/external/deqp/modules/gles2/ |
D | tes2CapabilityTests.cpp | 90 …ge_units", "Number of vertex texture units supported", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS }, in init()
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/external/deqp/modules/gles2/functional/ |
D | es2fImplementationLimitTests.cpp | 210 LIMIT_CASE(max_vertex_texture_image_units, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GLint, 0); in init()
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D | es2fVertexTextureTests.cpp | 469 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextures); in init() 772 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextures); in init()
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D | es2fShaderBuiltinVarTests.cpp | 686 …vertex_texture_image_units", "gl_MaxVertexTextureImageUnits", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS }, in init()
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D | es2fShaderTextureFunctionTests.cpp | 268 gl.getIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &numVertexUnits); in init()
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D | es2fShaderStructTests.cpp | 117 m_renderCtx.getFunctions().getIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &numTextures); in init()
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D | es2fIntegerStateQueryTests.cpp | 2080 …MAX_VERTEX_TEXTURE_IMAGE_UNITS has a minimum value of 0", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 0 … in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderBuiltinConstantTests.cpp | 315 { "gl_MaxVertexTextureImageUnits", getInteger<GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS> }, in init()
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D | es31fLayoutBindingTests.cpp | 1035 … shaderType, testType, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_… in SamplerBindingRenderCase() 1239 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, in SamplerBindingNegativeCase()
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D | es31fProgramUniformTests.cpp | 955 const int vertexTexUnitsSupported = getGLInt(funcs, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS); in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fVertexTextureTests.cpp | 569 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextures); in init() 875 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextures); in init() 1215 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextures); in init() 1555 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextures); in init()
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D | es3fImplementationLimitTests.cpp | 479 LIMIT_CASE(max_vertex_texture_image_units, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GLint, 16); in init()
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D | es3fShaderBuiltinVarTests.cpp | 1100 …_image_units", "gl_MaxVertexTextureImageUnits", getInteger<GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS> }, in init()
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContext.cpp | 297 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: in glGetIntegerv()
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/external/deqp/modules/glshared/ |
D | glsRandomShaderCase.cpp | 259 …pname = (shader.getType() == rsg::Shader::TYPE_VERTEX) ? (GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS) : (… in checkShaderLimits()
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 109 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: return "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"; 1193 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: return "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 265 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C macro
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/external/swiftshader/src/OpenGL/libGL/ |
D | Context.cpp | 1288 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = MAX_VERTEX_TEXTURE_IMAGE_UNITS; break; in getIntegerv() 1507 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: in getQueryParameterInfo()
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 223 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 223 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 289 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C macro
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 1882 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = MAX_VERTEX_TEXTURE_IMAGE_UNITS; return true; in getIntegerv() 2420 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: in getQueryParameterInfo()
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/external/deqp/modules/gles2/stress/ |
D | es2sSpecialFloatTests.cpp | 1034 …m_context.getRenderContext().getFunctions().getIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVer… in init()
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 223 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 223 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C macro
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