Searched refs:GL_SHADER (Results 1 – 9 of 9) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fDebugTests.cpp | 1705 case GL_SHADER: in iterate() 1781 case GL_SHADER: gl.deleteShader(object); break; in iterate() 1902 gl.getObjectLabel(GL_SHADER, shader, sizeof(buffer), &outlen, buffer); in iterate() 1984 gl.objectLabel(GL_SHADER, shader, -2, msg); in iterate() 1988 gl.objectLabel(GL_SHADER, shader, s_clearMethods[methodNdx].length, DE_NULL); in iterate() 1994 gl.getObjectLabel(GL_SHADER, shader, sizeof(buffer), &outlen, buffer); in iterate() 2076 gl.objectLabel(GL_SHADER, shader, 12, msg); in iterate() 2081 gl.getObjectLabel(GL_SHADER, shader, sizeof(buffer), &outlen, buffer); in iterate() 2128 gl.objectLabel(GL_SHADER, shader, 0, msg); in iterate() 2133 gl.getObjectLabel(GL_SHADER, shader, sizeof(buffer), &outlen, buffer); in iterate() [all …]
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/external/mesa3d/src/mesa/main/ |
D | objectlabel.c | 148 case GL_SHADER: in get_label_pointer()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2ext.h | 210 #define GL_SHADER 0x82E1 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 587 #define GL_SHADER 0x82E1 macro
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/external/mesa3d/include/GLES3/ |
D | gl32.h | 1557 #define GL_SHADER 0x82E1 macro
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 2297 #define GL_SHADER 0x82E1 macro
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D | glext.h | 2244 #define GL_SHADER 0x82E1 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 2321 #define GL_SHADER 0x82E1 macro
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D | glext.h | 2268 #define GL_SHADER 0x82E1 macro
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