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1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "Benchmark.h"
9 #include "SkCanvas.h"
10 #include "SkImageEncoder.h"
11 
12 #if SK_SUPPORT_GPU
13 #include "GLBench.h"
14 #include "GrShaderCaps.h"
15 #include "GrShaderVar.h"
16 #include "gl/GrGLContext.h"
17 #include "gl/GrGLInterface.h"
18 #include "gl/GrGLUtil.h"
19 #include "../private/GrGLSL.h"
20 #include <stdio.h>
21 
22 /*
23  * This is a native GL benchmark for determining the cost of uploading vertex attributes
24  */
25 class GLVertexAttributesBench : public GLBench {
26 public:
GLVertexAttributesBench(uint32_t attribs)27     GLVertexAttributesBench(uint32_t attribs)
28         : fTexture(0)
29         , fBuffers(0)
30         , fProgram(0)
31         , fVBO(0)
32         , fAttribs(attribs)
33         , fStride(2 * sizeof(SkPoint) + fAttribs * sizeof(GrGLfloat) * 4) {
34         fName.appendf("GLVertexAttributesBench_%d", fAttribs);
35     }
36 
37 protected:
onGetName()38     const char* onGetName() override { return fName.c_str(); }
39     void setup(const GrGLContext*) override;
40     void glDraw(int loops, const GrGLContext*) override;
41     void teardown(const GrGLInterface*) override;
42 
43     static const GrGLuint kScreenWidth = 800;
44     static const GrGLuint kScreenHeight = 600;
45     static const uint32_t kNumTri = 10000;
46     static const uint32_t kVerticesPerTri = 3;
47     static const uint32_t kDrawMultiplier = 512;
48     static const uint32_t kMaxAttribs = 7;
49 
50 private:
51     GrGLuint setupShader(const GrGLContext*, uint32_t attribs, uint32_t maxAttribs);
52 
53     GrGLuint fTexture;
54     SkTArray<GrGLuint> fBuffers;
55     GrGLuint fProgram;
56     GrGLuint fVBO;
57     SkTArray<unsigned char> fVertices;
58     uint32_t fAttribs;
59     size_t fStride;
60     SkString fName;
61     typedef Benchmark INHERITED;
62 };
63 
64 ///////////////////////////////////////////////////////////////////////////////////////////////////
65 
setupShader(const GrGLContext * ctx,uint32_t attribs,uint32_t maxAttribs)66 GrGLuint GLVertexAttributesBench::setupShader(const GrGLContext* ctx, uint32_t attribs,
67                                               uint32_t maxAttribs) {
68     const GrShaderCaps* shaderCaps = ctx->caps()->shaderCaps();
69     const char* version = shaderCaps->versionDeclString();
70 
71     // setup vertex shader
72     GrShaderVar aPosition("a_position", kVec4f_GrSLType, GrShaderVar::kIn_TypeModifier);
73     SkTArray<GrShaderVar> aVars;
74     SkTArray<GrShaderVar> oVars;
75 
76     SkString vshaderTxt(version);
77     aPosition.appendDecl(shaderCaps, &vshaderTxt);
78     vshaderTxt.append(";\n");
79 
80     for (uint32_t i = 0; i < attribs; i++) {
81         SkString aname;
82         aname.appendf("a_color_%d", i);
83         aVars.push_back(GrShaderVar(aname.c_str(),
84                                     kVec4f_GrSLType,
85                                     GrShaderVar::kIn_TypeModifier));
86         aVars.back().appendDecl(shaderCaps, &vshaderTxt);
87         vshaderTxt.append(";\n");
88 
89     }
90 
91     for (uint32_t i = 0; i < maxAttribs; i++) {
92         SkString oname;
93         oname.appendf("o_color_%d", i);
94         oVars.push_back(GrShaderVar(oname.c_str(),
95                                     kVec4f_GrSLType,
96                                     GrShaderVar::kOut_TypeModifier));
97         oVars.back().appendDecl(shaderCaps, &vshaderTxt);
98         vshaderTxt.append(";\n");
99     }
100 
101     vshaderTxt.append(
102             "void main()\n"
103             "{\n"
104                 "gl_Position = a_position;\n");
105 
106     for (uint32_t i = 0; i < attribs; i++) {
107         vshaderTxt.appendf("%s = %s;\n", oVars[i].c_str(), aVars[i].c_str());
108     }
109 
110     // Passthrough position as a dummy
111     for (uint32_t i = attribs; i < maxAttribs; i++) {
112         vshaderTxt.appendf("%s = vec4(0, 0, 0, 1);\n", oVars[i].c_str());
113     }
114 
115     vshaderTxt.append("}\n");
116 
117     // setup fragment shader
118     GrShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier);
119     SkString fshaderTxt(version);
120     GrGLSLAppendDefaultFloatPrecisionDeclaration(kMedium_GrSLPrecision, *shaderCaps, &fshaderTxt);
121 
122     const char* fsOutName;
123     if (shaderCaps->mustDeclareFragmentShaderOutput()) {
124         oFragColor.appendDecl(shaderCaps, &fshaderTxt);
125         fshaderTxt.append(";\n");
126         fsOutName = oFragColor.c_str();
127     } else {
128         fsOutName = "sk_FragColor";
129     }
130 
131     for (uint32_t i = 0; i < maxAttribs; i++) {
132         oVars[i].setTypeModifier(GrShaderVar::kIn_TypeModifier);
133         oVars[i].appendDecl(shaderCaps, &fshaderTxt);
134         fshaderTxt.append(";\n");
135     }
136 
137     fshaderTxt.appendf(
138             "void main()\n"
139             "{\n"
140                "%s = ", fsOutName);
141 
142     fshaderTxt.appendf("%s", oVars[0].c_str());
143     for (uint32_t i = 1; i < maxAttribs; i++) {
144         fshaderTxt.appendf(" + %s", oVars[i].c_str());
145     }
146 
147     fshaderTxt.append(";\n"
148                       "}\n");
149 
150     return CreateProgram(ctx, vshaderTxt.c_str(), fshaderTxt.c_str());
151 }
152 
153 ///////////////////////////////////////////////////////////////////////////////////////////////////
154 
setup(const GrGLContext * ctx)155 void GLVertexAttributesBench::setup(const GrGLContext* ctx) {
156     const GrGLInterface* gl = ctx->interface();
157     fTexture = SetupFramebuffer(gl, kScreenWidth, kScreenHeight);
158 
159     fProgram = setupShader(ctx, fAttribs, kMaxAttribs);
160 
161     // setup matrices
162     SkMatrix viewMatrices[kNumTri];
163     for (uint32_t i = 0 ; i < kNumTri; i++) {
164         SkMatrix m = SkMatrix::I();
165         m.setScale(0.0001f, 0.0001f);
166         viewMatrices[i] = m;
167     }
168 
169     // presetup vertex attributes, color is set to be a light gray no matter how many vertex
170     // attributes are used
171     float targetColor = 0.9f;
172     float colorContribution = targetColor / fAttribs;
173     fVertices.reset(static_cast<int>(kVerticesPerTri * kNumTri * fStride));
174     for (uint32_t i = 0; i < kNumTri; i++) {
175         unsigned char* ptr = &fVertices[static_cast<int>(i * kVerticesPerTri * fStride)];
176         SkPoint* p = reinterpret_cast<SkPoint*>(ptr);
177         p->set(-1.0f, -1.0f); p++; p->set( 0.0f, 1.0f);
178         p = reinterpret_cast<SkPoint*>(ptr + fStride);
179         p->set( 1.0f, -1.0f); p++; p->set( 0.0f, 1.0f);
180         p = reinterpret_cast<SkPoint*>(ptr + fStride * 2);
181         p->set( 1.0f,  1.0f); p++; p->set( 0.0f, 1.0f);
182 
183         SkPoint* position = reinterpret_cast<SkPoint*>(ptr);
184         viewMatrices[i].mapPointsWithStride(position, fStride, kVerticesPerTri);
185 
186         // set colors
187         for (uint32_t j = 0; j < kVerticesPerTri; j++) {
188             GrGLfloat* f = reinterpret_cast<GrGLfloat*>(ptr + 2 * sizeof(SkPoint) + fStride * j);
189             for (uint32_t k = 0; k < fAttribs * 4; k += 4) {
190                 f[k] = colorContribution;
191                 f[k + 1] = colorContribution;
192                 f[k + 2] = colorContribution;
193                 f[k + 3] = 1.0f;
194             }
195         }
196     }
197 
198     GR_GL_CALL(gl, GenBuffers(1, &fVBO));
199     fBuffers.push_back(fVBO);
200 
201     // clear screen
202     GR_GL_CALL(gl, ClearColor(0.03f, 0.03f, 0.03f, 1.0f));
203     GR_GL_CALL(gl, Clear(GR_GL_COLOR_BUFFER_BIT));
204 
205     // set us up to draw
206     GR_GL_CALL(gl, UseProgram(fProgram));
207 }
208 
glDraw(int loops,const GrGLContext * ctx)209 void GLVertexAttributesBench::glDraw(int loops, const GrGLContext* ctx) {
210     const GrGLInterface* gl = ctx->interface();
211 
212     // upload vertex attributes
213     GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, fVBO));
214     GR_GL_CALL(gl, EnableVertexAttribArray(0));
215     GR_GL_CALL(gl, VertexAttribPointer(0, 4, GR_GL_FLOAT, GR_GL_FALSE, (GrGLsizei)fStride,
216                                        (GrGLvoid*)0));
217 
218     size_t runningStride = 2 * sizeof(SkPoint);
219     for (uint32_t i = 0; i < fAttribs; i++) {
220         int attribId = i + 1;
221         GR_GL_CALL(gl, EnableVertexAttribArray(attribId));
222         GR_GL_CALL(gl, VertexAttribPointer(attribId, 4, GR_GL_FLOAT, GR_GL_FALSE,
223                                            (GrGLsizei)fStride, (GrGLvoid*)(runningStride)));
224         runningStride += sizeof(GrGLfloat) * 4;
225     }
226 
227     GR_GL_CALL(gl, BufferData(GR_GL_ARRAY_BUFFER, fVertices.count(), fVertices.begin(),
228                               GR_GL_STREAM_DRAW));
229 
230     uint32_t maxTrianglesPerFlush = kNumTri;
231     uint32_t trianglesToDraw = loops * kDrawMultiplier;
232 
233     while (trianglesToDraw > 0) {
234         uint32_t triangles = SkTMin(trianglesToDraw, maxTrianglesPerFlush);
235         GR_GL_CALL(gl, DrawArrays(GR_GL_TRIANGLES, 0, kVerticesPerTri * triangles));
236         trianglesToDraw -= triangles;
237     }
238 
239 #if 0
240     //const char* filename = "/data/local/tmp/out.png";
241     SkString filename("out");
242     filename.appendf("_%s.png", this->getName());
243     DumpImage(gl, kScreenWidth, kScreenHeight, filename.c_str());
244 #endif
245 }
246 
teardown(const GrGLInterface * gl)247 void GLVertexAttributesBench::teardown(const GrGLInterface* gl) {
248     // teardown
249     GR_GL_CALL(gl, BindBuffer(GR_GL_ARRAY_BUFFER, 0));
250     GR_GL_CALL(gl, BindTexture(GR_GL_TEXTURE_2D, 0));
251     GR_GL_CALL(gl, BindFramebuffer(GR_GL_FRAMEBUFFER, 0));
252     GR_GL_CALL(gl, DeleteTextures(1, &fTexture));
253     GR_GL_CALL(gl, DeleteProgram(fProgram));
254     GR_GL_CALL(gl, DeleteBuffers(fBuffers.count(), fBuffers.begin()));
255     fBuffers.reset();
256 }
257 
258 ///////////////////////////////////////////////////////////////////////////////
259 
260 DEF_BENCH( return new GLVertexAttributesBench(0) )
261 DEF_BENCH( return new GLVertexAttributesBench(1) )
262 DEF_BENCH( return new GLVertexAttributesBench(2) )
263 DEF_BENCH( return new GLVertexAttributesBench(3) )
264 DEF_BENCH( return new GLVertexAttributesBench(4) )
265 DEF_BENCH( return new GLVertexAttributesBench(5) )
266 DEF_BENCH( return new GLVertexAttributesBench(6) )
267 DEF_BENCH( return new GLVertexAttributesBench(7) )
268 #endif
269