1#version 300 es 2 3#define VERTEX_ARRAY 0 4#define TEXCOORD_ARRAY 1 5 6layout (location = VERTEX_ARRAY) in highp vec4 inVertex; 7layout (location = TEXCOORD_ARRAY) in mediump vec2 inTexCoord; 8 9out mediump vec2 texCoords; 10 11void main() 12{ 13 gl_Position = inVertex; 14 texCoords = inTexCoord; 15} 16