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1 /*
2  * Copyright 2016 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkSLCompiler.h"
9 
10 #include "Test.h"
11 
12 #if SK_SUPPORT_GPU
13 
test_failure(skiatest::Reporter * r,const char * src,const char * error)14 static void test_failure(skiatest::Reporter* r, const char* src, const char* error) {
15     SkSL::Compiler compiler;
16     SkSL::Program::Settings settings;
17     sk_sp<GrShaderCaps> caps = SkSL::ShaderCapsFactory::Default();
18     settings.fCaps = caps.get();
19     std::unique_ptr<SkSL::Program> program = compiler.convertProgram(SkSL::Program::kFragment_Kind,
20                                                                      SkString(src), settings);
21     if (program) {
22         SkSL::String ignored;
23         compiler.toSPIRV(*program, &ignored);
24     }
25     SkSL::String skError(error);
26     if (compiler.errorText() != skError) {
27         SkDebugf("SKSL ERROR:\n    source: %s\n    expected: %s    received: %s", src, error,
28                  compiler.errorText().c_str());
29     }
30     REPORTER_ASSERT(r, compiler.errorText() == skError);
31 }
32 
DEF_TEST(SkSLBadOffset,r)33 DEF_TEST(SkSLBadOffset, r) {
34     test_failure(r,
35                  "struct Bad { layout (offset = 5) int x; } bad; void main() { bad.x = 5; }",
36                  "error: 1: offset of field 'x' must be a multiple of 4\n1 error\n");
37     test_failure(r,
38                  "struct Bad { int x; layout (offset = 0) int y; } bad; void main() { bad.x = 5; }",
39                  "error: 1: offset of field 'y' must be at least 4\n1 error\n");
40 }
41 
42 #endif
43