/external/mesa3d/src/mesa/main/ |
D | glheader.h | 129 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB macro
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D | get.c | 987 case GL_MAX_VERTEX_UNIFORM_VECTORS: in find_custom_value()
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/external/deqp/modules/gles2/ |
D | tes2CapabilityTests.cpp | 87 …m_vectors", "Number of vertex uniform vectors supported", GL_MAX_VERTEX_UNIFORM_VECTORS }, in init()
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/external/deqp/modules/gles2/functional/ |
D | es2fImplementationLimitTests.cpp | 207 LIMIT_CASE(max_vertex_uniform_vectors, GL_MAX_VERTEX_UNIFORM_VECTORS, GLint, 128); in init()
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D | es2fShaderBuiltinVarTests.cpp | 682 { "max_vertex_uniform_vectors", "gl_MaxVertexUniformVectors", GL_MAX_VERTEX_UNIFORM_VECTORS }, in init()
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D | es2fIntegerStateQueryTests.cpp | 2077 … "MAX_VERTEX_UNIFORM_VECTORS has a minimum value of 128", GL_MAX_VERTEX_UNIFORM_VECTORS, 128… in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderBuiltinConstantTests.cpp | 309 { "gl_MaxVertexUniformVectors", getInteger<GL_MAX_VERTEX_UNIFORM_VECTORS> }, in init()
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D | es31fIntegerStateQueryTests.cpp | 856 …ifierSuffix).c_str(), "Test MAX_VERTEX_UNIFORM_VECTORS", GL_MAX_VERTEX_UNIFORM_VECTORS, GL_… in init()
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D | es31fProgramInterfaceQueryTestCase.cpp | 2508 { GL_MAX_VERTEX_UNIFORM_VECTORS, usage.numUniformVectors }, in checkShaderResourceUsage()
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/external/deqp/modules/gles3/functional/ |
D | es3fImplementationLimitTests.cpp | 476 …LIMIT_CASE(max_vertex_uniform_vectors, GL_MAX_VERTEX_UNIFORM_VECTORS, GLint, minVertexUniformC… in init()
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D | es3fShaderBuiltinVarTests.cpp | 1097 …_uniform_vectors", "gl_MaxVertexUniformVectors", getInteger<GL_MAX_VERTEX_UNIFORM_VECTORS> }, in init()
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D | es3fIntegerStateQueryTests.cpp | 2800 … "MAX_VERTEX_UNIFORM_VECTORS has minimum value of 256", GL_MAX_VERTEX_UNIFORM_VECTORS, … in init()
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 106 case GL_MAX_VERTEX_UNIFORM_VECTORS: return "GL_MAX_VERTEX_UNIFORM_VECTORS"; 1190 case GL_MAX_VERTEX_UNIFORM_VECTORS: return "GL_MAX_VERTEX_UNIFORM_VECTORS";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 262 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB macro
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/external/swiftshader/src/OpenGL/libGL/ |
D | Context.cpp | 1284 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = MAX_VERTEX_UNIFORM_VECTORS; break; in getIntegerv() 1504 case GL_MAX_VERTEX_UNIFORM_VECTORS: in getQueryParameterInfo()
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 220 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 220 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 286 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB macro
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 1879 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = MAX_VERTEX_UNIFORM_VECTORS; return true; in getIntegerv() 2417 case GL_MAX_VERTEX_UNIFORM_VECTORS: in getQueryParameterInfo()
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/external/mesa3d/prebuilt-intermediates/main/ |
D | get_hash.h | 230 { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility_api_es2 },
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 220 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB macro
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D | gl31.h | 220 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB macro
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D | gl32.h | 220 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 220 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1114 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB macro
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