/external/deqp/modules/gles3/functional/ |
D | es3fNegativeFragmentApiTests.cpp | 322 glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0x0010); in init() 328 GLsync sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); in init() 349 GLsync sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); in init()
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D | es3fSyncTests.cpp | 202 m_syncObject = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); in iterate()
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D | es3fNegativeStateApiTests.cpp | 1038 sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); in init() 1271 sync = glFenceSync (GL_SYNC_GPU_COMMANDS_COMPLETE, 0); in init()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Fence.cpp | 158 values[0] = GL_SYNC_GPU_COMMANDS_COMPLETE; in getSynciv()
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D | libGLESv3.cpp | 2962 case GL_SYNC_GPU_COMMANDS_COMPLETE: in glFenceSync()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeFragmentApiTests.cpp | 419 ctx.glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0x0010); in fence_sync() 426 GLsync sync = ctx.glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); in wait_sync() 448 GLsync sync = ctx.glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); in client_wait_sync()
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D | es31fDebugTests.cpp | 1840 glw::GLsync sync = gl.fenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); in iterate() 1890 sync = gl.fenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); in iterate() 1972 sync = gl.fenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); in iterate() 2066 sync = gl.fenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); in iterate() 2175 sync = gl.fenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); in iterate() 2420 sync = gl.fenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); in iterate() 2530 sync = gl.fenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); in iterate()
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D | es31fNegativeStateApiTests.cpp | 1370 sync = ctx.glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); in get_synciv() 1379 sync = ctx.glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); in get_synciv()
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/external/skia/tools/gpu/gl/ |
D | GLTestContext.cpp | 28 static constexpr GrGLenum GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117; member in __anon0c8f80ed0111::GLFenceSync 75 __GLsync* glsync = fGLFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); in insertFence()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_cb_syncobj.c | 79 assert(condition == GL_SYNC_GPU_COMMANDS_COMPLETE && flags == 0); in st_fence_sync()
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/external/deqp/modules/gles3/stress/ |
D | es3sSyncTests.cpp | 192 m_syncObjects[i] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); in iterate()
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/external/mesa3d/src/mesa/main/ |
D | syncobj.c | 268 if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE) { in _mesa_FenceSync()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 759 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 macro
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/external/deqp/modules/egl/ |
D | teglRobustnessTests.cpp | 638 m_sync = m_gl.fenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); in createSyncObject()
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 948 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 macro
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D | gl31.h | 948 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 macro
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D | gl32.h | 948 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 950 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1385 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 macro
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1553 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 macro
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D | glext.h | 1440 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 1572 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 macro
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D | glext.h | 1459 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 macro
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