/external/deqp/modules/gles2/ |
D | tes2CapabilityTests.cpp | 89 …image_units", "Number of fragment texture units supported", GL_MAX_TEXTURE_IMAGE_UNITS }, in init()
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/external/deqp/modules/gles2/functional/ |
D | es2fImplementationLimitTests.cpp | 211 LIMIT_CASE(max_texture_image_units, GL_MAX_TEXTURE_IMAGE_UNITS, GLint, 8); in init()
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D | es2fShaderBuiltinVarTests.cpp | 685 { "max_texture_image_units", "gl_MaxTextureImageUnits", GL_MAX_TEXTURE_IMAGE_UNITS }, in init()
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D | es2fTextureUnitTests.cpp | 611 …umUnitsParam > 0 ? m_numUnitsParam : m_context.getContextInfo().getInt(GL_MAX_TEXTURE_IMAGE_UNITS); in init()
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D | es2fIntegerStateQueryTests.cpp | 2081 …nits", "MAX_TEXTURE_IMAGE_UNITS has a minimum value of 8", GL_MAX_TEXTURE_IMAGE_UNITS, 8 }, in init()
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D | es2fUniformApiTests.cpp | 967 const int fragmentTexUnitsSupported = getGLInt(funcs, GL_MAX_TEXTURE_IMAGE_UNITS); in init()
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/external/webrtc/webrtc/modules/video_render/android/ |
D | video_render_opengles20.cc | 103 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, maxTextureImageUnits); in Setup()
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderBuiltinConstantTests.cpp | 317 { "gl_MaxTextureImageUnits", getInteger<GL_MAX_TEXTURE_IMAGE_UNITS> }, in init()
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D | es31fLayoutBindingTests.cpp | 1035 …MBINED_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_… in SamplerBindingRenderCase() 1242 GL_MAX_TEXTURE_IMAGE_UNITS, in SamplerBindingNegativeCase()
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D | es31fProgramUniformTests.cpp | 956 const int fragmentTexUnitsSupported = getGLInt(funcs, GL_MAX_TEXTURE_IMAGE_UNITS); in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fImplementationLimitTests.cpp | 486 LIMIT_CASE(max_texture_image_units, GL_MAX_TEXTURE_IMAGE_UNITS, GLint, 16); in init()
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D | es3fShaderBuiltinVarTests.cpp | 1099 …{ "max_texture_image_units", "gl_MaxTextureImageUnits", getInteger<GL_MAX_TEXTURE_IMAGE_UNITS>… in init()
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D | es3fTextureUnitTests.cpp | 782 …umUnitsParam > 0 ? m_numUnitsParam : m_context.getContextInfo().getInt(GL_MAX_TEXTURE_IMAGE_UNITS); in init()
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContext.cpp | 296 case GL_MAX_TEXTURE_IMAGE_UNITS: in glGetIntegerv()
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/external/deqp/modules/glshared/ |
D | glsRandomShaderCase.cpp | 259 … == rsg::Shader::TYPE_VERTEX) ? (GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS) : (GL_MAX_TEXTURE_IMAGE_UNITS); in checkShaderLimits()
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 110 case GL_MAX_TEXTURE_IMAGE_UNITS: return "GL_MAX_TEXTURE_IMAGE_UNITS"; 1198 case GL_MAX_TEXTURE_IMAGE_UNITS: return "GL_MAX_TEXTURE_IMAGE_UNITS";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 266 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 macro
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/external/swiftshader/src/OpenGL/libGL/ |
D | Context.cpp | 1289 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = MAX_TEXTURE_IMAGE_UNITS; break; in getIntegerv() 1508 case GL_MAX_TEXTURE_IMAGE_UNITS: in getQueryParameterInfo()
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 224 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 224 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 290 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 macro
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 1883 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = MAX_TEXTURE_IMAGE_UNITS; return true; in getIntegerv() 2421 case GL_MAX_TEXTURE_IMAGE_UNITS: in getQueryParameterInfo()
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 224 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 224 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 742 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 macro
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