1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkSLCompiler.h"
9
10 #include "Test.h"
11
12 #if SK_SUPPORT_GPU
13
test_failure(skiatest::Reporter * r,const char * src,const char * error)14 static void test_failure(skiatest::Reporter* r, const char* src, const char* error) {
15 SkSL::Compiler compiler;
16 SkSL::Program::Settings settings;
17 sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::Default();
18 settings.fCaps = caps.get();
19 std::unique_ptr<SkSL::Program> program = compiler.convertProgram(SkSL::Program::kFragment_Kind,
20 SkString(src), settings);
21 if (program) {
22 SkSL::String ignored;
23 compiler.toSPIRV(*program, &ignored);
24 }
25 SkSL::String skError(error);
26 if (compiler.errorText() != skError) {
27 SkDebugf("SKSL ERROR:\n source: %s\n expected: %s received: %s", src, error,
28 compiler.errorText().c_str());
29 }
30 REPORTER_ASSERT(r, compiler.errorText() == skError);
31 }
32
DEF_TEST(SkSLBadOffset,r)33 DEF_TEST(SkSLBadOffset, r) {
34 test_failure(r,
35 "struct Bad { layout (offset = 5) int x; } bad; void main() { bad.x = 5; }",
36 "error: 1: offset of field 'x' must be a multiple of 4\n1 error\n");
37 test_failure(r,
38 "struct Bad { int x; layout (offset = 0) int y; } bad; void main() { bad.x = 5; }",
39 "error: 1: offset of field 'y' must be at least 4\n1 error\n");
40 }
41
42 #endif
43