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Searched refs:GameObject (Results 1 – 25 of 45) sorted by relevance

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/external/replicaisland/src/com/replica/replicaisland/
DGameObjectManager.java39 private FixedSizeArray<GameObject> mMarkedForDeathObjects;
40 private GameObject mPlayer;
52 mMarkedForDeathObjects = new FixedSizeArray<GameObject>(MAX_GAME_OBJECTS); in GameObjectManager()
68 factory.destroy((GameObject)deathArray[x]); in commitUpdates()
88 GameObject gameObject = (GameObject)objectArray[i]; in update()
114 GameObject gameObject = (GameObject)inactiveArray[i]; in update()
137 if (object instanceof GameObject) { in add()
150 public void destroy(GameObject object) { in destroy()
162 mMarkedForDeathObjects.add((GameObject)objects.get(i)); in destroyAll()
168 mMarkedForDeathObjects.add((GameObject)mInactiveObjects.get(j)); in destroyAll()
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DNPCAnimationComponent.java20 import com.replica.replicaisland.GameObject.ActionType;
69 GameObject parentObject = (GameObject)parent; in update()
120 protected boolean shouldFall(GameObject parentObject) { in shouldFall()
133 protected boolean shouldJump(GameObject parentObject) { in shouldJump()
145 protected boolean shouldRun(GameObject parentObject) { in shouldRun()
156 protected boolean shouldMove(GameObject parentObject) { in shouldMove()
169 protected boolean shouldTakeHit(GameObject parentObject) { in shouldTakeHit()
190 protected void idle(GameObject parentObject) { in idle()
191 final GameObject.ActionType currentAction = parentObject.getCurrentAction(); in idle()
216 protected void walk(GameObject parentObject) { in walk()
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DEnemyAnimationComponent.java64 GameObject parentObject = (GameObject) parent; in update()
67 GameObject.ActionType currentAction = parentObject.getCurrentAction(); in update()
76 if (currentAction == GameObject.ActionType.ATTACK) { in update()
78 } else if (currentAction == GameObject.ActionType.HIDE) { in update()
97 if (currentAction == GameObject.ActionType.ATTACK) { in update()
99 } else if (currentAction == GameObject.ActionType.HIDE) { in update()
107 if (currentAction != GameObject.ActionType.ATTACK in update()
114 if (currentAction != GameObject.ActionType.HIDE) { in update()
135 private void facePlayer(GameObject parentObject) { in facePlayer()
138 GameObject player = manager.getPlayer(); in facePlayer()
DChangeComponentsComponent.java32 private GameObject.ActionType mSwapOnAction;
33 private GameObject.ActionType mLastAction;
75 mSwapOnAction = GameObject.ActionType.INVALID; in reset()
76 mLastAction = GameObject.ActionType.INVALID; in reset()
83 if (mSwapOnAction != GameObject.ActionType.INVALID) { in update()
84 GameObject parentObject = (GameObject)parent; in update()
85 GameObject.ActionType currentAction = parentObject.getCurrentAction(); in update()
107 public void setSwapAction(GameObject.ActionType action) { in setSwapAction()
115 public void activate(GameObject parent) { in activate()
DAttackAtDistanceComponent.java46 GameObject parentObject = (GameObject) parent; in update()
50 GameObject player = manager.getPlayer(); in update()
62 if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) { in update()
64 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update()
70 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in update()
72 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update()
DLauncherComponent.java19 import com.replica.replicaisland.GameObject.ActionType;
26 private GameObject mShot;
65 GameObject parentObject = (GameObject)parent; in update()
90 public void prepareToLaunch(GameObject object, GameObject parentObject) { in prepareToLaunch()
104 private void fire(GameObject object, GameObject parentObject, float mAngle) { in fire()
126 GameObject effect = factory.spawn(mLaunchEffect, in fire()
DSleeperComponent.java19 import com.replica.replicaisland.GameObject.ActionType;
59 GameObject parentObject = (GameObject) parent; in update()
62 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update()
72 parentObject.setCurrentAction(GameObject.ActionType.MOVE); in update()
79 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in update()
94 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update()
DGhostComponent.java28 private GameObject.ActionType mTargetAction;
31 private GameObject.ActionType mButtonPressedAction;
49 mTargetAction = GameObject.ActionType.MOVE; in reset()
52 mButtonPressedAction = GameObject.ActionType.INVALID; in reset()
59 GameObject parentObject = (GameObject) parent; in update()
154 public final void releaseControl(GameObject parentObject) { in releaseControl()
156 GameObject player = null; in releaseControl()
223 public final void setTargetAction(GameObject.ActionType action) { in setTargetAction()
231 public final void changeActionOnButton(GameObject.ActionType pressedAction) { in changeActionOnButton()
DPlayerComponent.java20 import com.replica.replicaisland.GameObject.ActionType;
118 protected void move(float time, float timeDelta, GameObject parentObject) { in move()
216 GameObject parentObject = (GameObject)parent; in update()
326 protected void gotoMove(GameObject parentObject) { in gotoMove()
327 parentObject.setCurrentAction(GameObject.ActionType.MOVE); in gotoMove()
331 protected void stateMove(float time, float timeDelta, GameObject parentObject) { in stateMove()
358 GameObject ghost = factory.spawnPlayerGhost(x, y, parentObject, ghostTime); in stateMove()
375 protected void gotoStomp(GameObject parentObject) { in gotoStomp()
376 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in gotoStomp()
385 protected void stateStomp(float time, float timeDelta, GameObject parentObject) { in stateStomp()
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DPatrolComponent.java19 import com.replica.replicaisland.GameObject.ActionType;
70 GameObject parentObject = (GameObject) parent; in update()
74 parentObject.setCurrentAction(GameObject.ActionType.MOVE); in update()
79 GameObject player = null; in update()
89 if (parentObject.getCurrentAction() == GameObject.ActionType.MOVE in update()
201 private void updateAttack(GameObject player, GameObject parentObject) { in updateAttack()
215 if (visible && parentObject.getCurrentAction() == GameObject.ActionType.MOVE) { in updateAttack()
239 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in updateAttack()
246 } else if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) { in updateAttack()
248 parentObject.setCurrentAction(GameObject.ActionType.MOVE); in updateAttack()
DPopOutComponent.java62 GameObject parentObject = (GameObject) parent; in update()
66 GameObject player = manager.getPlayer(); in update()
76 parentObject.setCurrentAction(GameObject.ActionType.HIDE); in update()
83 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update()
93 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in update()
DCrusherAndouComponent.java35 GameObject parentObject = (GameObject)parent; in update()
39 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update()
44 parentObject.setCurrentAction(GameObject.ActionType.ATTACK); in update()
DLaunchProjectileComponent.java19 import com.replica.replicaisland.GameObject.ActionType;
33 private GameObject.ActionType mRequiredAction;
88 GameObject parentObject = (GameObject) parent; in update()
129 private void launch(GameObject parentObject) { in launch()
148 GameObject object = factory.spawn(mObjectTypeToSpawn, x, y, flip); in launch()
211 public final void setRequiredAction(GameObject.ActionType requiredAction) { in setRequiredAction()
DHitReactionComponent.java20 import com.replica.replicaisland.GameObject.ActionType;
21 import com.replica.replicaisland.GameObject.Team;
101 public void hitVictim(GameObject parent, GameObject victim, int hitType, in hitVictim()
137 GameObject object = factory.spawn(mSpawnOnDealHitObjectType, x, in hitVictim()
149 public boolean receivedHit(GameObject parent, GameObject attacker, int hitType) { in receivedHit()
247 GameObject parentObject = (GameObject)parent; in update()
DButtonAnimationComponent.java50 GameObject parentObject = (GameObject)parent; in update()
52 if (parentObject.getCurrentAction() == GameObject.ActionType.HIT_REACT && in update()
61 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update()
DTheSourceComponent.java19 import com.replica.replicaisland.GameObject.ActionType;
60 GameObject parentObject = (GameObject)parent; in update()
61 GameObject.ActionType currentAction = parentObject.getCurrentAction(); in update()
105 GameObject object = in update()
DLevelBuilder.java47 public GameObject buildBackground(int backgroundImage, int levelWidth, int levelHeight) { in buildBackground()
51 GameObject background = new GameObject(); in buildBackground()
119 public void addTileMapLayer(GameObject background, int priority, float scrollSpeed, in addTileMapLayer()
186 public void promoteForegroundLayer(GameObject backgroundObject) { in promoteForegroundLayer()
DDoorAnimationComponent.java64 private void open(float timeSinceTriggered, GameObject parentObject) { in open()
105 private void close(float timeSinceTriggered, GameObject parentObject) { in close()
146 open(delta, (GameObject)parent); in update()
150 close(delta, (GameObject)parent); in update()
164 ((GameObject)parent).add(mSolidSurface); in update()
DOrbitalMagnetComponent.java56 GameObject player = manager.getPlayer(); in update()
58 GameObject parentObject = (GameObject)parent; in update()
67 private void applyMagnetism(GameObject target, float centerX, float centerY, float timeDelta) { in applyMagnetism()
DHitPlayerComponent.java50 GameObject player = manager.getPlayer(); in update()
53 GameObject parentObject = (GameObject)parent; in update()
DLifetimeComponent.java79 GameObject parentObject = (GameObject)parent; in update()
126 private void die(GameObject parentObject) { in die()
145 GameObject object = factory.spawn(mSpawnOnDeathType, parentObject.getPosition().x, in die()
DAnimationComponent.java21 import com.replica.replicaisland.GameObject.ActionType;
57 private GameObject.ActionType mPreviousAction;
109 GameObject parentObject = (GameObject) parent; in update()
115 GameObject.ActionType currentAction = parentObject.getCurrentAction(); in update()
302GameObject explosion = factory.spawnEffectExplosionGiant(parentObject.getPosition().x, parentObjec… in update()
DGameObjectFactory.java24 import com.replica.replicaisland.GameObject.ActionType;
25 import com.replica.replicaisland.GameObject.Team;
370 public void destroy(GameObject object) {
384 public GameObject spawn(GameObjectType type, float x, float y, boolean horzFlip) {
385 GameObject newObject = null;
587 GameObject object = spawn(type, worldX, worldY, false);
632 private void addStaticData(GameObjectType type, GameObject object, SpriteComponent sprite) {
691 public GameObject spawnPlayer(float positionX, float positionY) {
694 GameObject object = mGameObjectPool.allocate();
1161 public GameObject spawnEnemyBrobot(float positionX, float positionY, boolean flipHorizontal) {
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DCameraBiasComponent.java31 GameObject parentObject = (GameObject)parent; in update()
DFixedAnimationComponent.java36 GameObject parentObject = (GameObject)parent; in update()

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