std::string fragSource = genCommonSource(ctx, GL_FRAGMENT_SHADER); in block_number_limits() 241 case GL_FRAGMENT_SHADER: in block_number_limits() 290 combinedSSBlocks += genMaxSSBlocksSource(ctx, GL_FRAGMENT_SHADER, sources); in max_combined_block_number_limit()
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D | es31fNegativeSSBOBlockTests.cpp | 269 case GL_FRAGMENT_SHADER: in generateVaryingSSBOShader() 409 shaderFragmentString = generateVaryingSSBOShader(GL_FRAGMENT_SHADER, ssboArgs, log); in ssbo_block_matching() 411 shaderFragmentGL = ctx.glCreateShader(GL_FRAGMENT_SHADER); in ssbo_block_matching() 513 shaderFragmentString = generateVaryingSSBOShader(GL_FRAGMENT_SHADER, ssboArgs, log); in ssbo_block_shared_qualifier() 515 shaderFragmentGL = ctx.glCreateShader(GL_FRAGMENT_SHADER); in ssbo_block_shared_qualifier()
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D | es31fProgramPipelineStateQueryTests.cpp | 169 : (m_targetStage == GL_FRAGMENT_SHADER) ? (GL_FRAGMENT_SHADER_BIT) in iterate() 175 else if (m_targetStage == GL_FRAGMENT_SHADER) in iterate() 404 …string("fragment_shader_") + verifierSuffix).c_str(), "Test FRAGMENT_SHADER", GL_FRAGMENT_SHADER)); in init()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
D | PVRTBackground.cpp | 127 GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG, &m_pAPI->m_ui32FragShader, pszError) == PVR_SUCCESS) in Init() 134 …bResult = (PVRTShaderLoadSourceFromMemory(_BackgroundFragShader_fsh, GL_FRAGMENT_SHADER, &m_pAPI->… in Init()
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D | PVRTPrint3DAPI.cpp | 381 …bRes &= (PVRTShaderLoadSourceFromMemory(_Print3DFragShaderLogo_fsh, GL_FRAGMENT_SHADER, &Data.uFra… in APIInit() 399 …bRes &= (PVRTShaderLoadSourceFromMemory(_Print3DFragShader_fsh, GL_FRAGMENT_SHADER, &Data.uFragmen… in APIInit()
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D | PVRTPFXParserAPI.cpp | 333 GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG, &uiFragShader, &error) == PVR_SUCCESS) in LoadShadersForEffect() 350 …if (PVRTShaderLoadSourceFromMemory(pszFragmentShader, GL_FRAGMENT_SHADER, &uiFragShader, &error) !… in LoadShadersForEffect()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 503 const GLenum shaderTypes[] = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER}; in test() 526 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 761 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 976 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1044 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1075 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1118 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1221 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1352 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1435 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 671 const GLenum shaderTypes[] = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER}; in test() 692 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 923 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1233 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1334 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1365 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1408 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1513 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1674 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 1761 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() [all …]
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D | es3fIndexedStateQueryTests.cpp | 93 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() 270 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test()
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/external/swiftshader/src/OpenGL/compiler/ |
D | Initialize.cpp | 255 if(type == GL_FRAGMENT_SHADER) in InsertBuiltInFunctions() 301 if(type == GL_FRAGMENT_SHADER) in InsertBuiltInFunctions() 322 if(type == GL_FRAGMENT_SHADER) in InsertBuiltInFunctions() 337 if(type == GL_FRAGMENT_SHADER) in InsertBuiltInFunctions() 349 if(type == GL_FRAGMENT_SHADER) in InsertBuiltInFunctions() 362 if(type == GL_FRAGMENT_SHADER) in InsertBuiltInFunctions() 462 case GL_FRAGMENT_SHADER: in IdentifyBuiltIns() 482 case GL_FRAGMENT_SHADER: in IdentifyBuiltIns()
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D | Compiler.h | 66 #define GL_FRAGMENT_SHADER 0x8B30 macro
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D | glslang.y | 124 if (context->getShaderType() != GL_FRAGMENT_SHADER && \ 139 if (context->getShaderType() != GL_FRAGMENT_SHADER) { \ 963 … $$.qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqFragmentIn : EvqVertexIn; 967 … $$.qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqFragmentOut : EvqVertexOut; 976 … $$.qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqCentroidIn : EvqVertexIn; 980 if (context->getShaderType() == GL_FRAGMENT_SHADER) 985 … $$.qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqFragmentOut : EvqCentroidOut;
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D | Compiler.cpp | 185 case GL_FRAGMENT_SHADER: in InitBuiltInSymbolTable()
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/external/deqp/modules/egl/ |
D | teglGLES2SharingTests.cpp | 832 case GL_FRAGMENT_SHADER: in createResource() 858 case GL_FRAGMENT_SHADER: in createResource() 906 otherShader = m_gl.createShader(GL_FRAGMENT_SHADER); in renderResource() 911 case GL_FRAGMENT_SHADER: in renderResource() 935 case GL_FRAGMENT_SHADER: in renderResource() 1294 …glTestCtx, "create_delete_frag", "Create and delete on shared context", GL_FRAGMENT_SHADER, spec)); in init() 1307 … "create_delete_mixed_frag", "Create and delete on different contexts", GL_FRAGMENT_SHADER, spec)); in init() 1320 …eglTestCtx, "render_frag", "Create, render on two contexts and delete", GL_FRAGMENT_SHADER, spec)); in init()
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/external/mesa3d/src/compiler/glsl/ |
D | standalone_scaffolding.h | 85 case GL_FRAGMENT_SHADER: in _mesa_shader_enum_to_shader_stage()
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D | test_optpass.cpp | 178 { "fragment-shader", no_argument, &shader_type, GL_FRAGMENT_SHADER }, in test_optpass()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
D | OGLES3ColourGrading.cpp | 251 …if(PVRTShaderLoadFromFile(NULL, c_szFragShaderSrcFile, GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG, &m_u… in LoadShaders() 269 …if(PVRTShaderLoadFromFile(NULL, c_szBackgroundFragShaderSrcFile, GL_FRAGMENT_SHADER, GL_SGX_BINARY… in LoadShaders() 290 …if(PVRTShaderLoadFromFile(NULL, c_szSceneFragShaderSrcFile, GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG,… in LoadShaders()
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
D | GlShader.java | 63 fragmentShader = compileShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in GlShader()
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/external/mesa3d/src/mesa/main/ |
D | shaderobj.h | 125 case GL_FRAGMENT_SHADER: in _mesa_shader_enum_to_shader_stage()
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D | pipelineobj.c | 331 _mesa_use_shader_program(ctx, GL_FRAGMENT_SHADER, shProg, pipe); in _mesa_UseProgramStages() 676 case GL_FRAGMENT_SHADER: in _mesa_GetProgramPipelineiv()
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/external/mesa3d/src/gallium/drivers/radeonsi/glsl_tests/ |
D | amdgcn_glslc.c | 250 type = GL_FRAGMENT_SHADER; in main()
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | shader.c | 73 GLuint shaderFragment = createShader(srcFragment, GL_FRAGMENT_SHADER); in createProgram()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/ |
D | OGLES2ChameleonMan.cpp | 282 …c_szSkinnedFragShaderBinFile, c_szSkinnedFragShaderSrcFile, GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG,… in LoadShaders() 313 …c_szDefaultFragShaderBinFile, c_szDefaultFragShaderSrcFile, GL_FRAGMENT_SHADER, GL_SGX_BINARY_IMG,… in LoadShaders()
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/external/swiftshader/src/OpenGL/libGL/ |
D | ResourceManager.cpp | 105 else if(type == GL_FRAGMENT_SHADER) in createShader()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | ResourceManager.cpp | 101 else if(type == GL_FRAGMENT_SHADER) in createShader()
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