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Searched refs:active_stages (Results 1 – 10 of 10) sorted by relevance

/external/deqp/data/gles31/shaders/
Dseparate_shader_validation.test10 active_stages {vertex}
25 active_stages {fragment}
44 active_stages {vertex}
57 active_stages {fragment}
77 active_stages {vertex}
90 active_stages {fragment}
109 active_stages {vertex}
122 active_stages {fragment}
141 active_stages {vertex}
154 active_stages {fragment}
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/external/mesa3d/src/intel/vulkan/
Danv_genX.h61 VkShaderStageFlags active_stages,
DgenX_pipeline.c221 VkShaderStageFlags active_stages, in genX()
237 active_stages & in genX()
239 active_stages & VK_SHADER_STAGE_GEOMETRY_BIT, in genX()
282 pipeline->active_stages, entry_size); in emit_urb_setup()
1572 pipeline->active_stages = 0;
Danv_pipeline.c426 pipeline->active_stages |= mesa_to_vk_shader_stage(stage); in anv_pipeline_add_compiled_stage()
1204 pipeline->active_stages = 0; in anv_pipeline_init()
1251 assert(pipeline->active_stages & VK_SHADER_STAGE_VERTEX_BIT); in anv_pipeline_init()
DgenX_cmd_buffer.c1012 VkShaderStageFlags stages = cmd_buffer->state.pipeline->active_stages; in cmd_buffer_alloc_push_constants()
1326 cmd_buffer->state.pipeline->active_stages; in flush_descriptor_sets()
1351 dirty |= cmd_buffer->state.pipeline->active_stages; in flush_descriptor_sets()
1463 assert((pipeline->active_stages & VK_SHADER_STAGE_COMPUTE_BIT) == 0); in genX()
1516 cmd_buffer->state.pipeline->active_stages; in genX()
1816 assert(pipeline->active_stages == VK_SHADER_STAGE_COMPUTE_BIT); in genX()
Danv_cmd_buffer.c347 cmd_buffer->state.push_constants_dirty |= pipeline->active_stages; in anv_CmdBindPipeline()
348 cmd_buffer->state.descriptors_dirty |= pipeline->active_stages; in anv_CmdBindPipeline()
Danv_private.h1450 VkShaderStageFlags active_stages; member
1485 return (pipeline->active_stages & mesa_to_vk_shader_stage(stage)) != 0; in anv_pipeline_has_stage()
/external/mesa3d/src/amd/vulkan/
Dradv_pipeline.c1344 pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_VERTEX); in radv_pipeline_init()
1368 pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_FRAGMENT); in radv_pipeline_init()
Dradv_private.h907 VkShaderStageFlags active_stages; member
Dradv_cmd_buffer.c1670 cmd_buffer->push_constant_stages |= pipeline->active_stages; in radv_CmdBindPipeline()