Searched refs:TEXCOORD_ARRAY (Results 1 – 5 of 5) sorted by relevance
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
D | PVRTBackground.cpp | 24 const int TEXCOORD_ARRAY = 1; variable 158 glBindAttribLocation(m_pAPI->m_ui32ProgramObject, TEXCOORD_ARRAY, "myUV"); in Init() 243 glEnableVertexAttribArray(TEXCOORD_ARRAY); in Draw() 244 glVertexAttribPointer(TEXCOORD_ARRAY, 2, GL_FLOAT, GL_FALSE, 0, (const void*) (8 * sizeof(float))); in Draw() 250 glDisableVertexAttribArray(TEXCOORD_ARRAY); in Draw()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
D | OGLES3ColourGrading.cpp | 55 const int TEXCOORD_ARRAY = 1; variable 713 glEnableVertexAttribArray(TEXCOORD_ARRAY); in RenderScene() 717 …glVertexAttribPointer(TEXCOORD_ARRAY, 2, GL_FLOAT, GL_FALSE, m_ui32VertexStride, (void*) (4 * size… in RenderScene() 730 glDisableVertexAttribArray(TEXCOORD_ARRAY); in RenderScene() 782 glEnableVertexAttribArray(TEXCOORD_ARRAY); in RenderScene() 786 …glVertexAttribPointer(TEXCOORD_ARRAY, 2, GL_FLOAT, GL_FALSE, m_ui32VertexStride, (void*) (4 * size… in RenderScene() 806 glDisableVertexAttribArray(TEXCOORD_ARRAY); in RenderScene() 837 glEnableVertexAttribArray(TEXCOORD_ARRAY); in DrawMesh() 842 …glVertexAttribPointer(TEXCOORD_ARRAY, 2, GL_FLOAT, GL_FALSE, pMesh->psUVW[0].nStride, pMesh->psUVW… in DrawMesh() 850 glDisableVertexAttribArray(TEXCOORD_ARRAY); in DrawMesh()
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D | VertShader.vsh | 4 #define TEXCOORD_ARRAY 1 7 layout (location = TEXCOORD_ARRAY) in mediump vec2 inTexCoord;
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/DisplacementMap/OGLES2/ |
D | OGLES2DisplacementMap.cpp | 28 #define TEXCOORD_ARRAY 2 macro 555 glEnableVertexAttribArray(TEXCOORD_ARRAY); in RenderScene() 598 glDisableVertexAttribArray(TEXCOORD_ARRAY); in RenderScene() 629 …glVertexAttribPointer(TEXCOORD_ARRAY, 2, GL_FLOAT, GL_FALSE, pMesh->psUVW[0].nStride, pMesh->psUVW… in DrawMesh()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/ |
D | OGLES2ChameleonMan.cpp | 37 …VERTEX_ARRAY, NORMAL_ARRAY, TANGENT_ARRAY, BINORMAL_ARRAY, TEXCOORD_ARRAY, BONEWEIGHT_ARRAY, BONEI… enumerator 787 …glVertexAttribPointer(TEXCOORD_ARRAY, 2, GL_FLOAT, GL_FALSE, Mesh.psUVW[0].nStride, Mesh.psUVW[0].… in DrawSkinnedMesh()
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