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Searched refs:GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS (Results 1 – 25 of 40) sorted by relevance

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/external/deqp/modules/gles2/
Dtes2CapabilityTests.cpp91 …r of vertex and fragment combined texture units supported", GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS }, in init()
/external/deqp/modules/gles2/functional/
Des2fImplementationLimitTests.cpp209 LIMIT_CASE(max_combined_texture_image_units, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GLint, 8); in init()
Des2fShaderBuiltinVarTests.cpp687 …ned_texture_image_units", "gl_MaxCombinedTextureImageUnits", GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS }, in init()
Des2fIntegerStateQueryTests.cpp1794 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &textureUnits); in test()
2079 …X_COMBINED_TEXTURE_IMAGE_UNITS has a minimum value of 8", GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, 8 … in init()
/external/deqp/modules/gles31/functional/
Des31fShaderBuiltinConstantTests.cpp316 { "gl_MaxCombinedTextureImageUnits", getInteger<GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS> }, in init()
Des31fLayoutBindingTests.cpp1035 …estType, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_IM… in SamplerBindingRenderCase()
1238 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, in SamplerBindingNegativeCase()
1243 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, in SamplerBindingNegativeCase()
Des31fIntegerStateQueryTests.cpp757 verifyStateIntegerMin(result, gl, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, minMax, m_verifierType); in iterate()
Des31fProgramUniformTests.cpp957 const int combinedTexUnitsSupported = getGLInt(funcs, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS); in init()
/external/deqp/modules/gles3/functional/
Des3fImplementationLimitTests.cpp499 …LIMIT_CASE(max_combined_texture_image_units, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GLint, … in init()
Des3fShaderBuiltinVarTests.cpp1101 …mage_units", "gl_MaxCombinedTextureImageUnits", getInteger<GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS> … in init()
Des3fIntegerStateQueryTests.cpp2321 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &textureUnits); in test()
2814 …COMBINED_TEXTURE_IMAGE_UNITS has minimum value of 32", GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, … in init()
Des3fNegativeShaderApiTests.cpp491 glGetIntegerv (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTexImageUnits); in init()
/external/deqp/framework/platform/null/
DtcuNullRenderContext.cpp298 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: in glGetIntegerv()
/external/deqp/framework/opengl/
DgluStateReset.cpp151 gl.getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numTexUnits); in resetStateES()
735 gl.getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numTexUnits); in resetStateGLCore()
DgluStrUtil.inl108 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: return "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS";
1209 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: return "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS";
/external/deqp/modules/glshared/
DglsRandomShaderCase.cpp283 m_renderCtx.getFunctions().getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numSupported); in checkProgramLimits()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h264 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D macro
/external/swiftshader/src/OpenGL/libGL/
DContext.cpp1287 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = MAX_COMBINED_TEXTURE_IMAGE_UNITS; break; in getIntegerv()
1506 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: in getQueryParameterInfo()
/external/mesa3d/include/GLES2/
Dgl2.h222 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D macro
/external/swiftshader/include/GLES2/
Dgl2.h222 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h288 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D macro
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp1881 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = MAX_COMBINED_TEXTURE_IMAGE_UNITS; return true; in getIntegerv()
2419 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: in getQueryParameterInfo()
/external/mesa3d/include/GLES3/
Dgl3.h222 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D macro
/external/swiftshader/include/GLES3/
Dgl3.h222 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl835 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D macro

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