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Searched refs:GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS (Results 1 – 25 of 37) sorted by relevance

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/external/deqp/modules/gles2/
Dtes2CapabilityTests.cpp90 …ge_units", "Number of vertex texture units supported", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS }, in init()
/external/deqp/modules/gles2/functional/
Des2fImplementationLimitTests.cpp210 LIMIT_CASE(max_vertex_texture_image_units, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GLint, 0); in init()
Des2fVertexTextureTests.cpp469 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextures); in init()
772 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextures); in init()
Des2fShaderBuiltinVarTests.cpp686 …vertex_texture_image_units", "gl_MaxVertexTextureImageUnits", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS }, in init()
Des2fShaderTextureFunctionTests.cpp268 gl.getIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &numVertexUnits); in init()
Des2fShaderStructTests.cpp117 m_renderCtx.getFunctions().getIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &numTextures); in init()
Des2fIntegerStateQueryTests.cpp2080 …MAX_VERTEX_TEXTURE_IMAGE_UNITS has a minimum value of 0", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 0 … in init()
/external/deqp/modules/gles31/functional/
Des31fShaderBuiltinConstantTests.cpp315 { "gl_MaxVertexTextureImageUnits", getInteger<GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS> }, in init()
Des31fLayoutBindingTests.cpp1035 … shaderType, testType, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_… in SamplerBindingRenderCase()
1239 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, in SamplerBindingNegativeCase()
Des31fProgramUniformTests.cpp955 const int vertexTexUnitsSupported = getGLInt(funcs, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS); in init()
/external/deqp/modules/gles3/functional/
Des3fVertexTextureTests.cpp569 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextures); in init()
875 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextures); in init()
1215 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextures); in init()
1555 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextures); in init()
Des3fImplementationLimitTests.cpp479 LIMIT_CASE(max_vertex_texture_image_units, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GLint, 16); in init()
Des3fShaderBuiltinVarTests.cpp1100 …_image_units", "gl_MaxVertexTextureImageUnits", getInteger<GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS> }, in init()
/external/deqp/framework/platform/null/
DtcuNullRenderContext.cpp297 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: in glGetIntegerv()
/external/deqp/modules/glshared/
DglsRandomShaderCase.cpp259 …pname = (shader.getType() == rsg::Shader::TYPE_VERTEX) ? (GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS) : (… in checkShaderLimits()
/external/deqp/framework/opengl/
DgluStrUtil.inl109 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: return "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS";
1193 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: return "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h265 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C macro
/external/swiftshader/src/OpenGL/libGL/
DContext.cpp1288 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = MAX_VERTEX_TEXTURE_IMAGE_UNITS; break; in getIntegerv()
1507 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: in getQueryParameterInfo()
/external/mesa3d/include/GLES2/
Dgl2.h223 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C macro
/external/swiftshader/include/GLES2/
Dgl2.h223 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h289 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C macro
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp1882 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = MAX_VERTEX_TEXTURE_IMAGE_UNITS; return true; in getIntegerv()
2420 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: in getQueryParameterInfo()
/external/deqp/modules/gles2/stress/
Des2sSpecialFloatTests.cpp1034 …m_context.getRenderContext().getFunctions().getIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVer… in init()
/external/mesa3d/include/GLES3/
Dgl3.h223 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C macro
/external/swiftshader/include/GLES3/
Dgl3.h223 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C macro

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