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Searched refs:TEXCOORD_ARRAY (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTBackground.cpp24 const int TEXCOORD_ARRAY = 1; variable
158 glBindAttribLocation(m_pAPI->m_ui32ProgramObject, TEXCOORD_ARRAY, "myUV"); in Init()
243 glEnableVertexAttribArray(TEXCOORD_ARRAY); in Draw()
244 glVertexAttribPointer(TEXCOORD_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, (const void*) (8 * sizeof(float))); in Draw()
250 glDisableVertexAttribArray(TEXCOORD_ARRAY); in Draw()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
DOGLES3ColourGrading.cpp55 const int TEXCOORD_ARRAY = 1; variable
713 glEnableVertexAttribArray(TEXCOORD_ARRAY); in RenderScene()
717 …glVertexAttribPointer(TEXCOORD_ARRAY, 2, GL_FLOAT, GL_FALSE, m_ui32VertexStride, (void*) (4 * size… in RenderScene()
730 glDisableVertexAttribArray(TEXCOORD_ARRAY); in RenderScene()
782 glEnableVertexAttribArray(TEXCOORD_ARRAY); in RenderScene()
786 …glVertexAttribPointer(TEXCOORD_ARRAY, 2, GL_FLOAT, GL_FALSE, m_ui32VertexStride, (void*) (4 * size… in RenderScene()
806 glDisableVertexAttribArray(TEXCOORD_ARRAY); in RenderScene()
837 glEnableVertexAttribArray(TEXCOORD_ARRAY); in DrawMesh()
842 …glVertexAttribPointer(TEXCOORD_ARRAY, 2, GL_FLOAT, GL_FALSE, pMesh->psUVW[0].nStride, pMesh->psUVW… in DrawMesh()
850 glDisableVertexAttribArray(TEXCOORD_ARRAY); in DrawMesh()
DVertShader.vsh4 #define TEXCOORD_ARRAY 1
7 layout (location = TEXCOORD_ARRAY) in mediump vec2 inTexCoord;
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/
DOGLES2DisplacementMap.cpp28 #define TEXCOORD_ARRAY 2 macro
555 glEnableVertexAttribArray(TEXCOORD_ARRAY); in RenderScene()
598 glDisableVertexAttribArray(TEXCOORD_ARRAY); in RenderScene()
629 …glVertexAttribPointer(TEXCOORD_ARRAY, 2, GL_FLOAT, GL_FALSE, pMesh->psUVW[0].nStride, pMesh->psUVW… in DrawMesh()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
DOGLES2ChameleonMan.cpp37 …VERTEX_ARRAY, NORMAL_ARRAY, TANGENT_ARRAY, BINORMAL_ARRAY, TEXCOORD_ARRAY, BONEWEIGHT_ARRAY, BONEI… enumerator
787 …glVertexAttribPointer(TEXCOORD_ARRAY, 2, GL_FLOAT, GL_FALSE, Mesh.psUVW[0].nStride, Mesh.psUVW[0].… in DrawSkinnedMesh()