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1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.1 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Multisample tests
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es31fMultisampleTests.hpp"
25 #include "tcuRenderTarget.hpp"
26 #include "tcuVector.hpp"
27 #include "tcuSurface.hpp"
28 #include "tcuImageCompare.hpp"
29 #include "tcuStringTemplate.hpp"
30 #include "gluPixelTransfer.hpp"
31 #include "gluRenderContext.hpp"
32 #include "gluCallLogWrapper.hpp"
33 #include "gluObjectWrapper.hpp"
34 #include "gluShaderProgram.hpp"
35 #include "glwFunctions.hpp"
36 #include "glwEnums.hpp"
37 #include "deRandom.hpp"
38 #include "deStringUtil.hpp"
39 #include "deString.h"
40 #include "deMath.h"
41 
42 using namespace glw;
43 
44 using tcu::TestLog;
45 using tcu::Vec2;
46 using tcu::Vec3;
47 using tcu::Vec4;
48 
49 namespace deqp
50 {
51 namespace gles31
52 {
53 namespace Functional
54 {
55 namespace
56 {
57 
58 using std::map;
59 using std::string;
60 
sampleMaskToString(const std::vector<deUint32> & bitfield,int numBits)61 static std::string sampleMaskToString (const std::vector<deUint32>& bitfield, int numBits)
62 {
63 	std::string result(numBits, '0');
64 
65 	// move from back to front and set chars to 1
66 	for (int wordNdx = 0; wordNdx < (int)bitfield.size(); ++wordNdx)
67 	{
68 		for (int bit = 0; bit < 32; ++bit)
69 		{
70 			const int targetCharNdx = numBits - (wordNdx*32+bit) - 1;
71 
72 			// beginning of the string reached
73 			if (targetCharNdx < 0)
74 				return result;
75 
76 			if ((bitfield[wordNdx] >> bit) & 0x01)
77 				result[targetCharNdx] = '1';
78 		}
79 	}
80 
81 	return result;
82 }
83 
84 /*--------------------------------------------------------------------*//*!
85  * \brief Returns the number of words needed to represent mask of given length
86  *//*--------------------------------------------------------------------*/
getEffectiveSampleMaskWordCount(int highestBitNdx)87 static int getEffectiveSampleMaskWordCount (int highestBitNdx)
88 {
89 	const int wordSize	= 32;
90 	const int maskLen	= highestBitNdx + 1;
91 
92 	return ((maskLen - 1) / wordSize) + 1; // round_up(mask_len /  wordSize)
93 }
94 
95 /*--------------------------------------------------------------------*//*!
96  * \brief Creates sample mask with all less significant bits than nthBit set
97  *//*--------------------------------------------------------------------*/
genAllSetToNthBitSampleMask(int nthBit)98 static std::vector<deUint32> genAllSetToNthBitSampleMask (int nthBit)
99 {
100 	const int				wordSize	= 32;
101 	const int				numWords	= getEffectiveSampleMaskWordCount(nthBit - 1);
102 	const deUint32			topWordBits	= (deUint32)(nthBit - (numWords - 1) * wordSize);
103 	std::vector<deUint32>	mask		(numWords);
104 
105 	for (int ndx = 0; ndx < numWords - 1; ++ndx)
106 		mask[ndx] = 0xFFFFFFFF;
107 
108 	mask[numWords - 1] = deBitMask32(0, (int)topWordBits);
109 	return mask;
110 }
111 
112 class SamplePosQueryCase : public TestCase
113 {
114 public:
115 					SamplePosQueryCase (Context& context, const char* name, const char* desc);
116 private:
117 	void			init				(void);
118 	IterateResult	iterate				(void);
119 };
120 
SamplePosQueryCase(Context & context,const char * name,const char * desc)121 SamplePosQueryCase::SamplePosQueryCase (Context& context, const char* name, const char* desc)
122 	: TestCase(context, name, desc)
123 {
124 }
125 
init(void)126 void SamplePosQueryCase::init (void)
127 {
128 	if (m_context.getRenderTarget().getNumSamples() == 0)
129 		throw tcu::NotSupportedError("No multisample buffers");
130 }
131 
iterate(void)132 SamplePosQueryCase::IterateResult SamplePosQueryCase::iterate (void)
133 {
134 	glu::CallLogWrapper gl		(m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
135 	bool				error	= false;
136 
137 	gl.enableLogging(true);
138 
139 	for (int ndx = 0; ndx < m_context.getRenderTarget().getNumSamples(); ++ndx)
140 	{
141 		tcu::Vec2 samplePos = tcu::Vec2(-1, -1);
142 
143 		gl.glGetMultisamplefv(GL_SAMPLE_POSITION, ndx, samplePos.getPtr());
144 		GLU_EXPECT_NO_ERROR(gl.glGetError(), "getMultisamplefv");
145 
146 		// check value range
147 		if (samplePos.x() < 0.0f || samplePos.x() > 1.0f ||
148 			samplePos.y() < 0.0f || samplePos.y() > 1.0f)
149 		{
150 			m_testCtx.getLog() << tcu::TestLog::Message << "Sample " << ndx << " is not in valid range [0,1], got " << samplePos << tcu::TestLog::EndMessage;
151 			error = true;
152 		}
153 	}
154 
155 	if (!error)
156 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
157 	else
158 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Invalid sample pos");
159 
160 	return STOP;
161 }
162 
163 /*--------------------------------------------------------------------*//*!
164  * \brief Abstract base class handling common stuff for default fbo multisample cases.
165  *//*--------------------------------------------------------------------*/
166 class DefaultFBOMultisampleCase : public TestCase
167 {
168 public:
169 								DefaultFBOMultisampleCase	(Context& context, const char* name, const char* desc, int desiredViewportSize);
170 	virtual						~DefaultFBOMultisampleCase	(void);
171 
172 	virtual void				init						(void);
173 	virtual void				deinit						(void);
174 
175 protected:
176 	void						renderTriangle				(const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec4& c0, const Vec4& c1, const Vec4& c2) const;
177 	void						renderTriangle				(const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& c0, const Vec4& c1, const Vec4& c2) const;
178 	void						renderTriangle				(const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& color) const;
179 	void						renderQuad					(const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4& c0, const Vec4& c1, const Vec4& c2, const Vec4& c3) const;
180 	void						renderQuad					(const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4& color) const;
181 
182 	void						randomizeViewport			(void);
183 	void						readImage					(tcu::Surface& dst) const;
184 
185 	int							m_numSamples;
186 
187 	int							m_viewportSize;
188 
189 private:
190 								DefaultFBOMultisampleCase	(const DefaultFBOMultisampleCase& other);
191 	DefaultFBOMultisampleCase&	operator=					(const DefaultFBOMultisampleCase& other);
192 
193 	const int					m_desiredViewportSize;
194 
195 	glu::ShaderProgram*			m_program;
196 	int							m_attrPositionLoc;
197 	int							m_attrColorLoc;
198 
199 	int							m_viewportX;
200 	int							m_viewportY;
201 	de::Random					m_rnd;
202 
203 	bool						m_initCalled;
204 };
205 
DefaultFBOMultisampleCase(Context & context,const char * name,const char * desc,int desiredViewportSize)206 DefaultFBOMultisampleCase::DefaultFBOMultisampleCase (Context& context, const char* name, const char* desc, int desiredViewportSize)
207 	: TestCase				(context, name, desc)
208 	, m_numSamples			(0)
209 	, m_viewportSize		(0)
210 	, m_desiredViewportSize	(desiredViewportSize)
211 	, m_program				(DE_NULL)
212 	, m_attrPositionLoc		(-1)
213 	, m_attrColorLoc		(-1)
214 	, m_viewportX			(0)
215 	, m_viewportY			(0)
216 	, m_rnd					(deStringHash(name))
217 	, m_initCalled			(false)
218 {
219 }
220 
~DefaultFBOMultisampleCase(void)221 DefaultFBOMultisampleCase::~DefaultFBOMultisampleCase (void)
222 {
223 	DefaultFBOMultisampleCase::deinit();
224 }
225 
init(void)226 void DefaultFBOMultisampleCase::init (void)
227 {
228 	const bool					isES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
229 	map<string, string>			args;
230 	args["GLSL_VERSION_DECL"] = isES32 ? getGLSLVersionDeclaration(glu::GLSL_VERSION_320_ES) : getGLSLVersionDeclaration(glu::GLSL_VERSION_310_ES);
231 
232 	static const char* vertShaderSource =
233 		"${GLSL_VERSION_DECL}\n"
234 		"in highp vec4 a_position;\n"
235 		"in mediump vec4 a_color;\n"
236 		"out mediump vec4 v_color;\n"
237 		"void main()\n"
238 		"{\n"
239 		"	gl_Position = a_position;\n"
240 		"	v_color = a_color;\n"
241 		"}\n";
242 
243 	static const char* fragShaderSource =
244 		"${GLSL_VERSION_DECL}\n"
245 		"in mediump vec4 v_color;\n"
246 		"layout(location = 0) out mediump vec4 o_color;\n"
247 		"void main()\n"
248 		"{\n"
249 		"	o_color = v_color;\n"
250 		"}\n";
251 
252 	TestLog&				log	= m_testCtx.getLog();
253 	const glw::Functions&	gl	= m_context.getRenderContext().getFunctions();
254 
255 	if (m_context.getRenderTarget().getNumSamples() <= 1)
256 		throw tcu::NotSupportedError("No multisample buffers");
257 
258 	m_initCalled = true;
259 
260 	// Query and log number of samples per pixel.
261 
262 	gl.getIntegerv(GL_SAMPLES, &m_numSamples);
263 	GLU_EXPECT_NO_ERROR(gl.getError(), "getIntegerv(GL_SAMPLES)");
264 	log << TestLog::Message << "GL_SAMPLES = " << m_numSamples << TestLog::EndMessage;
265 
266 	// Prepare program.
267 
268 	DE_ASSERT(!m_program);
269 
270 	m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources()
271 		<< glu::VertexSource(tcu::StringTemplate(vertShaderSource).specialize(args))
272 		<< glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
273 	if (!m_program->isOk())
274 		throw tcu::TestError("Failed to compile program", DE_NULL, __FILE__, __LINE__);
275 
276 	m_attrPositionLoc	= gl.getAttribLocation(m_program->getProgram(), "a_position");
277 	m_attrColorLoc		= gl.getAttribLocation(m_program->getProgram(), "a_color");
278 	GLU_EXPECT_NO_ERROR(gl.getError(), "getAttribLocation");
279 
280 	if (m_attrPositionLoc < 0 || m_attrColorLoc < 0)
281 	{
282 		delete m_program;
283 		throw tcu::TestError("Invalid attribute locations", DE_NULL, __FILE__, __LINE__);
284 	}
285 
286 	// Get suitable viewport size.
287 
288 	m_viewportSize = de::min<int>(m_desiredViewportSize, de::min(m_context.getRenderTarget().getWidth(), m_context.getRenderTarget().getHeight()));
289 	randomizeViewport();
290 }
291 
deinit(void)292 void DefaultFBOMultisampleCase::deinit (void)
293 {
294 	// Do not try to call GL functions during case list creation
295 	if (!m_initCalled)
296 		return;
297 
298 	delete m_program;
299 	m_program = DE_NULL;
300 }
301 
renderTriangle(const Vec3 & p0,const Vec3 & p1,const Vec3 & p2,const Vec4 & c0,const Vec4 & c1,const Vec4 & c2) const302 void DefaultFBOMultisampleCase::renderTriangle (const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec4& c0, const Vec4& c1, const Vec4& c2) const
303 {
304 	const float vertexPositions[] =
305 	{
306 		p0.x(), p0.y(), p0.z(), 1.0f,
307 		p1.x(), p1.y(), p1.z(), 1.0f,
308 		p2.x(), p2.y(), p2.z(), 1.0f
309 	};
310 	const float vertexColors[] =
311 	{
312 		c0.x(), c0.y(), c0.z(), c0.w(),
313 		c1.x(), c1.y(), c1.z(), c1.w(),
314 		c2.x(), c2.y(), c2.z(), c2.w(),
315 	};
316 
317 	const glw::Functions&	gl		= m_context.getRenderContext().getFunctions();
318 	glu::Buffer				vtxBuf	(m_context.getRenderContext());
319 	glu::Buffer				colBuf	(m_context.getRenderContext());
320 	glu::VertexArray		vao		(m_context.getRenderContext());
321 
322 	gl.bindVertexArray(*vao);
323 	GLU_EXPECT_NO_ERROR(gl.getError(), "bindVertexArray");
324 
325 	gl.bindBuffer(GL_ARRAY_BUFFER, *vtxBuf);
326 	gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertexPositions), &vertexPositions[0], GL_STATIC_DRAW);
327 	GLU_EXPECT_NO_ERROR(gl.getError(), "vtx buf");
328 
329 	gl.enableVertexAttribArray(m_attrPositionLoc);
330 	gl.vertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, DE_NULL);
331 	GLU_EXPECT_NO_ERROR(gl.getError(), "vtx vertexAttribPointer");
332 
333 	gl.bindBuffer(GL_ARRAY_BUFFER, *colBuf);
334 	gl.bufferData(GL_ARRAY_BUFFER, sizeof(vertexColors), &vertexColors[0], GL_STATIC_DRAW);
335 	GLU_EXPECT_NO_ERROR(gl.getError(), "col buf");
336 
337 	gl.enableVertexAttribArray(m_attrColorLoc);
338 	gl.vertexAttribPointer(m_attrColorLoc, 4, GL_FLOAT, false, 0, DE_NULL);
339 	GLU_EXPECT_NO_ERROR(gl.getError(), "col vertexAttribPointer");
340 
341 	gl.useProgram(m_program->getProgram());
342 	gl.drawArrays(GL_TRIANGLES, 0, 3);
343 	GLU_EXPECT_NO_ERROR(gl.getError(), "drawArrays");
344 }
345 
renderTriangle(const Vec2 & p0,const Vec2 & p1,const Vec2 & p2,const Vec4 & c0,const Vec4 & c1,const Vec4 & c2) const346 void DefaultFBOMultisampleCase::renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& c0, const Vec4& c1, const Vec4& c2) const
347 {
348 	renderTriangle(Vec3(p0.x(), p0.y(), 0.0f),
349 				   Vec3(p1.x(), p1.y(), 0.0f),
350 				   Vec3(p2.x(), p2.y(), 0.0f),
351 				   c0, c1, c2);
352 }
353 
renderTriangle(const Vec2 & p0,const Vec2 & p1,const Vec2 & p2,const Vec4 & color) const354 void DefaultFBOMultisampleCase::renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& color) const
355 {
356 	renderTriangle(p0, p1, p2, color, color, color);
357 }
358 
renderQuad(const Vec2 & p0,const Vec2 & p1,const Vec2 & p2,const Vec2 & p3,const Vec4 & c0,const Vec4 & c1,const Vec4 & c2,const Vec4 & c3) const359 void DefaultFBOMultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4& c0, const Vec4& c1, const Vec4& c2, const Vec4& c3) const
360 {
361 	renderTriangle(p0, p1, p2, c0, c1, c2);
362 	renderTriangle(p2, p1, p3, c2, c1, c3);
363 }
364 
renderQuad(const Vec2 & p0,const Vec2 & p1,const Vec2 & p2,const Vec2 & p3,const Vec4 & color) const365 void DefaultFBOMultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4& color) const
366 {
367 	renderQuad(p0, p1, p2, p3, color, color, color, color);
368 }
369 
randomizeViewport(void)370 void DefaultFBOMultisampleCase::randomizeViewport (void)
371 {
372 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
373 
374 	m_viewportX = m_rnd.getInt(0, m_context.getRenderTarget().getWidth()  - m_viewportSize);
375 	m_viewportY = m_rnd.getInt(0, m_context.getRenderTarget().getHeight() - m_viewportSize);
376 
377 	gl.viewport(m_viewportX, m_viewportY, m_viewportSize, m_viewportSize);
378 	GLU_EXPECT_NO_ERROR(gl.getError(), "viewport");
379 }
380 
readImage(tcu::Surface & dst) const381 void DefaultFBOMultisampleCase::readImage (tcu::Surface& dst) const
382 {
383 	glu::readPixels(m_context.getRenderContext(), m_viewportX, m_viewportY, dst.getAccess());
384 }
385 
386 /*--------------------------------------------------------------------*//*!
387  * \brief Tests coverage mask inversion validity.
388  *
389  * Tests that the coverage masks obtained by masks set with glSampleMaski(mask)
390  * and glSampleMaski(~mask) are indeed each others' inverses.
391  *
392  * This is done by drawing a pattern, with varying coverage values,
393  * overlapped by a pattern that has inverted masks and is otherwise
394  * identical. The resulting image is compared to one obtained by drawing
395  * the same pattern but with all-ones coverage masks.
396  *//*--------------------------------------------------------------------*/
397 class MaskInvertCase : public DefaultFBOMultisampleCase
398 {
399 public:
400 					MaskInvertCase				(Context& context, const char* name, const char* description);
~MaskInvertCase(void)401 					~MaskInvertCase				(void) {}
402 
403 	void			init						(void);
404 	IterateResult	iterate						(void);
405 
406 private:
407 	void			drawPattern					(bool invert) const;
408 };
409 
MaskInvertCase(Context & context,const char * name,const char * description)410 MaskInvertCase::MaskInvertCase (Context& context, const char* name, const char* description)
411 	: DefaultFBOMultisampleCase	(context, name, description, 256)
412 {
413 }
414 
init(void)415 void MaskInvertCase::init (void)
416 {
417 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
418 
419 	// check the test is even possible
420 
421 	GLint maxSampleMaskWords = 0;
422 	gl.getIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &maxSampleMaskWords);
423 	if (getEffectiveSampleMaskWordCount(m_numSamples - 1) > maxSampleMaskWords)
424 		throw tcu::NotSupportedError("Test requires larger GL_MAX_SAMPLE_MASK_WORDS");
425 
426 	// normal init
427 	DefaultFBOMultisampleCase::init();
428 }
429 
iterate(void)430 MaskInvertCase::IterateResult MaskInvertCase::iterate (void)
431 {
432 	const glw::Functions&	gl = m_context.getRenderContext().getFunctions();
433 	TestLog&				log								= m_testCtx.getLog();
434 	tcu::Surface			renderedImgNoSampleCoverage		(m_viewportSize, m_viewportSize);
435 	tcu::Surface			renderedImgSampleCoverage		(m_viewportSize, m_viewportSize);
436 
437 	randomizeViewport();
438 
439 	gl.enable(GL_BLEND);
440 	gl.blendEquation(GL_FUNC_ADD);
441 	gl.blendFunc(GL_ONE, GL_ONE);
442 	GLU_EXPECT_NO_ERROR(gl.getError(), "set blend");
443 	log << TestLog::Message << "Additive blending enabled in order to detect (erroneously) overlapping samples" << TestLog::EndMessage;
444 
445 	log << TestLog::Message << "Clearing color to all-zeros" << TestLog::EndMessage;
446 	gl.clearColor(0.0f, 0.0f, 0.0f, 0.0f);
447 	gl.clear(GL_COLOR_BUFFER_BIT);
448 	GLU_EXPECT_NO_ERROR(gl.getError(), "clear");
449 
450 	log << TestLog::Message << "Drawing the pattern with GL_SAMPLE_MASK disabled" << TestLog::EndMessage;
451 	drawPattern(false);
452 	readImage(renderedImgNoSampleCoverage);
453 
454 	log << TestLog::Image("RenderedImageNoSampleMask", "Rendered image with GL_SAMPLE_MASK disabled", renderedImgNoSampleCoverage, QP_IMAGE_COMPRESSION_MODE_PNG);
455 
456 	log << TestLog::Message << "Clearing color to all-zeros" << TestLog::EndMessage;
457 	gl.clear(GL_COLOR_BUFFER_BIT);
458 	GLU_EXPECT_NO_ERROR(gl.getError(), "clear");
459 
460 	gl.enable(GL_SAMPLE_MASK);
461 	GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable(GL_SAMPLE_MASK)");
462 
463 	log << TestLog::Message << "Drawing the pattern with GL_SAMPLE_MASK enabled, using non-inverted sample masks" << TestLog::EndMessage;
464 	drawPattern(false);
465 	log << TestLog::Message << "Drawing the pattern with GL_SAMPLE_MASK enabled, using inverted sample masks" << TestLog::EndMessage;
466 	drawPattern(true);
467 
468 	readImage(renderedImgSampleCoverage);
469 
470 	log << TestLog::Image("RenderedImageSampleMask", "Rendered image with GL_SAMPLE_MASK enabled", renderedImgSampleCoverage, QP_IMAGE_COMPRESSION_MODE_PNG);
471 
472 	bool passed = tcu::pixelThresholdCompare(log,
473 											 "CoverageVsNoCoverage",
474 											 "Comparison of same pattern with GL_SAMPLE_MASK disabled and enabled",
475 											 renderedImgNoSampleCoverage,
476 											 renderedImgSampleCoverage,
477 											 tcu::RGBA(0),
478 											 tcu::COMPARE_LOG_ON_ERROR);
479 
480 	if (passed)
481 		log << TestLog::Message << "Success: The two images rendered are identical" << TestLog::EndMessage;
482 
483 	m_context.getTestContext().setTestResult(passed ? QP_TEST_RESULT_PASS	: QP_TEST_RESULT_FAIL,
484 											 passed ? "Passed"				: "Failed");
485 
486 	return STOP;
487 }
488 
drawPattern(bool invert) const489 void MaskInvertCase::drawPattern (bool invert) const
490 {
491 	const int				numTriangles	= 25;
492 	const glw::Functions&	gl				= m_context.getRenderContext().getFunctions();
493 
494 	for (int triNdx = 0; triNdx < numTriangles; triNdx++)
495 	{
496 		const float	angle0	= 2.0f*DE_PI * (float)triNdx			/ (float)numTriangles;
497 		const float	angle1	= 2.0f*DE_PI * ((float)triNdx + 0.5f)	/ (float)numTriangles;
498 		const Vec4	color	= Vec4(0.4f + (float)triNdx/(float)numTriangles*0.6f,
499 		                           0.5f + (float)triNdx/(float)numTriangles*0.3f,
500 		                           0.6f - (float)triNdx/(float)numTriangles*0.5f,
501 		                           0.7f - (float)triNdx/(float)numTriangles*0.7f);
502 
503 
504 		const int			wordCount		= getEffectiveSampleMaskWordCount(m_numSamples - 1);
505 		const GLbitfield	finalWordBits	= m_numSamples - 32 * ((m_numSamples-1) / 32);
506 		const GLbitfield	finalWordMask	= (GLbitfield)deBitMask32(0, (int)finalWordBits);
507 
508 		for (int wordNdx = 0; wordNdx < wordCount; ++wordNdx)
509 		{
510 			const GLbitfield	rawMask		= (GLbitfield)deUint32Hash(wordNdx * 32 + triNdx);
511 			const GLbitfield	mask		= (invert) ? (~rawMask) : (rawMask);
512 			const bool			isFinalWord	= (wordNdx + 1) == wordCount;
513 			const GLbitfield	maskMask	= (isFinalWord) ? (finalWordMask) : (0xFFFFFFFFUL); // maskMask prevents setting coverage bits higher than sample count
514 
515 			gl.sampleMaski(wordNdx, mask & maskMask);
516 		}
517 		GLU_EXPECT_NO_ERROR(gl.getError(), "glSampleMaski");
518 
519 		renderTriangle(Vec2(0.0f, 0.0f),
520 					   Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f),
521 					   Vec2(deFloatCos(angle1)*0.95f, deFloatSin(angle1)*0.95f),
522 					   color);
523 	}
524 }
525 
526 /*--------------------------------------------------------------------*//*!
527  * \brief Tests coverage mask generation proportionality property.
528  *
529  * Tests that the number of coverage bits in a coverage mask set with
530  * glSampleMaski is, on average, proportional to the number of set bits.
531  * Draws multiple frames, each time increasing the number of mask bits set
532  * and checks that the average color is changing appropriately.
533  *//*--------------------------------------------------------------------*/
534 class MaskProportionalityCase : public DefaultFBOMultisampleCase
535 {
536 public:
537 					MaskProportionalityCase				(Context& context, const char* name, const char* description);
~MaskProportionalityCase(void)538 					~MaskProportionalityCase			(void) {}
539 
540 	void			init								(void);
541 
542 	IterateResult	iterate								(void);
543 
544 private:
545 	int				m_numIterations;
546 	int				m_currentIteration;
547 
548 	deInt32			m_previousIterationColorSum;
549 };
550 
MaskProportionalityCase(Context & context,const char * name,const char * description)551 MaskProportionalityCase::MaskProportionalityCase (Context& context, const char* name, const char* description)
552 	: DefaultFBOMultisampleCase		(context, name, description, 32)
553 	, m_numIterations				(-1)
554 	, m_currentIteration			(0)
555 	, m_previousIterationColorSum	(-1)
556 {
557 }
558 
init(void)559 void MaskProportionalityCase::init (void)
560 {
561 	const glw::Functions&	gl	= m_context.getRenderContext().getFunctions();
562 	TestLog&				log	= m_testCtx.getLog();
563 
564 	// check the test is even possible
565 	GLint maxSampleMaskWords = 0;
566 	gl.getIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &maxSampleMaskWords);
567 	if (getEffectiveSampleMaskWordCount(m_numSamples - 1) > maxSampleMaskWords)
568 		throw tcu::NotSupportedError("Test requires larger GL_MAX_SAMPLE_MASK_WORDS");
569 
570 	DefaultFBOMultisampleCase::init();
571 
572 	// set state
573 	gl.enable(GL_SAMPLE_MASK);
574 	GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable(GL_SAMPLE_MASK)");
575 	log << TestLog::Message << "GL_SAMPLE_MASK is enabled" << TestLog::EndMessage;
576 
577 	m_numIterations = m_numSamples + 1;
578 
579 	randomizeViewport(); // \note Using the same viewport for every iteration since coverage mask may depend on window-relative pixel coordinate.
580 }
581 
iterate(void)582 MaskProportionalityCase::IterateResult MaskProportionalityCase::iterate (void)
583 {
584 	const glw::Functions&	gl				= m_context.getRenderContext().getFunctions();
585 	TestLog&				log				= m_testCtx.getLog();
586 	tcu::Surface			renderedImg		(m_viewportSize, m_viewportSize);
587 	deInt32					numPixels		= (deInt32)renderedImg.getWidth()*(deInt32)renderedImg.getHeight();
588 
589 	DE_ASSERT(m_numIterations >= 0);
590 
591 	log << TestLog::Message << "Clearing color to black" << TestLog::EndMessage;
592 	gl.colorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
593 	gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
594 	gl.clear(GL_COLOR_BUFFER_BIT);
595 	GLU_EXPECT_NO_ERROR(gl.getError(), "clear");
596 
597 	// Draw quad.
598 
599 	{
600 		const Vec2					pt0						(-1.0f, -1.0f);
601 		const Vec2					pt1						( 1.0f, -1.0f);
602 		const Vec2					pt2						(-1.0f,  1.0f);
603 		const Vec2					pt3						( 1.0f,  1.0f);
604 		Vec4						quadColor				(1.0f, 0.0f, 0.0f, 1.0f);
605 		const std::vector<deUint32>	sampleMask				= genAllSetToNthBitSampleMask(m_currentIteration);
606 
607 		DE_ASSERT(m_currentIteration <= m_numSamples + 1);
608 
609 		log << TestLog::Message << "Drawing a red quad using sample mask 0b" << sampleMaskToString(sampleMask, m_numSamples) << TestLog::EndMessage;
610 
611 		for (int wordNdx = 0; wordNdx < getEffectiveSampleMaskWordCount(m_numSamples - 1); ++wordNdx)
612 		{
613 			const GLbitfield mask = (wordNdx < (int)sampleMask.size()) ? ((GLbitfield)(sampleMask[wordNdx])) : (0);
614 
615 			gl.sampleMaski(wordNdx, mask);
616 			GLU_EXPECT_NO_ERROR(gl.getError(), "glSampleMaski");
617 		}
618 
619 		renderQuad(pt0, pt1, pt2, pt3, quadColor);
620 	}
621 
622 	// Read ang log image.
623 
624 	readImage(renderedImg);
625 
626 	log << TestLog::Image("RenderedImage", "Rendered image", renderedImg, QP_IMAGE_COMPRESSION_MODE_PNG);
627 
628 	// Compute average red component in rendered image.
629 
630 	deInt32 sumRed = 0;
631 
632 	for (int y = 0; y < renderedImg.getHeight(); y++)
633 	for (int x = 0; x < renderedImg.getWidth(); x++)
634 		sumRed += renderedImg.getPixel(x, y).getRed();
635 
636 	log << TestLog::Message << "Average red color component: " << de::floatToString((float)sumRed / 255.0f / (float)numPixels, 2) << TestLog::EndMessage;
637 
638 	// Check if average color has decreased from previous frame's color.
639 
640 	if (sumRed < m_previousIterationColorSum)
641 	{
642 		log << TestLog::Message << "Failure: Current average red color component is lower than previous" << TestLog::EndMessage;
643 		m_context.getTestContext().setTestResult(QP_TEST_RESULT_FAIL, "Failed");
644 		return STOP;
645 	}
646 
647 	// Check if coverage mask is not all-zeros if alpha or coverage value is 0 (or 1, if inverted).
648 
649 	if (m_currentIteration == 0 && sumRed != 0)
650 	{
651 		log << TestLog::Message << "Failure: Image should be completely black" << TestLog::EndMessage;
652 		m_context.getTestContext().setTestResult(QP_TEST_RESULT_FAIL, "Failed");
653 		return STOP;
654 	}
655 
656 	if (m_currentIteration == m_numIterations-1 && sumRed != 0xff*numPixels)
657 	{
658 		log << TestLog::Message << "Failure: Image should be completely red" << TestLog::EndMessage;
659 
660 		m_context.getTestContext().setTestResult(QP_TEST_RESULT_FAIL, "Failed");
661 		return STOP;
662 	}
663 
664 	m_previousIterationColorSum = sumRed;
665 
666 	m_currentIteration++;
667 
668 	if (m_currentIteration >= m_numIterations)
669 	{
670 		log << TestLog::Message << "Success: Number of coverage mask bits set appears to be, on average, proportional to the number of set sample mask bits" << TestLog::EndMessage;
671 		m_context.getTestContext().setTestResult(QP_TEST_RESULT_PASS, "Passed");
672 		return STOP;
673 	}
674 	else
675 		return CONTINUE;
676 }
677 
678 /*--------------------------------------------------------------------*//*!
679  * \brief Tests coverage mask generation constancy property.
680  *
681  * Tests that the coverage mask created by GL_SAMPLE_MASK is constant at
682  * given pixel coordinates. Draws two quads, with the second one fully
683  * overlapping the first one such that at any given pixel, both quads have
684  * the same coverage mask value. This way, if the constancy property is
685  * fulfilled, only the second quad should be visible.
686  *//*--------------------------------------------------------------------*/
687 class MaskConstancyCase : public DefaultFBOMultisampleCase
688 {
689 public:
690 	enum CaseBits
691 	{
692 		CASEBIT_ALPHA_TO_COVERAGE			= 1,	//!< Use alpha-to-coverage.
693 		CASEBIT_SAMPLE_COVERAGE				= 2,	//!< Use sample coverage.
694 		CASEBIT_SAMPLE_COVERAGE_INVERTED	= 4,	//!< Inverted sample coverage.
695 		CASEBIT_SAMPLE_MASK					= 8,	//!< Use sample mask.
696 	};
697 
698 					MaskConstancyCase			(Context& context, const char* name, const char* description, deUint32 typeBits);
~MaskConstancyCase(void)699 					~MaskConstancyCase			(void) {}
700 
701 	void			init						(void);
702 	IterateResult	iterate						(void);
703 
704 private:
705 	const bool		m_isAlphaToCoverageCase;
706 	const bool		m_isSampleCoverageCase;
707 	const bool		m_isInvertedSampleCoverageCase;
708 	const bool		m_isSampleMaskCase;
709 };
710 
MaskConstancyCase(Context & context,const char * name,const char * description,deUint32 typeBits)711 MaskConstancyCase::MaskConstancyCase (Context& context, const char* name, const char* description, deUint32 typeBits)
712 	: DefaultFBOMultisampleCase			(context, name, description, 256)
713 	, m_isAlphaToCoverageCase			(0 != (typeBits & CASEBIT_ALPHA_TO_COVERAGE))
714 	, m_isSampleCoverageCase			(0 != (typeBits & CASEBIT_SAMPLE_COVERAGE))
715 	, m_isInvertedSampleCoverageCase	(0 != (typeBits & CASEBIT_SAMPLE_COVERAGE_INVERTED))
716 	, m_isSampleMaskCase				(0 != (typeBits & CASEBIT_SAMPLE_MASK))
717 {
718 	// CASEBIT_SAMPLE_COVERAGE_INVERT => CASEBIT_SAMPLE_COVERAGE
719 	DE_ASSERT((typeBits & CASEBIT_SAMPLE_COVERAGE) || ~(typeBits & CASEBIT_SAMPLE_COVERAGE_INVERTED));
720 	DE_ASSERT(m_isSampleMaskCase); // no point testing non-sample-mask cases, they are checked already in gles3
721 }
722 
init(void)723 void MaskConstancyCase::init (void)
724 {
725 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
726 
727 	// check the test is even possible
728 	if (m_isSampleMaskCase)
729 	{
730 		GLint maxSampleMaskWords = 0;
731 		gl.getIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &maxSampleMaskWords);
732 		if (getEffectiveSampleMaskWordCount(m_numSamples - 1) > maxSampleMaskWords)
733 			throw tcu::NotSupportedError("Test requires larger GL_MAX_SAMPLE_MASK_WORDS");
734 	}
735 
736 	// normal init
737 	DefaultFBOMultisampleCase::init();
738 }
739 
iterate(void)740 MaskConstancyCase::IterateResult MaskConstancyCase::iterate (void)
741 {
742 	const glw::Functions&	gl				= m_context.getRenderContext().getFunctions();
743 	TestLog&				log				= m_testCtx.getLog();
744 	tcu::Surface			renderedImg		(m_viewportSize, m_viewportSize);
745 
746 	randomizeViewport();
747 
748 	log << TestLog::Message << "Clearing color to black" << TestLog::EndMessage;
749 	gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
750 	gl.clear(GL_COLOR_BUFFER_BIT);
751 	GLU_EXPECT_NO_ERROR(gl.getError(), "clear");
752 
753 	if (m_isAlphaToCoverageCase)
754 	{
755 		gl.enable(GL_SAMPLE_ALPHA_TO_COVERAGE);
756 		gl.colorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE);
757 		GLU_EXPECT_NO_ERROR(gl.getError(), "enable GL_SAMPLE_ALPHA_TO_COVERAGE");
758 
759 		log << TestLog::Message << "GL_SAMPLE_ALPHA_TO_COVERAGE is enabled" << TestLog::EndMessage;
760 		log << TestLog::Message << "Color mask is TRUE, TRUE, TRUE, FALSE" << TestLog::EndMessage;
761 	}
762 
763 	if (m_isSampleCoverageCase)
764 	{
765 		gl.enable(GL_SAMPLE_COVERAGE);
766 		GLU_EXPECT_NO_ERROR(gl.getError(), "enable GL_SAMPLE_COVERAGE");
767 
768 		log << TestLog::Message << "GL_SAMPLE_COVERAGE is enabled" << TestLog::EndMessage;
769 	}
770 
771 	if (m_isSampleMaskCase)
772 	{
773 		gl.enable(GL_SAMPLE_MASK);
774 		GLU_EXPECT_NO_ERROR(gl.getError(), "enable GL_SAMPLE_MASK");
775 
776 		log << TestLog::Message << "GL_SAMPLE_MASK is enabled" << TestLog::EndMessage;
777 	}
778 
779 	log << TestLog::Message
780 		<< "Drawing several green quads, each fully overlapped by a red quad with the same "
781 		<< (m_isAlphaToCoverageCase ? "alpha" : "")
782 		<< (m_isAlphaToCoverageCase && (m_isSampleCoverageCase || m_isSampleMaskCase) ? " and " : "")
783 		<< (m_isInvertedSampleCoverageCase ? "inverted " : "")
784 		<< (m_isSampleCoverageCase ? "sample coverage" : "")
785 		<< (m_isSampleCoverageCase && m_isSampleMaskCase ? " and " : "")
786 		<< (m_isSampleMaskCase ? "sample mask" : "")
787 		<< " values"
788 		<< TestLog::EndMessage;
789 
790 	const int numQuadRowsCols = m_numSamples*4;
791 
792 	for (int row = 0; row < numQuadRowsCols; row++)
793 	{
794 		for (int col = 0; col < numQuadRowsCols; col++)
795 		{
796 			float		x0			= (float)(col+0) / (float)numQuadRowsCols * 2.0f - 1.0f;
797 			float		x1			= (float)(col+1) / (float)numQuadRowsCols * 2.0f - 1.0f;
798 			float		y0			= (float)(row+0) / (float)numQuadRowsCols * 2.0f - 1.0f;
799 			float		y1			= (float)(row+1) / (float)numQuadRowsCols * 2.0f - 1.0f;
800 			const Vec4	baseGreen	(0.0f, 1.0f, 0.0f, 0.0f);
801 			const Vec4	baseRed		(1.0f, 0.0f, 0.0f, 0.0f);
802 			Vec4		alpha0		(0.0f, 0.0f, 0.0f, m_isAlphaToCoverageCase ? (float)col / (float)(numQuadRowsCols-1) : 1.0f);
803 			Vec4		alpha1		(0.0f, 0.0f, 0.0f, m_isAlphaToCoverageCase ? (float)row / (float)(numQuadRowsCols-1) : 1.0f);
804 
805 			if (m_isSampleCoverageCase)
806 			{
807 				float value = (float)(row*numQuadRowsCols + col) / (float)(numQuadRowsCols*numQuadRowsCols-1);
808 				gl.sampleCoverage(m_isInvertedSampleCoverageCase ? 1.0f - value : value, m_isInvertedSampleCoverageCase ? GL_TRUE : GL_FALSE);
809 				GLU_EXPECT_NO_ERROR(gl.getError(), "glSampleCoverage");
810 			}
811 
812 			if (m_isSampleMaskCase)
813 			{
814 				const int			wordCount		= getEffectiveSampleMaskWordCount(m_numSamples - 1);
815 				const GLbitfield	finalWordBits	= m_numSamples - 32 * ((m_numSamples-1) / 32);
816 				const GLbitfield	finalWordMask	= (GLbitfield)deBitMask32(0, (int)finalWordBits);
817 
818 				for (int wordNdx = 0; wordNdx < wordCount; ++wordNdx)
819 				{
820 					const GLbitfield	mask		= (GLbitfield)deUint32Hash((col << (m_numSamples / 2)) ^ row);
821 					const bool			isFinalWord	= (wordNdx + 1) == wordCount;
822 					const GLbitfield	maskMask	= (isFinalWord) ? (finalWordMask) : (0xFFFFFFFFUL); // maskMask prevents setting coverage bits higher than sample count
823 
824 					gl.sampleMaski(wordNdx, mask & maskMask);
825 					GLU_EXPECT_NO_ERROR(gl.getError(), "glSampleMaski");
826 				}
827 			}
828 
829 			renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseGreen + alpha0,	baseGreen + alpha1,	baseGreen + alpha0,	baseGreen + alpha1);
830 			renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseRed + alpha0,	baseRed + alpha1,	baseRed + alpha0,	baseRed + alpha1);
831 		}
832 	}
833 
834 	readImage(renderedImg);
835 
836 	log << TestLog::Image("RenderedImage", "Rendered image", renderedImg, QP_IMAGE_COMPRESSION_MODE_PNG);
837 
838 	for (int y = 0; y < renderedImg.getHeight(); y++)
839 	for (int x = 0; x < renderedImg.getWidth(); x++)
840 	{
841 		if (renderedImg.getPixel(x, y).getGreen() > 0)
842 		{
843 			log << TestLog::Message << "Failure: Non-zero green color component detected - should have been completely overwritten by red quad" << TestLog::EndMessage;
844 			m_context.getTestContext().setTestResult(QP_TEST_RESULT_FAIL, "Failed");
845 			return STOP;
846 		}
847 	}
848 
849 	log << TestLog::Message
850 		<< "Success: Coverage mask appears to be constant at a given pixel coordinate with a given "
851 		<< (m_isAlphaToCoverageCase ? "alpha" : "")
852 		<< (m_isAlphaToCoverageCase && m_isSampleCoverageCase ? " and " : "")
853 		<< (m_isSampleCoverageCase ? "coverage value" : "")
854 		<< TestLog::EndMessage;
855 
856 	m_context.getTestContext().setTestResult(QP_TEST_RESULT_PASS, "Passed");
857 
858 	return STOP;
859 }
860 
861 /*--------------------------------------------------------------------*//*!
862  * \brief Tests that unused bits of a sample mask have no effect
863  *
864  * Tests that the bits in the sample mask with positions higher than
865  * the number of samples do not have effect. In multisample fragment
866  * operations the sample mask is ANDed with the fragment coverage value.
867  * The coverage value cannot have the corresponding bits set.
868  *
869  * This is done by drawing a quads with varying sample masks and then
870  * redrawing the quads with identical masks but with the mask's high bits
871  * having different values. Only the latter quad pattern should be visible.
872  *//*--------------------------------------------------------------------*/
873 class SampleMaskHighBitsCase : public DefaultFBOMultisampleCase
874 {
875 public:
876 					SampleMaskHighBitsCase		(Context& context, const char* name, const char* description);
~SampleMaskHighBitsCase(void)877 					~SampleMaskHighBitsCase		(void) {}
878 
879 	void			init						(void);
880 	IterateResult	iterate						(void);
881 };
882 
SampleMaskHighBitsCase(Context & context,const char * name,const char * description)883 SampleMaskHighBitsCase::SampleMaskHighBitsCase (Context& context, const char* name, const char* description)
884 	: DefaultFBOMultisampleCase(context, name, description, 256)
885 {
886 }
887 
init(void)888 void SampleMaskHighBitsCase::init (void)
889 {
890 	const glw::Functions&	gl					= m_context.getRenderContext().getFunctions();
891 	GLint					 maxSampleMaskWords	= 0;
892 
893 	// check the test is even possible
894 	gl.getIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &maxSampleMaskWords);
895 	if (getEffectiveSampleMaskWordCount(m_numSamples - 1) > maxSampleMaskWords)
896 		throw tcu::NotSupportedError("Test requires larger GL_MAX_SAMPLE_MASK_WORDS");
897 
898 	// normal init
899 	DefaultFBOMultisampleCase::init();
900 }
901 
iterate(void)902 SampleMaskHighBitsCase::IterateResult SampleMaskHighBitsCase::iterate (void)
903 {
904 	const glw::Functions&	gl				= m_context.getRenderContext().getFunctions();
905 	TestLog&				log				= m_testCtx.getLog();
906 	tcu::Surface			renderedImg		(m_viewportSize, m_viewportSize);
907 	de::Random				rnd				(12345);
908 
909 	if (m_numSamples % 32 == 0)
910 	{
911 		log << TestLog::Message << "Sample count is multiple of word size. No unused high bits in sample mask.\nSkipping." << TestLog::EndMessage;
912 		m_context.getTestContext().setTestResult(QP_TEST_RESULT_PASS, "Skipped");
913 		return STOP;
914 	}
915 
916 	randomizeViewport();
917 
918 	log << TestLog::Message << "Clearing color to black" << TestLog::EndMessage;
919 	gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
920 	gl.clear(GL_COLOR_BUFFER_BIT);
921 	GLU_EXPECT_NO_ERROR(gl.getError(), "clear");
922 
923 	gl.enable(GL_SAMPLE_MASK);
924 	GLU_EXPECT_NO_ERROR(gl.getError(), "enable GL_SAMPLE_MASK");
925 	log << TestLog::Message << "GL_SAMPLE_MASK is enabled" << TestLog::EndMessage;
926 	log << TestLog::Message << "Drawing several green quads, each fully overlapped by a red quad with the same effective sample mask values" << TestLog::EndMessage;
927 
928 	const int numQuadRowsCols = m_numSamples*4;
929 
930 	for (int row = 0; row < numQuadRowsCols; row++)
931 	{
932 		for (int col = 0; col < numQuadRowsCols; col++)
933 		{
934 			float				x0				= (float)(col+0) / (float)numQuadRowsCols * 2.0f - 1.0f;
935 			float				x1				= (float)(col+1) / (float)numQuadRowsCols * 2.0f - 1.0f;
936 			float				y0				= (float)(row+0) / (float)numQuadRowsCols * 2.0f - 1.0f;
937 			float				y1				= (float)(row+1) / (float)numQuadRowsCols * 2.0f - 1.0f;
938 			const Vec4			baseGreen		(0.0f, 1.0f, 0.0f, 1.0f);
939 			const Vec4			baseRed			(1.0f, 0.0f, 0.0f, 1.0f);
940 
941 			const int			wordCount		= getEffectiveSampleMaskWordCount(m_numSamples - 1);
942 			const GLbitfield	finalWordBits	= m_numSamples - 32 * ((m_numSamples-1) / 32);
943 			const GLbitfield	finalWordMask	= (GLbitfield)deBitMask32(0, (int)finalWordBits);
944 
945 			for (int wordNdx = 0; wordNdx < wordCount; ++wordNdx)
946 			{
947 				const GLbitfield	mask		= (GLbitfield)deUint32Hash((col << (m_numSamples / 2)) ^ row);
948 				const bool			isFinalWord	= (wordNdx + 1) == wordCount;
949 				const GLbitfield	maskMask	= (isFinalWord) ? (finalWordMask) : (0xFFFFFFFFUL); // maskMask is 1 on bits in lower positions than sample count
950 				const GLbitfield	highBits	= rnd.getUint32();
951 
952 				gl.sampleMaski(wordNdx, (mask & maskMask) | (highBits & ~maskMask));
953 				GLU_EXPECT_NO_ERROR(gl.getError(), "glSampleMaski");
954 			}
955 			renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseGreen, baseGreen, baseGreen, baseGreen);
956 
957 			for (int wordNdx = 0; wordNdx < wordCount; ++wordNdx)
958 			{
959 				const GLbitfield	mask		= (GLbitfield)deUint32Hash((col << (m_numSamples / 2)) ^ row);
960 				const bool			isFinalWord	= (wordNdx + 1) == wordCount;
961 				const GLbitfield	maskMask	= (isFinalWord) ? (finalWordMask) : (0xFFFFFFFFUL); // maskMask is 1 on bits in lower positions than sample count
962 				const GLbitfield	highBits	= rnd.getUint32();
963 
964 				gl.sampleMaski(wordNdx, (mask & maskMask) | (highBits & ~maskMask));
965 				GLU_EXPECT_NO_ERROR(gl.getError(), "glSampleMaski");
966 			}
967 			renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseRed, baseRed, baseRed, baseRed);
968 		}
969 	}
970 
971 	readImage(renderedImg);
972 
973 	log << TestLog::Image("RenderedImage", "Rendered image", renderedImg, QP_IMAGE_COMPRESSION_MODE_PNG);
974 
975 	for (int y = 0; y < renderedImg.getHeight(); y++)
976 	for (int x = 0; x < renderedImg.getWidth(); x++)
977 	{
978 		if (renderedImg.getPixel(x, y).getGreen() > 0)
979 		{
980 			log << TestLog::Message << "Failure: Non-zero green color component detected - should have been completely overwritten by red quad. Mask unused bits have effect." << TestLog::EndMessage;
981 			m_context.getTestContext().setTestResult(QP_TEST_RESULT_FAIL, "Unused mask bits modified mask");
982 			return STOP;
983 		}
984 	}
985 
986 	log << TestLog::Message << "Success: Coverage mask high bits appear to have no effect." << TestLog::EndMessage;
987 	m_context.getTestContext().setTestResult(QP_TEST_RESULT_PASS, "Passed");
988 
989 	return STOP;
990 }
991 
992 } // anonymous
993 
MultisampleTests(Context & context)994 MultisampleTests::MultisampleTests (Context& context)
995 	: TestCaseGroup(context, "multisample", "Multisample tests")
996 {
997 }
998 
~MultisampleTests(void)999 MultisampleTests::~MultisampleTests (void)
1000 {
1001 }
1002 
init(void)1003 void MultisampleTests::init (void)
1004 {
1005 	tcu::TestCaseGroup* const group = new tcu::TestCaseGroup(m_testCtx, "default_framebuffer", "Test with default framebuffer");
1006 
1007 	addChild(group);
1008 
1009 	// .default_framebuffer
1010 	{
1011 		// sample positions
1012 		group->addChild(new SamplePosQueryCase			(m_context, "sample_position", "test SAMPLE_POSITION"));
1013 
1014 		// sample mask
1015 		group->addChild(new MaskInvertCase				(m_context, "sample_mask_sum_of_inverses",	"Test that mask and its negation's sum equal the fully set mask"));
1016 		group->addChild(new MaskProportionalityCase		(m_context, "proportionality_sample_mask",	"Test the proportionality property of GL_SAMPLE_MASK"));
1017 
1018 		group->addChild(new MaskConstancyCase			(m_context, "constancy_sample_mask",
1019 																	"Test that coverage mask is constant at given coordinates with a given alpha or coverage value, using GL_SAMPLE_MASK",
1020 																	MaskConstancyCase::CASEBIT_SAMPLE_MASK));
1021 		group->addChild(new MaskConstancyCase			(m_context, "constancy_alpha_to_coverage_sample_mask",
1022 																	"Test that coverage mask is constant at given coordinates with a given alpha or coverage value, using GL_SAMPLE_ALPHA_TO_COVERAGE and GL_SAMPLE_MASK",
1023 																	MaskConstancyCase::CASEBIT_ALPHA_TO_COVERAGE | MaskConstancyCase::CASEBIT_SAMPLE_MASK));
1024 		group->addChild(new MaskConstancyCase			(m_context, "constancy_sample_coverage_sample_mask",
1025 																	"Test that coverage mask is constant at given coordinates with a given alpha or coverage value, using GL_SAMPLE_COVERAGE and GL_SAMPLE_MASK",
1026 																	MaskConstancyCase::CASEBIT_SAMPLE_COVERAGE | MaskConstancyCase::CASEBIT_SAMPLE_MASK));
1027 		group->addChild(new MaskConstancyCase			(m_context, "constancy_alpha_to_coverage_sample_coverage_sample_mask",
1028 																	"Test that coverage mask is constant at given coordinates with a given alpha or coverage value, using GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_COVERAGE and GL_SAMPLE_MASK",
1029 																	MaskConstancyCase::CASEBIT_ALPHA_TO_COVERAGE | MaskConstancyCase::CASEBIT_SAMPLE_COVERAGE | MaskConstancyCase::CASEBIT_SAMPLE_MASK));
1030 		group->addChild(new SampleMaskHighBitsCase		(m_context, "sample_mask_non_effective_bits",
1031 																	"Test that values of unused bits of a sample mask (bit index > sample count) have no effect"));
1032 	}
1033 }
1034 
1035 } // Functional
1036 } // gles31
1037 } // deqp
1038