Home
last modified time | relevance | path

Searched refs:TextureCubeMap (Results 1 – 19 of 19) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
DTexture.cpp622 TextureCubeMap::TextureCubeMap(GLuint name) : Texture(name) in TextureCubeMap() function in gl::TextureCubeMap
639 TextureCubeMap::~TextureCubeMap() in ~TextureCubeMap()
664 void TextureCubeMap::addProxyRef(const Renderbuffer *proxy) in addProxyRef()
675 void TextureCubeMap::releaseProxy(const Renderbuffer *proxy) in releaseProxy()
694 GLenum TextureCubeMap::getTarget() const in getTarget()
699 GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const in getWidth()
705 GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const in getHeight()
711 GLenum TextureCubeMap::getFormat(GLenum target, GLint level) const in getFormat()
717 GLenum TextureCubeMap::getType(GLenum target, GLint level) const in getType()
723 sw::Format TextureCubeMap::getInternalFormat(GLenum target, GLint level) const in getInternalFormat()
[all …]
DRenderbuffer.h34 class TextureCubeMap; variable
90 RenderbufferTextureCubeMap(TextureCubeMap *texture, GLenum target);
106 BindingPointer<TextureCubeMap> mTextureCubeMap;
DTexture.h165 class TextureCubeMap : public Texture
168 explicit TextureCubeMap(GLuint name);
170 virtual ~TextureCubeMap();
DContext.h299 class TextureCubeMap; variable
653 TextureCubeMap *getTextureCubeMap();
757 BindingPointer<TextureCubeMap> mTextureCubeMapZero;
DResourceManager.cpp335 textureObject = new TextureCubeMap(texture); in checkTextureAllocation()
DRenderbuffer.cpp130 RenderbufferTextureCubeMap::RenderbufferTextureCubeMap(TextureCubeMap *texture, GLenum target) : mT… in RenderbufferTextureCubeMap()
DContext.cpp139 mTextureCubeMapZero = new TextureCubeMap(0); in Context()
1163 TextureCubeMap *Context::getTextureCubeMap() in getTextureCubeMap()
1165 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE)); in getTextureCubeMap()
2139 TextureCubeMap *cubeTexture = static_cast<TextureCubeMap*>(baseTexture); in applyTexture()
DlibGL.cpp887 gl::TextureCubeMap *texture = context->getTextureCubeMap(); in glCompressedTexImage2D()
984 gl::TextureCubeMap *texture = context->getTextureCubeMap(); in glCompressedTexSubImage2D()
1129 gl::TextureCubeMap *texture = context->getTextureCubeMap(); in glCopyTexImage2D()
4419 gl::TextureCubeMap *texture = context->getTextureCubeMap(); in glTexImage2D()
4649 gl::TextureCubeMap *texture = context->getTextureCubeMap(); in glTexSubImage2D()
/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.cpp975 TextureCubeMap::TextureCubeMap(GLuint name) : Texture(name) in TextureCubeMap() function in es2::TextureCubeMap
992 TextureCubeMap::~TextureCubeMap() in ~TextureCubeMap()
1017 void TextureCubeMap::addProxyRef(const Renderbuffer *proxy) in addProxyRef()
1028 void TextureCubeMap::releaseProxy(const Renderbuffer *proxy) in releaseProxy()
1047 void TextureCubeMap::sweep() in sweep()
1073 GLenum TextureCubeMap::getTarget() const in getTarget()
1078 GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const in getWidth()
1084 GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const in getHeight()
1090 GLenum TextureCubeMap::getFormat(GLenum target, GLint level) const in getFormat()
1096 GLenum TextureCubeMap::getType(GLenum target, GLint level) const in getType()
[all …]
DRenderbuffer.h32 class TextureCubeMap; variable
134 RenderbufferTextureCubeMap(TextureCubeMap *texture, GLenum target, GLint level);
155 gl::BindingPointer<TextureCubeMap> mTextureCubeMap;
DTexture.h208 class TextureCubeMap : public Texture
211 explicit TextureCubeMap(GLuint name);
248 ~TextureCubeMap() override;
DContext.h55 class TextureCubeMap; variable
651 TextureCubeMap *getTextureCubeMap() const;
740 gl::BindingPointer<TextureCubeMap> mTextureCubeMapZero;
DResourceManager.cpp297 textureObject = new TextureCubeMap(texture); in checkTextureAllocation()
DRenderbuffer.cpp219 RenderbufferTextureCubeMap::RenderbufferTextureCubeMap(TextureCubeMap *texture, GLenum target, GLin… in RenderbufferTextureCubeMap()
DContext.cpp144 mTextureCubeMapZero = new TextureCubeMap(0); in Context()
1650 TextureCubeMap *Context::getTextureCubeMap() const in getTextureCubeMap()
1652 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE)); in getTextureCubeMap()
3181 TextureCubeMap *cubeTexture = static_cast<TextureCubeMap*>(baseTexture); in applyTexture()
DlibGLESv2.cpp876 es2::TextureCubeMap *texture = context->getTextureCubeMap(); in CompressedTexImage2D()
967 es2::TextureCubeMap *texture = context->getTextureCubeMap(); in CompressedTexSubImage2D()
1068 es2::TextureCubeMap *texture = context->getTextureCubeMap(); in CopyTexImage2D()
5113 es2::TextureCubeMap *texture = context->getTextureCubeMap(); in TexImage2D()
5484 es2::TextureCubeMap *texture = context->getTextureCubeMap(); in TexSubImage2D()
DlibGLESv3.cpp3786 es2::TextureCubeMap *texture = context->getTextureCubeMap(); in glTexStorage2D()
/external/deqp/modules/glshared/
DglsFboUtil.cpp318 if (dynamic_cast<const TextureCubeMap*>(&img) != DE_NULL) in glTarget()
364 else if (const TextureCubeMap* tcm = dynamic_cast<const TextureCubeMap*>(&cfg)) in glInit()
DglsFboUtil.hpp237 struct TextureCubeMap : public TextureFlat struct