Searched refs:appendDecl (Results 1 – 10 of 10) sorted by relevance
/external/skia/bench/ |
D | GLVec4ScalarBench.cpp | 110 aPosition.appendDecl(shaderCaps, &vshaderTxt); in setupShader() 112 aColor.appendDecl(shaderCaps, &vshaderTxt); in setupShader() 114 oPosition.appendDecl(shaderCaps, &vshaderTxt); in setupShader() 116 oColor.appendDecl(shaderCaps, &vshaderTxt); in setupShader() 136 oPosition.appendDecl(shaderCaps, &fshaderTxt); in setupShader() 139 oColor.appendDecl(shaderCaps, &fshaderTxt); in setupShader() 144 oFragColor.appendDecl(shaderCaps, &fshaderTxt); in setupShader()
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D | GLVertexAttributesBench.cpp | 77 aPosition.appendDecl(shaderCaps, &vshaderTxt); in setupShader() 86 aVars.back().appendDecl(shaderCaps, &vshaderTxt); in setupShader() 97 oVars.back().appendDecl(shaderCaps, &vshaderTxt); in setupShader() 124 oFragColor.appendDecl(shaderCaps, &fshaderTxt); in setupShader() 133 oVars[i].appendDecl(shaderCaps, &fshaderTxt); in setupShader()
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D | GLInstancedArraysBench.cpp | 119 aPosition.appendDecl(shaderCaps, &vshaderTxt); in setupShader() 121 aColor.appendDecl(shaderCaps, &vshaderTxt); in setupShader() 123 oColor.appendDecl(shaderCaps, &vshaderTxt); in setupShader() 138 oColor.appendDecl(shaderCaps, &fshaderTxt); in setupShader() 143 oFragColor.appendDecl(shaderCaps, &fshaderTxt); in setupShader()
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/external/skia/src/gpu/glsl/ |
D | GrGLSLShaderBuilder.cpp | 34 var.appendDecl(fProgramBuilder->shaderCaps(), &tempDecl); in declAppend() 39 v.appendDecl(this->getProgramBuilder()->shaderCaps(), &this->definitions()); in declareGlobal() 54 args[i].appendDecl(fProgramBuilder->shaderCaps(), &this->functions()); in emitFunction() 188 vars[i].appendDecl(fProgramBuilder->shaderCaps(), out); in appendDecls()
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D | GrGLSLVarying.cpp | 134 vars[i].appendDecl(fProgramBuilder->shaderCaps(), out); in appendDecls()
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/external/skia/src/gpu/gl/ |
D | GrGLUniformHandler.cpp | 127 fUniforms[i].fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls() 133 fSamplers[i].fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls() 139 fTexelBuffers[i].fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls() 145 fImageStorages[i].fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls()
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D | GrGLGpu.cpp | 3475 aVertex.appendDecl(shaderCaps, &vshaderTxt); in createCopyProgram() 3477 uTexCoordXform.appendDecl(shaderCaps, &vshaderTxt); in createCopyProgram() 3479 uPosXform.appendDecl(shaderCaps, &vshaderTxt); in createCopyProgram() 3481 vTexCoord.appendDecl(shaderCaps, &vshaderTxt); in createCopyProgram() 3506 vTexCoord.appendDecl(shaderCaps, &fshaderTxt); in createCopyProgram() 3508 uTexture.appendDecl(shaderCaps, &fshaderTxt); in createCopyProgram() 3593 aVertex.appendDecl(shaderCaps, &vshaderTxt); in createMipmapProgram() 3595 uTexCoordXform.appendDecl(shaderCaps, &vshaderTxt); in createMipmapProgram() 3598 vTexCoords[i].appendDecl(shaderCaps, &vshaderTxt); in createMipmapProgram() 3645 vTexCoords[i].appendDecl(shaderCaps, &fshaderTxt); in createMipmapProgram() [all …]
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/external/skia/src/gpu/vk/ |
D | GrVkUniformHandler.cpp | 263 sampler.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls() 271 texelBuffer.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); in appendUniformDecls() 307 localUniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString); in appendUniformDecls()
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/external/skia/src/gpu/ |
D | GrShaderVar.cpp | 83 void GrShaderVar::appendDecl(const GrShaderCaps* shaderCaps, SkString* out) const { in appendDecl() function in GrShaderVar
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D | GrShaderVar.h | 304 void appendDecl(const GrShaderCaps*, SkString* out) const;
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