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Searched refs:GL_MAX_VERTEX_UNIFORM_VECTORS (Results 1 – 25 of 29) sorted by relevance

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/external/mesa3d/src/mesa/main/
Dglheader.h129 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB macro
Dget.c987 case GL_MAX_VERTEX_UNIFORM_VECTORS: in find_custom_value()
/external/deqp/modules/gles2/
Dtes2CapabilityTests.cpp87 …m_vectors", "Number of vertex uniform vectors supported", GL_MAX_VERTEX_UNIFORM_VECTORS }, in init()
/external/deqp/modules/gles2/functional/
Des2fImplementationLimitTests.cpp207 LIMIT_CASE(max_vertex_uniform_vectors, GL_MAX_VERTEX_UNIFORM_VECTORS, GLint, 128); in init()
Des2fShaderBuiltinVarTests.cpp682 { "max_vertex_uniform_vectors", "gl_MaxVertexUniformVectors", GL_MAX_VERTEX_UNIFORM_VECTORS }, in init()
Des2fIntegerStateQueryTests.cpp2077 … "MAX_VERTEX_UNIFORM_VECTORS has a minimum value of 128", GL_MAX_VERTEX_UNIFORM_VECTORS, 128… in init()
/external/deqp/modules/gles31/functional/
Des31fShaderBuiltinConstantTests.cpp309 { "gl_MaxVertexUniformVectors", getInteger<GL_MAX_VERTEX_UNIFORM_VECTORS> }, in init()
Des31fIntegerStateQueryTests.cpp856 …ifierSuffix).c_str(), "Test MAX_VERTEX_UNIFORM_VECTORS", GL_MAX_VERTEX_UNIFORM_VECTORS, GL_… in init()
Des31fProgramInterfaceQueryTestCase.cpp2508 { GL_MAX_VERTEX_UNIFORM_VECTORS, usage.numUniformVectors }, in checkShaderResourceUsage()
/external/deqp/modules/gles3/functional/
Des3fImplementationLimitTests.cpp476 …LIMIT_CASE(max_vertex_uniform_vectors, GL_MAX_VERTEX_UNIFORM_VECTORS, GLint, minVertexUniformC… in init()
Des3fShaderBuiltinVarTests.cpp1097 …_uniform_vectors", "gl_MaxVertexUniformVectors", getInteger<GL_MAX_VERTEX_UNIFORM_VECTORS> }, in init()
Des3fIntegerStateQueryTests.cpp2800 … "MAX_VERTEX_UNIFORM_VECTORS has minimum value of 256", GL_MAX_VERTEX_UNIFORM_VECTORS, … in init()
/external/deqp/framework/opengl/
DgluStrUtil.inl106 case GL_MAX_VERTEX_UNIFORM_VECTORS: return "GL_MAX_VERTEX_UNIFORM_VECTORS";
1190 case GL_MAX_VERTEX_UNIFORM_VECTORS: return "GL_MAX_VERTEX_UNIFORM_VECTORS";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h262 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB macro
/external/swiftshader/src/OpenGL/libGL/
DContext.cpp1284 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = MAX_VERTEX_UNIFORM_VECTORS; break; in getIntegerv()
1504 case GL_MAX_VERTEX_UNIFORM_VECTORS: in getQueryParameterInfo()
/external/mesa3d/include/GLES2/
Dgl2.h220 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB macro
/external/swiftshader/include/GLES2/
Dgl2.h220 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h286 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB macro
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp1879 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = MAX_VERTEX_UNIFORM_VECTORS; return true; in getIntegerv()
2417 case GL_MAX_VERTEX_UNIFORM_VECTORS: in getQueryParameterInfo()
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h230 { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility_api_es2 },
/external/mesa3d/include/GLES3/
Dgl3.h220 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB macro
Dgl31.h220 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB macro
Dgl32.h220 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB macro
/external/swiftshader/include/GLES3/
Dgl3.h220 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1114 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB macro

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