Home
last modified time | relevance | path

Searched refs:GR_GL_TRIANGLES (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/instanced/
DGLInstancedRendering.cpp238 GL_CALL(MultiDrawElementsIndirect(GR_GL_TRIANGLES, GR_GL_UNSIGNED_BYTE, in onDraw()
249 GL_CALL(DrawElementsIndirect(GR_GL_TRIANGLES, GR_GL_UNSIGNED_BYTE, in onDraw()
253 GL_CALL(DrawElementsInstanced(GR_GL_TRIANGLES, cmdInfo.fGeometry.fCount, in onDraw()
/external/skia/bench/
DGLInstancedArraysBench.cpp351 GR_GL_CALL(gl, DrawArraysInstanced(GR_GL_TRIANGLES, 0, kVerticesPerTri, triangles)); in glDraw()
357 GR_GL_CALL(gl, DrawArrays(GR_GL_TRIANGLES, 0, kVerticesPerTri * triangles)); in glDraw()
DGLVec4ScalarBench.cpp268 GR_GL_CALL(gl, DrawArrays(GR_GL_TRIANGLES, 0, kVerticesPerTri * kNumTriPerDraw)); in glDraw()
DGLVertexAttributesBench.cpp235 GR_GL_CALL(gl, DrawArrays(GR_GL_TRIANGLES, 0, kVerticesPerTri * triangles)); in glDraw()
/external/skia/src/gpu/gl/
DGrGLDefines.h34 #define GR_GL_TRIANGLES 0x0004 macro
DGrGLGpu.cpp2556 return GR_GL_TRIANGLES; in gr_primitive_type_to_gl_mode()
2571 return GR_GL_TRIANGLES; in gr_primitive_type_to_gl_mode()