1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.replica.replicaisland; 18 19 import com.replica.replicaisland.GameObject.ActionType; 20 21 public class TheSourceComponent extends GameComponent { 22 public final static float SHAKE_TIME = 0.6f; 23 private final static float DIE_TIME = 30.0f; 24 private final static float EXPLOSION_TIME = 0.1f; 25 private final static float SHAKE_MAGNITUDE = 5.0f; 26 private final static float SHAKE_SCALE = 300.0f; 27 private final static float CAMERA_HIT_SHAKE_MAGNITUDE = 3.0f; 28 29 private final static float SINK_SPEED = -20.0f; 30 private float mTimer; 31 private float mExplosionTimer; 32 private float mShakeStartPosition; 33 private ChannelSystem.Channel mChannel; 34 private int mGameEvent; 35 private int mGameEventIndex; 36 private boolean mDead; 37 38 private static ChannelSystem.ChannelBooleanValue sChannelValue = new ChannelSystem.ChannelBooleanValue(); 39 TheSourceComponent()40 public TheSourceComponent() { 41 super(); 42 reset(); 43 setPhase(ComponentPhases.THINK.ordinal()); 44 } 45 46 @Override reset()47 public void reset() { 48 mTimer = 0.0f; 49 mExplosionTimer = 0.0f; 50 mShakeStartPosition = 0.0f; 51 mChannel = null; 52 sChannelValue.value = false; 53 mGameEvent = -1; 54 mGameEventIndex = -1; 55 mDead = false; 56 } 57 58 @Override update(float timeDelta, BaseObject parent)59 public void update(float timeDelta, BaseObject parent) { 60 GameObject parentObject = (GameObject)parent; 61 GameObject.ActionType currentAction = parentObject.getCurrentAction(); 62 63 CameraSystem camera = sSystemRegistry.cameraSystem; 64 65 if (currentAction == ActionType.HIT_REACT) { 66 if (parentObject.life > 0) { 67 mTimer = SHAKE_TIME; 68 camera.shake(SHAKE_TIME, CAMERA_HIT_SHAKE_MAGNITUDE); 69 mShakeStartPosition = parentObject.getPosition().x; 70 parentObject.setCurrentAction(ActionType.IDLE); 71 currentAction = ActionType.IDLE; 72 } else { 73 parentObject.setCurrentAction(ActionType.DEATH); 74 currentAction = ActionType.DEATH; 75 mTimer = DIE_TIME; 76 mExplosionTimer = EXPLOSION_TIME; 77 if (mChannel != null) { 78 mChannel.value = sChannelValue; 79 sChannelValue.value = true; 80 } 81 mDead = true; 82 } 83 84 } 85 86 mTimer -= timeDelta; 87 88 if (mDead) { 89 // Wait for the player to take the camera back, then steal it! 90 GameObjectManager manager = sSystemRegistry.gameObjectManager; 91 92 if (camera != null && manager != null && camera.getTarget() == manager.getPlayer()) { 93 camera.setTarget(parentObject); 94 } 95 96 final float offset = SINK_SPEED * timeDelta; 97 parentObject.getPosition().y += offset; 98 99 mExplosionTimer -= timeDelta; 100 if (mExplosionTimer < 0.0f) { 101 GameObjectFactory factory = sSystemRegistry.gameObjectFactory; 102 if (factory != null) { 103 float x = ((float)Math.random() - 0.5f) * (parentObject.width * 0.75f); 104 float y = ((float)Math.random() - 0.5f) * (parentObject.height * 0.75f); 105 GameObject object = 106 factory.spawn(GameObjectFactory.GameObjectType.EXPLOSION_GIANT, 107 parentObject.getCenteredPositionX() + x, 108 parentObject.getCenteredPositionY() + y, 109 false); 110 if (object != null) { 111 manager.add(object); 112 } 113 mExplosionTimer = EXPLOSION_TIME; 114 } 115 } 116 117 if (mTimer - timeDelta <= 0.0f) { 118 mTimer = 0.0f; 119 if (mGameEvent != -1) { 120 HudSystem hud = sSystemRegistry.hudSystem; 121 if (hud != null) { 122 hud.startFade(false, 1.5f); 123 hud.sendGameEventOnFadeComplete(mGameEvent, mGameEventIndex); 124 mGameEvent = -1; 125 } 126 } 127 } 128 } else if (mTimer > 0) { 129 // shake 130 float delta = (float)Math.sin(mTimer * SHAKE_SCALE); 131 delta *= SHAKE_MAGNITUDE; 132 parentObject.getPosition().x = mShakeStartPosition + delta; 133 if (mTimer - timeDelta <= 0.0f) { 134 // end one step early and fix the position. 135 mTimer = 0; 136 parentObject.getPosition().x = mShakeStartPosition; 137 } 138 } 139 } 140 setChannel(ChannelSystem.Channel channel)141 public void setChannel(ChannelSystem.Channel channel) { 142 mChannel = channel; 143 } 144 setGameEvent(int event, int index)145 public void setGameEvent(int event, int index) { 146 mGameEvent = event; 147 mGameEventIndex = index; 148 } 149 } 150