Searched refs:TGSI_SEMANTIC_PCOORD (Results 1 – 12 of 12) sorted by relevance
252 } else if (sn != TGSI_SEMANTIC_PCOORD) { in widepoint_first_point()
185 TGSI_SEMANTIC_PCOORD, /**< point sprite coordinate */ enumerator
911 case TGSI_SEMANTIC_PCOORD: in nvfx_fragprog_parse_decl_input()933 case TGSI_SEMANTIC_PCOORD: in nvfx_fragprog_assign_generic()942 if (fdec->Semantic.Name == TGSI_SEMANTIC_PCOORD) { in nvfx_fragprog_assign_generic()
53 case TGSI_SEMANTIC_PCOORD: return 0x2e0; in nvc0_shader_input_address()
134 case TGSI_SEMANTIC_PCOORD: in tgsi_varying_semantic_to_slot()168 [VARYING_SLOT_PNTC] = { TGSI_SEMANTIC_PCOORD, 0 }, in varying_slot_to_tgsi_semantic()
1570 case TGSI_SEMANTIC_PCOORD: /* ignore this */ in si_create_shader_selector()1836 if (name == TGSI_SEMANTIC_PCOORD || in si_get_ps_input_cntl()
701 input_semantic_name[slot] = TGSI_SEMANTIC_PCOORD; in st_translate_fragment_program()
151 Also, TGSI_SEMANTIC_PCOORD becomes available, which labels a fragment shader
3050 TGSI_SEMANTIC_PCOORD subsection3055 Fragment shader inputs may be labeled with TGSI_SEMANTIC_PCOORD to indicate
2545 if (fsio->semantic.Name == TGSI_SEMANTIC_PCOORD) { in etna_link_shader()
1446 case TGSI_SEMANTIC_PCOORD: in scanInstructionSrc()
2118 case TGSI_SEMANTIC_PCOORD: in nine_tgsi_to_interp_mode()