Searched refs:TextureLayered (Results 1 – 3 of 3) sorted by relevance
241 struct TextureLayered : public Texture struct243 TextureLayered (void) : numLayers(1) {} in TextureLayered() argument247 struct Texture3D : public TextureLayered251 struct Texture2DArray : public TextureLayered
343 static void glInitLayered (const TextureLayered& cfg, in glInitLayered()478 if (const TextureLayered* const ltex = dynamic_cast<const TextureLayered*>(image)) in checkAttachmentCompleteness()704 if (const TextureLayered* const lTex = dynamic_cast<const TextureLayered*>(&tex)) in logTexture()
284 TextureLayered* texCfg = DE_NULL; in build()