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Searched refs:GL_SAMPLE_POSITION (Results 1 – 11 of 11) sorted by relevance

/external/mesa3d/src/mesa/main/
Dmultisample.c82 case GL_SAMPLE_POSITION: { in _mesa_GetMultisamplefv()
/external/deqp/modules/gles31/functional/
Des31fMultisampleTests.cpp143 gl.glGetMultisamplefv(GL_SAMPLE_POSITION, ndx, samplePos.getPtr()); in iterate()
Des31fTextureMultisampleTests.cpp378 gl.getMultisamplefv(GL_SAMPLE_POSITION, (deUint32)sampleNdx, position); in genMultisampleTexture()
/external/deqp/framework/opengl/
DgluStrUtil.inl1452 case GL_SAMPLE_POSITION: return "GL_SAMPLE_POSITION";
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1152 #define GL_SAMPLE_POSITION 0x8E50 macro
/external/mesa3d/include/GLES3/
Dgl31.h1336 #define GL_SAMPLE_POSITION 0x8E50 macro
Dgl32.h1336 #define GL_SAMPLE_POSITION 0x8E50 macro
/external/swiftshader/include/GL/
Dglcorearb.h1562 #define GL_SAMPLE_POSITION 0x8E50 macro
Dglext.h1449 #define GL_SAMPLE_POSITION 0x8E50 macro
/external/mesa3d/include/GL/
Dglcorearb.h1581 #define GL_SAMPLE_POSITION 0x8E50 macro
Dglext.h1468 #define GL_SAMPLE_POSITION 0x8E50 macro